Warden: Melody of the Undergrowth cover
Warden: Melody of the Undergrowth screenshot
Linux PC Mac Steam
Genre: Platform, Role-playing (RPG), Adventure, Indie

Warden: Melody of the Undergrowth

Patch 1.1.204

FIXES



  • Fixed a crash in the Pyramid when speaking to Nyona as Tavian. (Thanks Steam user Servant!)

Patch 1.1.203

In case you missed the previous announcement, Steam Trading Cards were also added to Warden this week!

FIXES



  • Talking to Belchy again after completing his puzzle can no longer glitch the game.
  • Fixed an issue that could prevent the player from crawling through the crawlspace into the Factorum.
  • At 4:3 resolutions the logo in the opening cutscene will no longer have the sides cut off.
  • Occlusion culling issue fixed in the Factorum Lava Wing.
  • Player can no longer get stuck under a pile of boxes in the Town Hub. (Thanks Steam user Yoseppy!)
  • The hammer given to you by the Merchant no longer disappears if you quit and re-load the game before picking it up. (Thanks Steam user LemanRuss!)
  • Addressed some missing death zones in the Factorum Atrium. (Thanks Steam user Bectrox!)
  • AUDIO: The looping sound during Bitt’s Fire Jet Warden ability can no longer get stuck on if you mash the cancel button.
  • AUDIO: Dialogue between the Wardens spirits at campfires didn’t play voice bleeps for some lines.


IMPROVEMENTS



  • Dialogue for Witch side quests has been updated.
  • 3 new weapon icons added for weapons that were using duplicate icons.
  • Minor content tweaks in the Great Tree Grove.
  • Cave in the Factorum exterior has been made darker.


ACHIEVEMENTS



  • “Screw This” achievement is now correctly awarded when the Adjunct puzzle is completed.

Steam Trading Cards Now Available!

Trading cards, emoticons, profile backgrounds and badges have been added for Warden: Melody of the Undergrowth! Start building your collection today! ːtavianː

Patch 1.1.200

FIXES



  • Fixed save games on the main menu not being clickable with the mouse. (Thanks Steam user Twix!)

Patch 1.1.199

FIXES



  • Fixed main menu control inconsistencies between mouse and controller.
  • Cursor is now hidden during opening cutscene.
  • FLOURISH FLOWERS: Adjusted collision mesh so they line up better with the flower art.
  • AUDIO / FLOURISH FLOWERS: Fixed growing sound so it doesn’t sometimes continue playing even when the flower isn’t growing.
  • Fixed game not running in fullscreen mode by default.
  • MAC: Switched full screen mode to Capture Display as it was reported the Dock Bar was obscuring the game view.


IMPROVEMENTS



  • Added Vsync option to the Graphics Settings.
  • COMBAT: You can now begin targeting during an attack.

Patch 1.1.198

1.1 is here, bringing more fixes and many improvements based on player feedback!

FIXES



  • Fixes have been introduced for the “stuck in sliding” bug, which should no longer appear.
  • Boss wave attacks can no longer insta-kill the player in some situations.
  • Corrected some speed and timing issues in the Grove Boss encounter.
  • Occlusion culling has been rebaked in all levels to eliminate some edge cases of render flickering.
  • Corrected a single spelling mistake in the game’s dialogue! Let us know if you can find any others =)
  • Adjusted timings and readability of the credits sequence.


IMPROVEMENTS



  • AUDIO: Dozens of sounds have been re-balanced and/or enhanced.
  • COMBAT: Target searching has been re-designed to make exact acquisition of player-intended targets more intuitive.
  • COMBAT: Due to player feedback we’ve decided to remove player attacks being cancelled if they hit a wall. (This is experimental and may be reverted.)
  • COMBAT: Weapon hitboxes have been readjusted to reduce likelihood of attacks inadvertently missing.
  • COMBAT: Improved feedback when striking an enemy with a holdable object.
  • You can now leave look mode by pressing B.
  • Enemies will ignore the player when sitting at a campfire.
  • Dying during the final boss fight now skips the pre-fight dialogue sequence for subsequent attempts.


ACHIEVEMENTS



  • The player must now strike an enemy at least once before their defeat will be tallied for the purpose of earning achievements.
  • Achievements have been revamped with several new and improved icons added.

Patch 1.0.196

Lots of stability fixes from today's work, enjoy! =)

FIXES

  • Fixed incorrect spawn point in the Factorum Furnace that caused player to spawn under the ground.
  • Holding a holdable rock in some sequences such as cutscenes can no longer make the player unable to use other objects.
  • Fixed reloading save files sometimes increasing the player’s max health.
  • Fixed the Mushroom House’s unlock sequence.
  • Improved the level collision surrounding the first Polto fight in the Abandoned Town to address an issue with them getting stuck behind walls.
  • Fixed several possible issues with the Pyramid Boss Fight, including eyes sometimes spawning inside blocks and respawn points being set in the wrong place.
  • Fixed several possible issues with the Final Boss Fight, including crystals not respawning, vulnerability stage not activating and restarting the fight causing issues.
  • Fixed text rendering errors on the trio of Witch characters.
  • Fixed a missing texture on the health pickup particle effect.
  • Fixed an order issue with Nyona’s dream sequences that could cause the wrong conversation to take place.
  • “Meet the Old Hoarder” achievement is now correctly hooked up.
  • Boss Health Bar at the end of the Sewer Canals can no longer get stuck on.


IMPROVEMENTS

  • Improved clarity of the Duelist Chamber sequence in the Pyramid Stacks.

Patch 1.0.194

Day one hot fixes part 2!

- Fixed an issue that could cause the final boss fight to not start correctly.
- Fixed an issue that caused the Chef to play the wrong dialogue in one event.

There is a known issue in the Furnace level inside the Factorum that we will be addressing early next week, along with other known issues. Thanks for your patience =)

Patch 1.0.193

Day one hot fixes!

- Fixed a bug that caused you to respawn ahead of yourself in the Sewer Canals. (Thanks Steam user FafnirChaos!)
- Improved flow of events for some puzzles and sequences in the Factorum.
- Lowered volume of dialogue blips. (Thanks Steam user Dillon!)
- Cleaned up how the player walks out of some level transitions.
- Adjusted props in the Pyramid Exterior to look less repetitive.
- Fixed an issue with one of the Factorum boss' attacks staying on too long.

Warden: Melody of the Undergrowth is out now!

http://store.steampowered.com/app/338310