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Genre: Arcade

War Robots

Update 5.3. Operations!

Good day, commanders! Welcome update 5.3, with new operations feature, new robots, modules and rebalance. Let's go!

https://youtu.be/1N7fr7ybRos

Major Feature: Operations



For every battle you receive Operation XP and Operation levels, unlocking extra rewards. You can purchase Operation Pass to get even more loot — including exclusive versions of robots, legendary pilots and more.

With Operations, there come other changes:


  • Regular daily tasks reduced. However, you should receive more gold than before overall — with added rewards from the Operation challenges and the Operation itself
  • New post-combat screen
  • Ranking by Honor instead of damage


New robots: Behemoth and Phantom



Behemoth is designed to be a powerful sniper: in a travel mode this robot has 2 heavy slots active, but can enter the stationary mode to unfold 2 more. 4 heavy slots total — that's quite a punch!

Phantom is a saboteur with 1 medium and 2 light slots. By pressing the ability it leaves a translocator device to which Phantom can instantly teleport by reactivating the ability. While translocator is active, Phantom moves faster and takes less damage.

https://youtu.be/kunXs_1KPwg

New modules: Fortifier and Phase Shift



Fortifier improves your robot's shields in various ways:

  • For physical shields (including ECU) Fortifier increases durability
  • For energy shields (including Ancile) and Aegis it increases durability and regeneration rate
  • Absorber isn't affected by Fortifier


Phase shift is a powerful module for extra defense and playmaking under heavy duress. Upon activation, shifts you to a parallel dimension for a short duration. While this effect is active, you are immune to all damage but cannot shoot.

Balance update



Changes to

  • Weapons - Orkan, Gust, Taran, Redeemer, Calamity, Marques
  • Robots - Ares, Hades, Nemesis, Bulgasari, Falcon, Raven, Griffin
  • Modules - Quantum Radar, Battle Born, Last Stand


For all the details visit our website
https://warrobots.com/en/posts/297

Happy updating, commanders!

Update 5.2. Among the Stars and honor system rework!

Greetings, commanders! Finally, update 5.2 is here and it brings a new event, a new honor system and several bug fixes. Let's jump right in!

Event: Among the stars



  • Special crates with powerful loot
  • Arena is back! Compete for gold and show everyone who's the best
  • Limited versions of new event weapons - Avalanche, Igniter and Hussar
  • New legendary pilots: Linda Cano and Jad Parkes

https://www.youtube.com/watch?v=hN0boPp6i94

Honor System Rework



Now Honor is an integral stat that shows your overall performance in battle. Beacons, kills, repairs, broken shields, and many other achievements increase your Honor and affect your standing in the combat results.

How to earn honor

  • Do damage
  • Repair
  • Destroy
  • Capture beacons
  • Save up tokens in Free-For-All
  • Fight to the end
  • Win


But wait, there's more: you get more Honor in higher leagues. Fighting there is harder, and taking that extra challenge has to be rewarded as well.

Usability and bug fixes



  • [Pilots] Fixed a bug with Quartermaster skill: now it should be properly usable when you're low on power cells
  • [Pilots] Fixed a bug with Adamant skills causing them to remain active when requirements are not met
  • [Pilots] Multiple minor fixes
  • [Tyr] Fixed placement of top weapons on Tyr. This should prevent homing-missiles from hitting the ground when they shouldn't
  • [Visual] Fixed a bug causing lighting in hangar to become overly bright in certain conditions
  • [Performance] Fixed a bug causing sudden FPS drops on certain devices


As usual, for all the details visit our website
https://warrobots.com/en/posts/294

Update 5.1. Meet pilots!

Hello, players! The big news here. Lore is finally coming to War Robots! What is the story of this world? How does it work? What are factions? Why do we fight?

Meet the brand-new feature, real people in War Robots. Pilots!

PILOTS



Human characters with stories and personalities — for the first time in War Robots!

Pilots are available starting at account level 23. Watch this video for an extensive overview of the feature.

https://www.youtube.com/watch?v=qOC11Yy5Bw0

NEW MODULES



Anticontrol

[Passive] Protects against Lock-down and Suppression

The module activates automatically upon contacting Lock-down or Suppression. It instantly removes both of these effects, making you immune to them for a short duration.

If 3 maxed modules are installed, your robot becomes permanently immune to both effects.

Advanced Repair Unit

[Active] Repairs quicker

Restores a considerable portion of robot's durability. More effective than the regular Repair Kit but requires more Power Cells.

Death Mark

[Active] Makes an enemy vulnerable to all damage

The module marks the chosen target, so it will temporarily receive more damage from all sources. The mark is visible for all teammates, which is useful when you need to focus fire on one target.

HUD IMPROVEMENTS



We have remade the profile screen to fit Pilots and Modules and also created some space for future improvements.

