Patch #7. Xmas tree, spearmans bravado, tree destruction, shelling...
Main changes:
It is possible to buy Xmass tree ability and use it to place Xmass tree in any match to please all players in it
It is possible to buy bravado animation for all Spearmans
For participation in the matches "FFA" and "Team match" technology points are awarded (they cannot be used yet)
If a unit cannot damage another unit / building, then it cannot be given the appropriate attack order.
Battle timer introduced
Area damage breaks trees
For some units, you can specify the point of shelling
When playing on two monitors in full screen mode, the cursor does not leave the monitor with the game
The firecracker now explodes three times in a row
Balance:
General:
Cows do not appear close to players' starting points
Nature:
Bear: damage increased from 8 to 12, pursuit distance increased from 100 to 150
Tiger: Movement speed increased from 80 to 100, pursuit distance increased from 100 to 150
Boar: damage increased from 6 to 8, pursuit distance increased from 100 to 200
Stone Age:
Temple: price reduced from 500 to 400 materials
Worker: meat production speed reduced from 1.5 to 1.3
Warrior: an improvement in movement speed gives +15 speed instead of +20 earlier, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds, training time increased from 10 to 12 seconds.
Slinger: movement speed reduced from 60 to 55, training time increased from 10 to 12 seconds.
Maceman: removed mass damage upgrade ("Club with spikes")
Early Asia:
Spearman: movement speed increased from 60 to 65, armor thickness slightly increased
West Asia:
Mamluk: armor thickness slightly increased
East Asia:
Springald: maximum attack distance reduced from 180 to 140
Horse archer: movement speed reduced from 100 to 90, attack distance reduced from 100 to 80
Abstract country:
Cavalryman: Damage to buildings reduced from 25 to 18
Patch 6. Ratings, Menu, Survival Co-Op
Main changes:
Added Co-Op Survival game mode
Ranked 1v1 game mode
Redesigned Main Menu
Chat names of players are displayed
Players leaving match at the start will not be able to search for a new team match until 10-15 minutes after leaving
The mouse cursor has several appearance
You can switch the color mode of the factions
Added unique sound and damage notification when ally is attacked
Added unique notification for when a player runs out of a resource
You can disable vertical sync
Aerostat renamed Balloon
Balance
General:
Animals now have a limited pursuit range
Unfinished buildings have armor 1/4th armor of completely constructed buildings
Wonder of the World victory timer increased from 20 to 25 minutes
Easy survival difficulty now has been made even easier
The number of "building materials" at the beginning of the game increased from 100 to 150
Transition to the Bronze Age: requires a minimum of 20 workers, and research time has now been increased from 60 to 90 seconds.
Transition to the Iron Age: requires a minimum of 30 workers, with research time increased from 90 to 120 seconds.
Transition to the Early Middle Ages: requires a minimum of 40 workers, with research time increased from 120 to 150 seconds.
Transition to the Late Middle Ages: requires a minimum of 50 workers
Stone Age:
Worker: berry collection speed increased from 0.8 to 0.9, wood collection speed increased from 0.6 to 0.7, and fishing speed increased from 1.5 to 1.7
Bulwark: health increased from 150 to 200
Slinger: damage for buildings reduced from 8 to 5
Maceman: attack now has an area of affect, with overall damage reduced from 12 to 11, and attack speed reduced from 2 to 2.5 sec.
Leather shoes: cost increased from 150 to 200 food
Temple: Construction prequisite increased from 2 to 4 huts
Early Europe:
Worker: berry picking rate increased from 1.0 to 1.1, farming rate increased from 0.7 to 0.8, wood collection rate increased from 0.8 to 0.9, stone collection rate increased from 0.8 to 0.9
Legionary: Training time reduced from 60 to 50 seconds.
