Warfare Online cover
Warfare Online screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie

Warfare Online

Early Access - Update v0.17



OUTPOST FIGHTS BACK!

This is a fairly big change to the flow of the game and we're keen to hear your feedback on it. This batch of balance changes is hopefully moving the game in a more strategic and competitive direction.


Outpost Fights Back
When attacked, the outpost now fires back. This provides some damage to attackers and forces the opponent to attack in larger waves rather than with one or two units.

  • The Outpost is now able to defend itself from attackers
  • It can attack any units that are able to attack it and will fire on any units entering its range



Outpost Protection
This applies a buff to your units when they are spawning near the Outpost. The protection provided allows you to get units into the fight and possibly push back against attackers.
<*> Applied to newly deployed units
<*> The buff is removed once a unit leaves the immediate vicinity of the Outpost
<*> Provides damage reduction equal to Light Cover
<*> Does not stack with other cover bonuses (Heavy Cover or Light Cover)
<*> Heavy and Light Cover take priority over Outpost Protection



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v0.17 - Early Access

Gameplay

  • Outpost Defense: See above for details.
  • Outpost Protection: See above for details.
  • Mission: "Outpost Destruction": If a player concedes, the opponent is awarded the full damage amount to count toward this mission
  • Unit: USA Assault - Increased Resupply from 13 to 18, reduced reinforcements to 5 from 7.
  • Unit: RUS Assault - Increased Resupply from 15 to 20, reduced reinforcements to 5 from 7.
  • Unit: Assaults - reduced "spread" of grenades, should be more accurate.
  • Unit: GAZ 30 & M1114 - Increased health by 20% to make them more viable.
  • Unit: MG Teams - Reduced range bonuses from unlocks so that they no longer outrange Snipers.
  • Unlock: "Heavy Config" for RUS T-90. Reduced damage protection slightly.
  • Unlock: Main Weapon Round unlocks for all Tanks and LAV's have had their damage adjusted.
  • Unlock: All Remote Weapon Systems have had their damage adjusted.
  • Unlock: M-870 for USA AT Team - reduced range.
  • Unlock: Saiga for RUS AT Team - reduced range.
  • Support: "Rapid Mortar Response": Mortars no longer target outposts
  • Support: "Supply Boost" supply gained reduced from 2 to 1.
  • Support: "Fire Up" reduced damage increase.
  • Support: "Oscar Mike" reduced damage increase.
  • Support: "Supply Line" cost reduced to 1, Supply gained reduced from 2 to 1.
  • Support: "Rapid Infantry Response" increased cost from 4 to 5.
  • Support: "Rapid Light Vehicle Response" increased cost from 4 to 6.
  • Support: "Attack Sights" reduced duration from 20 to 15 sec.
  • Support: "Counterstrike Team" increased cost from 3 to 6.
  • Support: "Tac-Ops Team" increased cost from 4 to 6.
  • Support: "Assault Team" increased cost from 4 to 5 (both nations).
  • Support: "Emergency Response Vehicle" - changed functionality "Deploy a [Tank]. Costs (1) more for each friendly unit on the field." (both nations).
  • Support: "Rapid Mortar Response" now fires mortars, also targets friendlies as intended.
  • Support: "A-10 Strafing Run" increased damage and round spread, far more useful against armor.
  • Support: "Rapid Response" - changed functionality "Reduce the timer on the selected Unit by 50%".
  • Ops: "Operational Readiness" reduced starting supply bonus from 3 to 2.


UI

  • Matchmaking timer is no longer displayed for practice matches.
  • When waiting for a practice match, clicking 'Abort' no longer requires confirmation.
  • Practice: Changed flow and added individual random options for enemy platoon and location.


Animation and Effects

  • Improved synchronisation of firing animations
  • Reduced camera shake effect on large calibre ballistic impacts



Early Access - Update v0.15



Hey everyone! Some important bug fixes in this patch as well as some changes to unit animation and movement. Let us know what you think.

