We're happy to announce that from now on you will be able to play Wanted Killer VR in 6 new languages! Besides English, the game's UI and subtitles are now also localized into:
German
Russian
French
Japanese
Korean
Simplified Chinese
Apart from that, we also did a variety of optimization and clean-up changes in Warehouse, Docks and Ship for an improved performance as well as a couple of quality-of-life improvements. As always, you can find the full list here:
Added localization for German, French, Simplified Chinese, Korean, Russian, Japanese
Redesigned ammo power-ups - they now give you infinite ammo for a certain duration
Added sound and vibration to make it more obvious when guns finished reloading
Hand-matching improved - in-game hands now reflect real-life hands position more accurately
Improved AI behavior in the Spider Mom boss fight
Enhanced feel of melee attacks - they now cause controller vibration and no longer produce ghosts
Removed screen distortion effects in level intros
Optimized performance in Warehouse, Docks and Ship levels
Re-scripted the setup paths for all levels
Bug fixes:
Fixed some vibration issues on Oculus
Fixed level end screen (can no longer be obscured by explosions)
Smaller UI improvements added
There you have it guys, we hope most of you will now be able to play the game in your native language. Worry not if your language is not on the list though as we are looking into adding more options in the future ːsteamhappyː
Enjoy!
Update 6 Released
We're happy to announce that there is a bunch of improvements and quality of life changes coming your way ːsteamhappyː Realistic rifle scopes, enhanced weapon handling, improved VFX and much more make 2-handed shooting more fun than ever!
You can find the full list with all changes here:
Replaced Mia’s base weapon with the new “L38 BUMBLEBEE”
Improved weapon balancing
Added scopes to Mia’s rifles
Added new muzzle flashes
Particle pass on shooting and bullets
New bullet trails added
Improved weapon handling - added recoil for a better feel
New control option for focus teleport added
Option 1: hold the grip button to focus teleport and release to stop
Option 2: tap once to focus teleport and tap again to stop
Added collision on the mission drones
Weapon grip improvements added - when grabbing a rifle grip, the hand snaps to the grip instead of the other way round so that aiming is unaffected
Tweaked Spidermom boss fight
Health bar of bosses added to the player HUD
Health bar of drones to be protected added to the player HUD
Change added so lab boss now only needs to be killed once
Bug fixes:
Fixed survival mode of 2 bosses spawning in a row
Fixed gamma correction on all levels
Fixed teleport networks for survival missions
Removed health bars from killed enemies
Smaller UI improvements added
As always we very much welcome your feedback! Let us know what you want to see in next big update for Wanted Killer VR. We have some big ideas, but at the end of the day we are building this game for you, so your voice matters the most.
Mia Update Released
Update 5 brings you Mia, the latest addition to the WK4 squad. While she can't hold two guns simultaneously and take out her enemies akimbo-style like Ricky does, she also has a trick up her sleeve! As a rifle specialist, she’s always carrying only one weapon at a time – preferably an SMG – which she can shoot with one hand or both, the latter option increasing accuracy significantly. Very handy when shooting bad guys in the distance ːsteamhappyː
... and much much more! You can find the full list of what to find in this update here:
Added three new levels: Ship, Docks and Warehouse
Added a new character: Rifle expert Mia
Added four new weapons
Added two new enemy types: Spider Mom and Explosive Spider
Added two new chapters with four missions each:
Oblivion
Memento
Ocean Dust
Linebacker
The Escape
Epiphany
Rampage
Thin Air
Lumberjack
Beastmaster
Additional setting for left-handed people added
Arm and hand poses improved
Bug fixes:
Improved visibility of Survival Mode button
Fixed hand pose clipping
Fixed Hotkey H to hide hands
Fixed missing center camera
Fixed teleport beam not activating on thumb stick press
Fixed incorrect VO of CEO Kincaid in Nightfall
Balanced gun levels
Fixed various LIV issues
Fixed never-ending Survival waves
Fixed post process layer for occlusion culling
Fixed missing gun issue after long teleport
Balanced defense in Genetics Lab
Fixed gun drop issue (when last shot is empty)
Additional AI obstacle avoidance added
Smaller UI improvements added
We’d like to thank all players who have supported us thus far and we’re super excited to hear your thoughts on our biggest update yet!
Introducing Mia
The next playable character in Wanted Killer VR will be Mia, a rifle expert with a unique playstyle. Mia has the ability to hold weapons in both hands, giving you unprecedented precision and a deadly edge when eliminating enemies from afar. She offers something very different to Ricky's playstyle, and we hope her addition will give you a good feel for how much more we’re planning to do with the game in the future.
And, if there’s a new character, there obviously have to be new enemy types too! As we teased in our last announcement, we're introducing a boss this time that is quite… different. By which we mean, it's big, scary, and definitely not human.
Unfortunately, the smaller versions aren’t much friendlier.
