Thanks for trying out our game. We're actively listening and have proposed our first scope on our summer dev roadmap:
ARCADE MODE We're releasing a more arcade-esque version to the game for free. For a more casual, fast experience - also good for warmup!
ACHIEVEMENTS We're working on including Steam Achievements alongside our leaderboards.
OCULUS PORT This is still unsure, as we haven't been able to acquire one yet. We're figuring it out!!!
USER EXPERIENCE Several experiments with making Menus, UIs and the game more beginner-friendly.
QUALITY OF LIFE Making the game running more fluently for players by tweaking locked timers such as chest time, boss walk time, siege timers and more.
CONTROLS We're working on including virtualizers, namely Cyberith Virtualizer.
We will push update notes when they are ready! Thanks for the feedback and support, it has been a pleasure so far! ːsteamhappyː
QoL update [1]
Based on feedback, we've impletented new movement settings namely:
- Move In headset Direction or
- Move In Controller Direction
and
- Press Toutchpad To Move or
- Touch Touchpard To Move
You can find these settings under the gameplay settings.
If it doesn't work as intended for you, please let us know ːsteammockingː
Patch 1.1
Hello all,
Thanks for the feedback on the game.
We've made some changes accordingly, namely:
Overall Hero Balance changes
Onyx Boss phase speed change
Onyx Stone-throw phase changed from 1 stone to 3
Bug fixes
Performance fixes
Our upcoming dev roadmap is QoL changes as well as performance, before we venture deeper into the murky waters of game development.
Thank you very much for playing our game, and for those who've commented on the game. We strive to give the best playing experience as far as we're capable of.
Keep climbing those leaderboards - has anyone even made it to tier 5 yet?ːsteamboredː - We dare you to try!