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Genre: Simulator, Tactical

War Thunder

CM Covert Disclosures No.5: Major Update Prologue



Hey everyone! Today, we’ll be talking about what you can expect regarding some of the new content coming in the upcoming major update. We’ll talk specifically about some QoL UI changes coming and some anticipated player profile showcases. Let’s dive straight into the details!

Upcoming Major Update


Inventory item recycling


Let’s first take a look at one feature that was part of the Roadmap: inventory item recycling! This one has been in development for some time now and we’re finally able to show you some screenshots and describe how it works.

Currently only on internal Gaijin accounts for testing, it works by selecting items you want to recycle from your inventory, then recycling them, and then creating them into a new item at random in the ratio of 2:1. The newly created item goes into your inventory as normal.

The CM team has been testing it, recycling items and getting some random boosters, wagers, backups and orders from the process! This new feature will be available for testing on the open dev server and if there are no major problems it will be released in the major update.



Player profile showcases



Back in December, magazine2 gave details about the new player profile; the design choices and what we had planned for the future. We’re pleased to announce some new (and important!) player profile showcases are almost ready and will be deployed in the upcoming major update. Here are the ones that will be included:


  • Vehicle Collector — here, you’ll show off 1 to 3 vehicles of your choice that you’ve unlocked. The number of vehicles you have unlocked per nation and the total number are also displayed. Below are some random examples:







  • Ace of Spades — here, you’ll show off the number of spaded vehicles that you have per nation. Selected types of vehicle from selected countries are also shown so that you can see how many more vehicles you need to spade to be 100%!




  • Medalist — here, you’ll be able to show off 1 to 10 medals of your choice that you’ve unlocked. The total number of medals that you’ve unlocked is also shown for the same reason above.



New shell stat cards design


Amongst the previous UI changes implemented last year, the developers have also been working on a new and improved version of stat card for shells. For this one, the aim was to display the most important aspects of a shell so that you can glance and read it quickly. The main parameters for shells are muzzle velocity, armor penetration at close-range and TNT equivalent.




What else can you expect in terms of UI changes in the future? The team are redesigning some other cards right now for all projectile stat cards in the game, including smoke grenades, ordnance and ammo belts, which will be in the same style as the one above.

UAV picture-in-picture mode for light tanks




Higher ranking light tanks can unlock a Scout UAV and launch them in game, giving a good perspective of the battlefield and act as a good way to mark enemy tanks for your teammates. There are a couple of downsides however for the player that launches the UAV — this forces you to be static in your vehicle, lose active control and have to constantly switch cameras, which is unintuitive. This is one area of the UAV where the developers wanted to improve it by adding a picture-in-picture mode when driving your ground vehicle.

Launching your Scout UAV and then switching back to your light tank will give you the option to switch your minimap between two views; the standard minimap and UAV view, which displays the live video feed of the UAV to you. This in turn will allow you to see a glimpse of the battlefield, all while driving your ground vehicle around and fighting as normal. A yellow UAV PoV marker is also shown in the game world so that you can get a sense of where your UAV is looking at. This will of course come with some new ways to play the game, and we’re excited to see what can be pulled off.


UAV view


UAV picture in picture view

We’ve faced a couple of challenges when designing this feature, especially when trying to display the terrain properly and optimization. Much like aircraft Multi-Function Displays in aircraft cockpits, we’re working to ensure that the game runs as smoothly as it can and that this new feature doesn’t hinder performance.

Improved minimap buttons


Last year we added some buttons to the in-game map in the respawn screen, allowing you to move the map around and change the map type. While it worked to some extent, the buttons came off as a bit confusing. So we’ve looked to improve it by being clear on what button pressing does: on PC, left click is to ping attention, right click is to move the map around, and middle-mouse button marks or changes a point of interest. We’ve also ensured that this is easy to use on console controllers as well.



New MFDs for some aircraft




With the arrival of more modern aircraft featuring Multifunction Displays (MFD) in their cockpit, it brings a new level of realism and functionality to our virtual cockpits. Those of you familiar with for example, Eurofighters and Rafales will have already seen this awesome feature in game already, and we are pleased to say the Rafale will soon be receiving its weapons MFD page, as well as a couple of other aircraft that are planned in the major update will receive their own MFD sets.

These types of features really bring modern aircraft to life and add an additional layer to immersion, along with tactical and gameplay comfort benefits too.



Maps graphical rework


You may remember last year, Abandoned factory saw a rework to its visuals to bring it up to date without significantly changing its gameplay. You reacted quite well to this and we can share with you today that several other maps are in progress for a visual revamp to bring some fresh life to them. Rhine, Jungle and Sinai are all currently being worked on to receive this type of visual spruce up, without changing their gameplay. Some of your old favourites have never looked so good! We hope you will enjoy them too.

