Here are the patch notes for Patch #17, which just went live on Steam and it will shortly be available on our other platforms.
New Additions
Power Sword Special Activation
We have added a second weapon special activation action in the attack chain of the power swords. This new activation allows the player to continue an attack chain if using the weapon special in the middle of one. This mid chain activation was added to allow for a more varied attack pattern even with frequent use of the weapon special.
Munitorum Mk III Power Sword
The new activation will chain into the second light or heavy attacks. These attacks are very similar to the first light and heavy, just mirrored.
Munitorum Mk VI Power Sword
The new activation will chain into the second light attack or a new heavy that mirrors the first heavy diagonally down attack.
Dev note: We hope that these changes will make using the power swords to purge heretics from Atoma Prime a more enjoyable experience for you and a less so for the enemies of the Imperium. The emperor protects.
Spectating HUD
We have enabled more HUD elements to be shown when spectating a player while waiting for rescue. We hope that this will give players more awareness of what is happening with the team while they wait.
Auspex Scanner HUD
Added an icon for the Auspex scanner to the HUD on the bottom right of the screen, displayed only during scanning events. This should allow players to more easily see when they can equip the scanner during these events.
Subtitles
We are adding some improvements and fixes to our Subtitles system in this patch as follows:
Subtitles will now be prioritised by importance.
Two subtitles will now be displayed simultaneously. This can be turned off in Interface settings.
Player speaker indicators are now colour coded by their assigned Strike Team colour.
Speaker Indicator setting now functions as intended.
Bug Fixes and General Changes
Weapon Description
We added weapon descriptions to the weapon inspect menu. It gives a short in-world description of the weapon adding some extra context, lore and flavour.
Talents - Abilities, Blitzes, Keystones and Auras
General
Fixed so that shouts that target enemies require a direct line of sight to hit sleeping Daemonhosts. This affects both Veteran talent “Voice Of Command” and Ogryn talent “Loyal Protector”.
Fixed an issue where abilities such as Veteran talent “Voice Of Command” and Ogryn talent “Loyal Protector” did not apply aggro on the correct player when waking up a Daemonhost.
Fixed an issue where Damage would spillover even with Zealots “Bolstering Prayer” or Veterans “Voice of Command” Toughness Bonus Active.
Fixed an issue where projectiles could receive or trigger the buffs from the wielded weapon blessings in unintended ways.
Dev note: All projectiles, including projectiles from weapons like Psyker Force Staves and Ogryn Rumbler or player blitz abilities like Psyker “Assail” or Zealot “Blades of Faith” etc, now will only receive the buffs that were active when the projectile was fired/thrown/spawned from the player and keeps those buffs during its trajectory. This for example means that the projectile will have the damage and power the player had when shooting it and they will not time out or be lost during the flight of the projectile.
Ogryn
Fixed an issue where the Ogryn talent “Pulverise” inflicted more Bleed stacks than expected to enemies hit at the very end of the charge.
Psyker
Slightly lowered the time of the damage animation of “Brain Burst" and “Brain Rupture”, and it should now scale properly with the Speed increases from “Kinetic Resonance” and “Empowered Psionics”.
Fixed an issue where the Psyker “Assail” Blitz did not recover charges up to the enhanced cap of 12 in the “Enhanced Blitz” Maelstrom mission modifier.
Veteran
Fixed an issue where ‘Get Back in the Fight!’ talent didn’t grant stun immunity on the attack that broke toughness.
Fixed issue where ‘Leave No One Behind’ talent didn’t properly grant faster Assists.
Fixed an issue with ‘Shock Trooper’ talent causing rapid fire weapons to consume ammo during Critical Strikes.
Fixed an issue where the “Always Prepared” talent caused animation issues when switching to a weapon that is mid-reload and you get ammo in the clip from the talent.
Fixed issue where Veteran base Aura “Scavenger” was stacking with the upgraded “Survivalist” Aura.
Fixed an issue with “Field Improvisation” Talent that would allow Ogryns to find “Big Friendly Rocks” in ammo crates. Additionally fixed an issue which prevented being able to pick up grenades from ammo crates affected by “Field Improvisation” when having a full ammo reserve, but not a full grenade reserve.’
Smoke Grenades should now stop enemies from shooting through the smoke instantly and prevent Scab Snipers from taking aim and shooting through the smoke.
