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Genre: Simulator, Tactical

War Thunder

Purchase Vehicle Packs In the Steam Festival and Get Rewards!



Until September 23rd (17:00 GMT), Steam is hosting a festival named after the comedy Planes, Trains and Automobiles.



Do you know where else you can find planes? In starter packs that you can buy during the festival at a 50% discount! They represent all in-game nations (except Israel since this nation doesn’t have a starter pack). This is a great way to start researching vehicles in a nation that you haven't yet started!

Make sure to pick up these starter packs at a great discount and also get an animated avatar, avatar frame and animated sticker for your Steam profile as a gift!



War Thunder - US Starter Pack


https://store.steampowered.com/app/1108450/War_Thunder__US_Starter_Pack/

War Thunder - German Beginner's Pack


https://store.steampowered.com/app/2054413/War_Thunder__German_Beginners_Pack/

War Thunder - USSR Starter Pack


https://store.steampowered.com/app/1233370/War_Thunder__USSR_Starter_Pack/

War Thunder - British Starter Pack


https://store.steampowered.com/app/1368801/War_Thunder__British_Starter_Pack/

War Thunder - Japanese Starter Pack


https://store.steampowered.com/app/1368800/War_Thunder__Japanese_Starter_Pack/

War Thunder - Swedish Starter Pack


https://store.steampowered.com/app/1582830/War_Thunder__Swedish_Starter_Pack/

War Thunder - Chinese Starter Pack


https://store.steampowered.com/app/1937490/War_Thunder__Chinese_Starter_Pack/

War Thunder - French Starter Pack


https://store.steampowered.com/app/1423760/War_Thunder__French_Starter_Pack/

War Thunder - Italian Starter Pack


https://store.steampowered.com/app/1368110/War_Thunder__Italian_Starter_Pack/

Following the Roadmap: Detailed Helicopter Damage Models



We’re continuing to introduce some of the features planned in the Roadmap set out at the beginning of this year. And today, we’re pleased to announce that with the release of the Dance of Dragons update, helicopter damage models are now more detailed. Let’s take a look!



New Modules


New damage model modules have been added to the Ka-52 and AH-64 Apache helicopters. Each module is responsible for a specific set of functions of the helicopter’s electronic equipment. The list of added modules include Flight Control Panels, an Electro-optical station, a Radar, Avionics blocks and IRCM blocks.



The following functions are distributed among the new modules: an RWR, Targeting optic, Weapon control, NVD, Sensors, MFD/HUD, Guided weapon control and IRCM. Some modules can be responsible for multiple functions at once and multiple modules can be responsible for the same function. For example, both the Flight Control Panels and Avionics blocks are responsible for the use of Weapon control, and a single Avionics block are responsible for both NVD and MFD/HUD.



Modules For Other Helicopters


As for filling in remaining helicopters with modules, those already in the game will be given modules gradually with the release of subsequent updates as we’re going to be looking at on-board systems for each of them and make changes to the models. New helicopters that are added will be introduced with a full set of modules straight away.

How Does Disabling Modules Work?


Let’s talk about how disabling systems works. For helicopters that have new modules, it’s quite simple — each system can be disabled either by the complete destruction of the module or by damaging it, but with a certain chance depending on the type and amount of damage.



In the damage model of helicopters that didn’t have new modules added, all on-board systems are included in the fuselage damage model. If this is damaged, all avionic functions may also be disrupted, with the probability of this also depending on the type and amount of damage. However, since it’s much easier to damage the fuselage than individual modules, the chances of various systems failing when the fuselage is damaged are lower than when individual modules are damaged. Additionally, unlike the destruction of a specific module — which is guaranteed to lead to the failure of the corresponding system — when the fuselage is destroyed, all electronics will not be immediately disabled. Instead, each system will retain some chance of being disabled with each subsequent hit.

Updated Tail Destruction Conditions


Previously, helicopter tails could only be torn off by various means of hits, but not by collisions with anything else. It is important to note that even though the ground obviously has 100% efficiency against aircraft, it is not considered a specialized mean of destruction. At least it wasn’t considered such in the game until now.

However, since a bump even on the hull of a helicopter can quite easily cause damage to the elements inside, which depending on the severity of the collision, can lead to damage of the tail or even to it being ripped off. We’ve now introduced the mechanics of destruction of elements in the tail booms of helicopters from hard clams, both by the tail itself and by the fuselage of the helicopter when hitting the ground and environment, such as trees and various buildings.

This will minimize the number of successful take offs after very hard bumps against the ground where the helicopter doesn’t crash but instead flies on to base or even continues to fight as if nothing had happened.

