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Genre: Racing, Indie

VThree

Discord Rich Presence Added

Discord Rich Presence has been added into the game. It will now show what level and what best time a player has in Discord. Let me know if you encounter any issues with this.

Medals will be added to the Presence soonish.

VThree - A Complete Rewrite

You might have noticed that VThree is looking a little different today. That's because, since the last update, the entire game has been written.



So, why?

Because the old version wasn't what VThree should be. It should be lean, fast, and run on just about anything. And now it does.

Where before there where FPS issue even on upper end hardware, now in Fast mode you'll see ~70-100 FPS on a Geforce 750M (!)

This did come with a cost, though. It's missing a lot of what was in the game before, and there are only just over half as many levels. But with this new base, a better architecture, and a new approach, new levels, features, and integrations will proceed faster, and with less issues.

So grab the update, hop in the game, and hit up the community Discord to let me know what you think. Good or bad - I'm listening.

Change to next update date


The date of the upcoming November update was mistakenly indicated to be on November 11th. It's actually the 13th. Sorry about that everyone, I don't even know what I was thinking when I wrote the 11th.

Next Update


The next V3 update will drop on November 11th. The game has been ported into the latest engine version, and made a big shift in both art and play directions.

I think you'll be pleased with the next update, and the direction it takes the game. Thank you all for being so chill about the pace of dev. It's on track to leave Early Access on the one year anniversary of it's release.

In The Steam Summer Sale

Exciting! VThree is in the Steam Summer Sale, and this will be the last sale before the full release in July!

Grab VThree now for 80% off, and get ready for the release update next month.

New Map, Parkland


The 3rd new map under the weekly releases, Parkland is an open area with a variety of platforms and walls to test and practice your skills on. Take your time and reach all the peaks without the distraction of goal times or leader boards.

New Map, Hop


This weeks new map is a bit different than last weeks, or what you'll see in the upcoming releases. It's designed to help collect data on play style so that the finalization of the controls, jump distance, etc can be completed in the next couple weeks.

It's entirely made up of small platforms, with a switch back after collecting the GravPulse you'll need for the longer jumps. The next release will back back to the typical style, thanks for participating in the new map!

New Map, Assuan


With the v.04 release weekly new maps were announced, and the first is Assaun. Set in the Egypt series, Assaun is a fast map that starts with a big drop requiring tight air control, leading to a labyrinth of wall runs.

Restart Steam to trigger the update and get a time on the Leaderboards!

V.04 Released - new maps, level editor, etc

tl;dr big update, level editor, weekly new map releases begin now.



Where's v.03?! v.03 rolled trickled out as a series of tiny incremental updates, and so as a version number it has been skipped.

v.04 marks a major shift for the next four weeks. In addition to the myriad changes, moving forward the focus for now will be on adding content, features, and maps. The core play has become more stable, and it's time to grow the player base. Patches will continue to be pushed regularly, most without any fanfare, and a new map will hit every week.

If you're still reading you probably only care about what's new here, right now, yeah? Fine fine, here we go.

Standout Additions / changes
Level Editor Alpha
Basic Workshop support
Fixed gradual frame rate reduction issue when playing single player
Steam leaderboards added to SP

All Levels
All levels relit
All levels updated to new style

New Maps
Ascend
Aqueous
Kazz

Misc
Added new art to the store
Updated screenshots
New trailer released https://www.youtube.com/watch?v=dwp0-Ktmbnw
Sound & music slider bug fixed
FOV synced between SP and MP
SP medal and indicators added
Sound effect added to medal collection
Steam Achievements added
Pushed Unity FPS cap to 120
Removed bad dev console (will return in v.05 ~ish)
Fixed MP name display
Fixed Workshop screenshot taker
Added support for notification Toasts
Fixed a bug where custom levels wouldn't store run times
Fixed UI on custom levels
Set all levels to be unlocked for Early Access duration
Fixed issue where level editor would not save level
Fixed issue where user settings were not applied
Fixed issue where medals were awarded without achieving the time
Updated the main screen visuals
Added playground
Fixed issue where in game Switch sound would play until game was quit
Added sound to pickups
Added sound to something else I forget what though
Moved vthree to new git rep, github & bitbucket didn't like the size
Relit temple a 3rd time, still not sure on the lighting
Moved the Temple finish
Avatars added to leaderboards
Fixed issue where showing scores would crash game
... and a crap ton of other small fixes, changes, etc

EA Update V.02 Released


The Early Access roadmap calls for a v.02 release today, and that's what we have - plus a new map! Changes went smoothly and quickly enough that the new map, Zephyr was even able to be added into this build.

A number of the v.02 changes were released early in the March 4 patch - pushing changes early and often so you can all benefit as quickly as possible is more important than less frequent monolithic updates.

Alpha Site
Fixed lighting
Added Lore Portal

Sky Run
Corrected texture glitch
Made pickup light dynamic

Exposure
Corrected shadow length

Temple
Fixed glitch where player would fall out of the map
Fixed water not slowing player

Multiplayer
Limited players to one score position on the Server boards
Leaderboards are now per-server, paving the way towards standalone community server builds
Player names are now correct and no longer show the local client's name

Singleplayer
Fixed incorrect firing speed

Misc
Added new map, Zephyr
Added ability to show help on loading screens (not currently in use)
Added new Russian Language store page translation (thanks Delone)
Base for level editor in place but not live
Added sound-effect volume control as this was in high demand :)

The rest of the major changes implemented since v.01 as part of the v.02 stretch are posted here http://steamcommunity.com/games/567320/announcements/detail/583618556130666439