Zealot
Fixed the action chaining to quick throw for the Zealot “Blades of Faith” blitz on some weapons.
Dev note: Some specific attacks, like the Turtolsky Mk VII Heavy Sword first light attack, could not be cancelled into “Blades of Faith“.
Weapons - Melee
General
Fixed an issue on several melee weapons where you would cancel push followup attack before it executed to completion if you also held the sprint button when starting the attack.
Foldable shovels - Sapper Shovel Mk II & Mk VII, Latrine Shovels Mk XIX & Mk V
Fixed incorrect action chaining from push with start attack from foldable Sapper Shovels (Mk II & Mk VII) and foldable Latrine Shovels (Mk XIX & Mk V) when the shovel is folded.
Standard-issue Munitorum Sapper Shovel
Increased time it takes to unwield the weapon after using weapon special, to potentially prevent exploits of very high attack speeds with weapon special.
Thunder Hammers
Fixed an issue where the activated special attacks from Thunder Hammers could interact with barrels, effectively “hitting” them and wasting the attack.
Chain Weapons
Fixed a crash that could happen when sawing enemies with chain weapons activated special attacks.
Power Mauls
Fixed an issue where the Indignatus Mk IVe Crusher and Achlys Mk I Power Maul weapon special attack explosion could appear as delayed.
Deimos Mk IV Blaze Force Sword
Fixed an issue where Heavy Attacks were not displayed as Strikedown in the Inspect menu.
Catachan Mk III & Mk VI Combat Blades
Fixed an issue where the combat knife had a chain time that allowed you to cancel weapon special attack into light attack before the damage window was triggered. Aligned Mk III and Mk VI chain times:
Mk VI Block From 0.32s to 0.3s and Heavy from 0.7s to 0.6s
Mk III Light from 0.2s to 0.32s.
Weapons - Ranged
General
Fixed an issue where shoot actions were immediately aborted after shooting the last shot on single fire weapons.
Fixed an issue causing Flamers and projectiles from Force Staves to trigger hit markers when attacking exploded explosive barrels.
Fixed an issue where the “no ammo” sounds wouldn’t play if all ammo in both the weapon clip and reserve was depleted and trying to shoot.
Fixed an issue where the detailed damage numbers for the secondary action attacks were not displayed for some ranged weapons in the weapon Inspect menu.
M35 Magnacore Mk II Plasma Gun
Mitigated the issue of invisible and inaudible Plasma Gun shots.
Dev note: We fixed an issue that made the chance of triggering invisible/inaudible shots very likely for the plasma gun. The issue may still be reproduced when playing with a bad or unstable connection to the server but should be much less likely to happen now.
Shotguns and Ripperguns
Fixed an issue where no ammo would be consumed when shooting a Combat Shotgun or Rippergun if swapping to another weapon the same frame damage was applied.
Fixed an issue where Combat Shotguns and Ripperguns would play FX but not shoot when starting to sprint the frame after starting a shot.
Added detailed damage numbers for Combat Shotguns weapon special shell attacks in the weapon Inspect menu.
Ripperguns
Increased default damage modifier vs Carapace armour 0.01 to 0.05 to align and make it consistent between Rippergun Marks and hip/braced shooting.
Kantrael Mk X Heavy Laspistol
Fixed a bug where Kantrael Mk X Heavy Laspistol could be fired slightly faster in ADS than from hip due to total time being incorrect in the ADS shoot action. Total Time is now the same on both hip and ADS shots.
Rifthaven Mk II Purgatus Force Staff
Fixed an issue where the weapon special attacks could be cancelled before they could do any damage if spamming the special attack.
Weapon Blessings
Fixed an issue where the effects of “Scattershot” could trigger upon hitting a single enemy.
Dev note: This could happen when a shot was blocked by a Bulwark shield if other enemies were standing right behind it.
Fixed an issue where “Blaze Away” would incorrectly reset on Lorenz Mk V Kickback and Lorenz Mk VI Rumbler when going into ADS or when shooting multiple shots with the “Lucky Bullet” talent.
Fixed an issue where “Brutal Momentum” was kept active while wielding a range weapon.
Dev note: The effect of the blessing would be applied to the melee attacks available on ranged weapons, like bashes or bayonet stabs.
Combat
Fixed an issue where the Celerity Stimm increased the charge time of attacks and abilities instead of reducing it.