Message and rewards for intercepting munitions


We’ve also been working on a new system for rewarding the interception of various munitions, destroying incoming bombs and missiles before impact. A successful interception will be shown in the feed as well as the post-battle results screen, where you can see the interceptions you’ve made and the reward gained from them.

We’ll also be adding a special achievement for intercepting a bomb over 5000kg, it can potentially be quite impactful to stop a bomb like this from self-detonating, and now you’ll get a proper reward for doing it!

Vehicle hint


Speaking of things to come. We can say that one vehicle in the next major is definitely causing a buzz. We know a great many of you will be eager to get your hands on it and leave your opponents with a real stinging sensation!

Onto other things


Talking about module and vehicle RP being lost





This bug has plagued the game for a long time now. Essentially, if you played a battle in a vehicle and left before it was finished and then went into another battle and used the same vehicle, the RP earned in the first battle could be lost if the modification you were researching was completed when the second battle finished.

It hasn’t been simple to fix this bug — it has been complex and we can say having looked at our internal report it has been looked at and worked on for quite some time now. But we’re pleased to say there is light at the end of the tunnel, and a fix is currently in testing; as of now, it looks like a fix for this bug will be made.

Incoming events


The next two event vehicles are a ship and ground vehicle respectively. The namesake of one of them is a place quite close to our German office as a bit of a clue. The other is based on a vehicle we have already but with a completely different weapons system which should change how it plays entirely, keep an eye out for them over the coming months!

Monthly decals


One from Oxy here, Monthly Decals! This was one of my favourite events from a few years ago, and I’m very happy to have been able to bring it back recently. I think it’s great to have some short-term goals in a game like this for a bit of soft-direction. Each month we’ll be including one decal for each nation, though maybe one nation will be dropped in place of a marking from a smaller nation, like Norway from this month for example. There will be 5 new markings and 5 reused markings, so new players can collect some of the previous emblems as well.

It took over a year on-and-off to find enough interesting markings we can use, currently we have several hundred options for the future but we’re open to ideas for more! I’ll be keeping an eye on the suggestion area for decals and I’m open to changing the schedule if we get some interesting examples (bonus points if sharks).



I’ll also be updating the descriptions for other decals already in the game soon as well (the extra text you get when you hover over them), currently German and British air decals have detailed descriptions on their history, symbology and placement. It’s a small thing ultimately but hopefully it’s interesting. One of my favourite things in games is when you look for extra detail somewhere and find it, so it’s always nice to get to work on this area when I have the time. I hope you like the decal events, and I’ll always be happy to hear your feedback on it!

Cheers,
the CM Team

Update 2.43.0.112



Aircraft



  • A bug that caused some air tutorial missions to be impossible to complete due to the lack of targets (balloons) has been fixed. (Report).
  • Jammed weapons now take damage on jamming and are shown as damaged in X-ray view.

Ground Vehicles



  • Pantsir-S1, Tor-M1, HQ17 — a bug where the camera offset from the target center was preserved when switching targets has been fixed. Now when switching targets the camera will be centered on the target.

Naval Vessels



  • A bug where being destroyed in a ship while dropping mines would cause the mines to be dropped the next time the player respawned in battle has been fixed. (Report).

Graphics



  • A bug where MFD reflections in the cockpit glass did not match the current image on the MFD has been fixed.
  • A bug where water reflections could be distorted on water quality settings at “medium” and below has been fixed.
  • Seversk-13 (winter) — a bug where the ground textures could flicker has been fixed.
  • A bug where the HUD in the cockpit was too bright when night vision was turned on, making markings in the HUD difficult to read has been fixed.

Interface



  • A bug where the NVD enable key could be displayed in views where NVD activating was not available has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – Bombs Away!



Welcome to the 159th War Thunder Steam Screenshot Competition!



Thanks for sharing all of your screenshots with us last week, they looked great! This week has a simple theme, capture an explosion! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 159th edition of our competition!



Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen159. You have time until the 21st of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:



  • Your screenshot must include an explosion!
  • You must add the #WTscreen159 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.

  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 158th edition – Another Day at the Beach!



Winners selected via community votes:


https://steamcommunity.com/sharedfiles/filedetails/?id=3423607294
https://steamcommunity.com/sharedfiles/filedetails/?id=3423346937
https://steamcommunity.com/sharedfiles/filedetails/?id=3423486085

Winners selected by our judges:


https://steamcommunity.com/sharedfiles/filedetails/?id=3423273526
https://steamcommunity.com/sharedfiles/filedetails/?id=3425257297
https://steamcommunity.com/sharedfiles/filedetails/?id=3423687474

Each winner will get 300GE! Congratulations and see you next week!