Fixes

  • Fixed an issue where units with short-range weapons would sometimes continue to attack the outpost even after an enemy unit has entered the battlefield
  • Fixed bug where additional damage was being applied to both primary and secondary weapons unlocks
  • Fixed an issue where units would incorrectly prioritize targets in some situations


Gameplay

  • Base movement speed of all units has been increased by 10%
  • Improved movement and pathfinding for all units (units will no longer turn around and run backwards)
  • Individual units will now begin attacking as soon as they enter cover, rather than waiting for their entire squad to reach cover
  • Unit: RUS AT Team: Now has voice lines
  • Unit: RUS AT Team: Fixed launcher anims for RPG-30 and RPG-32
  • Unit: Snipers - small increase to health to make them more viable
  • Unit: Riflemen - small increase to health to make them more viable
  • Unit: USA MG Team - fixed "Soft Target Training" image
  • Support: "Broadcast Attack": Changed / fixed functionality, new effect ("Shutdown both player HUDs and launch random rocket attack against enemy units.")
  • Support: "Drone Strike": Added Long Range to increase support range
  • Support: "Rain of Fire": Cost increased to 10, rockets no longer target the Outpost. A message will be displayed if there are no available targets.
  • Support: "Rapid Armor Response", "Naval Support": Fixed an issue allowing more than one of these Elite card to be added to a platoon (if you had two of these in a platoon, that platoon will be marked invalid and you will have to fix it)
  • Ops: "Maximum Caution" Reduced accuracy bonus. Reduced speed penalty.
  • Ops: "Assault Doctrine" Reduced speed bonus.
  • Ops: "Operational Readiness" fixed. Now has effect "Your Support Assets cost (1) more. Your starting Support Assets will cost (3) less."


Maps

  • Storm: Fixed a pathfinding issue where units were crossing through some impassable terrain


UI

  • Changed text on a few cards to make them clearer. No functional change unless noted above.
  • Outpost health bar will no longer shift around when segments are destroyed


Animation and Effects

  • All animation transitions for infantry have been adjusted to allow for more fluid and snappy movement
  • Adjusted the playback speed of some infantry animations
  • Fixed a problem with the USA LAV that was causing a flicker when attacking
  • Wheel rotation on vehicles has been fixed to better represent their speeds
  • Outpost segment destruction now occurs at the correct times and in the correct order
  • Secondary CROWS weapons on vehicles will now correctly face targets
  • Turret barrels on vehicles will now pitch toward their intended target
  • Bullets will no longer hit friendly vehicles (they did not ever do damage, this was a visual issue)



Early Access - Update v0.14

Lots of balancing in this update, along with some fairly large card changes.

High Spirits - now "High Command"
The design of this card has been problematic since Closed Beta, so we decided to rework it completely. It was always an advantageous Op to have equipped as it put you on the front foot from the start. With that advantage it made it nearly impossible for the negative effect to trigger.

It now has the following effect: "Adds 3 random Command assets to your Support List." That means you will start the Battle with 23 Supports, instead of 20, three of which are randomly selected Command assets at the start of each battle.


Logistics + Support Unit Spam
We had created a few platoons with this set up in the past, but hadn't got around to making adjustments. One of our players made it very clear that we need to start balancing things out. We've changed a lot of Logistics and Support Unit assets in this patch. Mostly with cost increases, but some are functioning slightly different than before.

Support units were always meant to be a backup / supplement to your units. Not additional forces. Hopefully the new changes push them in that direction.


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v0.14 - Early Access

Gameplay

  • Units will no longer wait for weapon cooldowns to complete after firing when changing or clearing their target
  • Support: "Armor Column" increased from 15 to 20, now adjusts when in hand
  • Support: "Unit Preparation" changed quality to superior, changed effect to "costs 5 less" from "is free"
  • Support: "Response Force" added extra requirement, you must have no units on field for this to work
  • Support: "Assault Team" increased cost from 3 to 4
  • Support: "AC 130" increased HE damage by 50%
  • Support: "Counter Sniper" cost increased cost from 2 to 3
  • Support: "Fast Mover Support" cost increased cost from 5 to 6
  • Support: "AT Strike Team" cost increased cost from 2 to 3
  • Support: "LAV Support" cost increased cost from 6 to 8
  • Support: "Spotter Team" cost increased from 2 to 3
  • Support: "Supply Line" cost increased from 1 to 2
  • Support: "Emergency Response Vehicle" changed from 4 to 5
  • Support: "Rapid Armor Response" quality changed from Basic to Elite
  • Support: "Rapid Response" supply reduction changed to -3, cost increased to 5, quality changed to Advanced
  • Support: "Danger Close": The Fire Support asset cost modifier now correctly expires after 20 seconds
  • Support: "Anti Materiel Rifle" - duration limited to 30sec rather than permanent
  • Ops: "High Spirits" now called "High Command" effect is now: "Adds 3 random Command assets to your Support List."


