v1.3.0p23 General - Fixed: unable to interact with the controller binding menu - Fixed joystick issues in AV-42C and F-45A Multiplayer - Fixed: hostiles did not appear on nav map - Fixed: incorrect map icons for existing aircraft when joining team B late - Fixed: unnamed (MP Spawn[]) kill messages in flight log - Test Fix: some user images did not load properly in briefing room
Hello testers! The first public multiplayer test phase is now available on public_testing. So far, you will only be able to run a simple free flight/dogfighting scenario in the F/A-26B with up to 4 vs 4 players. If you would like to participate in the testing, please join us in #public_testing on Discord and opt into the testing branch in the game's properties window on Steam.
If you're new to public_testing please note that things can break quite often when I push out a bunch of new features or changes. Also, mods are not supported on the testing versions.
I will continue to update the public_testing branch as the multiplayer features get added. Your feedback helps me find all the problems and try to solve them quickly!
Thank you, and I'll see you in the skies!
v1.3.0p22 public_testing F/A-26B - Added Multiplayer Dogfighting for F/A-26B (multiplayer development phase I) - Added Push-To-Talk option for voice recognition (PTT button is on your chest/neck area, plus the second thumb button on Index controllers.) - Comms panel is also used for multiplayer voice chat - Show player callsign in cockpit General - Changed Nav map to only update enemy positions based on last known positions (data linked with friendly units) - Require "Wingmen" prefix for wingmen voice recognition - Limited player's visual unit detection to player's field of view for AV-42C and F/A-26B - Added camera turning to right controller for post-eject locomotion - Changed Workshop content management system to only load content on demand instead of loading every subscribed item of content at start up. This should help with memory/lag issues for people with a lot of content subscribed - Fixed: going back from a mission briefing in a workshop campaign would go back to the workshop browser instead of going back to the campaign's mission list - Reduced memory usage of workshop map previews when selecting a map for a new mission - Fixed: arm IK glitches rapidly when hands are in certain positions Mission Editor - Fixed scroll view in map selector
public_testing v1.3.0p3
v1.3.0p3 General - Fixed fog rendering on certain shaders (for example, AWACS) Editors - Fixed masked UI elements in Map Editor menu - Fixed: Could not go back to main menu from editor if no HMD is connected
public_testing v1.3.0p2
v1.3.0p2 General - Fixed: game was designated as standing instead of seated - Updated Rewired input plugin (fixes input binding issue, editor mouse input issue) - Fixed helmet position for Vive HMDs - Fixed: NVG FOV did not get updated until after it fades in completely - Fixed: VR controllers vibrate continuously if activated when the SteamVR overlay is displayed - Fixed: HUD was scaled differently in different HMDs - Fixed: trees turned blue when lit by vertex lights Editors - Fixed masked UI elements - Fixed map loading image
public_testing v1.3.0p1
This test version includes a Unity engine upgrade. The goal for this test is to find and solve any issues caused by the engine upgrade.
Shaders
Shaders needed to be updated to be compatible with Single-pass instanced rendering. I think I corrected all of the shaders, but if you see anything that only renders in one eye, or renders incorrectly in one eye, please let me know.
Unity XR and SteamVR Input
I needed to update to the latest SteamVR plugin version and remove deprecated code that supported older versions of the plugin. Please let me know if you find issues related to VR controls.
Thanks!
v1.3.0p1 General - Upgraded Unity to v2020.3.11f1 - Switched to Single-pass Instanced rendering - Updated shaders to be compatible with instanced rendering Localization - Handled errors in localization files that would halt loading the translations
v1.2.1 Patch
This is just a quick patch to fix an issue where VR would not initialize properly when launching certain missions from the editor.
v1.2.1
General
Fixed: VR would not initialize properly when launching a mission with equipment configuration disabled from the editor
v1.2.0 Update
Update v1.2.0, which contains a few feature updates and a whole bunch of bug fixes, has now moved out of public testing and onto the default version.
Some highlights:
Fixed overactive haptic feedback on Quest, Quest2 and WMR controllers
New night-vision effect
Aircraft landing gear tire slippage
Fixed many issues with anti-ship missiles
Japanese translation by hideG
Thanks again to everyone in public_testing for helping out!
What's next?
I've been doing a lot of work behind the scenes on a side project which is acting as a testbed for official VTOL VR multiplayer. Keep an eye out for updates!