Fixed an issue where players could enter an incorrect state when being stunned while using the auspex scanner in a scanning event.
Fixed an issue that made it possible to throw luggables and grenades through walls and floors if standing close to them.
Added a unique sound event for when players absorb fire/burn damage with toughness.
Fixed a case where the backstab sound could trigger for enemies that were in front of the player.
Enemies
Removed push force applied from shots by Scab/Dreg Shooters and Scab/Dreg Gunners.
Fixed an issue where the Bulwark shield would not properly be disabled when light or medium staggering forward.
Dev note: This change will mean that the Bulwark will be easier to damage when it is staggering forward.
Fixed an issue where the shield explosion from Scab Captains didn’t abort “sticky” weapon special attacks from Chain and Force Weapons.
Fixed cases where the Scab Trapper could shoot through fences / grates or other transparent barriers.
Fixed an issue where kills from a Poxbursters explosion did not contribute to the player killing the Poxburster.
Changed the number of players the Daemonhost kills before leaving to 1 across all difficulties.
Dev Note: This change is to address the frustration of teammates waking up Daemonhosts, also causing innocent players to die from it.
Changed so Scab Trapper aborts their shoot net sound and plays a stop sound if interrupted while shooting, to better interface that you successfully triggered its shooting cooldown.
Missions
Consignment Yard HL-17-36
Fixed locations where enemies could clip through the end event turrets.
Extended a hang ledge at the end event that previously could cause players to fall down.
Warren 6-19
Fixed an issue where enemies would take position on the upper floor of the end event and get an unfair advantage during the scanning segment.
Fixed an issue where the final interact point in the mid event would remain on screen after interacting.
Fixed an issue where enemies could not use the doors in the mid event.
Fixed an issue where the respawn was located above the ground.
Fixed a bug where the final tank objective could become indestructible.
Refinery Delta-7
Added a hang ledge in a spot where it was previously missing.
Fixed location where snipers could shoot through the floor.
Moved respawn beacon in Hab Dreyko to prevent players from teleporting too far before the mid event.
Visual enhancements to some areas in Ragtown Bazaar.
Added blockers to prevent players from going out of bounds in Smelter Complex HL-17-36.
The end event in Relay Station TRS-150 was reworked: changed music during the event and added music during the satellite part while also tweaking the event sounds.
Fixed visible wall gaps in Power Matrix HL-17-36.
Fixed visible wall gaps in Enclavum Baross.
Fixed visible wall gaps in Chasm Logistratum.
HUD/UI
Missions
Fixed so that the frame glow of the combat ability HUD icon is active if you have at least one charge and are recharging multiple charges.
Fixed so that if a player is looking at an item and has the interaction HUD open for interacting with it, pressing the tag button will now tag that item.
Fixed an issue where the interaction UI could briefly be seen moving over the screen when picking up pickups.
Fixed an issue where duplicate “Tag” prompts could be shown when standing close to a pickup that couldn’t be picked up.
Fixed an issue where players joining an ongoing mission would get an unintended player colour.
Mourningstar
Mourningstar interaction points should now be easier to detect.
Fix for issue with previews not updating when selecting colours in the character appearance options.
Commodore’s Vesture purchases now get a new item marker in the inventory when acquired.
Fixed an issue where the prerequisites for completing “Vantage Point”, “Praise the God-Emperor!”, “Touch the Void”, and “Beat-'em-Up” were sorted differently in each Penance.
Small UI tweaks and fixes to better fit multiple languages.
VO and Audio
Music for ambush hordes have been re-added after receiving community feedback.
Improved the audio mix of the game to mitigate the issue of missing or barely audible enemy sound cues.
Dev note: We did a balance pass on the audio mix of the game, giving more priority to sound cues from dangerous enemies to make sure they are played at an appropriate volume when close to players (e.g. Poxbursters).
Fixed an issue where enemies playing a dialogue could fail to trigger sound effects for their other actions.
Dev Note: This issue would cause enemies to be silent when playing important interfacing sounds (like Scab Trapper footsteps, Scab Bomber pin pulling, etc.) which contributed to the feeling that specialist enemies sometimes were silent.
Added alerted voice for the Dreg Rager being alerted.
Fixed health station tutorial VO in the Psykhanium Tutorials.
Made the Scab Shotgunner and the Scab Trapper a little more vocal.
Ensured the latest chain weapons can trigger the Agitator chain weapon kill spree lines.
Added Scrier’s Gaze VO for female Savant.
Added some new announcements in the Mourningstar.
Sefoni will now gossip to rejects in the Meat Grinder.
Added minor visual/audio changes to Mutants spawned by “Waves of Mutants” mutator.
Cosmetics
Changed the chest bag to be less flat on the Veteran “Krieg Greatcoat MkI” upper body cosmetic.
The Psyker “Honourum Mk XII Rebreather with Psykana Collar” headgear should now properly display longer hairstyles.
Fixed clipping issues with the following Ogryn lower body cosmetics:
“Recon Fatigues (Frostrime, XXXXL)”
“Fatigues (Brute-Sized, Bleaklands Camo)”
“Padded Brute Fatigues (Model IV, XXXXL)”
“Convict Garb (Misplaced Faith, XXXXL)”
“Reinforced Fatigues (Sun Scorch Camo)”
“Bulwark Trousers (Brute-Sized) and Armoured Boots (Montar Camo)”.
Fixed an issue where the Zealot Miser’s Cage head cosmetic would incorrectly remove hairstyles.
Fixed an issue where the Zealot Miser’s Cage head cosmetic would incorrectly remove hairstyles.
Updated the description of the Psyker “Deimos MK VID Rebreather” head cosmetic to have correct references.
Other Fixes and Tweaks
Fixed a crash which could happen if a player joined a mission in the exact moment the mission was transitioning from the lobby phase to the Valkyrie loading phase.
Fixed a crash which could happen when accessing the Shrine of the Omnissiah in the Mourningstar.
Fixed a crash that could occur during level up if the gamepad disconnected during the process.
Fixed an issue where some Penances could be completed at a difficulty lower than intended and stated (e.g. Penance missions played on Malice being completed on Heresy).
Hotfix #31
Devoted Rejects,
Here are the patch notes for hotfix #31, which just went live on Steam and will shortly be live on our other platforms.
Fixed an issue where the Block Player functionality could incorrectly appear as not available in the Social menu.
Dev Note: Some players experienced an issue where the “Block player” button was greyed out meaning they couldn’t block any more players, even if their Blocked Players list was not full.
Fixed a rare crash which could happen when a Med Stimm was applied in the exact frame a player died.
Fixed a crash which could happen on PC platforms when trying to mute/unmute the game in the background if the user settings weren't available yet.
Fixed clipping issues for Zealot "Devoted Chem-safe Rebreather" head gear when having specific hair styles equipped.
Fixed clipping issues for Psyker "Chem-safe Rebreather with Psykana Collar" head gear when having specific hair styles equipped.
Fixed an issue where hair would be incorrectly removed when wearing the Ogryn "Scavenger's Goggles" headgear.
Fixed an issue where the pauldrons for the Veteran "Savlar Chem-safe Fatigues", Zealot "Savlar Chem-safe Devoted Fatigues" and Psyker "Savlar Chem-safe Fatigues and Psykana Collar" upper body items would sit in an incorrect position on female characters.
Fixed a clipping issue between the Veteran "Hostile Environment Field Kit (Ice Mourn)" upper body and "Militarum Field Fatigues (Gerdarn Pattern)" lower body cosmetics.
Hotfix #30
Devoted Rejects,
Happy 2024!
We are currently gearing up for the coming year, and kicking things off with Hotfix #30.
Please find the notes below:
Fixed a crash which could happen when trying to display information of a player which was still entering the Mourningstar.
Fixed an issue where enemies that weren't aimed at could be hit by fully automatic weapons while aiming down sights and using a gamepad.
Fixed an issue where the Agripinaa Mk XIV Quickdraw Stub Revolver did not display any information under the "Reload Speed" stat when inspecting the weapon.
Dev note:The issue was only affecting the UI; the Reload Speed was correctly modified by the stat.
Fixed an issue where Poxbursters could fail to be staggered by a Psyker Force Sword push-attack if hit at the very outer edge of the attack effective range.
Fixed an issue where hair was incorrectly removed when equipping the Psyker "Deimos MK VIA Rebreather" and "Deimos MK VId Rebreather" head gear cosmetics.
Fixed an issue where music failed to play during the Monstrosity attack in the end event of the Consignment Yard HL-17-36 mission.
