Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Wargame: Red Dragon
Wargame is the MidWeek Deal on Steam!
From tonight until Thursday, September 4, you can buy Wargame Red Dragon at an amazing 50% discount, while the price of the new Wargame Franchise Pack, which now includes all 3 Wargame games, has been slashed by 60%. AirLand Battle and European Escalation, for their part, are both enjoying a 75% discount.
WARGAME RED DRAGON EXPANDS ITS CONQUEST WITH A NEW FREE DLC - THE SECOND KOREAN WAR
Wargame is the Midweek Madness on Steam!
Wargame is back with a second dose of free DLC for the million-selling franchise's third installment, Wargame Red Dragon. In this new expansion for the spectacular real-time strategy game from Eugen Systems, which will patch automatically into the game today, 12 new units and an additional full-length story campaign are added, which takes the war to 1992 charging an uchronical alternate-history narrative.
Fielding some of the most advanced military technology of the time, The Second Korean War will see China, North Korea, and the Soviet Union pit themselves against the might of the United Nations' coalitions. Armed with the Patriot missile system, the USA buffs their anti-air defenses, as do the Chinese with the JH-7. The South Korean K9-Thunder marches onto the field, to the detriment of the USSR's elite Spetsnaz GRU infantry units.
In the all-new campaign, a coup against Mikhail Gorbachev succeeded in 1991, a year prior to the events of the narrative. The former guard succeeds Gorbachev, and restores Soviet order, bringing them closer to the communist leaders in Asia, as leaders in the West grow ever-distant from the Soviet super-power. After a year of friction, the entire Korean peninsula is at war as the Soviets and UN coalitions take their increasingly distancing ideologies onto the battlefield.
And there’s more good news: Wargame is the MidWeek Deal on Steam!
Patch v357: Chinese language
Adding Chinese language (right click on the game on your Steam library -> Properties -> Language).
Fixing the flares panel and flares text: they could sometimes disappear randomly.
Fixing additional AI desynchronisations.
New version (v345)
Patchlog (v345)
new Audio option "Ambiance volume" that controls the "background operator voices" volume (yet to be translated).
minimum time for infantry units to exit a building increased from 3 to 6 seconds (this adresses the exploit known as "bunny hoping").
reducing the chances of critics by 50% for all ground vehicles when driving through forests
adding an explanation in the combat debriefing in campaign displayed when the combat ends because no units are able to shoot the enemies (tank vs helicopters for instance)
new icon for South Korea's KM132 to better reprensent its flamethrower role
increasing ERYX's minimal range. They were able to shoot on their own position and crash the game.
fixing A Maze in Japan map preview that was not displaying the starting zones colors
This patch is for Windows version only. The Linux patch will come soon.
New version (v302)
- Availability standardization : 2 cards is the default value except for line and shock infantry, while prototypes are usually available in a single card but some units still exception , units come in 3 cards when the deck restrictions demands it.
- Supply helicopters optics reduced from poor to bad.
- reducing the ratio of losses for planes and command unit when using the Auto-Resolve function.
- airplanes and helicopters can no longer be destroyed in auto-resolved battle if the opponent has no unit capable of hitting them
- Climb Mount Narodnaia: new icon for the MLRS Coy. In the 1st Gds Tank Division.
- Soviet Igla-1M renamed Igla-N.
- E-German KPz T-55 renamed SpPz T-55.
- fixing the display of bombs weight and amphibious stat in Polish language
- Soviet PT-71 classified as prototype.
- Soviet PT-85's gun brought back to normal stats (it wrongly used the new Zhalo's one).
- Soviet Motostrelki '90 base availability increased from 16 to 20.
- Canadian Airborne '85 base availability increased from 8 to 10.
- ANZAC Commandos '90 base availability increased from 8 to 10.
- N-Korean T-55 base availability fixed from 8 to 12
- Canadian Leopard C1 & C2 side armor values (4 & 3 respectively) swapped, the C2 being now more armored.
- American/British AVRE and M728CEV minimal range increased to 350m which prevents them from using their main gun in forest fight.
- Soviet Tor's road speed decreased from 150 to 110 km/h, as other tracked vehicles.