Also, there are now advanced options for status effects indication. Now you can select whether or not you want to see the full list of status effects affecting your current target (by default, you only see the strongest active effect).

BUG FIXES



  • Fixed a bug causing advanced options to reset after changing them in combat
  • Fixed an exploit allowing to be logged into the game from multiple devices
  • Fixed an issue causing some equipment to take longer to upgrade. Affected equipment: Ballista, Flux, Exodus, Spark, Raven, Bulwark, Falcon


As usual, for all the details visit our website
https://warrobots.com/en/posts/293

Update 5.0. Anniversary Event!

Hey there, commanders! War Robots is 5 years old. Yes, that's right - 5! The anniversary update (which, coincidentally, has the same number) comes with a huge pack of cool things. Here they are!

https://www.youtube.com/watch?v=H-DdjtIRktU

Upgrade Overdrive



During the event, ALL equipment upgrades require 25% less silver. Great time to give your hangar a makeover!

Special Delivery



Complete event tasks, get tokens and win new equipment. Each day you receive 3 new tasks. If you complete all three, you get enough to open one crate.

Here's what you can get from the crates:


  • Full robots: Ragnarok Squad, Eldritch Ares, Imperial Hades, Infinity Nemesis
  • Ragnarok Squad components (500-2500)
  • Blaze, Marquess, Calamity components (1000 or full weapon)
  • Au: 300 - 1000
  • Power Cells: 1500


Arena Season



Arena is a competitive mode where all contestants have same hangars and same starting conditions. Everyone contributes some gold to the prize pool and fights for the top prize. If you're good at War Robots, it is a great time to prove it!

Special Editions: Ares and Hades



During the event, you can get Eldritch Ares and Imperial Hades from the Special Delivery crates. Later on they will be added to the Super Chest.

Robots: Ragnarok Squad



Shapeshifter robots Loki, Tyr and Fenrir will first be available in Special Delivery crates during the event.

https://youtu.be/BzarwTV52As

Weapons: Blaze, Marquess, Calamity



Original, non-dragon versions of these weapons will first be available in Special Delivery crates during the event.

Balance changes (Robots, Weapons, Modules)



The list of balance changes is to big this time that we decided to write all the details on our website. Here they are https://warrobots.com/en/posts/290

Paint Jobs and Special Editions




  • Eldritch Ares
  • Imperial Hades
  • Infinity Nemesis
  • Arctic Haechi
  • Redline Hellburner


Bug fixes




  • [Matchmaking] Fixed an issue causing teams of several 2-3 people squads to get matched against solo players
  • [UI] Added in-combat interface options menu. You can now select whether or not you want to see your teammates' durability bars mid-game
  • [Weapons] Fixed an issue with Glory sometimes not dealing damage when it should
  • [Robots] Hover shouldn’t get stuck between buildings near beacon E anymore
  • [Robots] Fury doesn’t get stuck on slopes on Castle
  • [Modules] Added sounds for Repair Kit and Lock-down Ammo modules activation
  • [PC] Fixed several issues/exploits for Steam/Gameroom version


As usual, for all the details visit our website
https://warrobots.com/en/posts/290

Update 4.8. Reduced upgrade timers & Black Market rebalance!

Good day, pilots! Update 4.8 comes with reduced upgrade timers, Black Market improvements and Ares paint jobs. Without further ado, let's dig in!

Devstream (01.03.2019)


https://www.youtube.com/watch?v=iu8cdfiTQPI

Black Market rebalance



This set of changes is the biggest one we ever introduced. If you get something from the chests, it will either be universal resources (Silver, Gold, Keys) or items you can immediately start using.

We also got rid of Boosters. As handy as they are, that's not a very fun reward to get — so we removed them from all chests.

In a nutshell:

  • Bronze Chest - only resources
  • Silver Chest - resources and items
  • Gold Chest - more resources and even better items
  • Super Chest - strongest, newest items


Details and drop rates https://warrobots.com/en/posts/157

Reduced upgrade timers (again!)



Full list of changes


Ares paint jobs



Magma, Obsidian, Amber
https://www.youtube.com/watch?v=_1nuoLSsnN4

Free For All tweaks



To prevent FFA shootouts from dragging, we reduce the amount of respawns a robot can have by increasing the token cost of 2nd, 3rd and 4th respawns.

Pantheon coming to Workshop



  • March 5 - Nemesis
  • March 12 - Hades
  • March 19 - Ares


Bug fixes



  • Hellburner's ability sound now plays properly in sync with its animation
  • Lock-down Ammo effect doesn't trigger after module's duration is over
  • Improved stability across all devices


For all the details visit our website
https://warrobots.com/en/posts/288

Update 4.7. Faster upgrades, Dragons & Lunar New Year!