Improved calculation of center of mass displacement after tail boom separation





In addition to all of the above, in the near future (before the release of the next major update), we’ll be reworking and supplementing the calculation of the center of mass and balancing of helicopters when damage leads to the separation of various parts. For example, the center of gravity of a helicopter shifts forward when the tail is torn off, leading to a nose-dive that would need to be compensated by increasing the cyclic pitch (counteracting the lowering of the nose). This will lead to a strong limitation of maneuverability for coaxial helicopters when there is tail separation, while for helicopters with a classic tail rotor design, the behavior after tail boom separation will be more realistic.

That’s all for now. Check out the updated helicopter damage model in game and let us know what you think!

Screenshot Competition – Dance of Dragons!



Welcome to the 137th War Thunder Steam Screenshot Competition!



Thanks for sharing your captures with us last week, they looked fantastic! This week brought the third major update of the year- Dance of Dragons. What is your favorite part of the latest update? The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 137th edition of our competition!



Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen137. You have time until the 20th of September to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:



  • Your screenshot must include a new vehicle included in “Dance of Dragons”, or on any of the reworked locations.
  • You must add the #WTscreen137 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.

  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 136th edition – Anti-Air!



Winners selected via community votes:


https://steamcommunity.com/sharedfiles/filedetails/?id=3326846598
https://steamcommunity.com/sharedfiles/filedetails/?id=3326803053
https://steamcommunity.com/sharedfiles/filedetails/?id=3326608260

Winners selected by our judges:


https://steamcommunity.com/sharedfiles/filedetails/?id=3326558400
https://steamcommunity.com/sharedfiles/filedetails/?id=3330133026
https://steamcommunity.com/sharedfiles/filedetails/?id=3328521824

Each winner will get 300GE! Congratulations and see you next week!

Update 2.39.0.23



Aircraft



  • J-10A — maximum overload in a turn in Arcade Battles has been increased (maneuverability has been improved).
  • J-10A — underestimated range of the radar in HMD and pulse-doppler head-on (PD HDN, HPRF waveform) modes has been increased.
  • Yak-23 — “takeoff” flap position has been added. Source: “Самолет Як-23. Техническое описание. Книга 1.”
  • YAH-64, AH-64D (all variants), AHS, AH Mk.1 Apache — detailed damage model has been added: new modules have been added.
  • LS-6 250 bomb — a visual model of the bomb has been corrected.

Ground Vehicles



  • A bug that caused the replay of the destruction of a player’s vehicle to not show when the player’s vehicle was destroyed due to an explosion of a blowout panel ammunition rack has been fixed. (Report).

Graphics



  • A bug that caused some visual effects, like fire on destroyed vehicles, to not display at long distances has been fixed.
  • A bug that caused the “Landscape Quality” option to not affect the quality of the landscape has been fixed. (Report).

Interface



  • Notifications about disabled avionic elements of a helicopter as well as about the inability to use the functions that these elements provide when trying to use them have been added.
  • A bug that caused player titles to sometimes not display in Air Realistic Battles has been fixed. (Report).
  • A bug that caused APS indication zones to display incorrectly has been fixed. (Report).
  • A bug that caused the award icons to not show in the afterbattle stats window under the “Awards” tab has been fixed. (Report).
  • A bug that caused the detected targets indicators to have very small sizes on radars for some SPAAs has been fixed. (Report).
  • A bug when watching server replays that sometimes caused the players in team lists to display as if they all have left their vehicles which prevented the normal viewing of the replay has been fixed.
  • A bug that caused the round turret reload indicator to not update and show an incorrect value when switching between weapons has been fixed. (Report).

Other



  • Bugs that caused occasional crashes to occur when pressing shortcuts in replays have been fixed.
  • A bug that caused occasional crashes to occur when pressing the active scouting shortcut has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

40 New User-Created Camouflages in the Dance of Dragons Trophy!



The Dance of Dragons major update has been released and we have a new themed trophy with coupons ready! This trophy contains 40 camouflages created by 38 authors: 18 for aircraft, 18 for ground vehicles, 2 for naval vessels and 2 for helicopters. These camouflages will mainly please fans of mid and high-rank vehicles and we’ve paid special attention to the vehicles released in the Dance of Dragons update. You can also get a unique decal and rare vehicles in the trophy. Play War Thunder and get trophies!

Contents of the Dance of Dragons trophy:






  • Coupons for rare vehicles.
  • 18 camouflage coupons for ground vehicles.
  • 18 camouflage coupons for aircraft.
  • 2 camouflage coupons for naval vessels.
  • 2 camouflage coupons for helicopters.
  • Coupon for the “Dance of Dragons” decal.



Some camos in this trophy:
[expand type=details]


















To unlock the trophy, you’ll need the new “Dance of Dragons” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.



How to get the trophy


Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.

You can become a creator of user camouflagescheck out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!

Discount on the Ka-50 for Nikolai Kamov’s Birthday!