Early Asia:
Worker: berry collection speed increased from 0.8 to 0.9, wood collection speed increased from 0.7 to 0.8
Western Europe:
Workshop: cost reduced from 300 to 250 metal
Onager: increased line of sight
Cannon: cost reduced from 400 to 300 metal
Bombardier Ship: attack speed reduced from 10 to 12 seconds, movement speed increased from 45 to 40
Eastern Europe:
Workshop: cost reduced from 300 to 150 metal
Catapult: increased line of sight
Ram: damage increased from 50 to 80, maximum armor increased from 4 to 5, training time decreased from 180 to 150 sec.
Cannon: cost reduced from 400 to 350 metal, training time reduced from 180 to 150 sec.
Bombardier Ship: attack speed reduced from 10 to 12 seconds, movement speed reduced from 45 to 40
West Asia:
Melting house: cost reduced from 700 to 500 metal, and from 700 to 600 building materials
Cannon: cost reduced from 600 to 450 metal, training time reduced from 180 to 100 seconds.
Sipahk: now attacks twice, attack speed reduced from 1.2 to 1.5 sec
Mamluk: now attacks twice, attack speed reduced from 1.2 to 1.5 sec
Ram Elephant: building damage increased from 50 to 80
East Asia:
Springald: damage increased from 40 to 60
Hand Cannon: cost reduced from 500 to 400 building materials
Horse Archer: Can now attack while moving.
Warship: damage increased from 15 to 17, damage to buildings reduced to 7, attack speed reduced from 2 to 4 seconds.
Abstract country:
Dreadnought added
Aerostat added
Balloon: can be upgraded to a Aerostat
Machine gunner: projectile dispersion decreased from 25% to 20%, line of sight increased, attack range increased
Machine gun Tower: attack range increased from 170 to 190, now can be improved to Aerostat
Motorcycle: attack range reduced from 180 to 150, damage increased from 20 to 22, attack speed increased from 3 to 2 seconds
Soldier: movement speed increased from 50 to 55
Submachine gunner: movement speed increased from 50 to 55
Grenade launcher: movement speed increased from 45 to 50
Howitzer: damage reduced from 250 to 220
Squadron cannon: damage increased from 180 to 250, and increased line of sight
Anti-tank hedgehog: armor increased from 150 to 200
APC: damage increased from 30 to 35
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Patch # 5. Graphics, Balloons and Store
We have revised the in-game graphics, greatly improving lighting, textures, detail and much more. In addition to revising the game's graphics. This patch adds brand new content including new upgrades, units and buildings throughout the Middle and Industrial Ages. We continue to carefully read the forums and listen to community feedback to that end this patch contains significant changes to unit stats and map generation to improve balance. Units can be stopped with the stop button. "Arsenal' upgrades renamed to "Armory". Added four new languages: Chinese (Simplified), French, Polish and Danish. Thanks to our community.
A store has been added to the menu. Be sure to check out.
And now in more detail...
Map Generator:
The distance to berry bushes has been made more uniform for all players
The frequency of large fish spawns has been increased by 56%
Forest size near player's starting point is increased from 10 to 30 trees
Nature:
All animals when attacked have an allied pack aggro radius that was reduced by 20%
Stone Age:
Bulwark: damage increased from 7 to 8
Slinger: damage increased from 7 to 8
Europe:
Bombardier ship: cannon dispersion reduced from 30% to 25%
Crossbowman: bolt dispersion reduced from 18% to 14%
Archer: damage increased from 8 to 10
War boat: damage increased from 7 to 10
Security tower: damage increased from 8 to 10, damage to buildings reduced from 8 to 5
Palisade: construction cost reduced from 30 to 25 building materials, health increased from 300 to 500
Asia:
Sampan: damage increased from 7 to 9
Archer: damage increased from 7 to 9