The full list of changes since v1.1.1:
Version 1.2.0
General
Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR
Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)
Added setting for joystick/throttle haptic feedback intensity
Fixed errors thrown by radar
Fixed: "PATH" label did not indicate path mode correctly in MFD GPS page
Fixed error when AI pilot fires the last AGM on a weapon mount
Set "thumbstick mode" automatically for known controller types
Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers
Fixed issues with parking braking behavior
Fixed: failed conditional objectives don't show red text in end-mission screen
Fixed: No fire on engines when destroyed (AV-42C and F-45A)
Updated engine switch covers
Changed master arm switch cover to disarm when cover is closed
Removed APU switch cover
Improved NVG effect
Changed HMCS displays to not be affected by NVG
Changed redout to still have red color with NVG
Added option for fullscreen NVG effect
Changed redout color to be affected by ambient light intensity
Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT mode but not locked on a surface or unit
Fixed: AI pilot does not call "shack" or "splash" if they successfully kill a target with guns
Reduced overactive haptic feedback on WMR controllers
Fixed: hand menu was white in NVG
Fixed: HMCS simplified HUD elements were affected by NVG
Changed fuel dump switch covers to off-when-closed type
Set cockpit gauge brightness to be adjustable by instrument lighting controls
Set CMS count brightness to be adjustable from MFD brightness controls
Fixed: glowing instruments and formation lights could be turned on when the battery is off
Added tire slipping physics and audio effects
Disabled wheel brakes on nose wheels
Fixed: pressing Clear Waypoint before turning on HUD would make waypoint tunnel appear
Hardpoints can be damaged, disabling or detaching their equipment
Fixed: impacts did no damage if near a part that is already destroyed
Fixed: strobe lights worked without battery
Fixed: aircraft locked into carrier catapult did not turn with carrier
Fixed: missile launch warnings don't appear if RWR is disabled
Added visible laser beams to TGP/EOTS in night vision (currently allied only)
Fixed: player's aircraft parts on fire would be extinguished after quickload
Fixed: instrument lights could be switched on with no battery in F-45 and AV-42
Fixed: TGP didn't reset properly when battery is cycled
Added dust kicking up from ground vehicles driving on unpaved terrain
Fixed: radar maintained lock with no battery
Fixed: improved ASM target acquisition to help select the intended target
Fixed: suspension would extend for a frame before impact
Fixed: faulty "shoot" cue right before guided bomb target enters firing range
Fixed: Certain ship's hulls would trick radar into thinking the ship was occluded by another object
Fixed: ASM guidance would sometimes not enter terminal phase if final waypoint was directly on a ship
Fixed ASM pathing on single target point
Fixed ASM terrain detection issue causing it to usually crash when pathing over terrain
Changed CAGM-6 to prioritize units closer to target area for submunitions
Fixed issue causing certain scenarios' map to not load when launching from scenario editor main menu
Allowed anti-ground lock-after-launch munitions such as cluster submunitions, AGM-145, and AGM-161 to target grounded aircraft
F-45A
Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off
Fixed errors thrown by MFD GPS page
Fixed: NAV autopilot altitude and heading did not display properly
Fixed: Ejector seat thrusters did not make sound
Removed uneccessary fire when canards are destroyed
Fixed: wingtip pylon and canard hitboxes were still enabled when destroyed
AV-42C
Fixed inverted normals on cockpit lines
Changed bay light to red
Moved MFD Brightness knob
Fixed: Could control nozzle tilt on detached engine
F/A-26B
Moved Left MFD power knob keep it away from the master arm cover switch
Speed Autopilot moves throttle
Tuned throttle PID to reduce oscillation
Grabbing throttle disengages speed AP
Set attitude indicator sphere brightness to be adjustable by instrument lighting controls
Increased suspension stiffness
Fixed: missing fire when vertical stabilizers are destroyed
Fixed: fuel could be dumped from nowhere when vertical stabilizers were destroyed
When dumping fuel while stabilizers are destroyed and on fire, explosion occurs, causing damage
Fixed: vertical stabilizer colliders still existed after being destroyed
Removed fire when elevons are destroyed
Fixed: mirror was black at night
Fixed: radar scan line appeared in MFD when changing display range when radar is off
Fixed: other radar tracks did not quickload if one of them was "hard-locked"
Units
Fixed: KC-49 guide lights did not turn off when unit is destroyed
Fixed: Air units will not fall back to other behavior properly when a tanker they're attempting to refuel from is destroyed
Fixed: Air units would not abort landing if the carrier they're landing on is destroyed
Fixed: F-45A AI unit canopy did not cast shadow
Fixed: MQ-31 wingtip strobe lights were not attached on right wing
Fixed: multiple wingmen equipped with laser guided bombs would drop on the same target instead of engaging several different targets
Fixed: AI pilot would slide across ground after parking at an airbase if it took off from a moving carrier
Fixed: AI aircraft would not select CAGM-6 against armored ground units
Fixed: Air units don't turn off nav lights after aerial refueling
Mission Editor
Fixed: A tanker unit could be commanded to refuel from itself, causing unintended behavior. Throw error instead.
Added "Launch" button to fly mission directly from editor main menu
Fixed: air units could be commanded to land or rearm at an an enemy airbase
Fixed: AI pilot doing vertical landing with specified heading would always point nose north
Added command for AI pilots to fire an ASM on a user-defined path
Localization
Added Japanese translation by hideG
Updated Chinese localization file
Removed unnecessary "VTOLVR_Strings-hidden" file
public_testing v1.2.0p16
v1.2.0p16 is now available on public_testing
v1.2.0p16 General - Fixed: radar maintained lock with no battery - Fixed: improved ASM target acquisition to help select the intended target even if it finds other nearby targets first - Fixed: suspension would extend for a frame before impact - Fixed: TGP laser is not visible in NVG if S-cam is enabled on any mode except smooth-look - Returned thumbstick mode option on WMR controllers with both touchpad and thumbstick - Fixed: faulty "shoot" cue right before guided bomb target enters firing range Mission Editor - Added command for AI pilots to fire an ASM on a user-defined path
public_testing v1.2.0p15
v1.2.0p15 is now available on public_testing
v1.2.0p15 General - Fixed: instrument lights could be switched on with no battery in F-45 and AV-42 - Fixed: radar maintained lock with no battery - Fixed: TGP didn't reset properly when battery is cycled - Fixed: HMCS displays were not visible in S-Cam smoothlook 4k screenshots - Added dust kicking up from ground vehicles driving on unpaved terrain F-45A - Fixed: EOTS laser was not visible in HMD NVG
public_testing v1.2.0p14
public_testing branch update
v1.2.0p14 General - Fixed: TGP laser was visible from TGP view in F-45 and AV-42 - Fixed: TGP laser would blink when locking on a unit with sky in the background - Fixed: TGP laser was not visible from S-Cam smoothlook - Fixed: TGP laser and tracking would remain with no battery - Fixed: player's aircraft parts on fire would be extinguished after quickload F/A-26B - Fixed: other radar tracks did not quickload if one of them was "hard-locked" Mission Editor - Added "Launch" button in campaign edit window Localization - Updated Chinese libraries