VRealistic Fight: Aim For the Chest cover
VRealistic Fight: Aim For the Chest screenshot
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VRealistic Fight: Aim For the Chest

v1.2.0 - UE5, DLSS/FSR, VR/general fixes, and more!

Added:

  • Sound configuration menu (changes still pending)
  • DLSS and FSR, as well as their settings in the start menu

  • Frame counter in pause menu
  • Audio configuration that allows changing audio device (volume modification pending)
  • Inspection (with the N key, the key to turn on the flashlight is now L)
  • Added map The House

  • Doors with replicated physics: They can be closed with the action button (F)

  • New SV8 sniper rifle: It has an integrated scope that allows you to accurately hit long shots

  • Universal magazines for all weapons: In addition to the fact that you can carry 5 useful magazines for any of the weapons you use the most, they allow you to adapt the gameplay to another level. Be careful, as you might forget to reload your other weapon and you won't have any magazines to make up for it.
  • Backpack: An item spawner that recharges automatically over time. Allows you to regenerate health, spawn weapons and ammunition at the cost of energy


Changed:

  • IMPORTANT! Game engine changed to Unreal Engine 5
  • General physics adjusted slightly
  • The player's perspective changed slightly
  • Migrated to Lumen Global Illumination System
  • Migrated to Nanite system
  • Respawn time set to 3 seconds
  • Adjusted respawn points on most maps
  • Improved the Building map
  • Improved concrete textures in Building and Limbo
  • Improved enemy AI
  • New bleeding system: Bleeding level now depends on the damage received
  • Physics Hit System: Objects that have active physics can hit the player and deal damage.
  • Recreated and improved the AR142 model



Fixed:

  • The interaction point of the menus within the games is now shown
  • Graphics settings are now saved
  • Player items bugged when physics were activated and the player died
  • The player can now climb on top of objects with physics

v1.1.3 - Improvement Update

Added:

  • A pointing sphere in non-VR menus allows for easier interaction
  • FPS limit in settings
  • Fade when you get too close to an object to avoid looking through objects
  • Loading indicator when creating game
  • Now physics are activated when falling from a certain distance
  • An item and health generator that runs on energy that charges over time (WIP)


Changed:

  • Improved Building map
  • Improved Horde map
  • Improved the sky in Center
  • Changed and improved AI behavior, now they can shoot while moving and escape from the player when unarmed
  • Modified menu textures


Fixed:

  • Crashing when continuous recharging without equipped magazines
  • Fixed voice chat, still need to add audio device selector
  • Some changes to replication in virtual reality
  • Bleeding is now removed correctly when body is removed
  • Crouching in virtual reality modifies the body (changes still pending)
  • Visual lag when physics are activated
  • Aiming guns is now better

v1.1.2 - VR fixes and Explosive Barrels

Added:

  • Graphic configuration menu
  • Laser when aiming in VR menus
  • Multiplayer Barrels: Explosives from Survival mode are now multiplayer ready on the Center map
  • Sounds when reloading weapons
  • Sounds when trying to fire an empty gun


Changed:

  • Magazine demise time increased to 30 seconds
  • Grab mode is now holding the F key (previously had to be pressed once per grab attempt)
  • Increased grab distance in VR
  • Weapon recoil slightly decreased
  • Now there is a moon on the map Center


Fixed:

  • A bug in VR that caused you to drop weapons by grabbing them with your other hand and then releasing with your previous one
  • Huge fixes to VR controls

v1.1.1 - New map and bug fixes

Added:

  • Camera movement when idle, walking and running
  • New Map: Center


Changed:

  • The character's texture is now white!
  • AR142 rifle rate of fire slightly reduced
  • AR142 rifle and C22 pistol sounds
  • Post process effect


Fixed:

  • Head blocking player's view when performing multiple actions
  • Fixed a bug where the weapon type would change when switching weapons
  • Small changes to flashlight position when aiming
  • Weapon physics replication is now better
  • AI weapons were being destroyed by the Clear menu

1.1 Update!


Various general improvements, map changes (forest and survival), AI improvements, and more have been added in this update.


  • New AR 142 assault rifle: Excellent for close combat, and with sufficient precision for use at medium distances.
  • Added Explosive Barrels for Survival Map: Be careful if you get too close, you can die instantly, and at close range you will be thrown into the air. Use them against the hordes of enemies.
  • AI can now have an Assault Rifle equipped.
  • Forest map rain has been improved.
  • The appearance of the C22 pistol was improved.
  • Fixed some visual bugs when dying.


And some other fixes that focus on improving the quality of gaming experience.

v1.0.1 - Single player survival mode

Update Notes:

  • The mechanics to invite friends within the game have been added.
  • VR gameplay has been improved.
  • Single player mode (beta) has been added. Warning, it contains multiple bugs that will be fixed as soon as possible.

Singleplayer Cooming Soon

Are you interested in trying out the game mechanics but don't have someone to play with at the moment? Would you like to fight against waves of enemies while trying to survive avoiding being shot and bleeding to death? In the single player mode you will have to face tough enemies that will try to kill you while you defend an area and get resources for each round. Remember to save ammo, or steal it.

In addition, we are currently working on fixing VR bugs and many others to improve the quality of the game and offer a better experience.

A new update could be coming on Sunday August 7th, so get ready for a new experience.

Remember, dying will take time away from capture the flag (in this mode), so decide whether to play dead and get up or let yourself die fast to respawn and surprise your opponent, and don't forget the most important thing: aim for the chest.