The BO 105 CB-2 Is Available at a Discount for the BO 105’s First Flight!



The BO 105 multi-role helicopter, designed by Messerschmitt-Bölkow-Blohm, made history as the first light twin-engine helicopter and the first helicopter capable of aerobatic maneuvers. Its blades were reinforced with fiberglass and its advanced rotor design proved so reliable that in the six million operating hours accumulated on all BO 105 units produced, the rotor has never failed. Today, we celebrate the anniversary of the BO 105’s first flight which occurred on February 16th 1967.

The BO 105 CB-2 is temporarily available at a 30% discount for Golden Eagles!


You can get this helicopter at a 30% discount for 5,992 Golden Eagles!



When: From today until February 17th (10:00 GMT).
Where: Germany > Helicopter > Premium vehicles.



About this helicopter

  • The BO 105 CB-2 is an upgraded variant of the BO 105, primarily designed to combat tanks. It features improved optics and American BGM-71 TOW missiles. Due to its compactness and high maneuverability, the BO 105 CB-2 is able to make maximum use of the terrain to deliver surprise attacks, and its flares will help counter enemy missiles.

Themed Decorations, a Decal and Tank for Valentine’s Day!



Valentine’s Day is celebrated on February 14th! Spread the love in War Thunder with a themed decal, decorations and the MK-IX “Valentine” tank that temporarily returns for the occasion.

Earn the “Neon Valentine” decal!


Get yourself this love-themed decal by completing the following task.


“Neon Valentine” decal

When: From today until February 17th (07:00 GMT).
Task: Play 3 battles using any nation at rank III or above to receive the “Neon Valentine” decal!

Additional details:


  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Valentine’s Day.
  • You can find the decal in the “Holidays” tab in the Customisation menu.



Valentine’s Trophy with Decorations!



When: From today until February 17th (07:00).



A trophy with themed decorations is available to purchase in the in-game Item Shop for 499 Golden Eagles! This trophy includes the “Anchor of Love” ship decoration, plus the “Teddy Bear with a Heart” and “Compound Bow” decorations for ground vehicles. When opening it, you’ll receive a decoration that you don’t yet have.


[table noborder=1 equalcells=1]
[tr]
[td]“Anchor of Love” decoration[/td]
[td]“Compound Bow” decoration[/td]
[td]“Teddy Bear with a Heart” decoration[/td]
[/tr]


The MK-IX “Valentine” is temporarily available for Golden Eagles!


For 1,000 Golden Eagles, you can get this rare tank this Valentine’s Day.

When: From today until February 17th (07:00).
Where: USSR > Army > Premium vehicles.



About this tank




  • The British MK-IX “Valentine” tanks were supplied to the Soviet Union under Lend-Lease. One of the supply routes was via Iran, which is why many Valentines fought against the Wehrmacht on the North Caucasus Front. This tank can withstand hits well, quickly reloads its powerful 57 mm gun and can penetrate most enemy armor with its APCBC shell.

Update 2.43.0.105 (Battle Ratings)



Battle Ratings



Aircraft



  • Missions on the “Moscow” location have been re-enabled in Air Realistic Battles.
  • A-5C — has been moved to Rank VII.
  • F-111C — GBU-15(V)1/B has been added, additional wing pylons for AIM-9L have been added.
  • F-16A OCU — helmet mounted display has been added.
  • Me 262 A-1/U4 — gun dispersion has been reduced.
  • F-4C — the AIM-9B and AIM-9E modifications have been moved to tiers I and II in modification research.
  • F-14A Early — the AIM-9D modification has been removed (Research Points and Golden Eagles will be compensated). AIM-9D missiles can now be used without researching any modifications. The AIM-9G and AIM-9H modifications have been moved to tiers I and II in modification research respectively.
  • F-5A(G) — the modification positions in the tree have been changed. The Flares/Chaff modification has been moved to tier I in modification research.

Ground Vehicles



  • Improved Chaparral, Antelope, Type 81 (C) — the NVD modification has been moved from tier IV to tier II in modification research.
  • Improved Chaparral (Israel) — the MIM-72G modification has been moved from tier IV to tier III in modification research.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Discounts, a Decal and Rare Vehicles for National Foundation Day in Japan!



