I always wish there was a total cross-buy with the possibility to play on any platform with one purchase. Impossible, I know
But I still want to give such an opportunity and that is why I am launching the VRNOD Cross -Buy event
HOW to get a Cross-buy key:
Make a video of how you beat the final boss of VRNOID in Campaign or Arcade mode and upload it to YouTube or TikTok
Then contact me on the Discord server https://discord.com/invite/KYRh8z2 (VRNOID feedback chat) or tweet me @VRNOID on Twitter with a video.
I will contact you and give you your desired VRNOID key for one of these platforms(the one you don't have) - SteamVR, Meta Quest, or Meta Rift
RULES:
- In the video you have beat the final boss of VRNOID in Campaign or Arcade mode and show the record table with your nickname
- You must have a purchased copy of the game on one of the platforms
- 1 key of your choice, for SteamVR or Meta Quest or Meta Rift, but on the platform on which you do not have a game
- The number of keys is limited, but I think it will be enough for week and maybe I will continue the event by adding more keys
have fun!
Workshop Beta
VRNOID Workshop Beta!
Use the In-game level editor to try out your ideas. Share your levels with other players via Steam Workshop. Play levels created by other players. It's Full VR, no need to leave the game.
Workshop page is now publicly open. Improved UI and fixed critical bugs.
Improved leaderboards
Now you can simultaneously see the top 4 best players and also your result with 4 results near you
At the end of the level, Leaderboard of this level is shown, not a "Personal Level" Leaderboard
Special thanks to
Devon Padgett Brenton Stockwell shoichiro kato dave Tony D Andrew Novak Syrsly Dr oculus VR
New levels and "Campaign+" mode
New Levels
Added 7 Extra levels to the Campaign mode. These levels have a higher difficulty and also use bricks (like axes) that have not been used in the campaign before. Each level has 5-6 stages
Campaign +
After you have completed the "Campaign", the "Campaign +" mode opens, in which a real challenge awaits you. This mode has difficulty modifiers that can only be partially changed. This is exactly the difficulty I wanted to achieve at the beginning of development In addition added achievement for completing Campaign+
Improvements
"Tournament" mode was renamed to "Arcade" mode. Now this mode will be available from the beginning In "Arcade" mode, long and challenging levels await you as you would expect in classic arcade games
UI- added "Next Level" button after completing a level.
fixed a bug- when the level is completed, losing a ball still can cost a health
Special thanks for the support to
Devon Padgett Brenton Stockwell shoichiro kato dave Tony D Andrew Novak
VRNOID Workshop
Steam Workshop is now available for VRNOID!
You can now upload your own levels to the Workshop as well as download levels created by other players.
You can also view the workshop by going to Steam-VRNOID-Community Hub-Workshop https://steamcommunity.com/workshop/browse/?appid=1488510&browsesort=trend§ion=readytouseitems
The workshop is still under development. UI and functionality will be improved.
Try VRNOID Workshop now!
VRNOID - OUT NOW! on Steam and Meta Quest App Lab
After all this time, VRNOID meets its release! On this day I can proudly bring it to you. Take your VR headset and have fun beating numerous levels with bricks and bosses or mastering your air hockey skills against challenging AI. VRNOID is waiting for you!
Meta Quets1 Meta Quest 2 https://www.oculus.com/experiences/quest/6019968638090449/
Update 10.0, VRNOID for Meta Quest on AppLab and Sidequest
Hello everyone, you may wonder why I was not active and there was no information about the game development for a long time.
The thing is that due to damage to power plants in Ukraine, electricity is periodically turned off. I have 8 hours and sometimes only 4 hours of electricity per day, which slows down the development process a lot. So it's hard to stay active online. However, I continue to work and want to share the progress with you
VRNOID Update 10.0
Reworked and improved ball physics, now the ball is more controlled and predictable. Fixed a bug when the ball flies in the wrong direction. Improved table calibration guidance
VRNOID was ported for Meta Quest native!
Wireless VRNOID demo is available on: Meta store AppLab https://www.oculus.com/experiences/quest/5215972968531223/ Sidequest https://sidequestvr.com/app/11963
Also, I reached a lot of progress with the version for Pico 4 native, and hope to soon reach a Pico store
VRNOID is scheduled for release in spring 2023!
Support the development of VRNOID on Patreon and get a digital key from each store where the game will be launched more info https://www.patreon.com/fullmetaldeveloper
Special thanks to the patrons who have supported me all this time -Brenton Stockwell -Dave -Shoichiro Kato
VRNOID update
Hello everybody. I'm still here, still creating indie games and even the war can't stop me :)
Last month I worked on VRNOID and achieved a lot of progress.
Created an achievement system with 40 achievements
Personal Level: formed by collecting the best records for each campaign and tournament. Get the highest rank and collect achievements to reach the highest personal level. The higher your level, the more bricks will be unlocked in the level editor. Unlocked achievements also increase your personal level
Added a ranking system that depends on how well you beat the level and how many positive and negative modifiers you use Added a global leaderboard where you can compare personal level, each level of the campaign and tournament, as well as statistics like ball hits, or bricks destroyed
In the co-op mode (brick-breaker) added bumpers on the difficulty Beginner and Amateur fixed bug with multiball bonus, previously ball sometimes goes through blocks
Added encryption of save files
Added separate saves for different Steam accounts on one PC
improved some UI elements and other fixes
I will continue to work on updates, and I plan to port VRNOID on Oculus Quest native. The release of the game will be delayed until the situation in Ukraine becomes more stable.
I would not be able to release this update without the support of my patrons: -Brenton Stockwell -Hunterthewolf -Rouge -Shoichiro Kato
Thank you guys!ːKingThumbsUpː
Russia Invasion, VRNOID delay, and My Patreon
https://www.patreon.com/fullmetaldeveloper
Hotfix
Changes: Don't need to recenter every time you start the game, room adjust will be saved correctly now Fixed starting room adjust Improved accuracy of recentering Increased speed of the smooth camera
special thanks to [FeVR] Xoanon for feedback ːKingThumbsUpː