Wall Force is officially going free to play. Our development has officially stopped because of the lack of funding and development resources. We are really sorry if you were looking forward to seeing how this game was supposed to evolve. The game will still contain all current features including local multiplayer and offline bots.
Wall Force will become available for free on the 12th of March.
Thank you for your support.
Development notes #01
Sale?
On February 28th, at 7:00am PST (3:00 pm GMT) we are launching special a 75% discount that will last for 7 days.
Why?
After a very poor Early Access launch the sales did not reach our small expectations. With player count this low it is pointless to work on multiplayer so we will rather focus on the single-player aspect of the game, by adding more maps, weapons and mechanics. We also set ourselves some milestones that we want to reach.
How to support the development?
The best way to support our development is to join our DISCORD SERVER and support us on PATREON or by PURCHASING OUR GAME
Milestones
50€ - Monthly Patreon
More single-player content
More frequent updates
150€ - Monthly Patreon and more than 100 simultaneous users
Wall Force goes free to play
More multi-player content
Dedicated servers
Fortnightly updates
800€ - Monthly Patreon
Wall Force goes free to play
More single-player content
More multi-player content
Start developing new free to play game
Weekly updates
Thank you for your support
We are very thankful for all of your support and feedback!
Development update #10 -Gun game, AI bots and vehicles
Gameplay
Gun game
We are so thankful for our community and every idea or feedback that we receive helps a lot. This next game-mode was also recommended by our community member.
Gun Game is a free for all game-mode were every 2 kills level you up and your weapon switches with the next weapon. You can win by getting the first kill with the final weapon.
Vehicles
Note: Vehicles are at this point only a concept and are not guaranteed to make it into full release.
We started to experiment with vehicles because they are very rare in sidescroller shooting games because it is very hard to make them fun and balanced.
First APC test model:
Offline bots
The most requested feature was an offline mode with AI bots. Since the game is still very early in development there are not a lot of people playing multiplayer simultaneously, so the best solution to this is to add some AI bots that have IQ lower than 6 and god-like aim. At this point, you can play against bots on two different maps with two different game-modes (team deathmatch and gun game).
Maps
Cargo ship
Experience intense close-quarters firefights taking place on a moving cargo ship.
This map idea was submitted by one of our community members.
A cargo ship or freighter is a merchant ship that carries cargo, goods, and materials from one port to another. Thousands of cargo carriers ply the world's seas and oceans each year, handling the bulk of international trade.
Weapons
New weapons
Two new weapons were added in this update.
The first one is a crossbow, it shoots a slow-moving arrow that deals 100 damage, but has a lot of "bullet drop".
The second weapon is a water gun. Yes, you heard it right, a gun that shoots splashes of water. I won't spoil its characteristics, but it can be unlocked at level 50.
Weapon skins
We did some testing with Steam Inventory and we implemented a couple of weapon skins that are purchasable.
New sounds
Some weapon sounds were improved, they now sound more powerful and satisfying. Some impact effects were also added, surfaces like metal, wood, water, rock, and dirt now have individual sounds and visual effects.
Player name tags
Now you can distinguish between enemy and ally players by their names.