Warhammer 40,000: Armageddon cover
Warhammer 40,000: Armageddon screenshot
Genre: Strategy, Turn-based strategy (TBS)

Warhammer 40,000: Armageddon

Warhammer 40,000: Armageddon gets another Twitch Stream

Join us tonight as we play Warhammer 40,000: Armageddon live on Twitch TV. Slitherine Development Director Iain McNeil will be showcasing new features that were brought by the previous patches as well as well as some of the plans for the future of the series! So be sure to catch the show tonight!

The Twitch live stream at the official Slitherine Group channel at 20:00 CET (19:00 UTC / 14:00 EST)

Patch 1.03

Hi All,

Yesterday we made patch 1.03 available. The patch includes a number of fixes, but more importantly, it adds some new features that were requested by the players. Amongst other things, there is now a detailed unit screen available for each unit. It is now also possible to rename units, making it easier to follow their progress from mission to mission.

This should be the final patch this year, as Slitherine will be closed for the holiday weeks, but in 2015 we are as devoted as ever to keep working on the game and improving the quality and amount of content, so keep the feedback coming!

Merry Christmas and Happy Holidays!

- Surtur

The full list can be found here:

Issues fixed:
- Fixed zero range weapons showing 48 as their range.
- Fixed combo box in Options screen.
- Changed FPS limit to 60 fps
- Fixed wrong strength of unit if it ended previous scenario in transport.
- Fixed AI issue where AI units remained stationary and did not attack player’s positions.
- Fixed handicap slider not working correctly in Multiplayer
- Added manual writer to Credits

New features:
- Added unit details screen. Right-click a unit on the map or in unit list to invoke.
- Map can be zoomed using +/- and PgUp/PgDown hotkeys. * restores 1:1 zoom level.
- WASD can be used to scroll the map in addition to arrow keys. Disband has been rebound to Del hotkey.
- Added Ctrl+S/L hotkeys for save/load
- Added quick save/quick load via F5/F8 hotkeys
- Each UI button tooltip now includes the corresponding keyboard combination.
- In confirmation popups it is now possible to use Enter for OK/Yes and Escape for Cancel/No.
- Added tooltip to Replacements showing replacements count, cost and experience change.
- Added tooltip to Rest and Refit button, showing hit points and morale effect.
- Added tooltip to health bars showing numbers for current/max strength and hit points.
- Added unit rename: select a unit and click its name.
- Added cheat interface (single player only). Press Alt+Ctrl+Shift+C to invoke cheat box.
- Added final credits screen.

Unit Balance Changes:

Imperial units:
Re-introduced Ogryn squads and Veteran Ogryn squads to help fill the gap in early game, Imperial assault troops with decent durability and staying power
Price of the Hive Militia Autopistol and Autogun squads reduced
Price of Leman Russ and Leman Russ (armor upgrade) reduced
Leman Russ Conqueror price lowered and speed reduced to better represent the Conqueror cannon with less firepower but more perks like increased speed and accuracy
Basic models of Imperial Super Heavy tanks made slightly cheaper (Macharius, Baneblade, Banehammer, Shadowsword, Stormsword, Stormblade, Bandesword)

Space Marine units:
Venerable Dreadnoughts have gained the Leadership trait, increased stats, and increased prices
Salamander Firedrakes now behave like Terminator units for transportation purposes.
Ultramarine Terminators in Act2 have access to proper Land Raider transports.
Damocles unit reduced in price considerably
Price of normal Land Speeders, armed only with 1 heavy bolter, reduced considerably
Price of all Ironclad Dreadnoughts reduced
With all the infantry team improvements, Space Marine Assault teams no longer need their 3 HP per strength point bonus so it has been reduced to 2 HP

Weapon file changes:
Added Ripper Weapon
Added Ripper Club
Vanquisher Cannons and Baneblade Cannons now have Rate of Fire of 2 up from 1
Medusa Siege gun minimum and maximum range both increased by 1 (2-3 now 3-4)
Medusa Siege gun rate of fire increased from 2 to 3
Medusa Siege gun gained the trait 'bulky'
Ork Zzap gun gained 20 penetration rating (up from 0)
2 Big Lobba increased from 3 to 5 rate of fire
Gargant Soopa gun redesigned for better artillery type stats: Range is now 2-4, power is 50, penetration is 0, rate of fire is 4