:mirage:
New version (v295)
- Silenced weapons fixed, they used to increase stealth instead of keepting it static
- Fixing some texts in Polish language
- FOB incoming accuracy multiplier (size) reduced from 1 to 0.3
- Soviet Ka-52 size increased from Small to medium
- Soviet Ka-52 armor extended to the rear to reflect the lack of tail rotor weakness
- Some discrepancies among infantry rifles fixed, reserve units firepower reduced
- E-German FJB Strela 2 accuracy increased from 30% to 35% and rate of fire increased
- S-Korean M48A3K price increased from 20$ to 25$
- British & American AVRE and M728CEV gun fixed, they used to hit all the time.
- Canadian Chimera price increased from 110$ to 120$
- REFOR Strela 1 HE increased from 3 to 4
- British Rapier guidance system fixed, they are not F&F anymore
- American M270 ATACMS is now reserved to US national deck, service date moved to 1986
- Soviet Ka-50 size increased from Small to medium
- Soviet Ka-50 armor extended to the rear to reflect the lack of tail rotor weakness
- American Super Cobra sidewinders supply cost fixed to match SAM supply cost instead of planes supply cost
- British Lynx AH7 TOW 2 rate of fire fixed, it used to reload after each missile
- Bomber pattern reworked to focus the landing of multiple bombs (F111 still drop in line)
- LT-2 and M117 laser guided bombs accuracy, supression and damage values proportionally aligned on the GBU-10 model
- Swedish SK-60B with RB05 missile fixed, it used to lose control immediatly after being fired.
- ANZAC A-4K Kahu base availability reduced from 3 to 2
- American Wild Weasel gun removed, number of AIM-9 carried increased from 2 to 4
:NATO::pla:
New version (v288)
- Fixing the barge bug for the WZ-551/Li Jian '90.
- Some decks were being broken in Ranked games only.
- The bonus flags in Ranked lobby only were not updated correctly.
- Fixing the Surrender button in bullet-time speed: it was taking 5min to actually leave the game
- Fixing Infantry shoot FX that were sometimes displaying LAW shooting animations even though they were not shooting with the LAW
- Fixing the debriefing panel in campaign, in case of a RETREAT: now it correctly displays RETREAT informations instead of displaying "DEFEAT"
- Fixing the battlegroup panel info in campaign: sometimes the 3D model of a unit could not bedisplayed
- Fixing a rare crash involving a combination of cross selection and productions during the deployment phase.
- Fixing some more rare crashes.
- Heliborne Command squads restricted to “standard helicopters” (no more “special purpose” ones) Airborne decks, and Marines ones for country with access to such decks. This actually fixes the fact that Japan, Norway & Canada could call in heliborne command squads in most decks.
- Soviet Komandnoe Otdelenie now has access to Ka-29TB in Marine decks.
- E-German Führungstrupp’s rifles fixed from Shock to Regular, as other command squads and according to their training.
- American TACOM now has access to Twin Hueys in Marines decks.
- French Groupe de Cmdt now has access to Panther in Marines decks.
- Japanese Honbu-Han is now available in Mechanized decks, as the other command squads.
- British HQ Section is now available in Mechanized decks, as the other command squads.
- all REDFOR “vanilla” T-55 re-roled as recon tank. Stats are set as Good optics, 30$, availability 12/2, service date 1980 (T-55 were transferred lately to heavy recon companies) and AP set accordingly as 11. Available in Mechanized, Armored & Support decks + Marines for the country with dedicated Marines deck.
- N-Korean Type 63’s gun & engine’s stats set as identical to the Chinese ZTS-63-I Light Tank.
- Japanese OH-1 Ninja’s Type 91 missile now have the range buff from last patch.
- N-Korean Yuckjeondae number of cards available increased back to 3, as being the backbone of their dedicated deck.
- Soviet Igla-1M changed into Igla-N, a prototype variant.
- Soviet Igla-N’s stats set with the “vanilla” Igla’s range & ACC, but HE increased from 4 to 6.
- W-German Fallschirmjäger number of cards available increased back to 3, as being the backbone of their dedicated deck.
- British Fusiliers now has access to Saxon.
- British Gurkhas & Gurkhas ‘90 now has access to Saxon.
- British Gurkhas & Gurkhas ’90 now available in Marines deck.
- British Blowpipe now has access to Saxon.
- British MILAN 1 now has access to Saxon.
- British Royal Marines now has access to Saxon.
- British Royal Marines ’90 number of cards available decreased from 3 to 2.
- French Sapeurs now has access to Panther in a Marines deck.
- French MILAN (all variants) now has access to Panther in a Marines deck.
- French MISTRAL now has access to Panther in a Marines deck.
- French RIMa now has access to Panther in a Marines deck.