UI

  • Added more status information on the loading screen when joining a game


Fixes

  • Fixed an issue where units would sometimes not attack units that were clearly within range
  • Fixed an issue with vehicle animations continually looping their attack animations when idle and not attacking
  • Fixed an issue where smoke artillery/mortar explosions were not playing any audio




Warfare Online v0.13 - Early Access



Greetings Commanders!

Firstly, we've got some fixes to stop the laggy games you've been seeing the last few days. On top of that, there's some fixes and important additions:

Match Making Changes
We're experimenting with the Matchmaker to get better and more fair matches. It might take up to 2 mins to find a match at times, but the quality of the match up should be much better.

Server Fixes
After our last patch, we started seeing some heavily lagged games. It turns out it was CPU related on the servers, we've put some fixes in for that. Let us know if you see any stuttering games after this patch.

Range Indicators
Your units will now show a rough indicator of their range when selected in battle. You can also select the enemy units to see their range.

Nation Level Achievements
You'll get an achievement for each Nation level you reach, which will come with 10 gold. This will retroactivate if you've already reached those levels.


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Server

  • Further improvements to servers, should stop heavy stuttering seen in some games
  • Stability and load handling improvements


Gameplay

  • UI: Loading screens now display additional status information when joining a game
  • Combat UI: Units will now display a range indicator when selected, both friendly and enemy
  • AI: Fixed an issue where units were sometimes not switching targets as expected
  • Progress: You'll now receive an achievement for each Nation Level with a 10 gold reward
  • Support: Emergency Response Vehicle now functions correctly
  • Support: MP-APS now functions correctly
  • Support: Added custom sounds to Smoke Mortar / Artillery
  • Support: Spy Plane: Increased buff effective area to better match reticle
  • Unit: RUS Rifleman: Grenade call out was set to 2D sound, made spatial
  • Unit: RUS Assaults: Fixed problem with grenades not working if a different primary weapon was equipped
  • Unit: T-90: Fixed woodland skin not showing correctly (was red)
  • Equipment: Units with grenades should now return to firing weapons while grenades cooldown


Known Issues

  • On some maps with bright lighting, enemy unit ranges are not clearly visible. This will be fixed in a future update.



http://store.steampowered.com/app/468250

Server Stability Patch - v0.12 Changelog

Firstly, thanks to everyone for their patience through our rocky launch. We basically spent the first 36 hours attempting to get the servers far more stable.

It seems as though they're all running much better now. We are still noticing some hiccups here and there along with some disconnects, so be sure to use the bug reporter to let us know when that occurs. We'll keep looking into it, but you should be able to run games without as much trouble now.

In between the server fixes, we snuck a few fixes and some balance changes into the patch too.

We're already working on the next patch, which will address more balance and general fixes. Hope to have that up early next week.


Here's what's changed:

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Version 1.02

Server

  • Stability improvements to help resolve issues assigning games, including tutorial, practice and battle (might not be 100%)
  • Increasing load capacity significantly


Gameplay

  • Fixed communications system, emotes from opponents will now be correctly received and displayed
  • Fixed an issue where visual effects from previously used status effects were sometimes displayed on newly deployed units
  • Fixed an issue where Supply Boxes would sometimes fail to open and return an error message
  • Fixed an issue where audio would not play for land mines triggering or their explosions
  • Unit: USA Assault: Fixed an issue where you were unable to activate unlocks from MP7 onwards
  • Unit: RUS BTR: Increased base damage to be more in line with US counterpart
  • Unit: Assaults: Reduced grenade throwing rate, gave bonuses to grenadier kits
  • Unit: Tanks: Reduced damage output from some round upgrades
  • Unit: Tanks: Fixed zero damage output from some round upgrades

Server Outage [RESOLVED]

We're looking at the problem and hope to have it back online in the next few hours.

Apologies to everyone! We'll keep you updated when we get things stable again.

Get Ready for Warfare Online

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