Scenario Changes:

Scen3B
Added a hint message to help explain this mission's mechanics.
"IDS_MESSAGE7 Scenario Hint: To determine if a location contains any survivors, move one of your units on top of the Victory Hex markers. Not all of these locations will contain survivors and generate an ownership marker, so be prepared to inspect more than one location!"
Removed some invisible cliffs.
Triggers have been changed to check at different intervals for survivor presence

Scen4:
"Scenario Objective: Control all three Victory Hexes while and wait for additional orders."
changed to read
"Scenario Objective: Control all 3 Victory Hexes until new orders arrive."
Scen6B:
Added a few Ork scout units to incite the advancing Orks to continue their assaults
Added a few Ork infantry to the attack waves
Changed an attack trigger from 'all map' to 'zone 2' to better control Ork behavior
Greatly expanded the size of zone 2

Scen12:
Objective text updated to match victory triggers:
" IDS_MESSAGE0 Scenario Objective: Control at least 5 Victory Hexes at the end of the scenario."
Fixed space marines drop pods which could switched using Mount button and get to zero strength when switched. This fix will only appear in new games, not saved old ones.
Scen13: Updated mission text to reflect 3 Victory Hexes present on the map, not 4

Other Changes:
Wyvern mortars no longer appear to aim horizontally. Attack graphic adjusted to match.
Ogryn weapons graphically configured.
Updated tiles for Editor have been integrated
Ogryn unit added from tutorial 5 through act3
Ogryn veteran unit added from midpoint act1 through act3
New Ogryns veterans added to \UI\unit_images folder for purchase menu appearances

Patch 1.02 Available and Changelog

Hi guys,

we are pleased to announce v1.02 is now available. It contains a very long list of fixes. More than we thought and were planning.

I will be playing 1.02 in my Live Stream in 40 minutes at http://www.twitch.tv/slitherinegroup/

Please note that some balance changes will only take effect when you start a new campaign. For example infantry unit size changes. If you want to continue an existing game you can work around this by upgrading your infantry to a different type and then back again and it will reset all your stats and you can continue with new fully sized squads.

You can see the full list below.
Fixed bugs:
• Game screen sometimes goes black after Alt-Tabbing out of the game, changing desktop resolution or suspending the PC.
• Upon exiting and restarting the game, the voice volume slider resets to default.
• Some edit boxes miss caret.
• The description for Max Hit Points is missing.(IDS_HELP_MAX_HIT_POINTS)
• On square monitors main menu background image is cropped correctly now, but in Loading screen it is still distorted
• Killed unit list does not work
• The game now correctly displays custom scenarios from %My Documents%\My Games\ Warhammer 40,000 Armageddon\Scenario folder in scenario list. Both in single player and multiplayer mode.
Features:
• Changes in unit panels in main UI:
o Added unit’s faction icon
o Added tooltip to experience bar
o Added health bar (like in unit list)
o Improved name and type presentation: now, if unit name includes type (as in all auto-generated names), type is not shown and name occupies two lines, and so is never truncated.
o Range now always shown as Min-Max.
o Replaced strength and health stats with cover and morale
o Combat prediction is indicated with blinking red on attacker’s and defender’s health bars.
o Added per-weapon combat prediction (weapon status, firing accuracy and damage).
• Unit which will provide support fire is marked on the map with “support” symbol next to its strength plate.
• Melee impact animations and audio effects have been integrated.
• Added hot seat mode via MP interface (accept your own challenge)
• Added chat screen (accessible via Enter key, also appears automatically at the end of the turn and at the beginning if there are new messages)
• Added FPS limitation (50 FPS max)
• Setting volume to zero disables sound completely, not just sets volume to zero
• Mouse cursor no longer depends on game frame rate – should move smooth on all systems
• Mouse cursor is confined to game’s window (on multi monitor systems)
• Mouse cursor turns to arrow with ? on icons which can be clicked for more info.
Editor changes:
• Added automated tile placement (Tools->Generate Tiles)
• Added firing effects editor (Edit->Efx Editor…)
• Fixed Tools->Validate Scenario command
• Fixed Tools->Show Statistics command
• The Editor should no longer display “invalid scenario” message when saving valid playable scenarios.
• Removed Tools->Options command as it is not used by the Editor.
Unit Balance Changes:
Many infantry teams with only one range weapon have gained increased formation sizes for all factions.
Hive Militia units defense lowered.
Bomber units now have a new 'bomb' weapon to help them destroy Ork Siege weaponry.
Steel Legion support units no longer have 2 HP each, but have gained increased squad size.
Lasgun secondary weapon removed from all Steel Legion support teams.
Leman Russ Demolisher gained a heavy flamer weapon and a slight price increase

