Warfare 1944 cover
Warfare 1944 screenshot
Genre: Shooter, Simulator, Strategy, Indie

Warfare 1944

Sunday Warfare 1944 Playtest Session (October 18 @ 6:00PM EST)

Hi everyone,

Our next playtest for Warfare 1944 will be on Sunday (10/18/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play.

We look forward to seeing you there!

-Goomes, Lead Community Manager

Pre-Alpha 0.8.8.0 Update Released

An update has been released for Warfare 1944 (v0.8.8.0).

User Interface

  • A new sword icon is now used as the attack/offensive objective marker.
  • The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game.
  • Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world.


Deployables

  • Implemented Med and Ammo Bags
  • Implemented Rally Points


Weapons

  • M1Garand and Kar98 14 -> 6 clips
  • Thompson and MP40 12 -> 5 mags
  • M1911 and Luger 6-> 3 mags
  • BAR and STG44 10 -> 6 mags
  • M1Carbine and G43 12 -> 6 mags
  • Bazooka and Panzerfaust 4 -> 2 rockets
  • 30cal and MG42 5 -> 3 belts


Foliage

  • Improved collision on Trees


Carentan

  • Fixed wall collision on stone and wood fences


Guadalcanal

  • Fixed Bambo Fence Collision


Known Issues

  • Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
  • Rally Point deployable does not currently possess third-person animations and thus does not display correctly from this perspective.
  • Rally Points that are placed in tight spots may not be spawnable.
  • A crash may occur on some clients after a map change, related to VoIP system usage.
  • Some VoIP indicator listings that appear on the HUD may get stuck and not disappear despite the player having stopped talking.
  • Chat messages that are too long in length will get cut off and not be fully displayed in the UI.

Friday Warfare 1944 Playtest Session (October 9 @ 2:00PM EST)

Hi everyone,

Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings).

We look forward to seeing you there!

-Goomes, Lead Community Manager

Friday Warfare 1944 Playtest Session (September 26 @ 6:00PM EST)

Hi everyone,

Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play.

We look forward to seeing you there!

-Goomes, Lead Community Manager

Pre-Alpha 0.8.7.0 Update Released

An update has been released for Warfare 1944 (v0.8.7.0).

General

  • Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once.
  • Added some new weapon and deploy icons.


Projectiles/Hit Detection

  • Implemented client-side prediction for projectiles.
  • Some more adjustments were made to hit detection in order to improve consistency.

Pre-Alpha 0.8.6.0 Update Released

An update has been released for Warfare 1944 (v0.8.6.0).

Projectiles/Hit Detection

  • Projectiles have been completely reworked for an improved experience.
  • First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server.
  • Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles.
  • Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles.
  • Improved synchronization between client and server projectile instances.
  • Resolved issues with smoke fx/amount of smoke from an active smoke grenade being out of sync for clients that were not present in the area when the smoke grenade had initially activated.
  • Reduced lifespan of smoke grenade projectiles that would remain active long after the smoke fx had finished.

Pre-Alpha 0.8.5.1 Hotfix Update Released

A hotfix update has been released for Warfare 1944 (v0.8.5.1).

Guadalcanal

  • Lowered starting ticket counts to 700 per team
  • Removed dual capture in one of the capture routes for a more linear layout

Friday Warfare 1944 Playtest Session (September 11 @ 2:00PM EST)

Hi everyone,

Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings).

We look forward to seeing you there!

-Goomes, Lead Community Manager

Pre-Alpha 0.8.5.0 Update Released

An update has been released for Warfare 1944 (v0.8.5.0).

General

  • Fixed a VoIP-related server crash
  • Fixed an issue where the character meshes of players already spawned into the world would sometimes be invisible for newly connected clients


Guadalcanal

  • Increased starting ticket counts to 800 per team
  • Added a few more open fields for more interesting gameplay
  • Further foliage optimizations


Carentan

  • Slight lighting tweak


Utah

  • Small rock material changed

Friday Warfare 1944 Playtest Session (September 4 @ 2:00PM EST)

Hi everyone,

Our next playtest for Warfare 1944 will be on Friday (9/4/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings).

We look forward to seeing you there!

-Goomes, Lead Community Manager