Hey, pilots! Update 4.7 brings Lunar New Year event along with new dragon robots, exclusive weapons, balance changes and upgrade timers reduction. Let's jump in!

Reminder! We reverse the renewed graphics with this update, as stated in this announcement.



https://www.youtube.com/watch?v=OSuEwZ7xMIY

Lunar New Year



Our new even starts soon. More about it in the video. Stay tuned!

https://www.youtube.com/watch?v=fBNcTVf1OFI

New robots: Dragons


Available with the Lunar New Year event

Dragons' ability allows them to fly. When Dragons are on the maximum height, they activate an extra weapon that keeps shooting as long as you're flying.

Red Ao Qin is an affordable robot for middle leagues. When flying, it activates a long-range energy beam that automatically sticks to the target in range.

Green Ao Guang is the most reliable Dragon. When flying, it takes significantly less damage from all sources. Equipped with homing missiles for mid-range shootouts.

White Ao Jun is made for high-risk high-reward attacks. Built-in flamethrower works best for fighting up-close, and Stealth that activates in the flight mode lets Ao Jun cover large distances safely.

https://www.youtube.com/watch?v=Ml_8RiGdHuE

Balance changes



Buffs for robots:

  • Invader Damage resistance +33% (while in the air + for 5 seconds upon landing)
  • Rayker Ability charges 2 → 3, ability cooldown 8 → 10 sec
  • Natasha Movement speed (at level 12): 36 → 38 kph, durability: +5%
  • Butch Movement speed (at level 12): 39 → 43 kph, durability: +10%
  • Raven Movement speed (at level 12): 44 → 47 kph, durability: +6,5%
  • Lancelot Movement speed (at level 12): 30 → 33 kph, side shields durability: +12,5%
  • Stalker Movement speed: 66 kph at all levels
  • Gepard Durability: +10%
  • Bulwark Physical shield: +10%


Buffs for weapons:

  • Shredder Bullet spread reduced
  • Sting, Wasp Damage +10%
  • Redeemer, Thunder Damage +5%
  • Ion Damage +7.5%


Hellburner nerf



Ability duration: 7 → 5 sec, Ability cooldown: 3 → 5 sec
- reduces the speed advantage (Hellburner now has to close the distance more carefully)
- gives skilled Hellburner players more control over their explosions (as the delay before explosion is lower now)

Self-inflicted damage (on ability use): 15000 → 12.5% of max durability
- makes mistakes more costly on higher levels

Ability damage upon death: 59750 → 29875
- makes dying on Hellburner less rewarding

Upgrade timers reduction



At some levels upgrade timers stretch for too long. We want exciting milestones to happen more often, so we cut down upgrade times across the whole weapons/robots list.

You can find all the details here

Module tweaks




  • Destrier, Cossack, Vityaz, Patton, Gareth, Jesse, Golem, Boa: Module slots removed
  • Gepard, Stalker, Rogatka, Bolt: 2 passive slots → 1 active slot
  • Leo, Griffin, Natasha, Doc, Fujin: 2 passive slots → 1 passive slot, 1 active slot


Community paint jobs



Medic Mender & Reanimator Weyland (by Red Rooster) as well as Urban Raptor Inquisitor (by Battledrone 82) enter the game. Thank you, guys - great work!

Bug fixes



For the full list, visit our website.

Update 4.7 preview. GRAPHICS REVERSED!

Greetings, pilots! After the release of remastered graphics update, we’ve spent lots of time gathering your feedback and analysing our data. That’s the reason we’ve been rather silent recently - we wanted to know our next steps and come with a decision made.

First of all, thank you for your feedback! Although beta-version was a success, the main branch release didn’t go as flawlessly as we expected. As we’ve said, this exclusive update for Steam was an experiment and depended heavily on your reaction.

We’ve seen all threads and discussion, this one this one in particular (special thanks to Bio-Break!). And based on your feedback, we’ve decided to reverse the graphics. The change comes with 4.7 update (coming in the nearest future).

The remastered graphics update was an important experiment for us, and we will definitely use this experience to further develop all War Robots platforms.

Yours,
War Robots team

Update 4.6.1. REMASTERED GRAPHICS!

Hello there, pilots! Update 4.6.1 with remastered graphics is here. Meet War Robots you've never seen before - renewed and fresh!

As beta-version was a success, we implement the same changes (as well as bug fixes) in the main branch. This is the first exclusive update for War Robots Steam, so its future depends heavily on your feedback!

https://youtu.be/VPi29iaw6cw

Remastered graphics? What's inside, exactly?



We have:

  • redesigned 13 robots (including Rogatka and Destrier) and 17 weapons
  • remade Canyon map from scratch
  • changed the lighting on all the other maps
  • improved animations, battle effects and shaders
  • added graphics settings (Auto, Low, Middle, High)
  • improved sounds


Important! New version has higher system requirements.



