GENERAL
- New and improved tutorial
- Added new training missions and objectives
- Added contextual hint pop-ups throughout the majority of the game menu
- User interface improvements
GAMEPLAY / CONTROLS
- Game is fully playable from cockpit view (supports both VR and flatscreen)
- You can now steer your vehicle using the keyboard as well as the mouse (A & D)
- Vehicles will no longer try to align themselves to a lane while the player is steering
- Improved readability of lane select feedback
- Increased stability of ram special ability
AI IMPROVEMENTS
- Vehicles have a 1 second immunity after spawn
- Projectiles have improved collision detection
- When deselecting a vehicle, added a delay before AI driving takes control
- Collectable mines no longer damage vehicles, only static objects
- Improved AI aiming. They now have less accuracy, particuarly at further distances
BUGFIXES
- Damage FX now start correctly (smoke/fire) when a vehicle is in close proximity
- Increased size of loading screen text for improved readability
- Avatar eyes now move correctly in the avatar customization screen
- Re-arranged some buttons in the deckbuilder screen for improved clarity
- Disabled lane fx sounds when spawning a unit using a gamepad