Caesar Goes Global in TINY METAL: FULL METAL RUMBLE!
We're excited to be teaming up with the team at Japan-based studio, Area 35, on a brand new free DLC campaign for strategy title TINY METAL: FULL METAL RUMBLE, featuring Wargroove's majestic armoured dog Commander, Caesar!
As big fans of turn-based tactics and the awesome games that Area 35 make, adding Caesar to the TINY METAL ranks feels like a match made in Heavensong.
You won’t be waiting long either - TINY METAL: FULL METAL RUMBLE - Caesar's Rescue DLC is available for *FREE* on Nintendo Switch and PC tomorrow (Thursday March 12th, 2020)!
Featuring:
TINY METAL's very own Nora must team up with everyone's favourite magnificent and majestic canine Commander in order to save the world, in a brand-new DLC campaign
Outmanoeuvre enemies to help Caesar get back home to the Kingdom of Cherrystone
Caesar brings a brand-new pixel art visuals in signature Wargroove style to the characters of TINY METAL: FULL METAL RUMBLE as pixelation spreads across the globe
Players of the DLC campaign will be given an initial set of units which will be used throughout all 5 DLC chapters. Use survivalist tactics and Caesar’s inspiring nature to ensure as many units as possible make it through to the very end!
We're so happy to finally share with you some exciting new Wargroove merch, in the form of this adorableCaesar plush!
(Wargroove vinyl for scale – sold separately via Yetee Records & Boss Battle Records)
We've been working with the team at The Yetee on this very good boy for some months now. The idea to make a plush Caesar has been floating around since the early days of Wargroove development, and it was a pleasure to bring him to life with the Yetee’s talented designers and all their plush expertise.
We went through a few iterations until he was just right, consulting the development team here at Chucklefish all the way through. We frequently referred to photos of the dog breed that Caesar is based on, which, if you’re a Caesar fan you’ll undoubtedly know is a Great Pyrenees. The trickiest parts were the ears and the expression, we wanted him to be as cute as can be so, in the end, we went for Caesar’s happy expression which you see when he wins a battle (or when it’s dinner time).
We hope you all enjoy this huggable pup as much as we do!
Wargroove: Double Trouble is available now!
The wait is over - our big, new, free DLC Wargroove: Double Trouble is available now to download!
Team up and lead the new Outlaw faction to strategic victory! Designed with co-op play in mind, this expansion adds a new story campaign introducing all-new Outlaw Commanders and much more! After an unexpected kidnapping and some severe ransom demands, your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen…
Brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
3 New Roguish Commanders
2 New Units - Thieves & Riflemen
New Arcade missions
Competitive online Quick Play maps
Public and Private Multiplayer Lobbies
Custom maps now playable online
New Volcano map theme and more updates to the custom Editor tools
Outlaw music tracks, composed by Phonetic Hero
And much more!
[previewyoutube="Hd0e8WZxEh4;full"]
The update will also add a few balance changes and tweaks based on testing within the Wargroove community - take a look at the Dev Blog to see what's changed.
We hope you'll enjoy playing the update and can't wait to see what you of the new Commanders and units. Have fun!
-From everyone at Chucklefish
Wargroove: Double Trouble free DLC arrives February 6th!
Happy New Year! Let's start 2020 off with a bang...
Our *free* DLC, Wargroove: Double Trouble, will be ransacking digital stores on February 6th! The PS4 version will be on the way soon, date to be revealed.
Just like the main release, it will be playable in 11 languages and you can wishlist it right now.
Take a look at our brand new Wargroove: Double Trouble trailer created by our super talented Technical Designer Armagon:
[previewyoutube="Hd0e8WZxEh4;full"]
Development on Wargroove: Double Trouble actually started before the release of the base game. Work kicked off in the period between the end of Wargroove's core development and the game's release when Wargroove was going through localization, testing, and platform submissions.
We knew that we wanted to expand upon Wargroove's story and create some new characters, but a real focal point for us was the local co-op gameplay element. As a studio we always really enjoyed playing Wargroove together, so creating a shorter campaign that could be played couch co-op felt like a no-brainer.