Minimal system requirements:
OS: Windows 7
Processor: Intel Quad Core / AMD Phenom X4 or better
Memory: 8 GB RAM
Graphics: Geforce GTX 460 or higher
DirectX: Version 11.0 or higher
Storage: 4.5 GB available space

How do I leave feedback?



You can write any feedback here wr_steam@pixonic.com
Loved new graphics? Want to say thank you? Found a bug or encountered a problem?
Don't hesitate to write!

Note! If something goes off the rails, we will roll the update back until further notice. We hope everything will be alright and you will enjoy it — keeping fingers crossed🤞

Now go and play! Tell us how it feels in the comments👀

Update 4.6. Meet modules!

Hey there, pilots! Update 4.6 has come with its main feature - Modules. What are they and how do they work?

https://www.youtube.com/watch?v=QD2q9FpY3_Y

Modules



Modules are the new sort of equipment that gives your robots unique perks and abilities. With one module you can escape certain death once per battle. Another allows you to hunt stealthed targets. With third, you can patch yourself up on the go — and so on.

Active modules give your robots new active abilities. To use them you need special Power Cells that you acquire from many sources.

Passive modules are more like regular equipment. You can buy for Gold and upgrade them for Silver like your weapons or robots. Some passive modules increase your stats. Others are more skill-based: you should think fast and act smart to make the most out of their perks.

Power Cells starter bonus



To ensure that everyone can start using Active Modules right away, we give a hefty amount of power cells to all pilots, both active and returning. The higher your league is, the more Power Cells you receive. You can find the exact numbers here.

Battle Rewards changes




  • WR Royale Tokens removed from Battle Rewards
  • Power Cells added to Battle Rewards


Bug fixes




  • Black Market - fixed a bug causing Super Chest bar to fill slower than intended. The compensation (5000 keys progress for every 8000 keys spent this season + 5 Supply Drops) will arrive a week after 4.6 release on your platform
  • Bulwark - fixed a bug causing rockets to deal double damage to Aegis barrier
  • Mender, Weyland - fixed a bug causing Repair not to restore robot's Durability in certain conditions
  • In-game ads - fixed a bug causing Ads to break the in-game sound

Public Beta branch: REMASTERED GRAPHICS!

Hello, pilots! We've been working on something big (like, really BIG) for War Robots Steam recently and finally ready to announce it.

We've already experimented with Beta-versions on Steam, bringing exclusive features like configurable controls or gamepad support. But we haven't fully used the potential of the PC-version yet. Time to improve it!

We present you the "Remastered Graphics" beta branch!



Remastered graphics? What's inside, exactly?



We have:

  • redesigned 13 robots (including Rogatka and Destrier) and 17 weapons
  • remade Canyon map from scratch
  • changed the lighting on all the other maps
  • improved animations, battle effects and shaders
  • added graphics settings (Auto, Low, Middle, High)
  • improved sounds


Important! Beta-version requires DirectX 11 or higher.

Minimal system requirements:

  • OS: Windows 7
  • Processor: Intel Quad Core / AMD Phenom X4 or better
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 460 or higher
  • DirectX: Version 11.0
  • Storage: 2.5 GB available space


How do I enable beta?




  • Open Steam Library in All Games mode
  • Right click on War Robots
  • Select Properties from the menu, Properties popup should appear
  • Switch to Betas tab
  • Select beta from the list


After that Steam should update the game automatically. When it’s done, you're ready to play.

Can I switch to standard version?



Totally! If you want to switch back to the regular game - open Properties - Betas tab once again and select “NONE”.

Will my progress be saved?



Yes. In Beta, you use the same account so any progress will be saved.

The same goes for any purchases you make. However, keep in mind that in Beta we don’t guarantee the same level of quality as for the stable branch. You may proceed on your own risk.

How do I leave feedback? Tell about a problem?



You can write any feedback about Beta here steam_beta@pixonic.com
Found a bug or encountered a problem?
Fill in the form https://wr.app/steam_beta_report_form and you can receive 400 Au!

Known issues:

  • Visual artefacts on Canyon, Yamantau and Carrier maps when minimizing and restoring the game. If this has happened, try reloading the game
  • Golem animation bug - sometimes it hangs in the air
  • When robots receive critical damage, problems with effects and walk can occur
  • Robots can be stuck in the air when landing
  • Weapons can be fancily positioned on the robots
  • Resolution settings are "Low" by default. Owners of powerful video cards can set desired settings manually


You can also write in this thread.

Will graphics from Beta appear in the main branch?



That's the plan. As soon as Beta is stable enough, we will implement the same features in the main version.



Enjoy the game and join us in Beta Discussion group if you have any questions!