Fixed various uncommon crashes.
Darktide is in the 2023 Steam Awards - cast your vote!
Devoted Rejects!
Thank you for your nomination in the Best Soundtrack Better With Friends category for the 2023 Steam Awards!
We’ve made it to the final stage - let’s go all the way so we can all bask in the Emperor's divine light.
The Emperor Protects
Hotfix #29 (1.2.22)
Devoted Rejects,
Here are the patch notes for 1.2.22, which just went live on Steam and will shortly be live on our other platforms.
Fixes
Fixed an issue where players could remain soft-locked at the end elevator of the Orthus Offensive mission when dealing too much damage to the Karnak Twins in the double ambush encounter.
Fixed an issue where ongoing chain weapons special sawing attacks were not interrupted if a stealth ability was activated (e.g. Veteran "Infiltrate" or Zealot "Shroudfield").
Fixed an issue where the animation for ongoing chain weapons special sawing attacks would incorrectly appear as being interrupted if activating some abilities (e.g. Veteran "Voice of Command" or Psyker "Venting Shriek").
Fixed an issue where no HUD icon would be displayed for the Zealot talent "Duellist".
Fixed an issue where the text in the prompt to start Interrogator hacking events could overflow outside of the intended UI.
Fixed an issue where multiple pocketable items would combine with each other upon being dropped on the death of the player who was carrying them.
Fixed an issue where the number of completed Penances shown in the Penances Summary menu was lower than intended.
Fixed an issue where multiple voice lines could be played at the same time upon returning to the Mourningstar after successfully completing the Orthus Offensive special assignment.
Fixed an issue where an incorrect voiceline could be played during the mission briefing sequence for the Warren 6-19 mission.
Fixed an issue where the Psyker headgear "Witchshroud" cosmetic item was displaying an incorrect Obtain Source information.
Fixed an issue where multiple horde and roamer enemy sound effects could be triggered at the same time.
Fixed an issue where defeating Karnak Twins was displayed as a required condition to unlock Penances not related to the Orthus Offensive.
Fixed an issue where the eyes of the player characters could incorrectly appear at a lower level of detail in the mission ready screen.
Tweaked bots to prioritise reviving downed players over other actions.
Fixed an issue where the Zola's voiceover related to the Orthus Offensive could be triggered incorrectly when accessing the Mourningstar.
Removed Horde type music from ambush events.
Fixed an issue where the gas cloud released by the Karnak Twins when escaping did not disappear after some time.Dev Note: Farting and darting should now be nerfed /s.
Fixed an issue that prevented Zealot Shroudfield combat ability from entering cooldown when sprinting and activating the ability at the same time.
Fixed an issue where Zealot headgear “Suppliant’s Hood” would clip with some beard styles.
Fixed an issue where the voice filter effects from head gear cosmetics were not applied to some class ability voicelines.
Hotfix 1.2.22
Devoted Rejects,
Here are the patch notes for 1.2.22, which just went live on Steam and will shortly be live on our other platforms.
Fixes
Fixed an issue where players could remain soft-locked at the end elevator of the Orthus Offensive mission when dealing too much damage to the Karnak Twins in the double ambush encounter.
Fixed an issue where ongoing chain weapons special sawing attacks were not interrupted if a stealth ability was activated (e.g. Veteran "Infiltrate" or Zealot "Shroudfield").
Fixed an issue where the animation for ongoing chain weapons special sawing attacks would incorrectly appear as being interrupted if activating some abilities (e.g. Veteran "Voice of Command" or Psyker "Venting Shriek").
Fixed an issue where no HUD icon would be displayed for the Zealot talent "Duellist".
Fixed an issue where the text in the prompt to start Interrogator hacking events could overflow outside of the intended UI.
Fixed an issue where multiple pocketable items would combine with each other upon being dropped on the death of the player who was carrying them.
Fixed an issue where the number of completed Penances shown in the Penances Summary menu was lower than intended.
Fixed an issue where multiple voice lines could be played at the same time upon returning to the Mourningstar after successfully completing the Orthus Offensive special assignment.
Fixed an issue where an incorrect voiceline could be played during the mission briefing sequence for the Warren 6-19 mission.
Fixed an issue where the Psyker headgear "Witchshroud" cosmetic item was displaying an incorrect Obtain Source information.