Horse Archer: damage increased from 7 to 9
Heavy Archer: damage increased from 8 to 10
Security tower: damage increased from 5 to 7
Wall: health increased from 200/300 to 400
Western Europe:
Upgrade Added: access to Morgenstern Training
Longbow: damage increased from 12 to 14
Guard tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 7, can be upgraded to Aerostat
Galley: damage increased from 8 to 10, attack speed reduced from 2 to 1.5 seconds
Morgenstern: damage to buildings reduced from 40 to 25
Bombard: projectile dispersion reduced from 30% to 25%
Wall: construction cost reduced from 100 to 80 materials, armor increased from 6/15 to 7/20, health increased from 300 to 1000
Eastern Europe:
Upgrade Added: access to Pernach Training
Horse Archer: damage increased from 8 to 10
Guard tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 7, can be upgraded to a Aerostat
Galley: damage increased from 8 to 10, attack period reduced from 2 to 1.5 seconds
Pernach: damage to buildings reduced from 35 to 22
Hussaria: damage reduced from 23 to 22, damage to buildings reduced from 23 to 18
Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 800
West Asia:
Upgrades added: spear damage, bow damage, blade damage, barrack reserve, shooting range reserve, tusk attack speed of elephants
Sarbaz: damage increased from 10 to 12
Oglan: damage increased from 10 to 12
Elephant-archer: Archer damage increased from 10 to 12, Building damage reduced from 10 to 6
Armored elephant: Archery damage increased from 10 to 12, Building damage reduced from 10 to 6
Sarbaz: arrow spread reduced from 17% to 15%
Tower: upgrade available to Cannon Tower, upgrade available to Aerostat
Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 800
East Asia:
Upgrades added: spear damage, bow damage, blade damage, barrack reserve, shooting range reserve, access to Cho-ko-nu
Archer: arrow spread reduced from 20% to 15%, damage increased from 12 to 14
Horse Archer: Damage increased from 12 to 14
Security tower: damage increased from 10 to 14, damage to buildings reduced from 10 to 7, attack period increased from 0.5 to 0.7 seconds, can be upgraded to Aerostat
Fishing schooner: speed increased by 50%, visibility increased by 2 times
Junk: arrow spread reduced from 20% to 18%, damage increased from 10 to 14, damage to buildings reduced from 10 to 7, armor increased by 2
Cho-ko-nu: bolt spread reduced from 20% to 15%, damage increased from 16 to 17
Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 700
Upgrades added: access to a heavy tank, carrying capacity of workers
University can now train workers
Squadron cannon: attack distance increased from 350 to 400, damage increased from 150 to 180
Trench mortar: movement speed is slightly reduced, attack distance is reduced from 350 to 300, the time from the start of the attack to the shot is increased
Submachine gunner: bullet dispersion reduced from 20% to 15%, damage increased from 15 to 20, submachine gunner training time decreased from 45 to 40 seconds
Machine gunner: bullet dispersion reduced from 50% to 25%, damage increased from 15 to 18
Soldier: bullet dispersion reduced from 15% to 12%, damage increased from 20 to 24
Motorcycle: bullet dispersion reduced from 20% to 18%, damage increased from 15 to 20
Armored Car: Bullet dispersion reduced from 20% to 18%, damage increased from 15 to 18
APC: bullet dispersion reduced from 20% to 18%, damage increased from 25 to 30
Anti-tank hedgehog: armor reduced from 300 to 150
Heavy tank: reduced size of weak areas of armor
New visualization of the landscape and environment
We have revised the in-game graphics, greatly improving lighting, textures, detail and much more and we do not intend to stop. A few screenshots are included for comparison. We advise you to click on the images to see them in full quality. We plan to implement this in the next patch.
