Mini patch. Transports, towers as shelter and other improvements
General:
Many ships and boats can now transport land units
You can hide any units into towers, using one seat per unit. This does not change the characteristics of the tower, including attack speed.
Transition to the late Middle Ages is possible only without the Bronze / Iron Age buildings
A new button to open the interface of the large minimap has been added above the minimap
The progress of the transition to a new age is shown on the top panel.
The main menu displays the quality of connection with the server
Hotkeys for closing / opening gates are changed to by Ctrl + Up / Ctrl + Down
Dreadnought renamed to Battleship
Balance:
General:
Balloon: view range reduced by 8%
Aerostat: view range reduced by 12%
Locating station: view range reduced by 15%, price increased from 0/1000/800 to 0/1500/800
Animals:
Deer: health reduced from 10 to 3
Stone Age:
Worker: berry production speed increased from 0.9 to 1.0, wood production speed increased from 0.7 to 0.8
Maceman: damage increased from 11 to 12
Early Europe:
Worker: wood production speed increased from 0.9 to 1.0, metal production speed increased from 0.3 to 0.4, wheat production speed increased from 0.8 to 0.9
Axeman: training time reduced from 40 to 35 seconds, upgrade to Morgenstern requires a Barracks or Royal Barraks
Spearman: training time reduced from 30 to 25 seconds, upgrading to a pikeman requires a Fort or Barracks or Royal Barraks
Heavy Spearman: training time reduced from 40 to 32 seconds, armor increased from 2.5 to 4.5, attack time increased from 0.7 to 1.0 seconds, movement speed decreased from 55 to 50, upgrading to a pikeman requires a Fort or Barracks or Royal Barraks
Archer: training time reduced from 30 to 25 seconds, upgrading to longbow requires a Shooting range or Royal shooting range, arrow spread reduced from 12% to 10%
Horseman: training time reduced from 60 to 50 seconds, upgrade to Chariot requires a Stable or Royal stable
Swordsman: training time reduced from 40 to 35 seconds
Ram: training time reduced from 180 to 140 seconds, price reduced from 0/400/100 to 0/300/50
Legionary: training time reduced from 50 to 45 seconds, armor increased from 8.2 to 8.8, price reduced from 100/150/150 to 100/125/125
Guardian tower: arrow spread reduced from 10% to 8%
The price of the upgrade on the speed of attack of spearmen increased from 500 food to 650 food
Early Asia:
Worker: the speed of wall construction became 20% faster, wood production speed increased from 0.8 to 0.9, metal production speed increased from 0.2 to 0.3
Spearman: reservation time reduced from 40 to 32 seconds
Heavy Spearman: reservation time decreased from 50 to 40 seconds, armor increased from 1.7 to 3.4, attack time increased from 0.9 to 1.1 seconds
Archer: reservation time reduced from 40 to 32 seconds, arrow spread reduced from 15% to 12%
Heavy Archer: reservation time reduced from 50 to 40 seconds, arrow spread reduced from 15% to 12%
Horseman: reservation time reduced from 80 to 65 seconds, attack time reduced from 1.2 to 1.1 seconds.
Horse archer: reservation time reduced from 80 to 65 seconds, arrow spread reduced from 20% to 15%
Guardian tower: arrow spread reduced from 15% to 12%
Western Europe:
Guardian tower: arrow spread reduced from 10% to 8%
Eastern Europe:
Ram: training time reduced from 150 to 90 seconds
Guardian tower: arrow spread reduced from 10% to 8%
West Asia:
Attack ship: added the ability to shell the area
Sipah: movement speed reduced from 90 to 80
Mamluk: movement speed reduced from 80 to 70
Tower: arrow spread reduced from 15% to 12%
First Industrial Revolution:
Worker: meat production speed reduced from 2.0 to 1.8, wheat production speed reduced from 2.0 to 1.8
The following errors have been fixed:
Animals can attack unfinished buildings
Death of unfinished buildings is not animated
When zooming an interface in a menu, the interface size alternates between two values
Working with a cinematic camera sometimes closes the game in some cases
Downloading some old saved games will close the game
Patch 8. Mulitiplayer Sandbox, Leaderboard, Player list, Metal mines
Main changes:
A new network mode is available - a sandbox where you can play with an open map, a huge population limit and starting resources
Added player rating table
Decreased game slowdown while loading content
Do not build buildings of a past age
Mechanics:
You can not go into the Iron Age with the buildings of the Stone Age
The new structure of the Industrial revolution - the Mine - produces metal without the participation of units
If the work of the building has begun, it cannot be stopped by unfulfilled conditions
If the construction of the building has begun, it cannot be stopped by unfulfilled conditions
After a repair completed, workers search for a new repair target, if no other tasks
If the first unit in the training queue is not in reserve, the queue will be assigned to another training or upgrade
Interfaces:
During the preparation of the private game, a list of participants is available.
