The first part of Warcos was developed by a team of only 5-9 people, which, honestly, was very small for such a project.

Throughout the development process, we faced numerous challenges and a rather long journey before releasing the game on the Steam platform. Unfortunately, there were some mistakes made that we were unaware of, but it provided us with valuable experience. By the time the game was released on Steam, almost no one knew about it because the marketing agency we approached failed to achieve the desired results. Sales amounted to only about $900.

The game turned out to be undesired.
We were faced with a difficult choice: to close the studio or to close the project and switch to outsourcing work to earn money and fulfill various contracts with other companies. We didn't want to lose our team and chose the second option.
After some time, we regained our strength and financial position and faced another choice. To continue developing Warcos, which by that time was already outdated and required significant reworking, or to start developing a new project with fresh ideas, mechanics, and the opportunity to showcase the progress and development of our team.
Warcos 2 is our new project on which we have huge plans and which will be distributed through the Free2Play system.
Not forgetting about the players who believed in us, supported, and purchased the first version of the Warcos game, we will prepare a special gift that they will be able to receive after the release of Warcos 2 on Steam.
We appreciate every player and hope for your understanding.
