Warborn: Variable Armour Command cover
Warborn: Variable Armour Command screenshot
PC Mac PS4 XONE Switch Steam
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Indie

Warborn: Variable Armour Command

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Patch Notes - Version 1.1.0.0

Fixed an issue with restoring game state from certain save files.

Patch Notes - Version 1.0.9.0

Additions & Changes
● Additional multiplayer server regions added.
● Option for automatic server region selection added.

Bug Fixes
● Fixed an issue where restarting a mission could clear the active commander traits.

Patch Notes - Version 1.0.8.1 (Windows)

Fixed an issue where a problem with the window mode could fail to launch the game on Windows.

Patch Notes - Version 1.0.7.0 - Enhanced AI, balancing changes and more!

Hi Everyone!

I hope you've been enjoying playing WARBORN these past few months. I've been quietly working away on a number of big improvements to the game and I'm pleased to announce that version 1.0.7.0 is now available on Steam.

In particular this patch addresses AI behaviour, balancing, game difficulty and a few bugs. There are also some improvements based on feedback from the community.

I have seen some feedback on difficulty and it seems I underestimated the ability of certain players! So for those players looking for more of a challenge, the overhauled AI and changes to the Hard difficulty setting will hopefully provide a fresh experience.

Full patch notes below.

- Josh @ Raredrop Games

Patch Notes - Version 1.0.7.0


Additions & Changes



  • Overhauled and improved AI.
  • Online multiplayer is not compatible with older versions due to balancing changes.
  • During unit selection it is now possible to preview ally and enemy movement by placing the cursor over a unit and holding the cancel button.
  • Slight increase to brightness of lighting in stormy weather.
  • UI bars (HP, CP etc.) are now sheared at an angle making small amounts much clearer on the bar.
  • "Intel" has been renamed as "Help" for clarity.
  • Slight adjustment to layout of button prompts.
  • Panels indicating status effect addition or removal have been adjusted for improved readability.
  • Minimum resolution reduced to 1024x768.

  • Difficulty Adjustments - Hard

    • Enemies that would previously have a 'Sentry' behaviour will now be aggressive immediately.
    • Enemies that would previously only react to the player at a certain distance will now be aggressive immediately.
    • Repair skills used by the player are 20% less effective.
    • Damage taken by player units is increased by 10%.

  • Difficulty Adjustments - Easy

    • Repair skills used by the player are 20% more effective.
    • Damage taken by player units is decreased by 20%.


Balancing



  • 2% base damage variation introduced.
  • Reduced CP gain when attacking an enemy.
  • Immobilised status effect base turn duration 1 => 2.
  • Jamming status effect base turn duration 1 => 2.
  • Weakened status effect base turn duration 1 => 2.
  • Aim Assist status effect critical chance increase 10% => 15%.
  • Corrected proximity mine damage to ignore defence rating and deal fixed damage.
  • Luella's Sharpshooter trait has had the following changes:
    Critical hit rate for all allied attack skills with a max range of 5 or more is increased by 5%.
  • Vincent's Blitz trait has had the following changes:
    If an allied unit moves 4 or more tiles and attacks in the same turn, their critical hit rating is raised by 5%.

  • Havok

    • Havok Rifle base damage 80 => 60.
    • Grenade Launcher base damage 275 => 280.
    • Energy defence rating 1 => 0.

  • Novus

    • Deployment cost 30SP => 40SP.
    • Novus Heavy Cannon damage type has been changed from Kinetic to Energy.
    • Novus Heavy Cannon base damage 200 => 150.
    • Disintegrate Armour base damage 400 => 250.
    • Explosive defence rating 2 => 0.

  • Pathfinder

    • Scout Rifles base damage 75 => 50.
    • Saboteur Blades base damage 150 => 100.
    • Scan effect radius 1 => 2.
    • Movement 6 => 5.

  • Insight

    • High Velocity Sniper Rifle base damage 800 => 700.
    • Target Servos base damage 500 => 400.
    • Explosive defence rating 1 => 2.

  • Invader

    • Shock Magnum base damage 600 => 620.

  • Vanguard

    • Energy Saber base damage 800 => 700.
    • Energy Saber now ignores cover.
    • Piercing Strike base damage 500 => 600.
    • Kinetic defence rating 2 => 3.
    • Explosive defence rating 1 => 3.

  • Prospect

    • Deployment cost 50SP => 60SP.
    • Excavator Rockets base damage 100 => 80.

  • Aegis

    • Repair Tool base repair amount 500 => 350.
    • Kinetic defence rating 1 => 2.
    • Energy defence rating 2 => 3.

  • Serpens

    • Deployment cost 100SP => 120SP.
    • Movement 2 => 3.

  • Deity

    • Precision Rail Rifle base damage 1000 => 800.
    • Precision Rail Rifle cooldown 0 => 1.

  • Arbiter

    • Judgement Cannon base damage 1000 => 800.
    • Judgement Cannon cooldown 0 => 1.
    • Mediator Missiles base damage 200 => 120.