Patch number 4. The Second Industrial Revolution
A new age has been introduced: the Second Industrial Revolution;
Chat messages can be addressed either to everyone or to your allies;
You can increase the size of user interfaces;
New upgrades: Smoothbore - opens the ability to use light firearms, wheel lock - increases the speed of the musket shot, improved harness - increases the speed of moving elephants, sorting supplies - increases the efficiency of storing a cargo elephant by 10%, granular gunpowder - increases damage from a bullet, drawings of a light tank - opens up the possibility of building a light tank, drawings of an armored car - opens up the possibility of building an armored car, mortar - makes it possible to train trench mortar, ballistic sight - increases the accuracy of cannons;
On the maps, the amount of forest has been reduced;
An overview of its territory is now open to the allies;
In private matches, you can set a double limit on the population;
Population limit limit increased from 50-75-125-200 to 60-90-150-250;
The cost of moving to the Late Middle Ages increased by 1000 food and 500 materials;
The cost of each Stone Age upgrade for damage and armor is reduced by 50 food;
The volume of materials in the stone deposit is reduced from 20,000 to 10,000;
The speed of creating a springald, rocket gun, ballista is reduced by 2 times;
The construction time of towers is doubled;
Howitzer: damage increased from 150 to 250, reload time increased from 10 to 12 seconds;
Trench mortar: movement speed reduced, damage reduced from 80 to 70, projectile expansion increased from 20% to 25%;
Light tank: health reduced from 650 to 600, view range reduced by 15%;
Fight pit: construction cost reduced from 200 to 150 materials;
Stonecutter: construction cost reduced from 150 to 130 materials;
Bulwark: construction cost reduced from 50 to 40 food;
Maceman: attack speed increased from 2.2 to 2 seconds;
Slinger: damage increased from 6 to 7;
Longbow: training cost reduced from 200 to 125 food;
Fighting boat: attack speed increased from 2 to 1.5 seconds, arrow expansion decreased from 20% to 18%;
Sampan: attack speed increased from 2.2 to 1.7 seconds, arrow expansion decreased from 20% to 18%;
Elephant-Bashibuzuk: reload time of bashbuzuks increased from 2 to 4 seconds, projectile expansion reduced from 25% to 20%;
Bashibuzuk: reservation time reduced from 50 to 40 seconds, shot damage increased from 12 to 15;
Arquebuser: reservation time reduced from 40 to 35 seconds, shot damage increased from 14 to 17;
Dragoon (East Asia): reservation time reduced from 100 to 80 seconds, damage increased from 15 to 19;
Dragoon (Eastern Europe): training time reduced from 80 to 65 seconds, damage increased from 15 to 19;
Dragoon (Western Europe): training time reduced from 70 to 55 seconds, damage increased from 15 to 19;
Strelets: training time reduced from 30 to 25 seconds, shot damage increased from 20 to 24;
Musketeer: training time reduced from 35/25 to 30/20 sec, shot damage increased from 15 to 19;
The alligator leaves a small meat after his death.
Patch 3. Units and replays
Now you can assemble a Squad and participate in team matches with friends in one team. And for those who like to make out each battle in steps, analyze, or just enjoy it again, it became possible to watch the Replay of the last battle.
Added Squads;
Added the ability to view the replay of the last match;
Fixed various bugs, improved game stability.
Second patch
In private matches victory by holding a Wonder of the World can be switched off
Player loses main building if exits a match;
Information about victory or defeat of players is displayed in chat;
Reservation of the first unit in the training building is visualized;
Amount of metal and stone deposits on map is redused;
Light tanks movement speed, armor and view range are slightly reduced
Machine-gun tower attack frequency is now 4 sec (3 sec before);
View range of many siege units is increased;
Cost of transition to the Age of Industrial Revolution is increased;
Cost of Wonder of the World is increased;
A lot of bugs that caused game crashes are now fixed.
Welcome the first patch
We want to express our gratitude to all of you. Our gaming community has shown itself to be a friendly and positive team. We constantly receive from you a high-quality and detailed feedback on all difficulties in the game. Thanks to you we have made some adjustments
Stronghold's durability increased. 150 instead of 100;
Transition to the Industrial Revolution requires more resources;
Wonders of the World require more resources for construction;
Holding Wonder of the World for a victory takes 20 minutes (10 before);
Wonder of the World can be destroyed by weak damage, but it will take considerable amount of time;
Machine-gun tower attack frequency changed from 2 to 3 seconds, spread is increased from 5% to 8%;
Asian fishing boat can be upgraded to Fishing schooner of Western Asia;
Construction plans lifetime increased from 5 to 10 minutes;
Amount of metal deposits is reduced;
Amount of deposits of large fish is increased;
Forge of Eastern and Western Europe can be upgraded into Arsenal after entering Industrial Revolution;