Sentinel units have had their base accuracy ratings raised.
All Titan units for all factions price raised again

Nobz are now 2 HP units, but squad size has been reduced
Gretchin returned to size 50 formation
Squiggoth and Gargantuan Squiggoths have had their HP values increased
Several Ork Mechanized units gained increased formation sizes
Ork Weirdboyz have gained a new weapon called Deff Wave
Added Deathrolla weapon and Assault Trait to BattleFortress with Supa Kannon

Space marine bike units now have more varied stats
Basic land raiders are now transport units for heavy space marine infantry
Centurion squad size reduced to 8 maximum.
Increased movement speed for all space marine transports

Weapon file changes:
Flamer Rate of Fire reduced from 4 to 3
Bomb weapon added for Bomber units
Deff Wave weapon added for Ork Weirdboyz
Shoota armor piercing rating reduced to 10
Scenario Changes:
Campscen2B.
Scenario can only be played from the Imperial side in single scenario mode.
Campscen3B.
Blood Angel flags no longer appear on this map.
Campscen4.
Scenario can only be played from the Imperial side in single scenario mode.
Campscen5.
Mannheim's Titan unit is now named Steel Hammer.
Message to retreat has extra text to help guide the player and now reads:
" Multiple Ork Gargants detected inbound, evacuate your forces from the area immediately! Mannheim's Steel Hammer Titan must continue towards the Victory Hex alone!"
Campscen11
Name of all units to destroy in this scenario set as 'Ork Siege Battery' to better match the briefing
Bomber units have transports and a new weapon to make them more useful when destroying Ork Siege Battery units
A pop up message now appears when you have destroyed the first Ork Siege battery
" First Ork Siege Battery Destroyed!"
A pop up message now appears when you have destroyed the second to last Ork Siege Battery
" Almost all Ork Siege Batteries have been destroyed! Find the last one take it out!"

Campscen12
Von Strab's Former Bodyguards AUX unit returned to scenario.
Triggers changed so that Von Strab's Former Bodyguards unit does not break the scenario.
CampScen17
Two auxiliary helper titans have been added to this scenario to compensate for the loss of player owned Titans
Tu'Shan and several Salamander Space Marine units added as auxiliaries to assist in this battle
Campscen19
Von Strab unit AI settings
changed Von Strab's Titan forces have abandoned him and have been replaced by extra Baneblade tank variants
Campscen24
Adjusted some terrain for better graphical appearances
CampScen25
Thraka's personal unit has been made bigger and stronger


Other Changes:
Fixed availability file issues so that units available during the tutorial are now also available at the start of Act 1
Imperial titan availability has been significantly pushed back. Scout titan only available from the middle of act2, reaver titan only available from the start of act3.
Sound files have been added for Assault Impacts
Attack file has been updated for Assault Impact graphics and audio
Leman russ Demolisher gained a flamer weapon
Hive wall turret has animation and sound
Bombers, Ork Weird Boyz, and kommandos had entries added for their new weapons
Stormeagles had entries added for their missing weapons
Changed deathstrike and grot launcher animations
Deathrolla battlefortress entry added for melee weapon

We are Streaming Warhammer tonight! (December 10, 20:00 CET / 14:00 EST!)



Tonight we will once again be playing Warhammer 40,000: Armageddon Live for all to see!

Join us here.

Join us for the Warhammer live stream!



On the 26th of November, the day of its release, we will be playing Warhammer 40,000: Armageddon live during our weekly Twitch streaming session! Our very own Iain McNeil, will guide you through the game, playing one of the over 30 nail biting scenarios as he tries to save Armageddon from the Ork invasion. This will be the first time we are showing live gameplay of the game, so be sure to drop by on the 26th at 20:00 CET / 14:00 EST!

The stream will be live here.