"Graphic settings" and "Time settings" were only possible at the start of the game and at the start gate, but with this change you can always change them from the menu.
<Quit Game menu added> "Quit Game" has been added to the menu and you can now quit the game from within the game. https://clan.akamai.steamstatic.com/images/35445769/336610dd87566ec408b2d6594942f0675e60403c.jpg
<Feather stick> A feather stick is a thin, shredded, curled wood that is easily burned. It is called a "feather stick" because it looks like feather.
・How to make it A thin piece of curled wood is created by sliding the knife to cut firewood. Both ends can be curled. Note: Only when the firewood (1/8 firewood) shown below is not splitable any more, "Feather sticks "can be made. Other fires and branches cannot be feather stick.
<Gloves> The operation appearance has been changed from "controller" to "fire resistant gloves for bonfire".
<Other> Tuned the parameters so that the firewood burns longer. Fixed a problem with burning twigs. Added a tutorial page for changes in the update. Fixed the bug that the wood underneath doesn't burn. Simplify the rendering process of burning expressions. Changed to be able to peel bark (1/8 firewood)
ver1.1.4 Update minor updates
Fireblaster functionality was implemented.
<How to use Fire Blaster> You can use Fire Blaster by bringing it close to your mouth. By changing the distance between the HMD and the controller, you can change the strength of your breath. When the gauge changes from blue to red, the supply of oxygen increases. Note: It doesn't respond when you actually breathe into the microphone.
Others Fixed a fire sway bug that relies on FPS.
This time, ”Feather stick" is not implemented.
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Ver1.1.3 Update(2019.12.20)
[previewyoutube="XFL5k3zhH2U;full"] - Fixed a problem that the “branch” that can be divided into four parts does not burn to the end, and a display problem when burning.
-Scaling timing correction according to combustion progress -Correction of flash phenomenon
-Changed fire to deform when moving firewood and branches.
Added "Takibi Engine" simulation item. Individual parameter retention by "firewood", "branch", and "tree type" Added a "Knife" and "Hatchet" instead of a fire starter striker. It disappears when you put a firewood "branch" or "branch" on the river. "
Tightening of "oxygen amount" Fix for items such as "items", "claws" and "branches" to reappear in their initial positions when they sink into the ground. Parameter optimization "Individual density" "Specific heat of individual" "Specific heat of gas" "Water content" "Thermal diffusion coefficient" "Cooling rate" "Evaporation rate of combustible gas" "Combustion rate and energy density of combustible gas" "Carbon combustion rate And energy density" "carbon threshold" "volume" " mass" "ambient air volume" Rethinking spawn settings for “igniting agent”, “firewood” and “branches”"
Reduce flash reduction. Other bug fixes. Optimization of mesh partitioning for objects for heat maps."
And add branch type Add fire squib (not implemented yet) Adding off-road vehicles"
Resize tent."
Ver1.0.2 Update available.
[Ver1.0.2 Update available Now!
Update details
1. Improved operability -Added "Rotate" operation. -"Move" operation has been changed from grip button to trackpad. -Changed "Basic operation" in online help. -The holding of the ax has been changed to the optimum angle.
2. “Usability” has been improved by “optimization of hit detection”.
3. Added types and number of burnable “Firewood” and “branches”.
4. "Usability" has been improved by spawning "firewood" around "Bonfire stand" and "branches" under the tree.
5. “Flame combustion system” parameter adjustment -Combustion parameters and firepower of "Igniter" have been adjusted, the combustion parameters have been changed, and the flame behavior has become more realistic.
6.Reduction of "graphic processing load" -Reduced calculation load when "Firewood" and "Branch" are not burning.
7. Increased the flame resolution to make it more realistic.