[p]Welcome to the first episode of our behind-the-scenes vlog on Warhammer 40,000: Battlesector – Deeds of the Fallen. In this chapter, we dive into the art and strategy of Map Design. Discover how our team crafted the immersive battlefields that bring the grimdark universe of Warhammer 40,000 to life. [/p][p][/p][p]Join us on this journey through the war-torn landscapes that set the stage for epic clashes.[/p][p][/p]
[p]We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.[/p][p][/p][p]Changes since 1.5.264[/p][p][/p]
General
[p]This update fixes several bugs and issues and adds expanded functionality to the Crusade game mode[/p]
[p]Added New Skirmish map for SP and MP: Defence of Eonis[/p]
[p]First steps to updating how enemy armies are selected for game modes like Crusade and Planetary Supremacy to try and reduce instances of massively overpowering enemy armies at low player level (more to come on this in the future)[/p]
Crusade
[p]Rework of the level up rewards. There are now 40 upgrades divided in common and rare.[/p]
[p]NOTE: Old save files will load, but your upgrades will be reset and must be rechosen. If you load a Battle Save then your units will temporarily have no upgrades.[/p]
[p]Upgrades are filtered for Melee and Ranged only upgrades to reduce instances of useless upgrades.[/p]
[p]Added the ability to reroll upgrades by spending Requisition points.[/p]
[p]Added new map layouts to existing map theme: Bastion, Incursion and Necron Ruins[/p]
[p]Added new map theme: Forest Clearing[/p]
[p]Updated Boss Battles to require the elimination of both the Boss and the accompanying Army[/p][p][/p]
Balance
Adepta Sororitas
[p]Castigator now gives correct momentum reward on death[/p]
[p]Blessed Onslaught no longer stacks all attacks if you select a single target[/p]
[p]Empowered Sacred Healing now gives +70Hp immediately to all models in a unit and then +75HP split between the unit models on subsequent turns[/p]
Astra Militarum
[p]Added Disembarked Transport status effect that gives -5% ranged accuracy for units that are dropped by Valkryie[/p][p][/p]
Bug Fixes
Crusade Mode
[p]Fixes for:[/p]
[p]Biome Tile not appear under Boss Pillar[/p]
[p]Boss Tile is not selectable[/p]
[p]Save&Load cause flags and playermarker on the tile to disappear[/p]
[p]Level Up Reward assigned to Units is different from the selected one[/p]
[p]Clicking proceed without selecting an upgrade always select the middle one regardless of the selected one in the UI[/p]
[p]CriticalChance and RangedDamage (for transport Unit) powerUp, they were using the wrong status effect[/p]
[p]Issues with Gamepad interface on level up panel[/p]
[p]Reduce Cost don't have Description[/p]
[p]Tooltip Increase Requisition Cost say Health instead of Cost[/p]
Deeds of the Fallen
[p]Fixes for issues where objective markers didn’t respawn on save game load[/p]
[p]Wrath of the Ecclesiarcy gives +25% Crit Chance, not +0.25%[/p]
General
[p]Fixes for:[/p]
[p]Bastion of the Faith was retaining extra stacks when it shouldn’t[/p]
[p]Selected loadout wouldn't transfer properly after adding a unit to the army[/p]
[p]Reduced SFX count for Zephyrim and Seraphim to reduce overwhelming noise[/p]
[p]T’au AI will now correctly target units which have been Markerlit[/p]
[p]Allowing the From the Sky achievement to be unlocked outside of the Age of Crimson Dawn campaign[/p]
[p]Occasional issue where “charge” skills (like Devastating Charge) would not trigger their final attack correctly[/p]
[p]Ground based enemy AI units should no longer try to walk through enemies, thus suppressing themselves[/p]
[p]Siege battles didn’t always end when all enemy units defeated[/p]
[p]Melta Mines were sometimes invisible to all players[/p][p][/p]
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.5.257
General
This is a bug fix / issue fix update following the patch release for Skulls 2025 which added Deeds of the Fallen and Crusade mode.
There will be more balance updates and improvements to the new Crusade mode in the coming months.