During the match, a list of participants is available.
The minimap shows enemy buildings in the half-fog of war
In the game settings, you can switch the language
Added buttons to open / close all gates
Units have owner name
When trying to destroy the main building or more than 3 units by hotkey, confirmation is required
Ctrl+left-click on a workout orders 5 units at once, similar to a right-click
Balance:
General:
Increased the price of the transition to the Iron Age from 400 to 500 metal
Increased the price of teh transition to the Middle Ages from 0/1000/600 to 0/2000/800
The area of destruction of many shells with area damage has been increased
Animals do not attack buildings
Deer: movement speed reduced from 100 to 95
Berry bush: amount of food increased from 250 to 300
All workers reduced automatic attack distance
Stone Age:
Temple: price changed from 100/400 to 0/500
Increased berry production speed: price increased from 75 to 100 materials.
Upgrade in timber extraction speed: price increased from 75 to 125 food
Early Europe:
Upgrade to increase the speed of timber production: price increased from 300/0/100 to 450/0/100
Upgrade to increase the speed of metal mining: price increased from 150/200/100 to 150/400/100
Ram can be built in a stable
Galera: health increased from 300 to 350
Fishing boat: production time reduced from 45 to 40 seconds
Battle boat: production time reduced from 60 to 40 seconds
Horseman: Movement speed increased from 70 to 75
Spearman: Movement speed reduced from 60 to 55, damage reduced from 6 to 5, attack time reduced from 0.8 to 0.7 seconds
Heavy Spearman: Movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 0.8 to 0.7 seconds.
Archer: Movement speed increased from 50 to 65
Guardian tower: armor reduced
Early Asia:
Upgrade to increase the speed of timber production: price increased from 150/0/0 to 350/100/0
Upgrade to increase the speed of metal mining: price increased from 150/250/0 to 400/300/0
Sampan: production time reduced from 40 to 30 seconds
Spearman: movement speed reduced from 65 to 60, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds
Heavy Spearman: movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 1.0 to 0.9 seconds, price reduced from 50/50/25 to 50/40/20, health increased from 75 to 80, slightly increased armor
Archer: movement speed increased from 50 to 60
Heavy Archer: movement speed increased from 50 to 60
Observation tower: increased armor
Guardian tower: armor reduced
Medieval Europe:
Upgrade to increase the speed of metal mining: price increased from 0/500/100 to 0/600/100
Siege ship: attack range increased from 180 to 200, increased visibility, health increased from 300 to 350
Galleon: health increased from 300 to 600
Bombardier ship: health increased from 300 to 600
Western Europe:
Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
Granader: projectile dispersion reduced from 15% to 12%
Dragoon: projectile dispersion reduced from 22% to 18%, training time decreased from 55 to 50 seconds, price decreased from 250/150/100 to 250/100/70
Longbow: movement speed increased from 50 to 55, arrow spread decreased from 15% to 10%
Bombard: projectile dispersion reduced from 25% to 20%, production time reduced from 180 to 150 seconds
Onager: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
Eastern Europe:
Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
Granader: projectile dispersion reduced from 15% to 12%
Dragoon: projectile spread reduced from 25% to 20%, price reduced from 250/150/100 to 250/100/70
Catapult: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
Militiaman: backup time reduced from 180 to 150 seconds
West Asia:
Cargo elephant: armor increased by 1, training time reduced from 80 to 70 seconds
Battle elephant: armor increased by 1, training time reduced from 120 to 100 seconds
Elephant-archer: armor increased by 1, projectile spread reduced from 25% to 20%
