We'd like to thank our great community and the content creators within it for helping us spreading the word of the game and at the same time creating some very entertaining videos.
Thank you!
Here's a few most excellent youtube videos, all released within the last 24 hours.
Calibrated Core shows off the vertical flanking possibilities of the newly released skirmish area "Colquitt's Defence", part of the Battle of South Mountain: https://www.youtube.com/watch?v=_buIKJFD7eo&t
Saris continues his great "Fighting Regiments of War of Rights" series, a source of excellent historical background information of the many regiments featured in the game, this time focusing on the 8th Alabama: https://www.youtube.com/watch?v=PevlGl85aaQ
Pixelated Apollo has started a weekly video series covering the different player companies and regiments (clans) of the game, this time featuring the 4th New Jersey: https://www.youtube.com/watch?v=0m8xGep-mB4&feature=youtu.be
General Cody is casting two hard fought matches on Antietam: "Roulette Lane" and "Hill's Counterattack" using the cinematic spectating tool the WoR-Cam: https://www.youtube.com/watch?v=jJwoByI8S7Q&t
Irish Mick has created a great recruitment trailer for the 1st Georgia sure to draw in fresh recruits to fill the ranks: https://www.youtube.com/watch?v=pCTDQWXt5Pw
June 13th - Update 154 Released!
- Added the 4th skirmish area to South Mountain.
Reno's Fall
September 14th - 18:00 close to Fox's Gap
After the Confederate collapse at Fox's Gap earlier in the day due to the attacks by Union Maj. Gen. Reno's IX Corps, CSA Brig. Gen. Hood now orders his division south to relieve the battered Confederate lines in an effort to regain a foothold at the gap. To deny the Confederates the chance of doing so, the 51st New York and Pennsylvania are sent forward with the Corps commander in close proximity in order to inspire his troops and inspect the lines.
- Fixed an issue with the skirmish game mode where when a player joined, the server would sync the current state of the game mode to the client, then afterwards, the client would reset the data of the current skirmish round, making it look like the round had just started, until a player got killed and the server then synced the data again.
- Fixed an issue where the flag flap sound would continue to play from the player who was flag bearer last, even if that player no longer had the flag.
- Allowed players to change the name of the server via the sv_servername cvar and have the lobby data update automatically.
- Fixed the issue where the ticking clock music theme might start when the new area starts if the player joins the server just as the previous area is about to finish.
- Made the morale states of both teams on the Deploy Screen and near the compass as well as the triggering of the huzzah or rebel yell, all get triggered from the same system, resulting in it always changing or triggering at the same time.
- Made the ticking theme start if a player joins the server if there are 3 minutes or less left of the match.
- Most likely fixed the issue where the bayonet is stuck on the trigger guard of the rifles.
- Fixed the distance cornstalks sometimes not being rendered when running the game at the lowest settings, allowing players to see through the cornfields.
- Made the officer nametags as well as their text messages golden and yellow instead of light green.
- Updated wall tent models.
- Fixed players being able to spawn inside hay stacks.
- Flag bearer spawn locations on South Mountain should provide more satisfactory results.
- Updates to the following regiments: 8th FL, 9th IN, 9th NY, 18th NC, 12th SC, 14th IN, 15th MA, 20th NY and 52nd NY.
May 31st - Update 153 Released!
- Released South Mountain, featuring 3 new skirmish areas.
Garland's Stand
September 14th – 10:00 close to Fox’s Gap
CSA Brig. General Samuel Garland having been ordered by Maj. Gen. D.H. Hill to defend Fox’s Gap and its road – directly exposing the wagon trains of the Confederate army should it fall, is now deploying his brigade next to the Wise Farm. To his immediate front Union Colonel Scammon’s brigade consisting of the 30th and 12th Ohio is advancing and engaging with the 13th and 20th North Carolina while the 23rd Ohio is putting pressure on his far too drawn-out line’s right flank.