Balance
Crusade
Corrected army size for Boss Battles
Corrected the Tyranid starting army to be 1000 points
Various balance changes for the Crusade level ups
Deeds of the Fallen
General
Moved Castigator unit unlock to be after Mission 4
Added Sister Superior Power Sword upgrade to Selicia’s tech tree
Mission 2
The Inspiration Status Effect on the Garrison Battle Sisters now lasts for the entire mission
Mission 3
The Inspiration Status Effect on the Battle Sisters now lasts for the entire mission
Mission 5
The Defiance Status Effect now lasts for the entire mission once it has been applied
Mission 6
Removed the Orks that spawned in the room with the Paragon Warsuit and instantly attacked, often killing the Repentia before the player could use them…
Mission 11
Mixed up the locations of the Weirdboyz on the map to ask the AI to use their CP powers sooner, not just to save them up for an end mission alpha strike
Bug Fixes
Crusade Mode
Fix for Cohesion limits not applying nor showing in battle
Added popup to show when insufficient requisitions
Updated some tooltips to improve understanding of level up awards
Fixed HQ units not showing CP button
Fixed Siege Objective showing Exterminatus goal
Fixed unlocked difficulty levels not being saved correctly on Xbox
Fix for gamepad controls to allow Warzone selection to work correctly
Fix for Conqueror Objective spawning in a new place on Load game
Fix for transport unit powerups using the wrong status effect
Deeds of the Fallen
Updated some textures from later missions to improve resolution
Fixing issue with audio volume mixing on Narrative voice lines
Fixing issues where some subtitles did not match the voice lines
Fixing issue where game UI was sometimes shown during cutscenes
Fixes for some issues with wrong tile traversability
Fix for some locations where shots could go through cover (e.g. end of mission 6)
Fixed Saintly Benedictions to be HP buff per model
Fix for some interaction markers not being restored on save/load
General
Fix for Sister Verity mission objectives not proceeding correctly in Age of Crimson Dawn
Fix for Choppa Boyz not having all their barks
Fix for Blood Angel’s Lieutenants spawning when they shouldn’t (may not be 100%, please let us know if he still arrives)
Warhammer Skulls Festival - Deeds of the Fallen DLC & Onslaught Pack
Battlesector and Gladius are taking part in the Warhammer Skulls Festival, with a new narrative campaign and a major free update for Battlesector and a DLC release for Gladius.
Let's take a look!
Warhammer 40,000: Battlesector
We are really excited to announce that the first narrative campaign DLC, Deeds of the Fallen, is now available on Warhammer 40,000: Battlesector. Featuring 12 new missions and 3 new units for the Sisters of Battle, it's time to bring the fight to Warzone Chaltnath.
On top of this new DLC, we are realising also a new free major update for everyone who owns the base game. The new major update adds a new game mode, Crusade, and also two free units.
Deeds of the Fallen DLC
There hasn’t been new story content from us since our initial release, but this changes today, with the arrival of our new Story Campaign, Deeds of the Fallen. Deeds of the Fallen contains twelve missions, where fans can play as the Sisters of Battle through a story-driven campaign against the Orks. The Adepta Sororitas will receive three new units, Imagifier, Castigator Battle Tank, Zephyrim - to fight in the name of the Emperor.
The Crusade Mode is a new game feature that will challenge players to start with a basic army and fight their way through hordes of enemies, to earn the opportunity to expand both their forces and firepower. The mode also adds a new way to level up the troops, with a new experience system based on the ferocity of the battle, with a variety of ways to upgrade entire classes of troops.
New free units
For this year’s Skulls we wanted to give you some new free units. Last year we sent new forces for Necrons and Tyranids. This time Sisters of Battle and Orks will reap the benefits.
The Adepta Sororitas can now count on the Dominions. The Dominions are specialist assault infantry who excel when making rapid deployments against enemy forces.
While the Orks are gaining the much requested melee version of the Boyz as the lads with Choppas and Sluggas are here and ready for a scrap.
Future
2025 is going to be yet another stellar year for Battlesector. We’ll be regularly updating the game with feature updates and faction balance changes as we go through the year.
There will also be something new, exciting and a bit chaotic coming towards the end of the year…
Warhammer Skulls is the celebration of all digital games about Warhammer.
There are loads of amazing discounts and new announcements from other studios, too. So we hope that you will check them out here.
Battlesector & Gladius will take part in Warhammer Skulls Festival
We are excited to announce that Warhammer 40,000: Battlesector & Gladius will be taking part in the Warhammer Skulls festival.
We can't wait to show you what is coming: The Warhammer Skulls showcase will begin on Thursday May 22nd 5pm UK time, and the festival will last a whole week until Thursday May 29th.
Games Workshop is going to kickstart the festival with a showcase on their Twitch channel, so make sure to tune in on Warhammer Twitch channel at 5 pm BST on May 22nd.
Discover more about the Warhammer Skulls festival here.
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.4.160
General
Updated Localisation Strings that were missing from v1.04.160
Added unique unit icons for the Retributor variant loadouts
Balance
Astra Militarum
Cadian Sergeant
Fixed missing Requisition Points value. Now set to 1 (was zero)
Sisters of Battle
Shield of Faith
Max Stacks restricted to 3 (was 5), meaning a max armour gain of +2.
Faith and Fury
Damage bonus reduced to +15% (was +30%)
Power Sword (weapon for Sister Superior and Canoness)
Armour Piercing reduced to 7 (was 8)
Canoness
Cost to 215 (was 200)
Base Evasion reduced to 15 (was 20)
Starting Momentum reduced to 25 (was 30)
(This means that the Canoness returns to starting the game with 20 Evasion in total)
Divine Deliverance:
Momentum Gains reduced to 20% (was 25%)
Empowered Divine Deliverance:
Movement Points to +1 (was +2)
Extra Attacks to +1 (was +2)
Blessed Blade
Damage per attack reduced to 70 (was 90)
Celestian Sacresants
Base Armour reduced to 5 (was 6)
Bug Fixes
Fixed typo in Path of the Penitent description
Fixed issue with Critical Chance bonus from Divine Guidance being multiplicative rather than additive
Fixing excess SFX if Divine Inspiration activated with multiple stacks
Fixed bug with Expanded Authority not gaining charge from Battles in Planetary Supremacy
Warhammer 40,000: Battlesector | Major free update out now
We are thrilled to announce that a new free major update for Warhammer 40,000: Battlesector is available from today, introducing 2 new playable units, a signficant faction refresh for the Sisters of Battle and a new visual face for Planetary Supremacy.
New forces for the Astra Militarum
Today's update will bring new units for the Astra Militarum faction: Leman Russ with Battlecannon and Cadian Sergeant.
Cadian Sergeant
Due to their role as both leaders and instructors, sergeants in the Astra Militarum are expected to lead from the front, driving their troops to feats of valour and glory. A good sergeant can keep a squad together even under the most dire of circumstances, using their command skills and the earned trust of their troops to quell fear and rally shaken guardsmen under their command.
Leman Russ Battle Tank
The Battle cannon is a larger and heavier version of the autocannon, its size restricting its use to vehicles only. It is the primary weapon of the Leman Russ Battle Tank. It is a formidable weapon whose shells can deal significant damage from a long distance against both vehicle and infantry targets. The sheer power of this weapon makes it an excellent addition to the Astra Militarum's arsenal.
1.04.160 - Patch Notes
Changes since 1.4.138 For those of you who want to know every detail of the new major update, a detailed changelog is available here. Please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Warhammer 40,000: Battlesector franchise sale
To celebrate the release of this new major update, the whole Warhammer 40,000: Battlesector franchise will take part in a special sale, starting from today at 5.00pm GMT. The sale will last 7 days, ending on April 2nd, featuring many discounts of the base game and the DLCs. Check the special sale here:
Warhammer 40,000: Battlesector | Dev diary #16 & Major free update release date
Warhammer 40,000: Battlesector - Dev Diary #16 - Sisters and Soldiers
+++ Ecclesiastical Epistle 4298c +++ +++ The Emperor’s Will is made manifest through both Word and Deed +++
We have a few different strands of news to weave together for you today, and a few mysteries to leave in our wake.
Firstly, some new arrivals, landing with a new patch on March 26th!
The Astra Militarum have been fighting and dying in great numbers since their arrival late last year (Guardsmen are the most recruited and most departed unit in the game in the last 3 months) and in the coming weeks they’ll be getting a bit of help.
The initial recruit is for the Armoured Section and is the Leman Russ with its iconic Battle Cannon. This was previously only available on the Tank Commander, but it’s something that a lot of you have asked for, so we’ve now also made it available in a non-commander version.