Armored elephant: armor increased by 1, projectile spread reduced from 25% to 20%
Elephant-rammer: armor increased almost 2 times, damage to buildings increased from 80 to 100
Elephant-Bashibuzuk: armor increased by 1, training time reduced from 160 to 130 seconds
Sipah: movement speed reduced from 100 to 90, duration of upgrade to Mamluk increased from 30 to 40 seconds
Mamluk: movement speed reduced from 90 to 80
Ballista: attack period reduced from 10 to 9 seconds, can fire at terrain
Attack ship: increased visibility
East Asia:
Warship: health increased from 300 to 450, increased armor
Turtle-ship: health increased from 300 to 450, increased armor, increased visibility
Junk: increased visibility
Rocket cannon: damage reduced from 80 to 70
First Industrial Revolution:
Mine added. It can be built on the site of a former metal deposit.
Ranger: damage reduced from 30 to 26, attack time reduced from 4.0 to 3.5 seconds
Machine gunner: attack period reduced from 8 to 7 seconds
Anti-tank hedgehog: price reduced from 200/100 to 150/75
Cavalryman: damage to buildings reduced from 18 to 17
Dreadnought: movement speed reduced from 40 to 35, health increased from 600 to 800, fired two shells at a time from each weapon, minimum attack distance increased from 100 to 150, attack period increased from 12 to 14 seconds
Second Industrial Revolution:
Grenade launcher: movement speed reduced from 50 to 45, attack range reduced from 250 to 220
Added location station, which can be built from the aerostat
Minipatch. Change the time of victory by the Wonder, various changes & bug fixes
Changes:
Wonder of the World victory timer increased from 25 to 30 minutes
Victory by Wonder of the World cannot be earlier than 90 minutes from the start of the match
In survival mode, an improvement on opening a map of the area is not available
In 1x1 mode, the second player uses green color instead of blue
A special sound is played at the start of the match
In the match replay not showing resource end notifications
The DEL button on the keyboard duplicates the function of the BACKSPACE button
Improved readability of chat text
Improved visualization of some color factions on the minimap
Bugs fixed:
Start-up workers sometimes come blocked by the forest
Swordsman can be upgraded to Landsknecht without having a Royal barracks and at the wrong price
Fishing boats sometimes try to deliver fish to a Stone Age warehouse
The interface is distorted in different parts of the menu when the interface is scaled
During the upgrade of all selected units - the upgrade button in the unit's operation panel continues to be displayed
During the upgrade of a part of selected units, the upgrade tooltip in the unit’s work panel makes calculations, including for already improving units
If a unit/building upgrade is not available, its icon in the upgrade button looks normal
Geese and goats can be selected with the mouse frame
The selection frame does not disappear after releasing the left mouse button, if the selection of the construction plan is enabled during selection
Many other minor visual errors
AMD and War Selection. increase performance
We hasten to share the good news.
Users of AMD-based video cards met with unreasonably poor performance in our game.
And as it became known, this happens in many other modern games.
The problem that our programmer identified was in the video card driver. We contacted AMD with a detailed description of this issue. After researching, they recognized its presence and took up the correction.
And finally, the fix was added to the global driver update.
If you have an AMD based graphics card, we strongly recommend updating your video card drivers.
Starting with the "Adrenalin 2020 Edition 19.12.2 Recommended (WHQL)", this issue has been fixed and driver update will increase performance of almost all modern games using OpenGL.
