Wall Force cover
Wall Force screenshot
Genre: Indie

Wall Force

Going Free To Play

Wall Force is officially going free to play. Our development has officially stopped because of the lack of funding and development resources. We are really sorry if you were looking forward to seeing how this game was supposed to evolve. The game will still contain all current features including local multiplayer and offline bots.

Wall Force will become available for free on the 12th of March.

Thank you for your support.

Development notes #01

Sale?


On February 28th, at 7:00am PST (3:00 pm GMT) we are launching special a 75% discount that will last for 7 days.

Why?


After a very poor Early Access launch the sales did not reach our small expectations. With player count this low it is pointless to work on multiplayer so we will rather focus on the single-player aspect of the game, by adding more maps, weapons and mechanics. We also set ourselves some milestones that we want to reach.

How to support the development?


The best way to support our development is to join our DISCORD SERVER and support us on PATREON or by PURCHASING OUR GAME

Milestones


50€ - Monthly Patreon



  • More single-player content
  • More frequent updates


150€ - Monthly Patreon and more than 100 simultaneous users



  • Wall Force goes free to play
  • More multi-player content
  • Dedicated servers
  • Fortnightly updates


800€ - Monthly Patreon



  • Wall Force goes free to play
  • More single-player content
  • More multi-player content
  • Start developing new free to play game
  • Weekly updates


Thank you for your support


We are very thankful for all of your support and feedback!

Development update #10 -Gun game, AI bots and vehicles

Gameplay


Gun game


We are so thankful for our community and every idea or feedback that we receive helps a lot.
This next game-mode was also recommended by our community member.

Gun Game is a free for all game-mode were every 2 kills level you up and your weapon switches with the next weapon. You can win by getting the first kill with the final weapon.


Vehicles


Note: Vehicles are at this point only a concept and are not guaranteed to make it into full release.

We started to experiment with vehicles because they are very rare in sidescroller shooting games because it is very hard to make them fun and balanced.

First APC test model:

Offline bots


The most requested feature was an offline mode with AI bots. Since the game is still very early in development there are not a lot of people playing multiplayer simultaneously, so the best solution to this is to add some AI bots that have IQ lower than 6 and god-like aim. At this point, you can play against bots on two different maps with two different game-modes (team deathmatch and gun game).


Maps


Cargo ship


Experience intense close-quarters firefights taking place on a moving cargo ship.

This map idea was submitted by one of our community members.

A cargo ship or freighter is a merchant ship that carries cargo, goods, and materials from one port to another. Thousands of cargo carriers ply the world's seas and oceans each year, handling the bulk of international trade.




Weapons


New weapons


Two new weapons were added in this update.

The first one is a crossbow, it shoots a slow-moving arrow that deals 100 damage, but has a lot of "bullet drop".


The second weapon is a water gun. Yes, you heard it right, a gun that shoots splashes of water. I won't spoil its characteristics, but it can be unlocked at level 50.

Weapon skins


We did some testing with Steam Inventory and we implemented a couple of weapon skins that are purchasable.


New sounds


Some weapon sounds were improved, they now sound more powerful and satisfying.
Some impact effects were also added, surfaces like metal, wood, water, rock, and dirt now have individual sounds and visual effects.

Player name tags


Now you can distinguish between enemy and ally players by their names.

Bug fixes


Main bug fixes:

  • AI sight distance
  • AI spawning
  • conquest flag bullet collision
  • bot killcam image
  • grenade prediction line
  • attachment spawning
  • objective markers

and many other small bug fixes