- CSSR T-55AM2B’s Bastion loadout decreased from 5 to 4, as the other REDFOR T-55AM2B.
- Soviet T-55A’s main gun set as identical to the other REDFOR T-55A/L.
- Chinese BM-24’s stats (armor, autonomy, speed, ...) set as identical to the other REDFOR BM-24 [size="85"](but size obviously, will be fixed later)[/size].
- Chinese HQ-61 road speed fixed at 150km/h, as other wheeled vehicles.
- W-German LARS & LARS 2 road speed fixed at 150km/h, as other wheeled vehicles.
- British & ANZAC Rapier RoF fixed as other infrared missile.
- American (“vanilla” only) V-150 re-roled as APC, available to Delta, SEALs & Rangers.
- American Humvee base availability increased from 20 to 24.
- French Puma is no longer available in a Marine deck.
- French Panther number of cards available increased from 2 to 3, as the other dedicated naval infantry choppers.
New version (v278)
Mostly fixing stuff:
- Fixing several desynchronisation cases when playing with the AI
- Reducing the chances of getting disconnected in a multiplayer game
- Fixing the Hide HUD function in replays. At the end of the replay, the HUD could not be activated again.
- Fixing the ANZAC Rapier's missiles bug (display only).
New version (v259)
- fixing Alt+Enter ("All" chat) causing to take the shift key into account in the following selection. It was causing the units to be added to selection instead of being selected individually.
- decks can now be changed even during the countdown before launch in the lobby.
- fixing the Turn off weapons button on ships like the Lafayette or Fremantle
- fixing the placement of the Turn off weapons button when using a small-size HUD option
- fixing a bug occurring when hovering over the Battlegroup infos, that was sometimes displaying another battlegroup infos instead.
- fixing a crash that could sometimes occur during replays
- fixing a crash that could sometimes occur against the AI
- fixing a bug occurring when loading a game that has been saved during the deployment phase: the countdown was getting frozen.
- fixing a bug occurring when loading a game that has been saved during the deployment phase: somes untis were cut off from the deployment menu.
- Japanese Tan-SAM renamed Tan-SAM Short Arrow.
- Japanese Type 93 Close Arrow renamed Kin-SAM Closed Arrow.
- BLUFOR RBS 70 missile (both MANPAD & vehicle-mounted)'s HE power increased from 3 to 4.
- Japanese Type 91 missile (both MANPAD & vehicle-mounted)'s range increased from 2275m to 2450m
- Chinese Z-5 (command helicopter) price reduced from 105$ to 100$.
- Polish ZWIADOWCY weapon changed (back) from a regular to a shock rifle.
- E-German Grenzer price reduced from 15$ to 10$, training displayed as militia
- Suppressed weapons (Chinese Type 64 SMG & Type 85 SMG, Commonwealth L34A1) don't make noise anymore and won't reveal the unit when shooting (!! the MG still make noise !!).
- Aiming time of thermobaric rockets for infantry increased from 0.6s to 1s.
- REDFOR RPO Rys HE power reduced from 6 to 4.
- Chinese FHJ-84 HE power reduced from 4 to 3.
- E-German AGI 3x40 HE power reduced from 4 to 3.
- BLUFOR M202 Flash HE power reduced from 4 to 3.
- Japanese KUTEI and KUTEI '90 veterancy increased by 1 level to match other elite infantry units.
- Japanese PSAM price increased from 20$ to 25$.
- Norwegian LHV base availability fixed from 12 to 32.
- Danish HAER HJEMMEVAERNET number of cards fixed from 2 to 1 like the other reserve units.
- Polish T-34/85 base availability fixed from 40 to 32 as other T-34.
- American M60 ERA size fixed from normal to big as other M60.
- AA vehicles Ground Optics set set to Normal to detect helicopters from further away.
- American Chaparrals (all of them)'s air optics fixed from medium to good as other AA unit without radar.
- Japanese Tan-SAM range increased from 2800m/2275m to 3325m/2625m
- Japanese Tan-SAM loadout incresed from 4 to 8 missiles.
- Japanese Tan-SAM base avialability reduced from 8 to 6.
- Japanese Tan-SAM price increased from 45$ to 65$.
- Japanese Closed Arrow price increased from 50$ to 55$.
- REDFOR BTR-152 variants' price increased from 5$ to 10$.
- Chinese ZSL-56 numbre of cards available increased from 2 to 9 to make chinese Motorized deck viable.
- Soviet BTR-70 Zhalo number of ammo increased from 20 to 30.