Instead of the word "Player" in many places now uses the name of the player
Some buildings have changed textures
Bugs fixed:
In some situations, units may gradually penetrate walls
Transition to the Bronze Age of Asia takes 60 seconds (it was 90)
Units with damage in the frontal area do not always deal damage to targets within the affected area
A unit can shoot beyond the attack distance if the target moves away
Deer do not run away from the enemy towards the edge of the map
Machine gunner deals damage in a small area instead of a point
The camera cannot be moved lower on the map
In some cases, the store does not work
By modifying the game script you can read the correspondence of another team
In survival mode, opponents continue to appear even after the defeat of all players
Grenadier confused projectiles
You can select a scene object hidden in the fog of war
A large number of workers push each other and cannot initiate the construction of the building
Aerostat does not rise high
When a boat is highlighted with the ~ button, the idler indicator appears under water
In some cases, when you press the ~ button, the idler indicator appears too large
Patch #7. Xmas tree, spearmans bravado, tree destruction, shelling...
Main changes:
It is possible to buy Xmass tree ability and use it to place Xmass tree in any match to please all players in it
It is possible to buy bravado animation for all Spearmans
For participation in the matches "FFA" and "Team match" technology points are awarded (they cannot be used yet)
If a unit cannot damage another unit / building, then it cannot be given the appropriate attack order.
Battle timer introduced
Area damage breaks trees
For some units, you can specify the point of shelling
When playing on two monitors in full screen mode, the cursor does not leave the monitor with the game
The firecracker now explodes three times in a row
Balance:
General:
Cows do not appear close to players' starting points
Nature:
Bear: damage increased from 8 to 12, pursuit distance increased from 100 to 150
Tiger: Movement speed increased from 80 to 100, pursuit distance increased from 100 to 150
Boar: damage increased from 6 to 8, pursuit distance increased from 100 to 200
Stone Age:
Temple: price reduced from 500 to 400 materials
Worker: meat production speed reduced from 1.5 to 1.3
Warrior: an improvement in movement speed gives +15 speed instead of +20 earlier, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds, training time increased from 10 to 12 seconds.
Slinger: movement speed reduced from 60 to 55, training time increased from 10 to 12 seconds.
Maceman: removed mass damage upgrade ("Club with spikes")
Early Asia:
Spearman: movement speed increased from 60 to 65, armor thickness slightly increased
West Asia:
Mamluk: armor thickness slightly increased
East Asia:
Springald: maximum attack distance reduced from 180 to 140
Horse archer: movement speed reduced from 100 to 90, attack distance reduced from 100 to 80
Abstract country:
Cavalryman: Damage to buildings reduced from 25 to 18
Patch 6. Ratings, Menu, Survival Co-Op
Main changes:
Added Co-Op Survival game mode
Ranked 1v1 game mode
Redesigned Main Menu
Chat names of players are displayed
Players leaving match at the start will not be able to search for a new team match until 10-15 minutes after leaving
The mouse cursor has several appearance
You can switch the color mode of the factions
Added unique sound and damage notification when ally is attacked
Added unique notification for when a player runs out of a resource
You can disable vertical sync
Aerostat renamed Balloon
Balance
General:
Animals now have a limited pursuit range
Unfinished buildings have armor 1/4th armor of completely constructed buildings
Wonder of the World victory timer increased from 20 to 25 minutes
Easy survival difficulty now has been made even easier
The number of "building materials" at the beginning of the game increased from 100 to 150
Transition to the Bronze Age: requires a minimum of 20 workers, and research time has now been increased from 60 to 90 seconds.
Transition to the Iron Age: requires a minimum of 30 workers, with research time increased from 90 to 120 seconds.
Transition to the Early Middle Ages: requires a minimum of 40 workers, with research time increased from 120 to 150 seconds.
Transition to the Late Middle Ages: requires a minimum of 50 workers
Stone Age:
Worker: berry collection speed increased from 0.8 to 0.9, wood collection speed increased from 0.6 to 0.7, and fishing speed increased from 1.5 to 1.7
Bulwark: health increased from 150 to 200
Slinger: damage for buildings reduced from 8 to 5
Maceman: attack now has an area of affect, with overall damage reduced from 12 to 11, and attack speed reduced from 2 to 2.5 sec.