Hatch's Attack
September 14th - 18:30 close to Turner’s Gap
In an effort to secure the southern part of South Mountain itself and thus open up the flank of Confederate Major General D.H. Hill situated at the strong defensive positions at Mountain House and on the Dahlgren Road at Turner’s Gap, Union Brig. Gen. John Hatch’s 3500-man division pushes onwards and upwards through some of the most difficult and rocky terrain of the battlefield. On top of the crest CSA General Garnett’s 400-man division is rushing forwards to safeguard the flank of the mountain gap.
Colquitt's Defence
September 14th – 19:00 Turner’s Gap
Positioned behind a stonewall at the base of Turner’s Gap and on the fenced-in Dahlgren Road running above the gap, overlooking the National Road headed into Turner’s Gap, CSA Colonel Colquitt’s brigade readies itself for the attack it knows is coming after having witnessed Union Gen. Hatch’s attack on Garnett to the left of Colquitt’s brigade an hour earlier. On the National Road in front of them, Union Gen. Gibbon’s brigade begins its slow but steady push with an iron-like determination.
- Added a new WIP officer order system implemented via a radial menu that can be activated by pressing Q. Currently it will write the order in the chat to the players of the same regiment as the officer who are within 30 meters of the officer. The intent later is then to tie this into the bugler who will than be able to bugle that particular order, making all players of the same regiment as the officer receive the given order in the chat as well as give a small appropriate buff to the players in the vicinity of the officer and the bugler. The radial menu contains a huge variety of new orders, including Form Column, intended for marching as well as Fall In, which will spawn an icon on top of the officer giving the order. All the specific orders can also be bound to specific keys via the options menu if you find yourself very often drawing line or column formations.
- Made all orders given by the officer only appear to the players of the same regiment as the officer.
- Added support for passworded servers. Support for setting the password via G-Portals website will be added very soon, otherwise you can add sv_password=MyPassword to the dedicated.cfg file either via FTP or via the G-Portal website. The password can also be added, changed or removed while ingame via the ingame admin panel which can be activated, by pressing E. Adding changing or removing the password will not affect the players already connected to the server. Currently when attempting to join a passworded server, if the password is typed incorrectly once, you will unfortunately have to restart the game in order to try and type the password again.
- Added 56th VA, 18th VA, 89th NY, 23rd OH, 2nd OH, 4th OH, 5th OH, 13th OH, 12th OH, 20th OH, 30th OH, 36th OH, 51st PA, 2nd USSS, 13th AL, 23rd NC, 19th IN, 23rd NY and 18th GA regiments for use on South Mountain and in the drill camps.
- Updated several uniforms of the 72nd PA, 69th NY, 9th NY, 13th GA and quite a few more.
- Added class names to text messages from NCOs and Officers.
- The player name in text messages from officers are now colored light green.
- Updated several dirt textures throughout the game.
- Updated the staircases of several buildings to allow for better traversal.
- Fly tent model updated - more tents will be updated in the future.
- The West Woods Evening Skirmish now starts 30 minutes earlier in the day.
- Minor vegetation updates, Antietam.
War of Rights Historian interview: Making Civil War history fun!
Recently, Youtuber Ranger Dave sat down with Campfire Games Historical Advisor Clark Morningstar for an interview and have just now released it in a great video of his featuring on-location footage of Harpers Ferry as well as general War of Rights gameplay!
https://www.youtube.com/watch?v=WtvAqC-r8f4
A big thank you to Dave for featuring us.
May 17th - Update 152 Released!
- Made one of the teams do the rebel yell or shout huzzah when the opposing team goes one step down in its morale, from Battle Ready to Engaged for example.
- Made your spot in the flag bearer spawn queue be listed more accurately.
- Reworked 9th New York uniforms.
- Updates to 2nd Mississippi uniforms.
- Updates to 18th Georgia uniforms.
May 4th - Update 151 Released!
- Added regiment divided spawn areas on all skirmish areas, ensuring every regiment is already formed up at spawn.
