V.R.G. cover
V.R.G. screenshot
Genre: Indie

V.R.G.

Update 0.15.1

Fixed several problems related to path finding.

Update 0.15.0

Horde Mode


The position of the time bonus for defeating an enemy has been changed to the right of center, and different badges are now displayed for each type of enemy.

Performance


Improved data communication between rendering thread and game thread.

Bug fixes



  • Improved a problem that caused the user to move diagonally over a wall and fall when performing a pathfinding.
  • Fixed an issue where touching a valid checkpoint would change the direction of the checkpoint when it was revived.
  • Fixed an issue where when selecting a parent element for the store menu, the menu of the child element would be selected at the same time.
  • Changed so that the effects of the collodo explode would be correctly scattered.
  • Changed so that jump buffering works correctly when falling off a cliff.


We would also like to thank all of you who were interested in and purchased V.R.G. while it was in Early Access.
Unfortunately, the sales of V.R.G. to date have not been large enough to improve the current development environment, not are Improving sales likely to be in the future.
We have decided to donate half of the proceeds to the Embassy of Ukraine in Japan, as we wanted to use this very small amount as effectively as possible. I apologize if anyone was offended.

I hope that this war will end as soon as possible.

Update 0.14.2

Results Screen


Changed the results screen in Episode mode and Horde mode to show the name of the map.

Fixed



  • Fixed an issue where the recoil was not reduced while using enegyshield.
  • Fixed an issue where the repositioning time of the item spawner in the tutorial was the same as in horde mode.

Update 0.14.1

Balance Adjustment


The size of bullets in weapons that fire bullets has been increased by about twice. This change was made to lower the burden of deviation shooting.

Fix


Fixed an issue with charge weapons not firing when recharged after firing.

Other


Updated electron version to 17.0.0.

Update 0.14.0

Contents


MAP2 in horde mode has been added.

Controls


When doing a wall run, it will now abort if there is no more input in the forward direction.

Balance Adjustments



  • The number of points required for S rank and below in Horde Mode has been adjusted downward.
  • The additional time for flying Enemies and Armor Mages in Horde Mode has been adjusted downward. This is because we felt that the time gained was out of proportion to the disadvantage of the 5 second time lapse required to respawn.
  • Changed the spread rate of the HavyCannon to 0. This is due to the fact that the total number of enemies has increased, and we felt it was necessary to improve its usability.

SteamOverlay



  • Steam Overlay is now enabled by default. This is a change that will allow us to add Achievements in the future.
  • The game will now stop while the Steam Overlay is open.

Fixed


Items that can be attracted while dying, finishing, or respawning are no longer attracted.

update 0.13.2

Bug fixes



  • Fixed an issue where the continue screen would not show up when returning to the title screen while playing horde mode.
  • Fixed an issue where the screen would rotate when respawning.

Miscellaneous


Updated the electron version to 16.0.7.

update 0.13.1

Performance


Changed to stop enemy movement when the game is over or when the game is cleared.

Bug fixes



  • Fixed an issue where the chainshotgun would not fire.
  • Fixed an issue where the chainshotgun gauge would not display.
  • Fixed an issue where plasmasmg bullets were increasing in size.
  • Fixed an issue where enemies killed by non-player attacks would be counted in horde mode.
  • Fixed an issue where walking enemies would spawn from the air in Horde mode.