Leather shoes: cost increased from 150 to 200 food
Temple: Construction prequisite increased from 2 to 4 huts
Early Europe:
Worker: berry picking rate increased from 1.0 to 1.1, farming rate increased from 0.7 to 0.8, wood collection rate increased from 0.8 to 0.9, stone collection rate increased from 0.8 to 0.9
Legionary: Training time reduced from 60 to 50 seconds.
Early Asia:
Worker: berry collection speed increased from 0.8 to 0.9, wood collection speed increased from 0.7 to 0.8
Western Europe:
Workshop: cost reduced from 300 to 250 metal
Onager: increased line of sight
Cannon: cost reduced from 400 to 300 metal
Bombardier Ship: attack speed reduced from 10 to 12 seconds, movement speed increased from 45 to 40
Eastern Europe:
Workshop: cost reduced from 300 to 150 metal
Catapult: increased line of sight
Ram: damage increased from 50 to 80, maximum armor increased from 4 to 5, training time decreased from 180 to 150 sec.
Cannon: cost reduced from 400 to 350 metal, training time reduced from 180 to 150 sec.
Bombardier Ship: attack speed reduced from 10 to 12 seconds, movement speed reduced from 45 to 40
West Asia:
Melting house: cost reduced from 700 to 500 metal, and from 700 to 600 building materials
Cannon: cost reduced from 600 to 450 metal, training time reduced from 180 to 100 seconds.
Sipahk: now attacks twice, attack speed reduced from 1.2 to 1.5 sec
Mamluk: now attacks twice, attack speed reduced from 1.2 to 1.5 sec
Ram Elephant: building damage increased from 50 to 80
East Asia:
Springald: damage increased from 40 to 60
Hand Cannon: cost reduced from 500 to 400 building materials
Horse Archer: Can now attack while moving.
Warship: damage increased from 15 to 17, damage to buildings reduced to 7, attack speed reduced from 2 to 4 seconds.
Abstract country:
Dreadnought added
Aerostat added
Balloon: can be upgraded to a Aerostat
Machine gunner: projectile dispersion decreased from 25% to 20%, line of sight increased, attack range increased
Machine gun Tower: attack range increased from 170 to 190, now can be improved to Aerostat
Motorcycle: attack range reduced from 180 to 150, damage increased from 20 to 22, attack speed increased from 3 to 2 seconds
Soldier: movement speed increased from 50 to 55
Submachine gunner: movement speed increased from 50 to 55
Grenade launcher: movement speed increased from 45 to 50
Howitzer: damage reduced from 250 to 220
Squadron cannon: damage increased from 180 to 250, and increased line of sight
Anti-tank hedgehog: armor increased from 150 to 200
APC: damage increased from 30 to 35
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Patch # 5. Graphics, Balloons and Store
We have revised the in-game graphics, greatly improving lighting, textures, detail and much more. In addition to revising the game's graphics. This patch adds brand new content including new upgrades, units and buildings throughout the Middle and Industrial Ages. We continue to carefully read the forums and listen to community feedback to that end this patch contains significant changes to unit stats and map generation to improve balance. Units can be stopped with the stop button. "Arsenal' upgrades renamed to "Armory". Added four new languages: Chinese (Simplified), French, Polish and Danish. Thanks to our community.
A store has been added to the menu. Be sure to check out.
And now in more detail...