On September 14th 1902, Nikolai Ilyich Kamov, a famous Soviet aircraft designer, was born. In 1929, together with Nikolai Skrzhinsky, he created the first Soviet autogyro, the KASKR-1 and in 1940, he headed his own helicopter design bureau, where the famous series of Ka helicopters was produced. Kamov and Skrzhinsky invented a Russian word to replace the word “helicopter”: “vertolyot”, an amalgamation of verbs “to spin” and “to fly”.

The Ka-50 has a 30% discount!


In honor of Nikolai Kamov’s birthday, the Soviet Ka-50 attack helicopter can be purchased with a 30% discount in the Gaijin Store!

When: From today until September 16th (12:00 GMT).
Where: USSR > Helicopters > Premium vehicles.

Can be purchased through the store in-game. Shop > Online Store

About this helicopter


  • Work on the Ka-50 began back in 1976, with it entering service only in 1995. In 1993, the Ka-50 featured in the Russian “Black Shark” movie, hence its nickname. This is one of the most modern helicopters in War Thunder. It’s fast, maneuverable, armed with the 9K121 “Vikhr” ATGM which is also effective against air targets thanks to the radio fuze, as well as the “Igla-V” MAPADS.

Update 2.39.0.15



Aircraft



  • Su-24M — operator country has been corrected to Russia.
  • F-16C Block 40 Barak II — GBU-31 JDAM bombs have been added to internal pylons.
  • JF-17 — a bug that caused incorrect aircraft behavior when the rudders were fully deflected and held in this position (press and hold pitch, yaw and roll) in mouse aim mode has been fixed.

Naval Vehicles



  • 7.7 mm Darne machine gun (VTB boats) — reloading time has been decreased to 5.2 seconds.

Locations



  • Wind settings for small birch trees that made them look unnatural have been corrected.
  • The inability to destroy/penetrate through the garages, kiosks, parking posts in various locations such as Seversk-13, Abandoned City, etc. with AP/APHE shells has been fixed.

Interface



  • A bug in the sight settings menu where a custom reticle would not be displayed when selected if the player did not have any sights saved has been fixed. (Report).
  • A restriction on the characters used when naming a sight configuration and saving it has been added. (Report).
  • A bug in the sight settings menu causing there to be no transparent background for all channels except optical (NVG and Thermal) in the rangefinder section has been fixed.
  • A bug that caused the settings to show a language that did not match the current interface language when starting the game has been fixed.

Graphics



  • A bug where enabling DLSS did not disable SSAA, which resulted in frame rate drops has been fixed. (Report).
  • A bug which caused the tank models to become low-poly upclose has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Join the Testing for the French Coastal Fleet!



With the release of the Dance of Dragons update, testing for France’s Coastal fleet tree has started. From VTB torpedo boats, the Arras submarine hunter to the converted LCG(M) and P-730 Combattante with SS.11 missiles, these interesting boats are all ready to take on board new captains!

Want to be a tester? To do this, you’ll need the tester status. You can get this status in two ways: either by purchasing the VLT-2 pack from our store, or by completing a number of tasks.

When: 40 tasks are available until October 20th (11:00 GMT).



  • Complete 12 daily tasks to get the tester status.
  • Purchase the VLT-2 pack and get the tester status instantly!

How to get a Tester Star


Earn 10,000 mission points in Naval Battles in vehicles at rank III or higher.
Tasks are reset at 11:00 GMT every day.

CBT Access Pack


By purchasing the VLT-2 premium pack, you’ll gain instant access to research the French Coastal fleet tree. The VLT-2 premium pack can be purchased through Shop > Online Store from the in-game hangar.



Terms and Conditions



  • Get 12 “Tester Stars” to unlock access to research the French Coastal fleet tree. You can get 1 star per day.
  • Tasks are reset at 11:00 GMT each day.
  • For 10 Tester Stars, you’ll receive the “Emblem of the French Navy” special decal.

  • You can track the completion of your tasks by clicking on your “Nickname” → Achievements → “French Coastal fleet CBT”.
  • The time window for receiving Tester Stars is not related to the completion of the French Coastal fleet CBT.
  • We don’t plan to reset any research progress for the French Coastal fleet when the CBT ends.

Meet the “Dance of Dragons” Major Update!



Welcome to Dance of Dragons!



Meet Dance of Dragons, War Thunder’s third 2024 major update that features brand-new vehicles, quality of life additions and plenty of bug fixes. Welcome the first domestic aircraft from Switzerland to the game through the addition of the player-made premium P-16 strike aircraft for Germany! Next up is China, who’s received the JF-17 squadron vehicle and Al-Khalid-I premium tank from Pakistan, plus the superb J-10A fighter jet. The USA now has the T1E1 with a 90 mm cannon, as well as the F-111F bomber and AV-8B (Night Attack) Harrier variant as a premium, plus the USS Tennessee battleship. The excellent Stormer AD has joined Great Britain as an SPAA, plus the Australian F-111C bomber, with the USSR getting the fast-firing Su-24M. Besides this, the CTWV RCV for Japan and CV9035NL for France are now obtainable squadron vehicles! Last but not least, France has now received their Coastal fleet tree now in closed testing, one interesting boat is the La Combattante that can fire SS.11 missiles!

There’s many fixes, new vehicles and other features — take a look at what we’ve included in this major update.



Please feel free to leave your feedback on this Major update in the feedback thread here.

Ground Vehicles: A Variety of New Vehicles Including Squadron Vehicles & Model Updates!


We’ve introduced a variety of interesting ground vehicles across several nations in this update. The US now has the T1E1 with an experimental 90 mm cannon, and Sweden now has the premium Finnish KV-1 m1942 with excellent armor! Moving onto Germany who now have the Puma with Spike missiles, to Great Britain who now have the Stinger and GAU-12 rotary-cannon capable Stormer AD for use against aircraft and tanks. Two new squadron vehicles, the CTWV RCV for Japan and Dutch CV9035NL for France are here, ready to be obtained through squadron points. Last but not least, we’ve updated the visual models of the M41A1, ZTZ99A, T-80U-E1 and Freccia, with the latter two receiving a new camouflage net and optics respectively.


Al-Khalid-I (pack)

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]KV-1 m1942[/td]
[td]Puma VJTF[/td]
[/tr]

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]T1E1 (90 mm)[/td]
[td]Stormer AD[/td]
[/tr]

[table noborder=1 equalcells=1]
[tr]
[td]USA

  • T1E1 (90)
  • M41A1 — vehicle visual model has been updated.



[/td]
[td]Germany






[/td]
[td]USSR

  • ZSU-23-4M2
  • T-80U-E1 — vehicle visual model has been updated, a camouflage net has been added.
[/td]
[td]Great Britain






[/td]
[/tr]
[tr]
[td]Japan

  • CTWV RCV (Squadron Vehicle)






[/td]
[td]China
[/td]
[td]Italy

  • Freccia — vehicle model has been updated: Janus optics system has been added.



[/td]
[td]France






[/td]
[/tr]
[tr]
[td]Sweden
[/td]
[td]Israel

  • Tiran 6

[/td]
[/tr]



Aircraft: A Player Created Model, Superb Chinese Jets and two F-111’s!


For aircraft, there’s several additions spanning across multiple nations. Germany has received the P-16 from Switzerland, created by two War Thunder players as part of the revenue share program, with help from the Swiss Air Force Center in Dübendorf and the Swiss community. China has received the JF-17 squadron vehicle, a joint-development aircraft from Pakistan and China, plus the excellent modern J-10A fighter jet. Several top-ranking attack aircraft have joined three trees in the form of the F-111F and F-111C (from Australia) for the US and Great Britain and the almighty Su-24M for the USSR that has an insane rate of fire (seriously, check it out!). Lastly, Italy now has the Tornado IDS, Israel the F-16C Barak II and France the Dutch Sea Fury FB 51 and premium Sea Hawk Mk.50!


FAA P-16 (Pack)

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]JF-17 (Squadron Vehicle)[/td]
[td]F-111F/C[/td]
[/tr]

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]J-10A[/td]
[td]Su-24M[/td]
[/tr]
[TAG-205]
[table noborder=1 equalcells=1]
[tr]
[td]USA
[/td]
[td]Germany
[/td]
[td]USSR
[/td]
[td]Great Britain
[/td]
[/tr]
[tr]
[td]China
[/td]
[td]Italy

  • Tornado IDS



[/td]
[td]France

  • Sea Fury FB 51
  • Sea Hawk Mk.50 (Premium)
[/td]
[td]Israel

  • F-16C Barak II



[/td]
[/tr]


Naval Vehicles: French Coastal Fleet Closed Testing has Started!


In this update, French Coastal fleet closed testing has started. If you’d like to join, you can purchase the VLT-2 Pack or take part in the closed testing tasks. France now has an entire Coastal fleet line, with one interesting addition being the La Combattante that’s capable of firing SS.11 missiles! The full list of French boats can be seen below. The US now has the almighty USS Tennessee that has huge 356 mm cannons, Germany and USSR the SMS Derfflinger and Izmail battlecruisers, Japan the PT-802 and potent IJN Amagi, Great Britain the Australian HMAS Fremantle and Italy the MAS 441.

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]French Coastal Fleet Closed Testing[/td]
[td]USS Tennessee (BB-43)[/td]
[/tr]


[table noborder=1 equalcells=1]
[tr]
[td]USA
[/td]
[td]Germany

  • SMS Derfflinger
[/td]
[td]USSR

  • Izmail
[/td]
[/tr]
[tr]
[td]Great Britain

  • HMAS Fremantle

[/td]
[td]Japan
[/td]
[td]Italy

  • MAS 441

[/td]
[/tr]
[tr]
[td]France

  • VTB-8
  • VTB-9 (Premium)
  • VTB-11
  • VTB-13
  • VTB-14
  • VTB-19
  • MTB-96
  • L9059
  • VLT-1
  • La Combattante
  • Arras
  • La Surprise
[/td]
[/tr]



Locations & Missions: Several Updates


There’s no new location in Dance of Dragons, but we have updated several existing locations and missions. First off is a new [Domination #2] Eastern Europe mission that has the C cap point on the other side of the river and A and B slightly moved. In terms of location updates, 38th Parallel, Kuban, Iberian Castle, Second battle of El Alamein and Eastern Europe have had several changes in terms of the adjustment of rocks, lakes, houses and spawn shoot-throughs. 

Lastly, [Domination] Eastern Europe has had its bridges destroyed, blocking positions to the northern side of the river. This updated mission is for low Battle Ratings, below 4.0. Be sure to check out the full details in the changelog itself.

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[TAG-400]

Interface: A Better Secondary Weapon Selector, New Vehicle Period Increase & X-ray Part Filter


We’ve made some quality of life improvements to the game’s interface. The secondary weapons menu has now been moved to the bottom of the screen, which now means the changing of ordnance on an aircraft can be seen and is also updated instantly in real-time. Depending on the weight of the ordnance, you’ll see the aircraft move and get heavier when changing preset as well.



The period where new vehicles are counted as “new” has been increased from 14 to 28 days, meaning any new vehicle marked with a golden strip on them doesn’t block the research of the vehicle after it for much longer than before.

For the X-ray section of the interface, the addition of an X-ray part filter has been added. The X-ray part filter will only show certain parts, depending on what you select — great if you want to only focus on one module inside a vehicle and see it in more detail, all while hiding others you don’t want to see.




Sound: Ground Vehicle Radio Distortion Changes & Open Cockpit Sounds


Radio distortion from ground crews has been subtly reduced, making their voices more clearer. Our sound engineers have also implemented muffled sound effects when a cockpit canopy is opened at high speeds, as flying with the cockpit open previously gave a hearing advantage.

Customization: New Camouflages, Coloring Camouflage Nets & Changing Drop-tank Texture


We’ve added some cool customization options to several areas of the game. Firstly, all modern South African ground vehicles have been given a dark green camouflage as an additional Golden Eagle unlock, ensuring those vehicles have a relevant camo option on forest maps. Italian ground vehicles have also been given a post-war camouflage, and the “Tricolor late camouflage pattern” for post-war Italian ground vehicles has been fixed.



One new addition is the coloring of camouflage nets. Camouflage nets for the Vextra 105 and T-80U-E1 will now match the color of the camouflage selected on these vehicles. Over time, vehicles that have camouflage nets will receive proper coloring based on the camouflage selected too.

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]


And finally, the texture of drop-tanks now correctly changes and corresponds to the selected camouflage that you’ve selected for your aircraft.



Following the Roadmap: Custom Tank Sights For Modern Tanks & Updated Helicopter Damage Models


A point from the 2024 Roadmap has been implemented: custom tank sights! We’ve added a button called “Sight settings” to the Ground vehicle Battle Settings, where clicking this will open a new screen where you can customize to your heart’s content. Be it the sight itself, plus brand-new additions such as the rangefinder, turret rotation, sight field of view and shot readiness indicators to show in the sight — all features of modern tank sights. There’s a visual background that you can toggle, as well as see how it looks in thermal and at night. Full details in our blog here.



We’ve also refined helicopter damage models, with the addition of avionic systems, weapons control, night vision devices, countermeasure systems and radar equipment modules. For the AH-64s and Ka-52, new fully detailed damage models have been added. For all other helicopters, all systems are temporarily integrated into the damage model of a fuselage as a whole until a detailed damage model with separate modules responsible for their functionality are added. Overall this will mean less empty space in helicopters, and besides this, the damage model of tail tear offs on fuselage and tail impacts against the ground and other objects has been improved. We’ll be releasing fully-detailed dev blogs on these changes as well as all other Roadmap points soon.


Items marked with * will be added to the game in one of the upcoming updates.

There’s plenty more to see!


That’s all for this post, but be sure to check out the full list of changes in the provided changelog, as there’s many bug fixes, improvements and additional vehicle changes not mentioned here.



Due to spatial constraints, the full changelog cannot be listed below.


Please see the full changelog here.



In this update we have made at least 63 changes or bugfixes due to player-submitted reports. Thank you for taking part in the project!

New locations and missions



  • A new [Domination #2] Eastern Europe mission has been added for battles at a Battle Rating of 4.0 and higher.

Location and mission updates



  • 38th Parallel — a position in the grid square E7 (a ledge near the map border), where it was possible to shoot at the spawn point in grid square A6 has been blocked.
  • Kuban — rocks in the B3 grid square where tanks could get stuck have been removed.
  • Iberian Castle — used pines have been replaced with ones more suitable for the region (the size and shape of the tree crown has been changed).
  • Second battle of El Alamein — the depth of the lakes near the spawn point of the right based team has been reduced so they can be crossed by a ground vehicle. A position on the junction between grid squares C5/C6/D5/D6 which allowed firing at the spawn point in squares A3/A4 has been blocked.
  • Eastern Europe — a few houses have been removed near the spawn point in grid square F2 to make exiting easier. Some pits and piles of debris have been removed in grid squares F3/E3.
  • [Domination] Eastern Europe — the bridges in the mission are now destroyed, thus blocking the positions on the northern side of the river. This mission is available in battles at a Battle Rating of 4.0 and lower.

Ground Vehicle model, damage model, characteristic and weaponry changes:



  • XM975, Roland 1, FlaRakPz 1, ItO 90M (all variants), Imp. Chaparral (all variants), ADATS, ADATS (XM113), Tor-M1, 2S6, ZSU-23-4 (all variants) — new internal modules have been added.
  • KPz-70, MBT-70, XM803, CCVL, HSTV-L, XM-8 — an autoloader module has been added to the damage model.
  • AMX-13-90 — the weight of the OCC 90-62 shell has been reduced from 8.95 to 3.65 kg.
  • G6 — the HP and RPM have been increased from 518 to 550 HP and 2100 to 2300 RPM.
  • Vextra 105 — the wrongly present OE 105 F3 shell has been replaced with a new HE shell, the OE 105-60.
  • 2C bis — the gun mantlet armor thickness has been increased from 35 mm to 50 mm.
  • 2C bis — the gun depression and elevation angles have been changed from -10/10 to -15/20 degrees.
  • Desert Warrior — the gun depression and elevation angles have been changed from -8/60 to -7/59 degrees.
  • Type 81 (C) — a third crew member has been added.
  • SK-105A2, JaPz.K A2 — the number and shape of the fuel tanks have been corrected.
  • SK-105A2, JaPz.K A2 — the partition separating the driver has been removed.
  • BT-5, RBT-5, BT-7, BT-7A (F-32), BT-42 — the location of the fuel tanks has been corrected.
  • T55E1 — the turning mechanism of the 2 front pairs of wheels has been changed. The turns are now done by turning the whole frontal carriage instead of turning individual wheels.
  • leKPz M41 — the tracks have been replaced with physical ones.
  • M1128 — the composite screens have been converted to volumetric armor.
  • Namer 30 — vehicle mass has been increased from from 61 to 64.4 tons.
  • A.C.I — internal partition armor has been moved from Armor view to X-ray view.
  • Somua SM — maximum speed has been increased from 40 to 50 km/h.
  • ADATS — with the update of internal modules, the ammunition for the 25 mm gun has been reduced from 600 to 200 rounds.
  • HSTV-L — the XM884 76 mm HE shell with a radio fuze has been added. Automatic target tracking (ATT) functionality has been added.
  • Type 98 Ke-Ni — maximum speed has been increased from 40 km/h to 50 km/h.
  • XM800T — maximum reverse speed has been increased from 13.9 km/h to 43 km/h.
  • FIAT 6614 (M40A1) — elevation angles have been changed from -10\+12 to -17\+65 degrees.
  • SPz 12-3 LGS — elevation angles have been changed from -5\+13 to -17\+65 degrees.
  • Pz.Kpfw. III Ausf. E, Pz.Kpfw. III Ausf. F, Pz.Kpfw. III Ausf. J — turret rotation speed has been increased from 12 to 14°\s.
  • 2C — the following changes have been made to the Mle1916 shell: muzzle velocity has been increased from 500 m/s to 558 m/s, mass has been increased from 7.2 kg to 7.445 kg, and HE filler mass has been increased from 285 g to 350 g.
  • Comet I (all variants) — muzzle velocity of the Shell Mk.1 HE shell has been decreased from 754 m/s to 495 m/s.
  • AMX-30 DCA — engine power has been decreased from 720 to 650 hp.
  • Vextra 105 — muzzle velocity of the OFL 105 F1 when shot from the CN 105 G2 has been reduced from 1525 m/s to 1500 m/s.
  • Vextra 105 — used HE shell type has been changed from OE 105 F3 to OE 105 60.
  • AML-90 (all variants) — muzzle velocity of OE 90 F1 shell has been increased from 640 to 650 m/s.
  • AML-90 (all variants) — turret traverse speed has been decreased from 25 to 18 deg/s.
  • Merkava Mk.1, Merkava Mk.1B, Merkava Mk.2 B (all variants), Merkava Mk.2D — engine power has been reduced from 963 to 900 hp.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:


Weaponry



  • Ki-84 — 100 kg bombs have been added.
  • SB2C-1C — a 1,600 lb AN-MK.1 armor-piercing bomb and 2 x 1,000 lb AN-MK 33 armor-piercing bombs have been added.
  • SB2C-4, SB2C-5 — 2 x 1000 lb AN-MK 33 armor-piercing bombs have been added.
  • A-26B-10, A-26B-50, A-26C-45, A-26C-45DT — 4 x 1000 lb AN-MK 33 armor-piercing bombs have been added.
  • Buccaneer S.2B — 500 lb Mk.82 AIR retarded bombs have been added.
  • Spitfire LF Mk IX — 500 lb AN-M64 and S.A.P Mk.II bombs have been added.
  • Sea Harrier FA 2 — Mk.M2 540 lb bombs have been added.
  • F-20A — the total number of rounds for the 20 mm M39A3 guns has been reduced from 560 to 460.
  • Lincoln B Mk II — 4,000 lb, 8,000 lb and 12,000 lb bombs have been added.
  • Ki-49 (all variants) — an additional 500 kg bomb has been added.
  • Lightning F.53 — H.E. M.C. Mk.1 No.118 540 lb bombs have been added.
  • B-25J-30 (USSR) — additional variants with 2 x FAB-500 + 4 x FAB-250 and 8 x FAB-250 bomb loadouts have been added.
  • Jaguar GR.1A — a 540 lb H.E. M.C. Mk.1 No.118 retarded bomb has been added.
  • Mirage 2000D-R1 — 2 x BGL-400 guided bombs have been added.
  • F-104G (Germany) — a 2000 lb Mk 84 bomb has been added.
  • AH-1Z — the AGM-114B Hellfire has been replaced with the AGM-114K Hellfire II.
  • Yak-9K, Yak-9UT, TIS MA, Su-8, Tu-1 — armor-piercing high-explosive ammunition, as well as armor-piercing belts for aircraft armed with the NS-45 cannon have been added.
  • F-104C — the ability to carry 2 additional AIM-9B missiles under the fuselage pylons has been added.
  • IL-28 (China), Tu-4 (China) — FAB-100, FAB-250, FAB-500, FAB-1500, and FAB-3000 bombs have been replaced with 100-2, 250-2, 500-2, 1500-2, 3000-2 bombs respectively.
  • Q-5 early — the ability to use 2 x 100-2 bombs has been added.
  • J-7II — FAB-500 bombs have been replaced with 500-2 bombs.
  • Spitfire Mk.IX (CW) (Israel) — the ability to use 8-cm Flz.-Rakete Oerlikon rockets and AN-M57 bombs has been added.
  • P-63A-10, P-63C-5 — the ability to use M8 rockets has been added.
  • Pe-8 — the following amounts of ammo have been increased: for the 12.7 mm UBT turrets in the landing gear from 200 to 400; for the 20 mm ShVAK turret on top of the fuselage from 200 to 440; for the 20 mm ShVAK turret in the tail from 230 to 430.
  • Canberra B.Mk.2 — an additional set of 2 x 4,000 lb H.C. Mk.IV bombs has been added.
  • AV-8B Plus (all variants) — GBU-38 JDAM bombs and the modification for them have been added.
  • Su-27SM — the ability to carry additional underfuselage R-77 missiles has been added.
  • F-16D Barak II, Baz Meshupar — GBU-31 JDAM guided bombs have been added.
  • F-15C MSIP II, F-16C, F-16A (France), F-16AM (France), F-14B, JAS-39 (all versions) — GBU-38 and GBU-31 guided bombs have been added.
  • JH-7A — LS-6 250 and LS-6 500 guided bombs have been added.
  • MiG-29SMT — KAB-500S guided bombs have been added.
  • Su-25SM3 — S-25L missiles have been replaced by the S-25LD version.
  • Damage model of bombs has been changed, previously overestimated resistance to shrapnel hits has been reduced. This change will increase the probability of destruction of bombs when hit by shrapnel of SAM and will make the interception easier.

Naval fleet model, damage model, characteristic and weaponry changes:


Naval weaponry:



  • Soukou-Tei No.4 — the rate of fire of the Type 89 machine gun has been increased from 600 rpm to 700 rpm.
  • RN Andrea Doria — the maximum elevation angles for the 40 mm mounts have been fixed.
  • LS 3, VS-8, VS-10 — the max ammo count for the 15 mm autocannons has been fixed.
  • Bretagne, Lorraine — the maximum elevation angle of the main battery guns has been increased from 18 to 23 degrees.

Interface



  • A naval minimap is now being displayed when flying reconnaissance aircraft launched from a ship.
  • In Arcade Battles, a round marker for fire control system data refresh has been replaced with a progress bar, just like in Realistic Battles.

Economy and research



  • The period where new vehicles are counted as “new” has been increased from 14 to 28 days. During that period, any new vehicles are marked with a golden strip on them and they don’t block the research of the vehicle after it.

Customization



  • The ability to change the texture of drop-tanks when creating camouflages has been added.
  • A “Basic green camouflage” for South African ground vehicles has been added.
  • A tricolor camouflage has been added for post-war Italian ground vehicles.
  • The pattern of the “Tricolor late camouflage pattern” for post-war Italian ground vehicles has been fixed.
  • The color scheme of North African tricolor camouflage has been corrected.
  • For camouflages where change of condition, scale and rotation are not available, the corresponding tools are now disabled and a warning has been added.
  • The following changes have been made to the nation challenge achievements:

    • Achievements can now only be obtained with vehicles that belong to a specific nation. Vehicles with the same name from another nation will no longer be added to achievements. For example, the achievement “Bf.109 German Ace” can only be completed with aircraft from the German aviation research tree and not with captured aircraft from the US and Japanese aviation research trees.
    • The nation indicating the vehicle’s ownership has been added to the achievement names.
    • The missing vehicle by nation has been added to the completion conditions.After October 15th, vehicles that do not belong to the nation specified in the title will be removed from achievements.

  • A new mechanic for coloring camouflage nets to the tank’s camouflage has been added. Currently it is available on two vehicles: Vextra 105 and T-80U-E1.

Interface



  • Following the Roadmap: A sight settings menu has been added. It can be accessed from the Ground vehicle Battle Settings menu by pressing the “Sight settings” button. In this new menu, you can select a reticle from the preset or custom ones, add and move some elements wherever you want. The following indicators can be added and some of them can be moved: the rangefinder, reload timer, turret position indicator and a frame showing the field of view at maximum zoom. The colors of all these elements can be changed taking into account the sight backlight state and the current channel (visible light, night vision, thermal vision). The selection of suitable colors is helped by the ability to switch backlight state, current channel and 4 maps in the background with different conditions, and as a result a different color palette. The menu also has ready-made sight presets that can be saved to a vehicle right away or edited if wanted.
  • This is just the first version of this menu as we already have plans for further improvements to it. We would like to thank the authors on WT Live, as some of the preset sighting reticles are part of their work included in the game. We hope that they will continue to create awesome sights that everyone can download from WT Live and use in the game for their own pleasure.
  • The Secondary weapons menu has been changed: The window with a list of weaponry presets has been made smaller and moved to the lower part of the screen. Camera settings have been changed. Now the aircraft can be seen when selecting different weapon presets and when making new ones. All changes are reflected on the aircraft in real time without it flickering.
  • The ability to display radar altitude has been added to the aircraft HUD. Switching between the indicated altitudes is done via “Indicated altitude” parameter in the “Air Battle Settings” category. It is possible to choose just one of the altitude types — either barometric or radar, as well as both of them at the same time.
  • Information about the calculated (maximum, with an accurate hit) damage to bases for bombing and the reward multiplier for this damage (the multiplier applies to SL, RP and mission points) has been added to the description of secondary weapons for aircraft.
  • Bombs that have their mass specified in pounds now also have mass in kilograms displayed in the brackets after the mass in pounds.
  • The ability to filter by module parts has been added to the X-ray view of ground and naval vehicles in the hangar.
  • Rookie trophies in the in-game Item Shop are now grayed out and cannot be purchased if the player already has the vehicle in the trophy on their account.
  • A discount indication has been added for pack vehicles. Now these vehicles will have an icon with the discount value when there is a sale in the store.
  • A display of max thrust on shafts has been added to the x-ray tooltip for helicopter engines.

Game mechanics



  • Following the Roadmap: detailed damage models have been added to helicopters. It’s possible to disable avionic systems, weapons control, night vision devices, countermeasure systems and radar equipment. For all AH-64 helicopters and the Ka-52, new detailed damage model modules corresponding to various systems have been added (when hovering over a module with the cursor, the information on what the selected module is responsible for is displayed). For other helicopters, all systems are temporarily integrated into the damage model of the fuselage as a whole, until a detailed damage model with separate modules responsible for their functionality are added. The damage model of tail separation during strong impacts of the fuselage and tail impacts when hitting the ground or other objects has been improved.

Sound



  • The effect of radio distortion for ground vehicle crews has been reduced, speech has become intelligible. The effects of radio interference for tank crew communications have been removed. The radio effect only remains when the commander communicates with external characters (artillery, aviation, etc.).
  • Now, when flying an aircraft from cockpit view at high speeds, an open canopy/cockpit door will cause external sounds to be muffled by the wind and become indistinguishable.

Planned Technical Works on 10.09.2024



Hey everyone. On September 10th from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the Dance of Dragons major update!

Be sure to catchup on what content is coming in this update by looking at our dev blogs while you wait for your game to download. The major update announcement and full major changelog will be published when the update is released and ready to play.

We apologize for any inconvenience experienced.