- Soviet BTR-70 Zhalo is now available in Airborne decks.
- Soviet BTR-70 Zhalo rate of fire increased from 10 to 20 rpm!
- Soviet BTR-70 Zhalo price incresed from 25$ to 30$.
- Soviet 2S15 Norov base availability increased from 12 to 16.
- American M2, M2A1 & M2A2 Bradley's optics incresed from Bad to Normal.
- American V-150 76mm price reduced from 30$ to 25$
- American V-150 90mmm price reduced from 35$ to 25$.
- W-German Marder 1A3 top armor increased from 1 to 2.
- Swedishv Tgb m/42 price increased from 5$ to 10$.
- Danish M6 Mosegris price increased from 5$ to 10$.
- British FV601 Saladin price reduced from 20$ to 15$.
- Chinese Z-9A HJ-8 price reduced from 85$ to 70$.
- Chinese Z-9A TY-90 price reverted to 90$, it wasn't supposed to change.
- Danish Lynx price increased from 10$ to 15$.
- Norwegian Bell 204 price increased from 10$ to 15$.
- French Tigre HAP loadout fixed (rocket number was divided by 2 while mistral number was multiplied by 2).
- American Super Cobra's AIM-9M's anti-helo range increased from 2450m to 2800m.
- HE bombs damage and stress pattterns reworked : small bombs will be more efficient and 1000kg bombs will be less efficient.
- All the iron bombs now do the same stress value but the radius of effect increase with the weight of the bomb.
- Cluster bombs supression radius increased a bit.
- Cluster bombs supression value increased from 100 to 300.
- Napalm bombs supression damage on impact reduced, stress and damage over time stay the same.
- SEAD accuracy globaly increased by 25%.
- HE power of S-5 rockets on planes increased from 1 to 2.
- Soviet Mig-29S cluster bombs replaced by 4x FAB500 dumb bombs, price increased from 125$ to 135$.
- Swedish SK60 missile guidance fixed, the RB05 used to lose control from the start.
- BLUFOR F-16 base availability incresed from 2 to 3.
New version (v243)
- fixing some missing/misplaced Chinese voices.
- adding new machine gun sounds
- improving infantry weapons sounds
- improving fade-in/fade-out distances for all weapon sounds
- adding a "Turn off weapons" button in the company orders. It will turn off/on all the weapons of all the selected units (hotkey "H"). Note: the button is prensetly localized in English only, but will localize in other languages very soon.
- Adding a Mute feedback on Channels in the global chat. Channels (such as [WARGAME]) can now be muted and unmuted as any player.
- Leaving the game by force (alt+F4 or ctrl+alt+suppr. for instance) will now be marked as a defeat in your stats anyway.
- fixing broken bridges on Chosin Reservoir
- improving the AI in Destruction mode: it should be even less obsessed
about capturing zones than in Conquest mode
- fixing the displayed loss of morale points at the debriefing screen,
when retreating
- fixing the income feedback displayed in the deployment menu: it was
not taking in account the bonus from cohesion
- extending the pulsing feedback on all battlegroups that have yet some
initiative points to spend (rather than only those who cannot move anymore)
- fixing a bug that was allowing a battlegroup deployed on a conflicted
zone to disembark nevertherless (that should not be possible)
- fixing some mistakes in the debriefing map: some zones could display a
false ownership in some rare cases
- displaying the sector name above the map preview in the briefing,
rather than below the map where it was difficult to see
- fixing the battlegroups destruction FX that got downgraded
- replacing Bell 205 by AH-1J in the ROK attack helicopters
reinforcement battlegroup (Busan Pocket)
- fixing 2 wrong battlegroups pawn model on the Russian side (Mi24 and BTR-D)
- all campaigns' ending message got expanded
- giving more visibility to the "Create" button of the deck list, by
moving it on the left navigation menu
- fixing a bug that could be exploited to move helicopters outside of
the map using the LAND order
- fixing a bug causing ships to struggle with the Attack order on
helicopters that were just barely outside of their fire range
- fixing the turret of the BTR-ZD Skrezhet
- fixing several texts in all languages
- Fixing the dates of the units, previously units from 1981 were considered as being 1991+.
- Fixing some discrepancies in AA choppers reload times. They are now all considered having only one salvo (all missiles at the ready).
- Fixing Polish assault rifles stats for regular troops: they were all shock!
- Fixing ship guns dispersion: they had none at all before!