Map Generator:
The distance to berry bushes has been made more uniform for all players
The frequency of large fish spawns has been increased by 56%
Forest size near player's starting point is increased from 10 to 30 trees
Nature:
All animals when attacked have an allied pack aggro radius that was reduced by 20%
Stone Age:
Bulwark: damage increased from 7 to 8
Slinger: damage increased from 7 to 8
Europe:
Bombardier ship: cannon dispersion reduced from 30% to 25%
Crossbowman: bolt dispersion reduced from 18% to 14%
Archer: damage increased from 8 to 10
War boat: damage increased from 7 to 10
Security tower: damage increased from 8 to 10, damage to buildings reduced from 8 to 5
Palisade: construction cost reduced from 30 to 25 building materials, health increased from 300 to 500
Asia:
Sampan: damage increased from 7 to 9
Archer: damage increased from 7 to 9
Horse Archer: damage increased from 7 to 9
Heavy Archer: damage increased from 8 to 10
Security tower: damage increased from 5 to 7
Wall: health increased from 200/300 to 400
Western Europe:
Upgrade Added: access to Morgenstern Training
Longbow: damage increased from 12 to 14
Guard tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 7, can be upgraded to Aerostat
Galley: damage increased from 8 to 10, attack speed reduced from 2 to 1.5 seconds
Morgenstern: damage to buildings reduced from 40 to 25
Bombard: projectile dispersion reduced from 30% to 25%
Wall: construction cost reduced from 100 to 80 materials, armor increased from 6/15 to 7/20, health increased from 300 to 1000
Eastern Europe:
Upgrade Added: access to Pernach Training
Horse Archer: damage increased from 8 to 10
Guard tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 7, can be upgraded to a Aerostat
Galley: damage increased from 8 to 10, attack period reduced from 2 to 1.5 seconds
Pernach: damage to buildings reduced from 35 to 22
Hussaria: damage reduced from 23 to 22, damage to buildings reduced from 23 to 18
Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 800
West Asia:
Upgrades added: spear damage, bow damage, blade damage, barrack reserve, shooting range reserve, tusk attack speed of elephants
Sarbaz: damage increased from 10 to 12
Oglan: damage increased from 10 to 12
Elephant-archer: Archer damage increased from 10 to 12, Building damage reduced from 10 to 6
Armored elephant: Archery damage increased from 10 to 12, Building damage reduced from 10 to 6
Sarbaz: arrow spread reduced from 17% to 15%
Tower: upgrade available to Cannon Tower, upgrade available to Aerostat
Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 800
East Asia:
Upgrades added: spear damage, bow damage, blade damage, barrack reserve, shooting range reserve, access to Cho-ko-nu
Archer: arrow spread reduced from 20% to 15%, damage increased from 12 to 14
Horse Archer: Damage increased from 12 to 14
Security tower: damage increased from 10 to 14, damage to buildings reduced from 10 to 7, attack period increased from 0.5 to 0.7 seconds, can be upgraded to Aerostat
Fishing schooner: speed increased by 50%, visibility increased by 2 times
Junk: arrow spread reduced from 20% to 18%, damage increased from 10 to 14, damage to buildings reduced from 10 to 7, armor increased by 2
Cho-ko-nu: bolt spread reduced from 20% to 15%, damage increased from 16 to 17
Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 700
Upgrades added: access to a heavy tank, carrying capacity of workers
University can now train workers
Squadron cannon: attack distance increased from 350 to 400, damage increased from 150 to 180
Trench mortar: movement speed is slightly reduced, attack distance is reduced from 350 to 300, the time from the start of the attack to the shot is increased
Submachine gunner: bullet dispersion reduced from 20% to 15%, damage increased from 15 to 20, submachine gunner training time decreased from 45 to 40 seconds
Machine gunner: bullet dispersion reduced from 50% to 25%, damage increased from 15 to 18
Soldier: bullet dispersion reduced from 15% to 12%, damage increased from 20 to 24
Motorcycle: bullet dispersion reduced from 20% to 18%, damage increased from 15 to 20
Armored Car: Bullet dispersion reduced from 20% to 18%, damage increased from 15 to 18
APC: bullet dispersion reduced from 20% to 18%, damage increased from 25 to 30
Anti-tank hedgehog: armor reduced from 300 to 150
Heavy tank: reduced size of weak areas of armor
New visualization of the landscape and environment
We have revised the in-game graphics, greatly improving lighting, textures, detail and much more and we do not intend to stop. A few screenshots are included for comparison. We advise you to click on the images to see them in full quality. We plan to implement this in the next patch.