When Emperor Meiji regained real power, he decided to introduce a national holiday to honor the emperors. The occasion was the accession to the throne of Jimmu, the legendary first ruler of Japan. In 1872, this day was celebrated on the first day of the Lunar year, which then fell on January 29th, but the following year Japan switched to the Gregorian calendar, and February 11th was chosen as the date. In 1966, the date was again decided to be a holiday, but instead was given the different and less imperial name of National Foundation Day.

Discounts in the Gaijin.net Store!


To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store!



From today until February 18th (11:00 GMT).


These packs are available at a 50% discount!

  • Type 16 (FPS) Pack
  • Type 90B "Fuji" Pack
  • IJN Yamashiro Pack
  • T-2 Early Pack (only during this sale!)


IJN Kiyoshimo, A6M5 Ko and J2M4 Kai are temporarily available for Golden Eagles!


The IJN Kiyoshimo is temporarily available for 4880 Golden Eagles and the A6M5 Ko and J2M4 Kai are temporarily available for 3850 Golden Eagles each!

When: From today until February 18th (11:00 GMT).
Where: Japan > Bluewater fleet / Aviation > Premium vehicles.



About these vehicles




  • IJN Kiyoshimo (rank III) is one of the last destroyers built by Japan during World War II. This destroyer features three main turrets with 127 mm guns for fire at enemy ships. Additionally it is agile and has an excellent amount of anti-aircraft weaponry, capable of protecting allies from attacks by enemy aircraft. It also features destructive 16 x 610 mm torpedoes!



  • The A6M5 Ko (rank IV) is based on the A6M5 with more ammunition, raising the amount from 200 to 250 shells. This is an ideal aircraft for turn fighting against enemies, or bombing enemy tanks with 250 kg or two 60 kg bombs if needed!



  • J2M4 Kai (rank IV) is a variant of the Mitsubishi J2M4 Raiden with a more powerful engine, characterized by increased speed and rate of climb. As for guns, the J2M4 features four 20 mm cannons with a combined total of 680 rounds, more than enough for taking out several enemies.


Earn the “Symbols of Japan” decal!


Get yourself this cool decal by completing the below task.


“Symbols of Japan” decal

When: From today until February 18th (11:00 GMT).
Task: Play 3 battles using Japanese vehicles at rank III or above to receive the “Symbols of Japan” decal!

Additional details:


  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Founding Day of the State in Japan.
  • You can find the decal in the “Holidays” tab in the customization menu.



We’ve also prepared something interesting for you on our social media channels. Be sure to pay them a visit!



[table noborder=1 equalcells=1]
[tr]
[td]X[/td]
[td]Facebook[/td]
[td]Instagram[/td]
[/tr]


After activating the key, you’ll find the following tasks in the Achievements > Holidays > National Foundation Day in Japan section. From today until February 18th (11:00 GMT):

  • Earn a total of 20,000 mission points while playing with Japanese vehicles at rank III or higher in Ground Battles to get the Omaneko dakimakura (normal edition) decoration.
  • Earn a total of 40,000 mission points while playing with Japanese vehicles at rank III or higher in Ground Battles to get the Omaneko dakimakura (limited edition) decoration.

Update 2.43.0.98



Aircraft



  • F-15 (all variants) — a bug where it was impossible to apply a decal to one part of the air intakes has been fixed.
  • Su-25, Su-25K — a bug where the armor penetration values of the Kh-25, S-25OF and S-25OFM rockets was not indicated has been fixed.

Ground Vehicles



  • Osa-AKM, ItO 90M — a bug where the radar search angles did not match in the X-ray menu and in battle has been fixed.
  • Khrizantema-S — a bug where only the second missile fired, not the first guided to the target after capturing an enemy vehicle has been fixed. (Report).
  • A bug where smoke from the engine could continue to come out of the exhaust pipes when a vehicle was destroyed has been fixed.
  • Display of targeting tracking angles in the radar interface has been fixed.
  • A bug where using a custom scope would cause the new range to show instantly without delay has been fixed. (Report).

Graphics



  • Clouds being too low in aircraft missions, leading to problems with landing or attacking vehicles in cloudy conditions has been fixed.
  • Reflections in water in rainy and foggy weather with RT enabled in the graphics settings has been fixed.

Interface



  • A bug that caused the “Processing operation” message to repeatedly appear after clicking on a vehicle in the convertible research points window that had been removed from research has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – Another Day at the Beach!



Welcome to the 158th War Thunder Steam Screenshot Competition!



We loved seeing all of your screenshots that you captured and shared with us last week, thank you! This week we return to the beach! You can capture a screenshot with any vehicle of your choice as long as there is a shoreline. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 158th edition of our competition!



Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen158. You have time until the 14th of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:



  • Your screenshot must include a player vehicle, and a shoreline.
  • You must add the #WTscreen158 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.

  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 157th edition – Your Favorite!



Winners selected via community votes:


https://steamcommunity.com/sharedfiles/filedetails/?id=3418904866
https://steamcommunity.com/sharedfiles/filedetails/?id=3420224774
https://steamcommunity.com/sharedfiles/filedetails/?id=3418736546

Winners selected by our judges:


https://steamcommunity.com/sharedfiles/filedetails/?id=3418585985
https://steamcommunity.com/sharedfiles/filedetails/?id=3421630667
https://steamcommunity.com/sharedfiles/filedetails/?id=3418980601

Each winner will get 300GE! Congratulations and see you next week!

The Return of Monthly Historical Decals!



Hello everyone! Today we’re very happy to be able to present a new series of historical decals for you to unlock. We’ve been working on returning these decals for a while now, and this series will have a few changes compared to the previous run. This initial post will be a bit longer, bear with us!

The Format


This time around, we’ll aim to add a set of historical markings once a month instead, and there’s a few reasons for this. Chiefly, it gives everyone interested in the decals a longer amount of time to unlock them, as previously many players weren’t able to get the markings. This also ensures that we don’t actually run out of possible additions. Some nations do indeed have a huge amount of options, others however have a very small amount. To make sure that we can keep adding emblems across the board for everyone for the foreseeable future, we’ll have 10 per month — 5 new emblems and 5 emblems from previous events, that way new players will be able to unlock some old emblems they wouldn’t have been able to get previously as well.

Unlock Requirements


We’ve made the unlock requirements slightly longer this time around to compensate for the extended duration, though not by a huge amount. The unlock requirements will be simple: frags, missions played, score earned, things that are universally achievable. Some special markings will be a little more challenging such as finishing at a certain position on the leaderboard, but in general the requirements will be simple and able to be achieved gradually as you play normally. 

Open to ideas!


While we have many months worth of decals created and planned, you’re welcome to leave your own suggestions on the forum here. For a marking to be considered, we’ll need clear historical references (clear enough to be able to accurately make the decal) along with as many sources and references as possible. Going forward we want to avoid any divisional or formal markings belonging to currently active units. Though personal markings, modern insignia of deactivated units, or older versions of emblems used by active units will generally be fine. No promises of course, but if you can find some interesting examples (especially for nations that have fewer options in general) we can potentially include some down the line.

The following decals will be available from February 7th at 11:00 GMT until March 7th 09:00 GMT.




[table noborder=1 equalcells=1]
[tr]
[td]“Enemy Planes If You Can Read This You’re Too Close” Inscription, USA[/td]
[td]“61st Keibitai Insignia, Japan[/td]
[td]“Kör Asz” Emblem, Hungary[/td]
[/tr]
[tr]
[td]Defeat 70 players using American aircraft at rank III and above[/td]
[td]Defeat 50 players using Japanese light tanks at rank III and above[/td]
[td]Finish in position 1-3 five times while flying Italian or Hungarian Aircraft at rank III and above[/td]
[/tr]



[table noborder=1 equalcells=1]
[tr]
[td]6ème Escadrille GC III/6 Emblem, France[/td]
[td]3. SFltl Emblem “Tiefseefisch”, Germany[/td]
[td]Guards Armoured Division Emblem, Britain[/td]
[td]269th Mechanized Infantry Brigade Emblem, China[/td]
[/tr]
[tr]
[td]Play 20 battles while using French aircraft with a minimum of 60% Battle Activity at rank III and above[/td]
[td]Can be purchased for 200 Golden Eagles[/td]
[td]Defeat 50 players using British Heavy Tanks at rank III and above[/td]
[td]Defeat 50 players using Chinese Light Tanks at rank III and above[/td]
[/tr]



[table noborder=1 equalcells=1]
[tr]
[td]“Bear Bomber” Personal Marking, USSR[/td]
[td]Brigade Nord Emblem, Norway[/td]
[td]319th Division Emblem, Israel[/td]
[/tr]
[tr]
[td]Earn 10,000 score while flying Soviet Bombers at rank III and above[/td]
[td]Play 20 battles while using Swedish Ground Vehicles with a minimum of 60% Battle Activity at rank III and above[/td]
[td]Play 20 battles while using Israeli Ground Vehicles with a minimum of 60% Battle Activity at rank III and above[/td]
[/tr]


Monthly markings can be found in a special tab in the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.

All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like. In addition to tasks, all markings can be purchased for 200 Golden Eagles as well.

Thank you for reading, enjoy and let us know your thoughts!