[quote="LOCA"- W-German Bo-105P/BHS & Tiger's Stinger missiles name changed from FIM-92A to FIM-92C, to match their stats.
- SEAD missiles RoF increased.
- Medium range semi-active AA missiles rate of fire increased.
- S-5 rockets' accuracy set at 15% (there were two versions with different stats).
- S-8 rockets' accuracy increased from 15 to 20%.
- S-13 rockets' accuracy increased from 20 to 30%.
- French & German Tigre's SNEB rockets' accuracy decreased from 40 to 30%.
- French & German Tigre's stealth reduced a bit, still displayed as Good.
- Chinese Mi-6 now available Motorized, Mechanized & Armored decks.
- Soviet Mi-6 now available Motorized, Mechanized & Armored decks.
- Soviet Mi-26 now available in Airborne decks.
- Polish Mi-8 Zaop. now available Marines, Motorized, Mechanized & Armored decks.
- Polish Star 266 Zaop. size reduced from Big to Medium.
- E-German Versorgungs Mi-8 now available Motorized, Mechanized & Armored decks.
- N-Korean Mi-4 Cargo now available Marines, Motorized, Mechanized & Armored decks.
- W-German PzBefWg Leopard 1 price reduced from 190$ to 185$.
- American CH-47C Chinook now available Motorized, Mechanized & Armored decks.
- ANZAC CH-47C Chinook now available Motorized, Mechanized & Armored decks.
- Canadian CH-147 Cargo now available Motorized, Mechanized & Armored decks.
- British Chinook HC.1 now available Marines, Motorized, Mechanized & Armored decks.
- French Puma Logistique now available Marines, Motorized, Mechanized & Armored decks.
- E-German SchwPz PT-76B price reduced from 25$ to 20$.
- E-German SchwPz PT-76B base availability increased from 6 to 12.
- Polish Zwiadowcy price increased from 15$ to 20$.
- Polish Zwiadowcy base availability reduced from 8 to 6, but with one more level of veterancy, as other shock recon.
- Soviet Ka-52 Stealth reduced from Good to Medium as the Ka-50.
- Soviet Ka-52 now detects radar SAM from further away
- Soviet Ka-52 price decreased from 150$ to 130$.
- Japanese OH-1 Ninja's stealth reduced a bit, still displayed as Good.
- Danish Spedjerne rifles fixed as regular's.
- Norwegian Marinejegers rifle's loadout fixed.
- E-German Strela-2's missile loadout increased to match similar units.
- E-German Fagot's missile loadout increased to match similar units.
- Danish Hamlet RoF fixed: it used to fire faster than the other Redeyes.
- S-Korean M48A5K2 price increased from 45$ to 55$.
- W-German KPz M48A2G2 price decreased from 25 to 20$.
- Chinese PGZ-80 price decreased from 25$ to 20$.
- Chinese PGZ-80 base availability increased from 12 to 16.
- Chinese HQ-7 base availability increased from 4 to 6.
- N-Korean BRDM-2 Strela-1 missile changed for Strela-1M to Strela-1.
- N-Korean BRDM-2 Strela-1 price decreased from 30$ to 25$.
- E-German Fla-Kom Strela-1 price decreased from 30$ to 25$.
- French Crotale base availability increased from 4 to 6.
- W-German FRR ROLAND 2 price decreased from 65 to 55$.
- S-Korean KM163 air optic value fixed: it was too low
- Chinese PTZ-59 price increased from 40$ to 60$.
- Chinese PTZ-89 price increased from 60$ to 75$.
- Soviet BMP-3 price decreased from 40 to 35$.
- REDFOR Mi-4A price increased from 35$ to 40$.
- REDFOR Mi-24P/Mi-35P are now available in Support decks.
- REDFOR Mi-6 HP increased from 8 to 10.
- Soviet Mi-28 price decreased from 145$ to 130$.
- N-Korean MD500D AGS-17 price increased from 20 to 35$.
- N-Korean MD-500D Susong-Po price reduced from 35$ to 30
- N-Korean MD-500D Rocket loadout changed from 20x S-8 to 32x S-5.
- N-Korean MD-500D Rocket price reduced from 35$ to 30$.
- N-Korean Mi-8 Gunship price increased from 40$ to 45$.
- E-German KHS Mi-8TBK price increased from 40$ to 45$.
Not enough characters available for the full log, so the rest is here:
http://www.wargame-ee.com/forum/viewtopic.php?f=155&t=44650#p555618
:shenyangj8: