We have been working hard and now, finally, we are happy to present you version Veterum 0.8.5! Changes: - 5 new units; - completely redesigned random map generation; - new generated quest; - balancing of unit characteristics; - the amount of experience per level has been increased from 200 to 250; - corpses of large units now make it harder to move; - when hovering the cursor over a unit's portrait, its artistic description appears; - the system of changing the mood of units on the world map has been redesigned; - you won't see this in the demo version, just take my word for it - it's now possible to create an undead army; - new features of units, terrain objects, music, icons and a lot of other little things; - optimization, bug fixes.
We really wanted to make it in time for the strategy festival on Steam, so we rushed to release the demo. Not everything went perfectly, but we got quality feedback and realized what players want. So, here is the major update of Veterum!
First of all, the changes affected the strategic part of the game: on the world map, the strength level of enemy armies grows gradually; the algorithm of getting random missions has been redesigned; the complexity of missions is shown when you receive them and during their execution; balance edits (more gold and experience for units, reduced cost of army maintenance, more * pleasant prices in stores, better attitude to the player on the world map); added goods for trade (iron, grain, wool, etc.); many small improvements in the army camp; reduced pauses between attacks in combat; redesigned save system; fixed (hopefully) bug with incorrect current date detection in Windows 11; fixed all identified bugs; added high-quality English translation.
✅In this demo, you will immerse yourself in our ancient world and complete 4 story missions, as well as 4 side quests! Enter the towns, recruit troops, buy equipment and join the battle! Use the elements of the environment to destroy the enemy, or intimidate him and watch him flee!
If you enjoyed playing Veterum, we will be very grateful for your support! Add the game to your wish list and share it with your friends. Your support is very important to us!
✉ You can also write your suggestions and ideas for improving the game in our discord: Veterum в Discord
Veterum in development
🔔 Friends!
Work on Veterum is in full swing, the time for publishing news is categorically not enough. It is advisable to spend a couple of evening hours not on a diary, but on modeling or writing code.
Thanks again to everyone who played the shared Veterum demo and sent in an exceptional link! The message detection has been scrutinized and studied in the notebook. We have devoted the last two months to working with them.
✅ Full list of changes since the tech demo: - fixed (hopefully) all bugs; - added "low" feature. You can shoot through "low" units; - units standing below the arrow (in water, under walls, etc.) no longer interfere with shooting; - improved visualization of shooting. Interference is shown that overlaps lines or simply reduces accuracy; - colored circles are drawn under the units; - the camera can be scrolled outside the game map (before there were difficulties with the arrangement of units before the battle); - the inactive zones at the bottom of the screen have disappeared from the map; - added new artifacts for units (now there are 98 of them); - Increased chance of getting injured in combat; - added a new gameplay setting: 1 Morale can occur at the start of each unit's turn; - Changed the algorithm for obtaining rewards for units after the battle. Rare medals have become easier to obtain; - Enemies learned a couple of new tricks; - seriously expanded the functionality of the map editor; - The mechanics of fortresses have been reworked. The height difference between the fortress walls and the ground is played out more correctly; - new models of units and terrain objects, in-game art; - something else I forgot to mention...
We wrote a short gameplay trailer: ▫️ https://youtu.be/aH2LgpomgJc Of course, closer to the release we will record a new one.
For more than two years we have been working on a new game - Veterum. In it, we implemented most of the features that we could not implement in Warbanners: an open world, free leveling, a convenient map and unit editor. We are happy to announce that Veterum has finally got a page on Steam! Please add Veterum to your wishlist. For us it is very important. Thank you for continuing to support us!
Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting. [previewyoutube="ROY7ieCcWWc;full"]
Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Feature list
A DARK REALM A vast realm is yours to explore, filled with unique locations, strange factions, lurking dangers, and a slew of characters you can interact with.
BRANCHING NARRATIVE A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these can significantly affect the characters and the world around you.