Another element set from the beginning was the idea of a 2-in-1 Commander, which we felt was not only unique but also fit the theme really well. Here's a concept animation sheet showing how we looked at the ways the twins' actions would work together. It's pretty cool to see a breakdown of how Errol's amulet also comes into play, igniting dynamite for Orla's slingshot attack and generating a protective shield when defending!
Can't remember what else is in the DLC? Here's a quick recap!
Brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
3 New Roguish Commanders
2 New Units - Thieves & Riflemen
New Arcade missions
Competitive online Quick Play maps
Public and Private Multiplayer Lobbies
Custom maps now playable online
New Volcano map theme and more updates to the custom Editor tools
Outlaw music tracks, composed by Phonetic Hero
And much more!
Before we go, we'll leave you with some awesome concept art of Wulfar and ideas for the Thief unit design.
Until next time!
Is Wargroove the best game that you suck at?
Wargroove is a modern take on the simple yet deep turn-based tactical gameplay popularised in the 2000s by handheld games such as Advance Wars. As big fans of those games we were disappointed to find that nothing in this genre was available on current generation platforms and set out to fill the gap ourselves.
One of the most common pieces of feedback we get on Wargroove is that the game is either far too difficult or far too easy - which makes balancing it that much more difficult! Though, even as developers we sometimes struggle getting that S-rank and have even failed our missions, embarrassingly, on stream in front of the community. If you’re anything like the majority of us, then you’ll know that sucking at the game is half the fun.
If you think Wargroove deserves your vote as the ‘Best Game You Suck At’, click the tab above. Thank you!
Meet the Voice Actors of Wargroove: Double Trouble!
Hi everyone!
I hope you're all suitably excited for the upcoming *free* DLC, Wargroove: Double Trouble! We're getting closer to the stage of being able to announce a release date, but in the meanwhile let's get you better acquainted with the voice talent behind Double Trouble's new Commanders. You'll soon be hearing their fantastic taunts and warcries on the battleground. If you want a reminder of the original Wargroove voice cast, you can find out more in our previous Role Call blog.
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Adrian Vaughan as Wulfar
Adrian has lent his voice to a rag-tag collection of characters in video games such as Crawl, Armello, Paradigm, Budget Cuts 1 & 2, and the upcoming adventure titles Harold Halibut and The Drifter. He's also appeared in a handful of award-winning competition titles he's quietly proud of, plus some radio/TV commercials. When he's not doing his best to be all kinds of sinister or gruff, Adrian spends his time writing bios in the third person - 'cause nobody else will.
Eileen "EileMonty" Montgomery is a voice actress, singer and YouTube entertainer from the UK. Some of her most well-known roles include Mustache Girl & Queen Vanessa in A Hat In Time, Winter in Regalia: Of Men And Monarchs, Nikki in Sprint Vector, Lady Tethys in Dust: An Elysian Tail, Lady Shera in Love Esquire, Boo Qi & Black Widow in Hauntsters and Nereid, Potion Merchant & Additional Voices in Apotheon.
Vivien Taylor is a Scottish voice, screen and theatre actress based in the UK. Orla is Vivien's first video game credit but she has voiced many female characters in CBBC's BAFTA- winning television animation series, OOglies Funsize. She has also appeared in movies such as Outpost: Black Sun and Outpost: Rise of the Spetsnaz, as well as acting and voicing commercials. Vivien has narrated audiobooks, playing Lavinia Whateley in the world's first audio movie, HP Lovecraft's The Dunwich Horror, which was awarded 'Best of the Fest' at the Edinburgh International Film Festival.
Jessica Straus enjoys a diverse career in voice-over and is honored to be on over 100+ games. Although she has fans for many of her gaming roles, she is currently best known as Juri Han in the Street Fighter series, Amazon/Cassia in Heroes of the Storm & Diablo II (along with many other Blizzard roles), Dr. Hypatia in Dishonored 2, and many Japanese RPGs including Pi in .hack//GU, to name a few.
That’s it for now. Don't forget that Wargroove's Deluxe Edition physical copy is now available to order online or pick up in good ol' brick and mortar stores for Nintendo Switch and PlayStation 4. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, Facebook, our forums, the Wargroove subreddit, and the wiki!
See ya!
Free DLC - New Double Trouble Units!
Hello everyone,
We wanted to share more details about the new units and commanders you'll find in Wargroove's upcoming free DLC Double Trouble (we'll have news about a release date soon)!
We’re also incredibly excited that PS4 and Switch versions of the Wargroove Deluxe Edition physical copies released this week, so make sure to check out retailers such as Amazon, GAME, GameStop, JB Hi Fi, Micromania, ShopTo, fnac, MediaMarkt, Argos to grab a copy to hold in your hands!
Thief
The Thief is sneakiest unit in the game. What they lack in strength, they more than make up with cunning and sleight of hand. Thieves can fill their knapsacks with 300 gold by ransacking enemy buildings, and 1000 gold if they manage to pull off a heist on the enemy Stronghold.
Thieves can’t do this alone though! Since they’re unable to attack, they’ll need reinforcements, subterfuge and protection as they journey across the map. Let it be said that opportunity makes a thief!
Rifleman
A Rifleman spends their whole life training to become an expert marksman – watch out, you don’t want to be in this unit’s line of sight, lest you be blown across the map! But with limited ammo, comes great responsibility, as you’ll need to keep track of how many shots your Rifleman has left to avoid stopping to reload out in the open.
Of course, not just a pretty face, a Rifleman can be deadly when they’re desperate, landing critical hits when they’re down to their last shot.
If you’re going up against this gun-wielding unit, make sure to take cover between the trees, where their bullets won’t reach you.
New Commanders
Commanders are the most powerful unit type in Wargroove -leading their troops into battle and using their special ability to turn the battle in their favor.
We have some new commanders arriving in Double Trouble. These three are all from the Outlaw faction, a group of lawless rogues who plunder and pillage.
Wulfar
Wulfar is the Chief of the largest and oldest Outlaw clan in Aurania. He stands enormously tall and uses his colossal strength to wield his weapon of choice – a massive stone hammer. It may seem a clumsy instrument, but years of training allow him to wield it with expert precision.
He comes from a long line of pirates and thieves – and uses his flexibility and adaptability to overcome opponents in battle. Though many are intimidated by his towering physique, Wulfar’s strong resolve, quick thinking, and clever problem solving are the reasons his Outlaw clan follows him.
Wulfar’s groove uses his hammer like a supercharged golf club, launching his target across the map, dealing damage to both the target and any enemies they land near. With one fell swoop of the hammer, Wulfar can launch ground units into the ocean to immediately defeat them or swing at allies to reposition them during battle.
Errol & Orla
These twin commanders come as a pair, but operate as one! They have two Grooves between them, but share a single Groove Meter. With feisty Orla on the attack and thoughtful Errol defending, this dynamic duo is a force to be reckoned with.
Carefully choosing which Groove to unleash depending on the state of the battle will be key to maximising the twins’ potential, although being typical siblings they often bicker on which Groove is best.
Errol would argue that his groove ‘Cooling Water’ has the best applications. Once activated, a large area is covered with healing magic, shrinking in size over several turns. Any units left in the area at the start of the twins’ turn are healed for 20% of their full health, so be careful not to accidentally heal enemy units!
Orla would tell you that her groove, ‘Scorching Fire’ is the better of the two. Initially igniting only a single tile, the flaming area grows in size over several turns – creating an area of destruction that instantly defeats any unit caught in the flames. And we really mean any unit, including your own.
Vesper
Sly, deceitful and abrasive, Vesper certainly makes an impression – this notorious criminal is capable of conjuring a demonic smoke beast with just a whip and a flourish. A real bête noire, n’est-ce pas?
Vesper is the main antagonist in our brand new co-op story campaign. Fresh from kidnapping someone close to Wulfar and the twins, Vesper demands a hefty ransom for their return. Wulfar, Errol and Orla must raid the Imperial Palace of Heavensong, The Stone Mountain Fort of Felheim, The Celandine Vault of Cherrystone and the Floran’s Iron Root reserves… It’s a heist, for all the gold in Aurania!
