War Tech Fighters cover
War Tech Fighters screenshot
PC PS4 XONE Switch Steam
Genre: Shooter, Simulator, Adventure

War Tech Fighters

Patch Update n.7

Hello rebels of Hebos!

A new juicy update is here!

- New alternative missile launch mode. It’s now possible to launch missiles distributing them among the targets. A new section of the weapons tutorial (in the simulator) is available to explain how this new feature works.

- Extended field of view. If gives a better perception of distances and speed. All the environments look better and there’s a better perception of the enemies around you. Some GUI elements have been changed accordingly.

- Re-tuned some distances for executions, engaging WT, connecting to terminals and analysis.

- Extended range of navigation “pitch”. The War Techs can now pitch vertically (up and down) a lot more giving more freedom while navigating and aiming to targets.

- Revised texts (part I) for dialogs thanks to Vyar for his good work on them.

- “Hephaestus Anvil” fixed duplicated allies names.

- Re-tuned energy pool values. Now War Techs have (generally) more energy especially further in the game.

- Research project “Missile Friction Reduction” now has steps of 5-10-20% instead of 2-5-10 and costs fewer materials.

- Changed the Low Energy sound to be less annoying.

- Fixed some graphics glitches on the Minimap

Patch update n. 6

Small but interesting patch!

- Fixed a bug with the Research menu when using a game controller.
- Enemy fleet in “Incoming!” now moves...beware!
- More Colors to tint your War Tech!
- The Mini-Map is now 3D projected, showing relative heights of enemies and missiles.

Patch Update n.5

Hello, defenders of Hebos!

Time for a new patch.

In this update:
- Options->Controls now features a “Vertical Sensitivity” slider that allows to adjust how sensitive is the vertical aiming.
- Fixed Options->Graphics “Fullscreen” text
- Mission “Incoming!” now has more enemies that were missing in the last section.
- In low orbit missions: the Low Altitude warning now has a percentage showing how much low your War Tech is flying.
- Fixed repeating upgrade messages in the main hangar.
- Fixed some issues in “Burning the Bridges I” mission.
- Fixed always-on terminal in mission “Tabula Rasa”
- Fixed graphical glitches in mission “Tabula Rasa”
- Fixed graphical glitches in mission “Starving The Wolf”
- Fixed missing collisions on “Barracuda” ships
- Improved hacking terminal graphics.
- Added user interface helpers during Hacking to make to process easier to understand, especially when playing with keyboard+mouse.
- Added support for wide screen monitors (21:9) that now show menu contents correctly. Please report any issue about it if any.

Thanks to all the players for their precious feedback.

Patch Update n.4

Hello rebels of Hebos!

The fourth patch is here!

in this update:
- Fixed Vertical Sync option in Graphics Options.
- Added “Full Screen” to the Graphics options.
- New english terminology for Configuration menu, now named “Upgrades”
- Changed “Customize” into “Colors”
- Changed “Upgrade” into “Weaponry”
- New selection method in the Upgrades, Research and Simulator menus based on mouse-over (when using mouse+keyboard input)
- New icons layout in the Weaponry menu to better describe what bonus is influenced by a specific War Tech parts (head, arms, torso, legs, etc.)
- Some tutorials have been rewritten to be clearer.
- New guided tutorials on how upgrade/change War Tech part to obtain better performing weapons.
- Reworked some mission descriptions.
- The idle time to skip a cutscene/execution has been shortened.
- War Tech space navigation now has physical inertia. Inertia is proportional to the “weight” of the War Tech. Rhino class War Techs are the heaviest and have more inertia while Hawk class War Techs are the lightest.

We want to thank you all, players, for your precious feedback.
We're working hard to make this game better everyday

Patch Update n.3

Hello fighters!

new update ready!

in this patch:
- Minor graphics fix in the Intro
- Sword sound sync in main hangar
- Fixed mission “Starving The Wolf”
- Removed dialogs voiceovers.
- Failed challenges can now be retried without returning to the main hangar.
- Some tuning on Ogre swords values.
- The game now accept input both from keyboard + mouse and controller at the same time. It's now easier to remap controls to a Steam Controller.
- Aim sensitivity range has been extended to fit any needs.

Patch Update n.2

Hello fighters!

it's time for a second patch update:

in this update:

- General difficulty tuning.
- Shortened War tech inactivity time after an execution
- More resolutions unlocked in the graphic options menu (might need a map reload)
- Invert X axis option on Controls option menu
- Vertical Sync setting in graphics options
- Terminology changes for English: changed “bridge” into “deck”, “propellers” into “thrusters”

Thanks to all the players for their support and suggestions!

First patch update

Hello Everyone,

War Tech Fighters first patch is here.

We're constantly working to enhance the game and fix any issue you players have found.

Here's a changelist for this update:
- Added ability to select the game language through Steam language selection menu.
- Added Italian language.
- “realistic simulator” Bloom post process fixed
- leaderboard visualization fix in the simulator bridge
- fixed information window in the main hangar when an alert message is shown
- fixed hacking tutorial showing the wrong keys (D / D)
- fixed mission collision on Extra Activities tutorial

More updates are on the way.
If you dont' find here a fix to something you've already reported you can be quite sure we're working on it and it will be in the next patch.

War Tech Fighters - Out Now!

Hello everyone!

War Tech Fighters has just released to Early Access! Now, here comes the important part. We look forward to having an open dialogue with you all about the game as we continue developing the game, and the best place to do that right now is the Steam Discussion Boards.

Be sure to show us your custom War Techs as well - there's plenty of customisation options and things to unlock as you progress in the game, so take plenty of screenshots!

Here's our launch trailer, and we'll see you on the battlefield.

https://www.youtube.com/watch?v=0R3dbSwq8EI


http://store.steampowered.com/app/630030/War_Tech_Fighters/

Release Date Announcement and New Trailer

Hello!

Pleased to announce that War Tech Fighters will be coming to Early Access on 16th August 2017!

We look forward to seeing to taking the fight to the Zatros empire in your War Techs. Be sure to take plenty of screenshots of your customized War Tech - We want to see the most badass creations out there!

We're also made a brand new trailer - Take a look!

https://youtu.be/0R3dbSwq8EI

Freedom Trailer

We just released the latest trailer for War Tech Fighters, that introduces one of the characters in the game - Isadora Alvez. The conflict started when she was just a child and now she's a vital part to the Hebos fleet.

Take a look at the trailer below, and let us know what you think!

https://www.youtube.com/watch?v=5oRHj3NGvqI