- Added icons above NCOs of your regiment that can be shown by pressing T. These icons will only be shown if the NCO is InFormation. This is to make it easier for newly spawned players to find their way back to their regiment.
- Made the flag automatically spawn an icon above it when dropped if Auto Show HUD have been enabled in the options menu, otherwise the icon can be shown by pressing T.
- When an officer draws a new line, if the icon above the previously drawn line is still shown, the previous icon is removed.
- Reduced the ingame icon sizes at distances.
- Added some experimental performance improvements to the server.
- Added small toll houses on each end of the main bridge on Harpers Ferry.
- Minor character and weapon material adjustments.
- Fixed the opening speed and amount of a few doors.
April 26th - Update 150 Released!
- When spawning on the flag, you will now spawn on the flag of your regiment if the flag of your regiment is being carried by a player. If the flag bearer of your regiment has not spawned or if the flag of your regiment has been dropped, the system will automatically move you over to the spawn queue of the other regiments flag bearer if one exists.
- When spawning on the flag bearer, the UI now displays if the flag bearer is Out of Line or if the flag has been dropped.
- When the flag bearer becomes Out of Line, the spawn queue on him now pauses instead of getting deleted entirely. This means that once the flag bearer becomes Skirmishing or In Formation again, the spawn timer resumes and everyone keeps their spot in the spawn queue.
- Made the spawn queue on the flag bearer display what number you are in the queue, more reliably.
- Prevented the Last Stand message from sometimes being stuck on the screen indefinately.
- Improved start and end reload transitions.
- Reduced the likelihood of players sometimes being stuck for a few seconds after having finished reloading.
- Tweaked the time of day settings to prevent very dark shadows at specific points in time.
- Added stacked wheat bundles to several wheat fields on the Drill Camp level.
- Updates to Dunker Church model.
- Added overhauled Dunker Church props.
- Reduced the volumetric fog amount at several locations on the Drill Camp level such as the Union firing range, allowing for clearer long distance views.
April 19th - Update 149 Released!
- Added segmented reloads to all rifles and smoothbore muskets. This means that when you cancel your reload, you will then be able to resume reloading from the logical step where the reload can be resumed. The current steps are, when the cartridge has been placed in the muzzle, when the cartridge has been rammed down, when the ramrod has been reseated and when the cap has been placed on the nipple. If the reload is cancelled while kneeling, you will be able to resume reloading from the correlating spot from a standing position and vice versa.
- Fixed the admin panel often only displaying the close option when pressing E.
- Fixed servers forgetting who was banned if the server is renamed.
- Prevented the Last Stand desertion timer dissapearing for good if Final Push triggers while the Last Stand desertion timer is shown.
- Made the weapons cast shadows.
- Updated time of day.
- Updated Dunker Church model.
- Made various slight performance improvements to the environment.
- Prevented player carried flags from casting shadows onto themselves and in the process, removing all subsurface scattering in the cloth.
April 12th - Update 148 Released!
- Possibly fixed a couple of crashes during gameplay, related to recent optimizations to the animation system.
- Possibly fixed the issue with LastStand triggering on the new skirmish area for a player who just joined the server as LastStand ended on the previous skirmish area.
- Fixed the player entering Ready if the player starts aiming from MeleeMode.
- Fixed a desync issue with Ready and Double Quick, sometimes making players slowly walk on your screen where the client is in fact double quicking, resulting in the player teleporting every 10 meters or so in order for your client to catch up to the actual position of the player.
- When admins right click on a player in the tab menu, the kick ban dialog will now appear where the cursor is instead of the upper right corner.
- Added 2 additional cubemaps, one during sunset and one during sunrise for a smoother reflective lighting transition.
- Updated time of day settings.
- Vegetation material tweaks.
- Added more fence variants to all levels.
- Minor Antietam and Drill Camp level updates.
- Added 2nd Maryland, 20th New York, Alabama state and 8th Florida flags.
- Reworked 8th Alabama uniforms.
- Optimized the stacked wheat bundles.
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