To make it easier for you to get rid of these pesky spiders, we're going to equip you with 4 new rifles that will feel significantly different to other weapons we already have in the game. For now, we can’t give away much more about them, but here’s a small tease to whet your appetite.
As early as next week, you’ll also be able to take a look at footage of the 3 (yes, three) new maps that we’re going to introduce with the next update, along with 2 new campaign chapters that include 4 missions each. All of this and more will be available with the next update, making it OUR BIGGEST YET, and it's all coming veeeeeeery soon... be ready!
Update 4 Released
We are still working on our biggest update yet, but we didn't want to leave you hanging, so in the meantime, we have prepared a small snack. We have just added 16 NEW achievements to let you show off your skills. We know you are going to love these, especially the one’s for using specific weapons, which will definitely take you some time!
Full list of changes:
16 New Achievements added (go get them!)
Smooth Rotation Added
Adjustable Movement Speed Added
Arms and hand poses improvement
Preferences:
Added Hands On/Off for LIV Support
Added Centre Camera
Bug fixes:
Fixed Ricky’s hands
Changed Survival Button visibility
Fixed Occlusion culling on Post Process
Fixed when player teleports to an enemy you can get the same gun twice.
Fixed enemies attack the drone, even though they’re not supposed to in Silo Speed.
Fixed enemies firing, also when moving to another cover.
Fixed rubble effect from teleport should not move when using locomotion
Fixed continues spawning has now a delay before re-spawning enemy
Fixed Volume settings not saving properly
Fixed Survival leaderboard breakdown
Fixed Mission display session results
Just when you have finished unlocking all of these new, shiny achievements, we will be ready with the next update, which will bring a new character into the game, new enemy types (small tease below), new maps (plural used for a reason!) and of course, more guns to play with! We can’t wait to share more in the upcoming weeks! We hope you are as excited as we are!
Update 3 Released
It's the last day of Steam Summer Sale and we're happy to provide you with another update. Update 3 brings you a couple of quality of life improvements that will make the overall playing experience more fun and as always, we also fixed a couple of bugs which we didn't notice the last time.
Besides those smaller improvements, we now also integrated LIV as this was popular request from your side - so get back in the game and broadcast your slickest moves and chain kills to the world ːsteamhappyː
On top of that, we completely changed tutorial mission #2 "Time Manipulation" as a lot of you guys were struggling with it, mainly due to a sloppy communication of the mission objective (which is totally on us, so sorry again to those affected!).
Here's the full list of features, improvements and fixes to be found in this update:
LIV integrated (additional optimizations will come in future updates)
Tutorial mission #2 updated: take out three enemies using slow-teleport
Freeze Pistol tweaked, so it works as intended
Weapon levels balanced
Different uniforms for Super SMG and Super Shotgun guy added
Rule changes to Escort missions:
Open Sky (4th mission)
The Lab (9th mission)
Déjà Vu (19th mission)
Nightfall setting added to Survival Mode
Several bugs fixed:
Game crashing on the initial loading screen for some players
Von Strom inflicting self-damage
Drones colliding through walls
Bullets after mission complete steal dealing dame
Shield and Burst Pistol not upgrading correctly
Freeze Pistol haptics fixed for both controllers (Rift)
Burst Pistol model fixed
Improvements for streamers added:
Option to remove hands and arms for Mixed Reality Capture (press H key)
Center camera for capturing (press C key)
Reverb sounds added in Silo
Additional AI obstacle avoidance added
Escort mode updated
VFX improvements added
Couple of smaller UI improvements added
Once more, we'd like to use the opportunity to wholeheartedly say THANK YOU to all of you already playing Wanted Killer VR and providing us with feedback. It means the world to us and really helps shaping the game to your liking.
Summer Sale
Just in time for the Steam Summer Sale, we released our Nightfall Update that features - among other things - a fresh setting as well as new guns and enemies.
To sweeten the deal, we're also giving your wallets a bit of a break - starting now through July 5, Wanted Killer VR will be on sale for 10% off in the Steam Summer Sale!
On top of that there's also a special bundle with our other Early Access title Neon Seoul: Outrun (40% discount). Altogether this package will grant you an additional 10% off, making this amazing deal even better. No better time to jump in!
Nightfall Update
Update 2 brings a little bit of darkness in the form of an all-new amazing view on our Skyscrapers panorama at night with ambient lights coming from neon billboards and the stars in the sky, giving it an eerie look. You will also have the chance to experience a new mode called "Lightning Strike" for the first time. Don't let GENETIC MINDS grill you alive, so keep teleporting fast enough - or rather slow enough.
It also seems that CEO Kincaid has heard about your recent successes which is why he deployed a new killing machine to stop you once and for all. Welcomes you with bullets: The Drone Storm.
But that's not all. The generous CEO treated two of his best troopers to better weapons - Superior SMG and Shotgun soldiers received upgrades with two new shiny and even more deadly guns!