  • Maelstrom

    • Dread Saber base damage 1000 => 800.
    • Dread Saber now ignores cover.
    • Shockwave Slash base damage 800 => 700.


Bug Fixes



  • Fixed an issue with the damage calculation when Izol's Phalanx commander power is in effect.
  • Fixed an issue where default resolution would sometimes be set incorrectly on first launch.
  • Fixed an issue on Luella mission 10 where certain unit death animations would not run correctly if animations were skipped.
  • Fixed an issue where it was unintentionally possible to move the camera during certain cutscenes.
  • Fixed minor redundant camera movement during unit death and status affliction sequences.
  • Fixed some overflow issues for localised text.

WARBORN is taking part in the Yogscast "Tiny Teams" Festival

We're delighted to share that WARBORN will be taking part in the Yogscast "TINY TEAMS" festival - which runs from today (August 9th) until August 15th!



The Tiny Teams Festival celebrates games which have been developed by passionate teams of no more than three people - just like WARBORN!

You can take part in the Festival and watch all the streams HERE - and we hope you enjoy checking out WARBORN, as well as all the other games taking part.



If you like what you see - we can also reveal that WARBORN will be available with 30% off as part of the Tiny Teams Festival Sale! So if 90s-anime-inspired mecha and turn-based tactics sounds like your thing - there's no better time to take control of the Variable Armour!

Finally - if you'd like to get to know Warborn's very own "Tiny Team", we are:


Josh Regan
Game design and programming
@JoshReganDev
raredropgames.com

Tom Waterhouse
Artwork and UI design
@2dforever
2dforever.com

Luke Thomas
Music and sound design
@lukethomasmusic
lukethomasmusic.com

A big thank-you to Yogscast for their support - and see you at the Festival!

- Raredrop Games

Patch Notes - Version 1.0.6.0 - See the latest updates here!

Thanks to everyone who has been checking out WARBORN in it's first week - and to those who have provided feedback on their experience. I wanted to share details of the first updates to the game.

This first update is a small one to address high priority issues, I'll start to look at any longer-term improvements to the game for futures updates.


Additions & Changes



  • Ranking system adjusted for all missions.
  • Mission result stats contributing to the overall mission rank are now given a sub-rank, which is displayed to the left of the corresponding stat.
  • Order of displayed results stats adjusted.
  • Adjustments to AI structure capture prioritisation.
  • Adjustments to AI unit deployment behaviour.
  • Results sequence is now slightly faster.


Bug Fixes



  • Fixed an issue where a saved checkpoint could load incorrectly on Izol mission 03.
  • Fixed an issue where an AI controlled unit being destroyed by a proximity mine in certain circumstances could make the AI go into a broken state.
  • Fixed an issue where a saved checkpoint would not always be cleared on mission restart.
  • Fixed cases where scripted deployment of enemy units would sometimes not be deployed when loading a checkpoint save on certain missions.
  • Corrected angle of blue arrow on Vincent mission 08 briefing.
  • Fixed an issue where removed proximity mines would sometimes be incorrectly restored when loading a saved checkpoint.


Feel free to join our friendly Discord Server to share your experiences of the game, chat to us and the community, or even arrange a multiplayer battle!

- Raredrop Games

WARBORN is Out Now - Watch the Launch Trailer Here!

Rise up and deploy for battle! We're delighted to share the new Launch Trailer for WARBORN as we celebrate its release TODAY on Steam and Consoles!



[previewyoutube="QLcIYxyGjiM;full"]

Thanks everyone for your continued support! We hope you enjoy playing, and if you want to know anything more about the game feel free to tweet us @RaredropGames or @PQubeGames.

It's time bring peace to the solar system!

- PQube & Raredrop Games

Hear a new track from the Official WARBORN OST - Every day this week!

Hi everyone,

There's just four days to go until WARBORN releases! To celebrate, each day this week we'll be uploading a new track from the WARBORN soundtrack for you to enjoy before getting your hands on the game on Friday.

To start us off, you can listen to Luella Augstein Theme A below!

Luella is NOMAD's ace pilot and operates the unique 2nd generation Variable Armour known as the Deity. She possesses an inherited condition that greatly enhances her combat skills, however the details are a mystery...

Head over to the Raredrop Games or PQube Games YouTube channels to catch the rest later this week!

- PQube & Raredrop Games


[previewyoutube="xVy_X7AFeMk;full"]

Watch the WARBORN Developer Walkthrough Here!

With just over one week to go until the game's release on June 12th, Josh from Raredrop Games takes us through the introductory level of WARBORN!



Find out more about the "Variable Armour" - a technologically advanced suit of war! - plus get an introduction to using terrain and status effects to your advantage in combat.

We hope you enjoy watching and thanks as always for your support!

- Josh @ Raredrop Games & PQube


[previewyoutube="QZdGbgw4WfM;full"]