The next is the Cadian Sergeant. The Astra Militarum is all about the Chain of Command and how that empowers and controls the vast forces of the Imperium, but in the current Astra Militarum lineup there is a very large gap between the vast hordes of soldiers and the Castellan, Commissar and Tank Commander; the Cadian Sergeant will help plug that gap. They are the most affordable command unit we’ve added to the game and will provide reliable buffs and support for Infantry Sections, possibly helping to alter that Kills:Death ratio in the positive direction!
Secondly, a refreshed combat doctrine for the Sisters of Battle.
The Sisters have been in Battlesector in some form since the very beginning, with the rescue from the Landing Pad and the abrupt arrival of Sister Verity on Baal Secundus. They arrived as a full faction soon after that but have rather slipped behind some of the more recent factions when it comes to battlefield performance and unique gameplay aspects.
So, in the same patch at the end of this month that adds the new Cadian units, we are going to be introducing a significant faction mechanic refresh for the Sisters of Battle.
We’ll reveal more later, but it is safe to say that they will be even more closely protected by their Shield of Faith and punch back even harder as they seek Absolution In Battle.
The Third thing to note is that this patch will also bring a new visual face to the Strategy Map for Planetary Supremacy. We have had to take this step as the visual fidelity of this screen has been causing issues for several users and its sheer beauty has meant that we’ve struggled to find ways to get useful information onto the map itself.
The initial approach that you will see in the next update is a significant stripping back of the map, with the beginnings of a new visual language to help teach players about what is behind each of the hex pillars. This is very much just the first step around here and is intended to enable us to add more interest and variety in the future.
And Fourthly and finally, the mysteries.
We have many threads of newness being woven amongst the Battlesector Team. Some of these are now becoming very real and we need some trusted troops to take part in a new private beta test for some exciting developments.
If you are interested in helping us out, you can sign up here.
(Note, PC Steam only for this beta test and you’ll need to already own the base game!)
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.4.137
Bug Fixes
Fixed issue where Heavy Weapon Squads were not getting the bonuses from Setup when activating Pour It On or Piercing Shot
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
We want to take this opportunity to thank all the players who are constantly supporting us. We know some of you have experienced some issues with the latest Astra Militarum DLC and we have been working hard to incorporate your feedback into a series of changes that address those concerns. Your feedback allows us to deliver the best possible Battlesector experience so we hope you’ll continue to leave your comments in our forums.
We are aware that some of you have been concerned about the direction our depiction of the Lasgun has taken in Battlesector. Games Workshop have provided a detailed article about how this return to tabletop direction will be the standard going forward. You can find it here.
We hope that this latest patch should solve a large part of the problems that have emerged from your feedback in recent weeks.
Thanks once again for your support of Battlesector.
Changes since 1.4.132
General
This is a balance and bug fixing patch with a central focus on responding to the first real battle-tests of the new Astra Militarum Faction
Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest changes being to the abilities of the HQ Units
We have also fixed some significant issues with the core faction abilities that meant that the soldiers of the Astra Militarum were not receiving the benefits of their training
Other significant updates are the training of the Cadian Shock Troops to pull the trigger more rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’s skills to be clearer and more reliable in action
Balance
Astra Militarum
Born Soldiers
Fixed issues with Per Momentum bonuses not being applied properly
Ordered Battleline
Receiving an order gives +10 baseline momentum whilst that unit has an Order
Fixed issue where Orders were not persisting into the enemy turn
Valkyrie Transport
Can now transport Ogryns
Commissar
Emperor’s Will, Bonus HP boost increased to 10% (5%)
Execute adds momentum to surrounding tiles as well as the target unit, and can be used to target a unit that was previously targeted (to refresh or to boost with Empowered)