And there's still more than that. Here's the full list of what you will find in Update 2 (codename: Nightfall):
New enemy type "Drone Storm" added: They will keep players on their toes while hovering in mid-air and shooting from above
Better enemy weapons: Super Shotgun Guy and Super SMG Guy have new weapons now that are much more powerful and also look badass
New setting “Skyscrapers Nightfall" added featuring dramatic lights, neon sign billboards and stars in the sky
New chapter “Nightfall” with 4 brand new missions added: Dark Sky, Quicksilver, Matrix, Nightfall
New mission type "Lightning Strike" added: Players will need to teleport in order to reset a death countdown while fighting enemies and surviving for a certain time (missions: Quicksilver, Matrix)
Lobby improvements: character selection, weapon stats, mission selection
Minor performance improvements in “Subway”
Improvements to tutorial mission “Time Manipulation”: objective timer increased by 50%
Medium difficulty boss fights integrated in earlier levels
Dougal Burns (Flamethrower Guy) boss fight improved and polished: audio tweaks, spawn position, entrance animation
VO improvements and new lines added
Various smaller UI improvements
Minor tweaks, bug fixes and improvements
As always, we're very excited to hear your feedback, especially about the new mode!
But wait, there's one more thing. If you look close enough, you might be able to find out who will be joining the WK4 squad in our next big update. Exciting times!
Update 1 Released
Big thanks to all of you who decided to support us and our vision for Wanted Killer VR early on. The team is super excited to share details about our first big content update that we will be releasing later this month. But before that we prepared a bunch of quality-of-life improvements that we think will make the game more fun in the meantime.
Based on your initial feedback, we noticed that a lot of you guys seemed to have missed the option to manually reload weapons which is why this has been added now. Simply aim your guns straight up and they will reload:
Another comment we received quite often was referring to the enemy AI behavior. Especially the VR pros among you felt there was too much down-time during gameplay, so we went ahead and spiced things up a little.
Here's the full list of improvements and fixes to be found in this update:
Manual reload of guns added
Enemy AI behavior improvements (less down-time during gameplay)
Option to choose between free locomotion head oriented or controller oriented
Improvements to weapon handling: visuals and functionality
Improvements to Freeze pistol skill (it will be easier to freeze enemies)
Defense mode rule-set update: Mia’s drone gets attacked by enemies, additional fail condition for clearing the mission (Missions: Commuter, Mile High, Genesis)
Campaign restructured into chapters (Tutorial, Legacy, Identity, Revenge)
More information per mission given on screen such as difficulty of mission & mode
Survival mode lobby tutorial added
Survival mode leaderboard improvements
Survival mode mission break-down leaderboard added (no need to leave to HQ to check leaderboard score)
Free movement controls improvement for Vive
Gun hand position fixes
Fixed right arm positioning bug
Achievement bugs fixed
Minor tweaks, bug fixes and improvements
We will try to hit with these smaller updates every week or two, so feel free to drop ideas for improvements in the comments or discussions section and we will look into them.
Thanks.
Release Date Announced
On May 23rd we’re going to release Wanted Killer VR in Early Access and we hope you're as excited about playing it as we are about finally delivering it into your hands. We have big plans for the game and much more content to add with future updates! But we have to start somewhere, and this is it. Here’s what you will find in the version that we release this week for $9,99 or equivalent:
Story campaign consisting of 15 missions and starting with a tutorial, so you don't get lost in the game early on. You will follow the story of Ricky as he is the first of our four playable heroes planned for the game.
3 distinct locations: Genetics Lab, Subway and Skyscrapers. Each one of them offers different playstyle opportunities, spanning from tight horizontal corridors to vertical areas and wide open spaces.
Survival mode on all 3 locations so you can hone your skills after finishing the campaign and compete with your friends.
Deep upgrade system. With every mission you will gain XP and gold that will help you develop your character but also upgrade and customize your loadout. More options, more fun!
Amazing-looking pistols with crazy abilities. When you read pistols, you might think "boring", but then again ours shoot bursts of bullets like Uzis, snipe enemies in cover, shield you when you're flying through the level and freeze enemies. And all of that in bullet time. Trust us, they do much more than pew pew!
Don't you worry though! We will not leave you with just pistols as that would be unfair considering the bad guys are equipped with well-known classics like SMGs, shotguns and flamethrowers. We even spiced it up a notch with railguns and tesla rifles! All you need to do is eliminate them and grab their guns, easy enough.
All this comes on top of the features we already announced, like free locomotion (about which you can read in previous post here) and tactical teleportation that lets you create your very own action sequences.
We see Wanted Killer VR's Early Access as a starting point for the game. Where we go from here will highly depend on you. We want the community to be very engaged in the creative process and funnel this passion to make together the best VR shooter possible. Your feedback will be essential to do that, so come join us on this crazy bullet-time ride.
And if you want to know more about Wanted Killer VR check out our newest video:
https://www.youtube.com/watch?v=0QuC5DJNhC8