v1.2.0 - UE5, DLSS/FSR, VR/general fixes, and more!
Added:
Sound configuration menu (changes still pending)
DLSS and FSR, as well as their settings in the start menu
Frame counter in pause menu
Audio configuration that allows changing audio device (volume modification pending)
Inspection (with the N key, the key to turn on the flashlight is now L)
Added map The House
Doors with replicated physics: They can be closed with the action button (F)
New SV8 sniper rifle: It has an integrated scope that allows you to accurately hit long shots
Universal magazines for all weapons: In addition to the fact that you can carry 5 useful magazines for any of the weapons you use the most, they allow you to adapt the gameplay to another level. Be careful, as you might forget to reload your other weapon and you won't have any magazines to make up for it.
Backpack: An item spawner that recharges automatically over time. Allows you to regenerate health, spawn weapons and ammunition at the cost of energy
Changed:
IMPORTANT! Game engine changed to Unreal Engine 5
General physics adjusted slightly
The player's perspective changed slightly
Migrated to Lumen Global Illumination System
Migrated to Nanite system
Respawn time set to 3 seconds
Adjusted respawn points on most maps
Improved the Building map
Improved concrete textures in Building and Limbo
Improved enemy AI
New bleeding system: Bleeding level now depends on the damage received
Physics Hit System: Objects that have active physics can hit the player and deal damage.
Recreated and improved the AR142 model
Fixed:
The interaction point of the menus within the games is now shown
Graphics settings are now saved
Player items bugged when physics were activated and the player died
The player can now climb on top of objects with physics
v1.1.3 - Improvement Update
Added:
A pointing sphere in non-VR menus allows for easier interaction
FPS limit in settings
Fade when you get too close to an object to avoid looking through objects
Loading indicator when creating game
Now physics are activated when falling from a certain distance
An item and health generator that runs on energy that charges over time (WIP)
Changed:
Improved Building map
Improved Horde map
Improved the sky in Center
Changed and improved AI behavior, now they can shoot while moving and escape from the player when unarmed
Modified menu textures
Fixed:
Crashing when continuous recharging without equipped magazines
Fixed voice chat, still need to add audio device selector
Some changes to replication in virtual reality
Bleeding is now removed correctly when body is removed
Crouching in virtual reality modifies the body (changes still pending)
Visual lag when physics are activated
Aiming guns is now better
v1.1.2 - VR fixes and Explosive Barrels
Added:
Graphic configuration menu
Laser when aiming in VR menus
Multiplayer Barrels: Explosives from Survival mode are now multiplayer ready on the Center map
Sounds when reloading weapons
Sounds when trying to fire an empty gun
Changed:
Magazine demise time increased to 30 seconds
Grab mode is now holding the F key (previously had to be pressed once per grab attempt)
Increased grab distance in VR
Weapon recoil slightly decreased
Now there is a moon on the map Center
Fixed:
A bug in VR that caused you to drop weapons by grabbing them with your other hand and then releasing with your previous one
Huge fixes to VR controls
v1.1.1 - New map and bug fixes
Added:
Camera movement when idle, walking and running
New Map: Center
Changed:
The character's texture is now white!
AR142 rifle rate of fire slightly reduced
AR142 rifle and C22 pistol sounds
Post process effect
Fixed:
Head blocking player's view when performing multiple actions
Fixed a bug where the weapon type would change when switching weapons
Small changes to flashlight position when aiming
Weapon physics replication is now better
AI weapons were being destroyed by the Clear menu
1.1 Update!
Various general improvements, map changes (forest and survival), AI improvements, and more have been added in this update.
New AR 142 assault rifle: Excellent for close combat, and with sufficient precision for use at medium distances.
Added Explosive Barrels for Survival Map: Be careful if you get too close, you can die instantly, and at close range you will be thrown into the air. Use them against the hordes of enemies.
AI can now have an Assault Rifle equipped.
Forest map rain has been improved.
The appearance of the C22 pistol was improved.
Fixed some visual bugs when dying.
And some other fixes that focus on improving the quality of gaming experience.
v1.0.1 - Single player survival mode
Update Notes:
The mechanics to invite friends within the game have been added.
VR gameplay has been improved.
Single player mode (beta) has been added. Warning, it contains multiple bugs that will be fixed as soon as possible.
Singleplayer Cooming Soon
Are you interested in trying out the game mechanics but don't have someone to play with at the moment? Would you like to fight against waves of enemies while trying to survive avoiding being shot and bleeding to death? In the single player mode you will have to face tough enemies that will try to kill you while you defend an area and get resources for each round. Remember to save ammo, or steal it.
In addition, we are currently working on fixing VR bugs and many others to improve the quality of the game and offer a better experience.
A new update could be coming on Sunday August 7th, so get ready for a new experience.
Remember, dying will take time away from capture the flag (in this mode), so decide whether to play dead and get up or let yourself die fast to respawn and surprise your opponent, and don't forget the most important thing: aim for the chest.