1. Multiple minor bug fixes.
2. Seated and Stand locomotion mode and options added.
3. Redesign Night time game logic - more stealth options.
4. Labdoor save/load state fixed.
5. Adjust teleport to allow less cheating.
6. Enable level guardian drone.
7. Mine placement logic changed: Can be attached to any surface and rearms after placing and moving away at certain distance.
8. Save/Load bug fixes.
9. Ammo spawn balancing.
10. "Teleporting" after daytime change removed.
11. Mine pickup bug in safehouse fixed.
12. Daytime not freezed in church quest fixed.
Update 2.5 (Fixes and improvements)
1. Save system improvements.
2. Overall Balancing.
3. Canister fuel indicators.
4. Canister snap at filling station.
5. Smartwatch countdown shows time left since daylight change will happen.
6. Generator runs 2x longer now.
7. Removed safety mode for Manual reload option too.
8. Electric fences bug fix.
9. Multiple level bug fixes and improvements.
10. Enemy VFX and SFX updates.
11. Gore system updates.
12. Environment update.
13. Do not pick medkits if not needed.
14. Performance optimizations.
1. Blood and Gore system update.
2. Save system - (test mode), save happens automatically at day time. You need to survive night.
3. Polishing locomotion systems.
4. Overall game balancing.
5. Smartwatch showing actual bullets left. Dropping clips would not deduce ammo.
6. Dropping clip reassigned to right grip.
7. Improved enemy SFX and VFX.
8. Many small bug fixes and improvements.
9. Quest and puzzle elements redesigned.
10. If player unlocks metal detector it can be picked at safehouse as well.
11. Overall stability improved.