Show Them Steel
Added Ranged Crit Chance +10%
Cooldown set to 2 turns (1)
Corrected Show Them Steel to use Additive maths
Cadian Castellan
Voice of Leadership, Accuracy boost increased to 10 (5)
Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified Status Effect length (1 turn, removes at end of casters turn)
Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
Tank Commander
Shock and Awe damage bonus increased to 10% (5%)
Battle Cannon -> Range to 1/5/9
Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to a nearby vehicle
Blitz Them now gives the “Blitz” Charge Ability to friendly Leman Russ or Rogal Dorns and an Incoming Graze buff to any vehicle
Leman Russ Battle Tank
Leman Russ Sponsons upgrades halved to match Tank Commander
Leman Russ Points to 250 (260)
Lascannon, cooldown to 2 (3), range to 1/5/8
Plasma Cannon range to 1/4/8
Demolisher, range to 1/3/5, AP 6 (5)
Vanquisher, range to 3/7/10
Rogal Dorn
Rogal Dorn Pulverisor to 0 points for upgrade
Sponson Multimelta to 10 points for upgrade
Twin Battle Cannon, range to 1/5/9
Heavy Bolter, attacks to 28 (24)
Oppressor, range to 1/6/9
Pulverisor, AP 5 (4)
Armoured Sentinel
Armoured Sentinel cost to 110 (125)
Plasma Cannon
Range to 1/4/8
Attacks to 2 shots @ 50 Damage
Multilaser range to 1/4/8
Harrassing Fire can now target 3 adjacent enemies, but fires fewer shots
Chimera
Multilaser range to 1/4/8
Run Over min range of 2 (1) to reflect that it's a charge
Fixed issue with Run Over final charge damage
Cadian Shock Troops
Cost increase to 40 (was 35)
Added Frag Grenade to all loadouts
Increased cost of Bayonet Loadout to +5
Lasgun
Range to 1/3/6
Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
Lasgun w Bayonet
Range to 1/3/5,
Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
Bayonet Armour Piercing to 4 (3)
Removed cooldown from Bayonet weapon action
Increased Momentum Gained when killed to 2 (1)
Kasrkin
Evasion to 10 (5)
Hotshot Lasgun
Range to 1/3/7
Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
All Unit targets single enemy model rather than spreading shots
Hotshot Volleygun
Range to 1/4/8
Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
Upgrade cost to 10
Moved unit accuracy bonus to weapons for consistency with other units, no gameplay impact
Melta Mine HP to 1 (was 10)
Ogryns
Are now Transportable by Valkyrie
HP to 160
Fixed issue with Furious Charge final damage
Heavy Weapon Squad
Lascannon
Range to 1/5/8,
Accuracy to 60 (65), falloff to 6
All Unit targets single enemy model rather than spreading shots
Removed Cooldown
Autocannon
Range to 1/5/8
Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
All Unit targets single enemy model rather than spreading shots
Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
Pour It On cooldown to 2 (1)
Missile Launcher
Accuracy to 60, Ranged Falloff to 6
Primaris Psyker
Force Staff
Attacks to 2 (1)
Nightshroud
Casting gives +20 momentum
Disabled edge case where you could still get pistol reactions against buffed unit
Locked at start in Planetary Supremacy
Mental Shackles
Cooldown to 3 (2)
Casting gives +20 momentum
Accuracy debuff to -30
Fixed maths to be additive
Unlocked by default in Planetary Supremacy
Basilisk
Steady Aim updated
Used as an ability to make an attack with the Earthshaker with +10 accuracy for every Movement Point the Basilisk has left unspent
Barrage Updated to target a tile not a specific enemy
Does not use the weapon accuracy, instead scatters 3 shots in a 3x3 area
Artillery Targeting reworked to instead give a buff to the firing Basilisk each time it deals damage with an aimed Earthshaker Cannon shot
Stacks are lost on movement, like Set Up
Barrage does not add stacks (as unaimed)
Visual FX Tweaks
Increased rate of fire of Multilaser
Increased speed of all Las weapon projectiles
Added Supercharge WarmUp VFX to Armoured Sentinel
Updated default armies for Astra Militarum (Skirmish and Planetary Supremacy)
Orks
Gretchin
Grot Blasta Accuracy to 75 (90)
Necrons
Scarab Tempest Command Ability
Spawned scarabs have -1 Action Points on their first turn.
They can still do an initial charge on descent
Canoptek Scarab Swarm
Added extra explosive damage to the Self Destruct Protocol ability
Bug Fixes
Fixed issue where graphics settings did not always save correctly
Fixed Unspent Action point Momentum cost for Astra Mil to be same as every other faction, -20 momentum
Fixed Crit Chance Per Momentum not working properly
Fixed Graze Chance Per Momentum not working properly
Stopped AI doing a Change Facing whilst using Overwatch (which was cancelling Overwatch on some occasions)
Stopped Valkyrie from coming back to haunt the HQ Commander when doing a Valkyrie Transport