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Genre: Simulator, Tactical

War Thunder

Celebrate the Day of Aviation and Cosmonautics by Earning a Themed Decal!



Since the beginning of time, humanity has dreamed of conquering the sky, and having reached it we turned our sights even further. On April 12th 1961, a manned spacecraft with test pilot Yuri Gagarin on board orbited the Earth for the first time. In honor of this event, World Aviation and Cosmonautics Day is celebrated on April 12th.

Earn the “Off we go!” decal!


You’re able to earn this themed decal in honor of this day.

When: From April 12th (11:00 GMT) until April 15th (07:00 GMT).

Task: Play 3 battles using USSR aircraft at rank III or higher to receive the “Off we go!” decal!

Additional details:


  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Aviation and Cosmonautics Day.
  • You can find the decal in the “Holidays” tab in the Customization menu.




“Off we go!” decal

Update 2.35.1.43



Aircraft



  • A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. (Report).
  • A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. (Report).

Ground Vehicles



  • A bug where turning off the search radar could lead to a loss of the lock from the tracking radar or IRST has been fixed. (Report).

Naval Vessels



  • Pr.183 BM-21 — a bug that caused only one rocket to replenish after using up all of the rocket launcher ammunition has been fixed. (Report).
  • A bug that caused the replenishment progress to not be shown on the icon of the corressponding weapon when replenishing torpedo tubes, rocket launchers and depth charge launchers that were not fully empty has been fixed. (Report).
  • A bug where the bomb replenishment timer on reconnaissance aircraft was reset when switching to a ship and back has been fixed. (Report).

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.35.1.34



Mad Thunder



  • Strong Rhino, Powerful Rhino — the accuracy of the gun stabilization when moving at high speed has been reduced.
  • Porcupine — the number of rounds in the 20 mm belt has been increased from 75 to 100. The rate of fire has been increased from 600 to 840 rounds per minute. Recoil has been reduced.
  • Strong Porcupine, Powerful Porcupine — the radius of damage caused by a direct hit from the flamethrower’s fire has been increased. Damage dealt by fire has been doubled.
  • A “Mission objectives” button has been added to the event window so that you can view the mission objectives in the hangar as well.
  • A bug that caused the message “Vehicle of the chosen crew mismatches the vehicle available at the mission start. You cannot take it.” to display, preventing the player from respawning in a vehicle has been fixed.
  • Resource icons in the Mad Thunder progression menu have been replaced with easy to understand and minimalistic icons that also match the ones displayed on the minimap in battle.
  • A bug that caused the mission objectives window to stretch on ultra-wide monitors has been fixed.
  • A bug that caused the Rage Scanner to show extracted players has been fixed.
  • A bug that caused the out of bounds alert message to display behind the resource bar causing it to be unreadable has been fixed.

Other



  • A bug in some cases that caused the Steam overlay to not open has been fixed.
  • A bug where it was not possible to click anything in the Steam overlay in some cases has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.35.1.31



Mad Thunder



  • Color differences have been added to the Mad Thunder event loot models to make it easier to visually distinguish the different types of resources.
  • Areas in the Forgotten Lands event map where you could get stuck have been fixed.
  • In the Team Battle mode, the enemy team’s extraction zones have been given an out of bounds area until the arrival of the sandstorm, where when this happens all extraction zones become available to both teams.

Ground Vehicles



  • Black Prince — a bug that caused neutral steering to be very slow has been fixed. (Report)

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server Update 03.04.2024



Mad Thunder



  • If you are destroyed or end a battle in a vehicle with resources, you will now receive 20% of the amount of resources carried (rounded up).
  • For each extraction, you will now receive 1 rage token which can be used in this mission to respawn a vehicle. If it is not used, you will receive it as a resource at the end of the battle.
  • The mission time has been increased from 15 minutes to 20 minutes.
  • Mule — the cost of 1 rage token per respawn has been removed.
  • Armadillo — the maximum speed has been increased from 57 km/h to 65 km/h.
  • Strong Boar, Powerful Boar — the mass of the explosive compound in the HEAT shell for the 106 mm cannon has been decreased from 3.5 kg to 0.75 kg. The explosive type has been changed from Comp. A to TNT.
  • Strong Boar, Powerful Boar — the penetration of the 106 mm HEAT shell has been reduced from 433 mm to 250 mm.
  • Boar — the spread of the 23 mm cannon has been reduced.
  • Porcupine — the spread of the 20 mm cannon has been reduced.
  • Armadillo — the spread of the 30 mm cannon has been reduced.
  • Boar — the initial velocity of the 23 mm cannon shell has been increased from 675 m/s to 925 m/s.
  • Porcupine — the initial velocity of the 20 mm cannon shell has been increased from 800 m/s to 1000 m/s.
  • Armadillo — the initial velocity of the 30 mm cannon shell has been increased from 780 m/s to 820 m/s.
  • Armadillo — the speed of aiming the gun horizontally has been increased from 20 to 30 degrees per second and from 12 to 15 degrees per second vertically.
  • Echidna — braking efficiency has been increased.
  • Armadillo — the thicknesses of the additional armor has been changed. The thickness of the front of the turret has been increased from 19 mm to 40 mm, and on the sides of the turret reduced from 23 mm to 21 mm. The additional armor on the front of the hull has been increased from 20 mm to 35 mm. The additional armor of the hull slopes has been increased from 20 mm to 25 mm.