Vesper’s groove ‘Smoke Shroud’ sees her shrouding an area of the map in thick, magical smoke. Units within this area cannot be targeted or counter-attacked for one turn.
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That's it for this preview! Again, if you're interested in the physical edition of the game for consoles there's a variety of included goodies - a map, a classic instruction manual, soundtrack code, and stickers!
If you want to chat with us online and share thoughts about the latest game news you can find us on the Wargroove Discord.
We’ll be streaming the DLC soon as well – so make sure to follow us on twitch to get notified when we do!
Hi everyone, we have another exciting Dev Blog today!
It’s been a pleasure working on Wargroove these past few years – thanks in no small part to our amazingly passionate community who’ve been encouraging throughout development and beyond. As a thank you for all your love and support we’re proud to bring you ‘Wargroove: Double Trouble’, a free (yes, free!) DLC coming to all supported platforms (PC, Nintendo Switch, PS4 and Xbox One). Let’s get into it!
Wait, what’s this Double Trouble DLC all about?
Wargroove: Double Trouble is designed with co-op play in mind, adding a new story campaign that introduces 3 new Outlaw Commanders; the mighty Wulfar, troublemaker twins Errol and Orla, as well as the maleficent Vesper (seen below – more info about Vesper soon). After an unexpected kidnapping and some severe ransom demands, your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen…
Wargroove: Double Trouble introduces:
Wargroove: Double Trouble has a load of new content available, including:
A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
Wargroove: Double Trouble will give you more control than ever over your custom maps, campaigns and cutscenes:
Unit Modifiers – We’re enabling players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable. We’re also looking into a teleport unit action for the editor.
Metalocations -We’re adding support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc. There will also be new actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.
Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos you can override terrain (e.g. draw bridges) and will also be able to enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.
Actions can now play sounds
Map upload slots will also be increased so players can upload more maps at once.
Volcano biomes now available in the map builder for all your lava needs.
Balance Changes
Last but not least, this update also includes balance adjustments to a number of units and Commanders:
Spearmen – Cost increased 150 => 250 gold
Dogs – Cost decreased 200 => 150 gold
Amphibians – Damage vs structures reduced, crit damage now 45-55 => 35-45
Amphibians – Cost increased 250 => 350 gold
Trebuchets = Cost increased 900 => 1000
Balloons – Cost decreased 500 => 450
Balloons – Can now only carry the same units as wagons
Harpies – Minimum base damage vs structures 45% => 50%
Koji – Drones now take 50% damage from all units instead of 800% damage
Sedge – Sadistic rush charge speed, very slow => slow
Tenri – Tornado charge speed, medium => slow
“M” (secret Commander) – Groove charge speed, slow => medium
Ryota – Blade dash charge speed, medium => fast
Ryota – Blade dash now starts at 50% commander damage
Ryota – Blade dash now increases in damage by 5% commander damage per “jump” on blade dash route.
Ryota – Can now dash through neutral structures
Commander – Minimum base damage vs soldiers 95% => 115%
Commander – Minimum base damage vs spearmen 65% => 75%
Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit
Killing non unit summons (vines, crystals, etc) will no longer build groove
Phew, there you have it! TL;DR Wargroove: Double Trouble is the name of our upcoming free DLC introducing a brand new co-op enabled campaign, new Commanders, public & private multiplayer lobbies, a whole suite of editor tool updates, balance changes + much more.. Wargroove: Double Trouble is currently in the final testing phase, so once it’s passed submissions we’ll be revealing a release date and an exciting new trailer!
Don’t forget that the Wargroove Deluxe Edition physical is coming to stores later this month on October 29th for PS4 and Nintendo Switch, so make sure you get pre-order soon! The Deluxe Edition includes a physical cart/disc copy of the game, a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini Strategy Manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!
We will be streaming a first look at Double Trouble tomorrow via the ChucklefishLive Twitch channel, so make sure to follow us there for a notification when we go live. If you’re in the UK come visit us at EGX London this week where we’ll be giving visitors a chance to get hands-on with the new content over at the Chucklefish stand in the Rezzed area. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!
