Our long awaited language update is here! Calling all explorers, travellers and adventurers - Wanderer has now been translated into 5 new languages. Subtitles and localization have been added for Chinese (Simplified), French, German, Italian, and Spanish. Plus some other general fixes and updates. Time awaits! Good luck.
Major updates Wanderer has now been translated into 5 new languages. Subtitles and localization have been added for Chinese (Simplified), French, German, Italian, and Spanish.
General updates Fix to narrative recovery issues when loading a game save file. Fixes to how doors affect the player capsule. Darkening effect added to pause game. Improvements to texture management to help textures with text. Fixes to saving logic to prevent corruption. UI sound effects. Improved haptics for general object interaction. Improved stability for save files.
Small fixes Fix to angle grinder when using it on the moon. Fix to fuse issue related to required fuse for Von Braun level. Fix to teleport blocker on VB elevator. Fix to issue with Woodstock flag not being retrievable due to nav mesh not updating correctly. Fix to Von Braun elevator with him getting left outside. Fix to issue with Tesla Genesis level with ending being triggered incorrectly. Fix to antiquity fragment issue causing falling. Fix to main menu music continuing to play. Fix to issue with cutting wires and causing softlock. Fix to edge case softlock with throwing watch away prior to putting him on wrist. Fix to calibration UI. Fix to UI trace activation. Music improvements for apartment puzzles. Fix to watch face becoming stuck on X. Fix to drum game win condition based on volume. Howard’s watch now plays the dialogue source correctly. Two sets of drum sticks added to drum game difficulty selection to improve UX. Fix to watch hand selection recovery. Fix to recovery on black time effects. Fixes to general fishing rod UX. Fix to Tikal priest win condition causing soft lock. Fix to exploding the RC car. Fix to C4 bomb recovery. Fix issues with soldiers spawning into the ground. Fixes to watch VFX. Fixes to RC car SFX. Fix to issue with QuaySiders Guitar. Display an error if save files are corrupt.
Update 1.10 + 1.11 Patch
v1.11 Fix softlock where partially solving the enigma machine puzzle, leaving and coming back would make it impossible to turn it on. Fix queueing when saving settings and game not working properly causing loss of data. Fix the player height not resetting on PlayStation after calibrating the height with new save files. Fix control scheme sometimes staying as “Legacy” when playing without any save files.
v1.10 Fix to save system issue causing corrupt data and crash.
About Time Update
The latest and biggest update to Wanderer is here. We're excited to bring you big improvements! The 'About time' update includes a completely new autosave and load system, new watch UI to better track your progress, finger tracking for supported controllers and heaps more! Check out these and more below.
Major updates
Added new auto-save & load system for enhanced game progression.
Added finger tracking support for Oculus Touch and Valve Index.
Added new features to watch UI (warp count, desync count, currency in level count).
Refined menu layout to be easier to navigate.
General updates
Super sampling on UI to make it sharper
Updated/fixed textures for UI elements (Menu, Teleport, Watch UI)
Added footstep SFX for both locomotion and teleport based on surface type and character
Update visuals, SFX and logic for candles and candle puzzle
Added a toggle feature for watch hints
Small fixes
Improvements to player locomotion on raft
Update areas within the game to exclude hint triggers
Updates to all rope elevators - Spinning pulleys, correct scrolling movement for ropes, grab outlines, and haptic vibration
Updated Watch electricity VFX
Minor adjustments to flames in Soviet escape level
Fixed issues with rotating and teleporting with controllers
Fixed some issues with Jump target points
Updated Time Vial Full SFX & Complete globe SFX
Fixed issue with the waterfall crashing the game
Fixed issue where you can get outside the play area in Turbines
Fixed the water particle from the water gun getting blocked
Minor Adjustments the bottom part of Soviet Seizure
Fixed some bodies of water that were solid
Fixed issue where the player is able to see outside the map on Tikal
Fixed Compass pointing wrong direction
Increased the size of the bullseye on the dartboard
Fixed issue where tripping effect would run out early/ would never run out
Fixed issue where you could interrupt a conversation on Soviet Escape
Fixed issue with Turbines fuse puzzle
Minor adjustments made to interaction with the battery
Fixed issue where you can keep hold of the planted flag and teleport far away
Fixed Issue with hand rotation when loading
Fixed issue with bomb dissapearing after use
Fixed issue with smash weights in tikal
Fixed Elevator Door SFX
Fixed issues with security guard at Woodrock
Fixed issue with the pause menu in the tutorial
Fixed issue with the frog’s respawn after death
Fixed issue with Upper Tikal level’s audio
Minor adjustments to interactivity with the broken radio
Fixed issues with placing the watch on the right wrist
Fixed issue where pull handle turns the wrong way when using left hand
Updated audio effects for the laxative bottle
Fixed issue with missing objects in plane scene
Updated SFX/music in Soviet levels
Fixed bugged interactions with the angle grinder
Fixed issue with unbreakable pots
Minor adjustments to how the fishing rod interacts with environment
Fixed issue where you can inspect objects that are gone
Fixed issue where some objects wouldn’t be visible in Soviet escape
Fixed issue where you can permanently lose the walkie talkie
Fixed issue where player can break water pipe
Fixed issue with musician holding invisible guitar
Updated objects that would appear incorrectly in Tikal
Updated subtitles in Tikal
Fixed issue with wires in Tikal
Fixed issue with enemies spawning in Soviet
Fixed game crash issue with pistol
Updated interactivity with green bottles in Woodrock
Fixed issue with storing and temporal shards
Fixed issue with wires in Woodrock
Fixed issue where you can glitch the main menu
Updated how the film reel interacts
Fixed issue with wrong textures on vials
Fixed issue where drawers would make noise
Updated SFX and interactivity with some characters in Woodrock
Fixed issue where rotate can overwrite teleport
Fixed issue where flares could phase through some objects
Fixed issue with awkward interactivity with Frog
Minor adjustments to how the lift interacts with objects
Fixed issue with items causing controller vibration
Fixed issues with animation and interactivity with characters in Canal
Fixed issue where Keys can't be grabbed/turned
Minor adjustments to music in opening pause menu
Fixed issue with the Time Vial machine
Fixed issue with crashing when loading entangled chapter
Fixed issue with watch hints on Moon and Soviet Enigma
Minor adjustments to grab-points on the vines
Minor adjustments to Howard’s music
Update 1.08
Fixed crash occurring when you shoot enemies while time has stopped.
Refined a puzzle in the Mayan era that was random to a set solution.
Fixed an issue where some time shards do not spawn.
Updated position of a time shard on the Moon to not sink into the terrain.
Fixed issue where Woodrock song may not start.
Added functionality to allow objects to carry across when the home world transitions.
Fixed issue to where bomb defusal device had some edge case code that confused some players.
Fixed issue where the bow could duplicate.
Fixed narrative soft lock on Woodrock level.
Fixed an issue where you could not give the rocket plans to the scientist unless you put them in your inventory first.
Fixed audio issue where a cave door in Rise of Tikal would continue to play forever if you travelled home.
Fixed issue where some characters are immune to bullets.
Fixed orientation of the watch when recovering from rubble.
Fixed issue where if you put items that you find with the mineral detector close to another item you cannot pick them up.
Fixed issue where players could return to the menu from the moon and can play through most of the game with low gravity.
Fixed an issue where players could lose objects or become stuck when time travelling from an elevator.
Minor adjustments to some subtitles.
Fixed potential crash related to the darts and the inventory.
Fixed soft block issue with elbow pipe in ‘Trouble with Turbines’ level.
Fixed an area where players could jump through a wall.
Fixed minor narrative issues.
Fixed issue where the green flame can extinguish on a speed run.
Fixed issue where a black hole wouldn't appear if played in a certain way.
Fixed multiple issues with drums.
Adjusted difficulty to hit a high score on drums.
Fixed fuse puzzle issue with lights activating incorrectly - showing successful completion when it hasn't been achieved.
Added sound for when the elevator in Boston arrives.
Fixed issue where leaving the pocket watch in home and travelling to another location and back causes it to disappear.
Fixed balcony outside Soviet Seizure that wouldn't let you drop anything.
Fixed issue where candles can cause a crash when time travelling.
Fixed doubled sensitivity for analog sticks on all controllers when the game is run through SteamVR.
Increased maximum smooth turning speed to compensate.
Update Vive teleport to be push down, rotate and release to move. Updated tutorial to match.
Version 1.07 Patch
Added English subtitles.
Changed locomotion to no longer bounce players back.
Updated 20 Jump St achievement to be obtainable.
Added new watch skin.
Adjusted placement for 5 Temporal Shards to make them obtainable.
Probable fix for Buckler (shield) so it no longer disappears when re-entering level.
Fixed recovery issues on some items.
Fixed issues with main narrative stopping.
Fixed issue with some players getting stuck or falling from raft.
Increased dead zone on thumbstick slightly to alleviate some players' control drift issues.
Removed subtle white outline for some headsets after time travelling.
Changed UX around items returning with you to the apartment if introduced to a new scene.
Fixed ability to achieve Deja Vu achievement.
Added more respawn areas so objects don’t get stuck in certain places.
Fixed bug where if player inserted item into inventory while half pressing trigger it could cause a crash when getting the item out.
Amended some minor spelling mistakes.
Fixed some locomotion issues in certain places.
Fixes some recovery issues on certain scenes.
Fixes a particular antiquity fragment becoming available before it should be.
Fixes issue where players would lose hands if holding certain objects and time travelling.
Fixes issue with watch being un-grabbable for some players at certain points.
Fixes issue with certain objects being thrown in levels that would prevent players from continuing.
Fixes softlock with specific item being used on another puzzle and becoming unavailable.
Fixed some duplication issues with certain places and objects.
Potential fix for Temporal Shards going missing.
Fixes issue with some collectible items going missing.
Fixed issue where Steam users would start on the floor.
Fixed issue that could cause a crash when starting a game on Steam.
Added experimental support for Vive Cosmos controllers
Version 1.06 Patch
- Fixes softlock in watch tutorial. - Fixes not being able to drop specific objects in some areas.
Update 1.05
- Achievements added. - Seated mode and player height adjustment. - Fix controller stick input not registering. - Added bindings for Vive Cosmos. - Ensure Vive Wands don't appear prior to controller detection. - Improvements to snap turn and rotation issues on Oculus and Index controllers. - Controller based locomotion steering - Fix grab crash when entering and leaving certain levels. - Improvements to some watch interactions (more to come). - Ensure the tutorial can't be overridden whilst in progress. - General fixes to VHS tapes. - Fixed fatal crash with Spanish Shield. - Fix ability to locomote off boat and trigger exit. - Improve hint dialogue. - Improve visuals on Mayan spin puzzle. - Fixes to inconsistencies with scoring on dart game. - Fix the frog key disappearing. - Ensure giant frogs don't appear in Woodrock without tripping. - Fix to locomoting whilst holding fixed grabbables. - Narrative variables being reset when the game is completed and a new game is selected in the same session.