TURN-BASED COMBAT Take part in turn-based, tactical combat that involves your characters and a large variety of enemies, both humanoid and monstrous. Use a range of character skills and abilities to succeed. Fight against outlaws and monsters commanding your whole traveling company in pitched battles for resources.
RESOURCE MANAGEMENT Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, cargo, and crew effectively to survive. Take on contracts and follow rumors or trade opportunities.
UNIQUE COMPANIONS A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.
POWERFUL FACTIONS Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.
Centurion Edition
A special Centurion Edition of Vagrus released alongside the full game. This special edition includes the base game, the original soundtrack, and the Patronage Pack at a special launch price during launch week. Those who already own the base game can also purchase the DLCs individually.
Try your hand at Vagrus to see if you can make profit while surviving in the wastelands!
Vagrus also has a FREE Prologue available here on Steam
If you are interested in getting a glimpse of Vagrus, check it out here.
Warbanners version 1.3.3. French
Translation into French is complete! It was launched almost immediately after the release of the game. Four people participated in the translation (if I forgot someone, please write): Nicolas Gagné ( http://www.proz.com/translator/2565775 ), Marcel Godferdom, O’Shaserra, Anaïs Tamboise. Thank you very much!!! Merci a tous!
Please note - DLC “Death Speaker” is not translated into French.
Translations into other languages will not be.
Thank you to all the players for their support, patience and kind words! Take care of yourself!
Vagrus - The Riven Realms Open-World Release is now LIVE
Vagrus is a turn-based, open-world, dark fantasy RPG. The development team has been playing table-top RPGs (like DnD) on their home-brew setting, the Riven Realms, for over two decades, then based this game on it, so it has incredibly deep lore and immersive stories.
They have just posted a huge announcement on their Steam development blog about releasing the open-world main campaign of Vagrus to all their Crowdfunding Backers in preparation of bringing the game to Steam.
Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Feature list
A DARK CONTINENT A vast realm is yours to explore, filled with unique locations, strange factions, lurking dangers, and a slew of characters you can interact with.
BRANCHING NARRATIVE A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these can significantly affect the characters and the world around you.
TURN-BASED COMBAT Take part in turn-based, tactical combat that involves your characters and a large variety of enemies, both humanoid and monstrous. Use a range of character skills and abilities to succeed. Fight against outlaws and monsters commanding your whole traveling company in pitched battles for resources.
RESOURCE MANAGEMENT Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, cargo, and crew effectively to survive. Take on contracts and follow rumors or trade opportunities.
UNIQUE COMPANIONS The player can recruit fully-developed characters into the caravan to serve in versatile roles, such as scoutmaster, guard captain, spellweaver, or slavedriver. Each of them comes with their own background and personal quests lines.
Warbanners version 1.3.2. Spanish and "to-hit chance"
Today I have two important news at once.
1. Many players complained that units miss too often. Now it's over! In the options added the ability to change the "To-hit chance". Note that during the battle can not be changed.
2. Translation into Spanish is complete! It was launched even before the release of the game (almost 2 years ago!). Five people participated in the work on the translation (if I forgot someone, please write):
Gino Ariel Orsini, Javier García Martínez, Paula Sifredi, José Rodríguez Gil, Tegga21. Thank you very much!!!
Thanks to all players for their support!
If you like the game, please put your thumb up. It motivates us a lot and helps with the promotion of the game. Thanks again!
Announcement. To-hit chance (base)
Dear players! I plan to add to the settings the ability to change the "To-hit chance". He is now 55%, but many players complain that units miss too often. Now it can be easily fixed.
What do you think of it?
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The description of the new setting will be in English and Russian only. If you help translate it into other languages, we will be very grateful to you! Thank you very much!
Languages needed: Spanish, German, French, Chinese, Polish, Portuguese, Ukrainian.
Text to translate:
To-hit chance (base)
To-hit chance when Accuracy of an attacker equals Evasion of a defender. The recommended value is 55%.
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The Spanish version of the game will be available in July 2019!