- Added footsteps to charge animations with a bayonet attached.
- Adjusted the audio timing for the reload animation.
- Made the death morale screen show a specific message if the player dies as the attacker during Final Push
- Fixed an issue where the wrong team was awarded with the victory during Last Stand when all defenders had been slain.
- Most likely fixed the issue where the attacker was unable to find and kill the last player of the defending team in Last Stand.
January 28th - Update 138 Released!
- Reenabled the endgame events (Final Push, Last Stand).
Defender reaches 0 morale: Last stand is activated. This means every dead person is spawned right away but no more respawns are available after. The round ends when the match timer runs out or the attacker has captured the area or killed all defenders.
Attacker reaches 0 morale: Final push is activated. This makes respawning for the attackers cost 0 morale but changes the timer on the round from, for instance, 22 mins remaining to for instance 4 minutes remaining. The length of Final Push is based on the distance from the attacker spawnpoint to the point of contention and thus varies from skirmish area to skirmish area. Round ends when area is captured or the defenders has gone through their last respawns in their last stand or when the timer has run out.
- Made it more clear to the player what is going on while the endgame events are in progress.
- Fixed various other issues with the endgame events.
- Added a WIP disconnect notification system that displays the reason why the disconnect occured once the players have gotten back into the main menu.
- Made bullets trigger hit sounds when they hit vegetation objects.
- Made bullets able to pierce soft vegetation objects, being lethal to players on the other side.
- The feather on the head of the Garibaldi Gaurds is now hidden in first person.
- Added stacked wheat bundles on the various wheatfields across Antietam and Harpers Ferry.
- Added hay stacks on their historically correct locations at Antietam and Harpers Ferry.
- Added the 6th Pennsylvania dismounted cavalry to Pry Grist Mill, Antietam.
- Several adjustments to Confederate uniforms.
- Adjustments to the 52nd New York.
- Reworked the 1st Georgia and added them to Pry Grist Mill.
- Added 12 lb Howitzers, 14 lb James rifles and 3 inch Parrott rifles cannon variations to the artillery batteries at Antietam and Harpers Ferry.
January 19th - Update 137 Released!
- Fixed the unfix bayonet animations.
- Made the ban messages in the chat also output the duration the player has been banned for.
- Increased the autoban time from 1 hour to 6 hours.
- Teamkills are now always shown to players who are admins.
- The tab menu will now show who is currently talking.
- Developers are now colored blue in the tab menu.
- Changed the ban warning text to more explicitly say the player will be banned, should he continue to do friendly fire.
- Made the shooting range targets also add the range to the target in the name field.
January 17th - Update 136 Released!
- Added Present Arms action for players with rifles, trigger it by pressing P.
- Teamkills are now only being shown to the player teamkilling and the player being teamkilled.
- Added a teamkilling warning to the player teamkilling before the player is eventually banned for additional teamkilling. Messages of players being banned will still be posted in the chat.
- Added snow and mud footsteps.
- Improved the ready 3rd person movement animations.
- Improved the 3rd person start reload animation for rifles.
- Improved the rifle club movement animations.
- Improved the run and charge with a bayonet move animations.
- Updated the Mumma Farm from the wooden structure currently in place on Antietam Battlefield to the ruins of the original brick one.
- Reworked the vegetation around Mumma Farm to better match the period photos rather than today's vegetation.
- Added a small field road running next to Hagerstown Turnpike from Miller Barn as seen in Alexander Gardeners photographs.
- Minor character adjustments.
- Added missing overview map of the latest added skirmish area, Bolivar Heights Redoubt.
January 8th - Update 135 Released!
- Fixed most occurences of misfires.
- Fixed the screen appearing to be frozen after a weapon reload has completed.
- Fixed the spawn timer in the deploy UI not working after having joined a second server.
- Added Bolivar Heights Redoubt skirmish area. In this area, the Confederates are attacking the artillery redoubt on the utmost flank of the Union entrenchments at the crest of Bolivar Heights.
- Prevented the game from crashing if the Join Server button is pressed while the rest of the servers are still loading in.
- Admins can now ban players that are currently not connected to the server.
January 4th - Update 134 Released!
- Prevented certain cheats.
- Possibly fixed the voice chat not working on some servers.
- The amount of snow on the terrain now synchronizes with the server when joining so players should now always see the same amount of snow on the terrain.
- Fixed a bug on Antietam where the amount of rain could be much heavier than intended.
- Improved the skinning on the characters and fixed certain items clipping into each other.
- Added field glasses cases to some of the officers.
December 30th - Update 133 Released!
Hello.
As you've all noticed, we've been pushing out quite a few updates these last few days.
When the servers have crashed, most of the time they would never automatically restart, forcing the server owners and us, to directly contact G-Portal in order to have them manually reboot the servers. This is also one of the reasons why for every day that has passed, less and less servers have appeared to be available in the server browser. This should now happen much less frequently, resulting in server owners to not have to contact G-Portal as often.
If the loading time was very long, it could be possible for the client to timeout the connection to the server while it was busy loading, resulting in the loading screen lasting forever without getting into the server. After this fix, our own internal tests shows that even if the loading time we're to be 10 minutes, the client would still successfully join the server.
The initial update also caused all the clients to crash whenever the time of day in the game changed. The crashes would mostly occur when a new skirmish area started. This has been resolved.
Regarding the reports of some of the servers lagging and having failed weapon reloads, in order to rule out the possibility of some of the servers simply just running for days and weeks without being restarted, We have made the servers restart themselves every 24 hours. The server will write a message in the chat, 10, 5, 4, 3, 2, 1 minutes before it restarts, notifying the players. We may possibly add a feature for admins to postpone the restart by one hour, in case a special event is ongoing or whatever it might be.
Here are some additional notes about the updates.
- Added dynamic snow to the DrillCamp.
- Updated the Mumma Barn model with burnt down version.
- Possible fix for audio stutters.
Have a nice new year!
December 19th - Update 132 Released!
https://www.youtube.com/watch?v=v9R5iUDBB6o
- Added the first version of the new ingame admin system. For more details, check this forum thread: https://www.warofrightsforum.com/showthread.php?5913-Server-Admins-Ingame-Admin-Tool&p=90037&viewfull=1#post90037
- Fixed some cases where players were able to spawn on top of buildings via the flag bearer.
- Prevented players from spawning inside of trees.
December 14th - Hotfix Released!
Hello everyone,
We've just released a hotfix to the game that now showcases temporary bans issued by the system in the chat box.
We have also increased the amount of time an auto temp ban, issued due to team killing, is active.