Bye for now!
PC Modding Beta now live!
Author: krakauer, Chucklefish Programmer
Hello everyone! Today we’re doing a public beta of a long awaited PC feature, modding! We’ve been testing it ourselves, but as you are all much more creative than us, we’d really like your help to break it as much as possible while creating cool mods!
How do I access the beta?
Good question! First of all – back up your save files!
Next, you’ll find the beta is available on Steam by using a beta branch. In your Steam library, right-click on the Wargroove entry and select “Properties”. In the “Betas” tab, you should see a drop down and a textbox. In the textbox, enter the password ‘caesarisagoodboy’ and click “Check Code”.
If the code has worked, you should be able to select the ‘public-beta’ option from the drop down box. Once you’ve done that, Steam should install the beta and you’re ready to go!
How do I make a mod?
I have written a document to help you get started, which you can find on the Wargroove wiki! (Is this document just a thinly veiled attempt to get my dog more Instagram followers? Answer: yes). In addition, we’ve created a few little examples that you can find by following the file path C:\Program Files (x86)\Steam\steamapps\common\Wargroove\modpacker_bin
How do I share a mod?
Once you’ve created your mod, it should have put itself in your Wargroove appdata folder. You can probably find this at %appdata%/Chucklefish/Wargroove/mods. Copy the folder with your mod name on it and send it to a friend! They just put the folder in the same spot in their appdata folder.
How do I use a mod?
Custom Maps If you want to create a modded map, go into a custom map and open the main menu. Hit the branch new “Mods” button, and you should see a list of your installed mods.
Just flip the switch for the ones you want to use and change the ordering if you need to. Hit “Save and Reload Map”. This should reload your map with the mods on. The “Add to Mod” button is for packaging maps within a mod, and you can read about it in the document linked in the “How do I make a mod?” section.
Local Multiplayer If you want to use a mod in a map that already exists, go to local multiplayer and select the map. In the “Match Settings” window, hit the “Mods” button, and you should see a list of your installed mods. Flip the switches for the mods you want to use and change the ordering if you need to.
Hit close when you’re done and you should be using your mods!
Online Multiplayer
The only modded maps that can be used in online multiplayer are maps that have been packaged within a mod. All players must have the same version of the mod installed. If you do, when you go to host a game you should see the modded map available. Anyone with the same version of the mod installed can join the game like normal.
Will console versions receive modding tools?
Unfortunately not – this is a platform restriction we don’t have control over, so modding tools are a PC only feature. Console players will not be able to access any custom content or join any online matches which use PC mods, and instead will see an error message.
I have more questions!
I’ll be on the Wargroove discord today to answer questions, and I’ll be available as long as I’m near my computer!
Something is broken! How can I report it?
First of all, thank you! We’ve set up a forum post to collect feedback HERE. You can also post on discord, but please post on the forum as well so that it doesn’t get lost!
Happy modding!
v1.3.0 Out Today! (Korean, new features & bugfix patch)
안녕!
Today we're launching patch v1.3.0 which will primarily introduce Korean as a playable language. Thanks to our friends at Shloc for working on the Korean localisation!
This patch also contains a few new features and lays the foundation for PC mod support. Also included are some bugfixes, which you can find details of in the Version History section of the wiki - warning, version history includes some spoilers.
Here's the full breakdown of the new features added in the latest patch:
Add 'delete progress' option to the campaign menu for downloaded Campaigns
Add hotkey to change Players in Map Editor; users can now use Spacebar to toggle between players when placing units.
Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
Removed Weather from Quick Play
Added Korean support
You may also be excited to hear that we're planning to start the PC mod beta next week. We'll let you know more information and how you can gain access the beta once we have a specific date set, so keep those eyes peeled!
Lastly, don't forget to submit your map designs via the Wargroove subreddit for the chance to claim the next Community Choice Award winner! If mapmaking isn't your thing, you can also show your support to fellow community members by voting for your favourite by upvoting their post on the thread.