Ground Vehicles



  • TO-55 — a bug with the display of the flamethrower icon in the action bar has been fixed.

Sound



  • The crews of Chinese ground vehicles have received updated voice acting.
  • The 183 mm QF L4A1 (FV4005), 165 mm L9A1 (Centurion Mk.5 AVRE) and 165 mm M135 (M728 CEV) guns now have their own firing sounds.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.33.0.145




  • A bug that caused a boat’s foam and wake trail to become more distinct after firing the guns has been fixed.
  • FlaRakPz 1 — a bug that caused the radar antenna to display incorrectly for other players has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

A Bundle and Decal for South African Armed Forces Day!


On February 21st, South Africa honors its fallen soldiers and celebrates Armed Forces Day. It’s a massive celebration: in 2023, more than 8,000 people and hundreds of vehicles participated in a ceremonial exercise, four warships were open to the public, and concerts and other events were held.


Get the South African Armed Forces Day Bundle!





The following bundle featuring the Rooikat and Rooivalk is available for purchase from the in-game hangar > Shop > Online Store.

South African Armed Forces Day bundle -30%


Price: 110 76.99

  • Rooikat 105 Pack;
  • Rooivalk Pack.


Earn the “Emblem of the South African Army” decal!


Get yourself this decal by completing the task below.


“Emblem of the South African Army” decal

When: From February 21st (11:00 GMT) until February 23rd (07:00 GMT).
Task: Play 3 battles using British vehicles to receive the “Emblem of the South African Army” decal!

Additional details:


  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → South African Armed Forces Day.
  • You can find the decal in the “Holidays” tab in the Customisation menu.

Testing out the Severe Damage mechanic



Today we’ll be taking a look at the Severe Damage mechanic which was first announced last year.

Back in the first Roadmap, we spoke about a new aircraft destruction mechanic and made an article asking for your feedback. Ever since, we’ve been thinking through this idea and have been carefully designing it. Let’s take a look at what we’ve been up to, and when and where the testing of this new mechanic will take place.

The Severe Damage mechanic



Briefly, the severe damage mechanic simplifies the system for scoring an aircraft destruction and makes it more understandable and transparent: as long as an aircraft can theoretically continue to fight, it’ll not be considered as destroyed.

To destroy a plane you’ll need to hit its pilot or inflict enough damage so that its tail is torn off. For helicopters, the conditions for destruction are similar: knocking out the pilot or inducing a large accumulated amount of damage to the fuselage, which emulates the destruction of the main structure, in aircraft it usually leads to the tail being torn off.

All damage that significantly reduces the performance characteristics of an aircraft and can be formalized falls into the category of severe damage. Inflicting this damage means that you have most likely damaged the enemy to the point where their combat effectiveness is critically reduced. The enemy can still fight on, but their effectiveness depends on their skills, aircraft model, control method and the nature of the damage.



Severe damage to a plane is considered to be: destruction of all engines (or destroying one engine if there is only one left), destruction of all elements of the control system (or the remaining controls left), which makes impossible to control the ailerons, elevators and rudders, separation of more than half of at least one wing, and destruction of all horizontal stabilizers (or the remainder of the horizontal stab).

Severe damage to helicopters is considered to be: destruction of all engines (or destroying one engine if there is only one left), tail separation (except for helicopters with coaxial rotors), damage to the tail propeller’s control rod or shaft, which makes it impossible to control it (except for helicopters with coaxial rotors), destruction of any propeller shaft, and destruction of any transmission.

How rewards will work with this new mechanic



When you deal severe damage to an enemy aircraft, you’ll receive a new “Severe damage” reward. This reward is 80% of the reward for a destruction. At the same time in the statistics window, the number of enemy aircraft destroyed will be supplemented with a “+” symbol by the number of current severe damages. For example, the entry “3+2” means that 3 vehicles were destroyed, and 2 more were severely damaged and are still alive. When a severely damaged enemy is destroyed or they repair themselves, they’ll disappear from this column.

If you continue the attack and achieve the destruction of the enemy, you’ll receive the remaining 20% of the reward. Accordingly, the reward for severe damage and subsequent independent finishing off the enemy is equal to the reward that’s given for destroying the enemy without the severe damage mechanic (80% + 20% = 100%).

If you didn’t manage to finish off a severely damaged aircraft and they flew away, this status will remain assigned to them. If your ally finishes them off, the following will happen: they’ll receive a new message saying “Aircraft finished off” or “Helicopter finished off”, 40% of the reward for destroying the enemy and an increase in the number of destroyed aircraft in the statistics window.

When this happens, you’ll be shown the “A kill of a severely damaged aircraft / helicopter counted” message and the destruction of an aircraft will be counted in the statistics window, but without occurring an additional reward, since you did not play any role in finishing off this enemy, and had previously received a reward for your action. The overall reward when two players play a part in the destruction of an enemy is higher with the severe damage mechanic: 80% to the player that caused the severe damage, and 40% to the player who got the finishing off. As a result, both players will receive a kill in the statistics window for defeating the enemy, which is taken into account when unlocking camouflages and completing tasks.



An aircraft can only receive severe damage once: all subsequent damage by the same or other players can only be normal or critical damage, or will lead to the destruction of the aircraft. Therefore, the destruction of one aircraft can only be counted towards two players: the one who inflicted severe damage and the one who finished off the aircraft.

A new “Severe Damage” item will also appear in the summary at the end of the battle if you received at least one of these rewards in battle. In the detailed table for the tooltip for the “Destruction of aircraft” statistics item, a new column will be shown: “Finishing off”, which can take the following values: “Own target”, if you destroyed an enemy who was previously severely damaged by yourself (20% reward), “Ally’s target”, if you destroyed an enemy who was severely damaged by an ally (40% reward), or “—” if you destroyed an enemy without severe damage (100% reward).

Aircraft crashing with Severe Damage



If a severely damaged aircraft crashes, its destruction is awarded to the player who caused the severe damage. As soon as this occurs, they’ll receive the rest of the award.

Repairing severely damaged aircraft at an airfield



After successfully repairing an aircraft with severe damage at an airfield, the player who caused the severe damage will have this severe damage subtracted from their statistics (the issued reward will not be taken away). They’ll also not receive an increase in the number of destroyed enemies in their statistics, if after the repair, the battle ends and the aircraft crashes or is destroyed by allies.

After repairing an aircraft with severe damage, it can receive new severe damage again, as if it was a new aircraft having just spawned in.

Written off aircraft with severe damage at the end of the battle



At the end of a battle, all severely damaged aircraft will be considered destroyed — players in this state will receive the following message: “Written off due to severe damage”. A death in the statistics will be credited, and the player who caused the severe damage will be credited with a destroyed aircraft, where the rest of the reward will be given. This is done so that players with a severely damaged aircraft don’t try to hide and avoid combat in the hope that they’ll not be finished off.

Test this new mechanic and share your impressions!


So that you can familiarize yourself with the changes described above, we’ve prepared a special event for testing this new mechanic. These are available in the “Events & Tournaments” window. There are 3 events in total: initial ranks, Arcade Battles (Battle Rating 1.0 to 1.7), average ranks, Arcade Battles (Battle Rating 4.3 to 5.3), high ranks, Realistic Battles (Battle Rating 11.0 to 12.0). All events follow the normal rules of the specified game mode with the economy and achievements enabled (except Battle Pass tasks, challenges, and stages for the Sword of Justice event in order to avoid match-fixing battles as this test would be sparsely populated).

Events are available from February 20th (11:00 GMT) until February 23rd (11:00 GMT).



We welcome all of your feedback on the Severe Damage mechanic in the comments!

Aigle is Back on the Anniversary of its Launch!



Launched on February 19th 1931, Aigle (“Eagle”) became the lead ship of the French destroyer series of the same name. In the early years of WWII, Aigle accompanied convoys transporting soldiers and gold bars, and in the summer of 1940 took part in a raid on Genoa, repelling attacks from Italian boats. Aigle was scuttled at Toulon along with other ships of Vichy France in November 1942 to prevent it from falling into the hands of Nazi Germany.

The Aigle is back for Golden Eagles and is here to stay!


You can get this destroyer for 850 Golden Eagles.

When: From February 19th (11:00 GMT).
Where: France > Bluewater fleet > Premium vehicles.





About this destroyer



  • The Aigle is a very speedy destroyer. Its ammunition is stored just below the waterline, allowing for protection against explosions, and each turret has anti-fragmentation protection to help protect the crew. The Aigle also features decent torpedoes, and its available shells are well suited to countering boats and other destroyers!

Screenshot Competition - Love is in the Air!



Welcome to the 107th War Thunder Steam Screenshot Competition!



Happy lunar new year! Thanks for sharing your screenshots from last week, we enjoyed getting to look at them! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 107th edition of our competition!



Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen107. You have time until the 23rd of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:



    <*> Your screenshot must include any two player vehicles together.
    <*> You must add the #WTscreen107 tag (title cannot have any other text in it).
    <*> Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 106th edition - Lunar New Year!



Winners selected via community votes:


https://steamcommunity.com/sharedfiles/filedetails/?id=3158316767
https://steamcommunity.com/sharedfiles/filedetails/?id=3157602212
https://steamcommunity.com/sharedfiles/filedetails/?id=3157593757

Winners selected by our judges:


https://steamcommunity.com/sharedfiles/filedetails/?id=3154530128
https://steamcommunity.com/sharedfiles/filedetails/?id=3161040797
https://steamcommunity.com/sharedfiles/filedetails/?id=3159039549

Each winner will get 300GE! Congratulations and see you next week!