Fixed an issue where multiple horde and roamer enemy sound effects could be triggered at the same time.
Fixed an issue where defeating Karnak Twins was displayed as a required condition to unlock Penances not related to the Orthus Offensive.
Fixed an issue where the eyes of the player characters could incorrectly appear at a lower level of detail in the mission ready screen.
Tweaked bots to prioritise reviving downed players over other actions.
Fixed an issue where the Zola's voiceover related to the Orthus Offensive could be triggered incorrectly when accessing the Mourningstar.
Removed Horde type music from ambush events.
Fixed an issue where the gas cloud released by the Karnak Twins when escaping did not disappear after some time.Dev Note: Farting and darting should now be nerfed /s.
Fixed an issue that prevented Zealot Shroudfield combat ability from entering cooldown when sprinting and activating the ability at the same time.
Fixed an issue where Zealot headgear “Suppliant’s Hood” would clip with some beard styles.
Fixed an issue where the voice filter effects from head gear cosmetics were not applied to some class ability voicelines.
The Orthus Offensive - NOW LIVE!
We are excited to announce that The Orthus Offensive is now available in-game! The ambushes from Wolfer's top Lieutenants have now stopped. We have had reports that the Karnak twins have been spotted in the Torrent.
You can find this new type of mission on the mission board, under “special assignment”. Time to take the fight to them. Bring back their heads. The Emperor protects!
Hotfix 1.2.21
Devoted Rejects,
Here are the patch notes for 1.2.21, which just went live on Steam.
Tweaked the damage values of fire damage from enemy Scab Bombers and Scab/Tox Flamers
Dev Note: The speed and intensity of the damage ramp up will now be much slower. Fire surfaces will remain very dangerous, but only when standing over them for a prolonged amount of time.
Fixed a crash which could happen when browsing the Social menu.
Fixed a crash which could happen when using or swapping Stimm items.
Fixed a crash which could occur when attacking the tanks in the Warren 6-19 mission finale with a Zealot Artemia Mk III Purgation Flamer.
Fixed an issue with the Cadia Mk XIIIg Assault Chainsword where the Impact inflicted by activated sawing attacks was lower than intended.
Dev Note: Now the values will be aligned to the Cadia Mk IV Assault Chainsword.
Fixed an issue where having a Grimoire equipped would prevent players from picking up Stimms.
Fixed an issue where the portrait picture of the player was not updated immediately after performing changes in the Mourningstar.
Fixed an issue where some of the new foldable shovels introduced in The Traitor Curse Part 2 Anniversary Update were missing attack trail visual effects:
Munitorum Mk III Sapper Shovel
Munitorum Mk VII Sapper Shovel.
Fixed an issue where the Ogryn "Convict Garb (all variations)" upper body cosmetics would display a black shoulder patch instead of the intended colour.
Tweaked the logic for interaction points in the Mourningstar (e.g. Mission Board, Shrine of the Omnissiah).
The interaction will now be more easily accessed without having to point the camera in a very specific direction.
Added a small rev motor sound to the Orestes Mk XII Assault Chainaxe light attacks.
LIVE NOW: Karnak Twins Ambush
The Karnak Twins have slipped their leash and have been sighted across Tertium. During missions, players can encounter one of the Twins, either Rinda or Rodin. Be on your guard and steel yourself for the fight to come. This combat encounter will be time-limited. You’ve also received the following information: REDACTED: New -----on: T-- ----us O-------- -------- ---nts are rep------ ------s ---- -h- -----k twins are act--- -- --- ----- Hive. ---- ---- ---- ------ --- ----- two. Gre----- ----- ---- -----------.
OUT NOW: The Traitor Curse Part 2 Anniversary Update
Devoted Rejects,
New Mission: Warren 6-19 Habzone HL-70-04
The rot goes deeper than we feared, and so must we. Head into the back alleys of the Carnival in a new mission. Wyrmwood agents report increased traitor activity and a worrying rise in Stimm use. Find out what you can and destroy the Moebian Stimm production facilities.
Karnak Twins Ambushing Strike Teams
The Karnak Twins have slipped their leash and have been sighted across Tertium. During missions, players can encounter one of the Twins, either Rinda or Rodin. Be on your guard and steel yourself for the fight to come. This combat encounter will be time-limited. You’ve also received the following information:
New Weapon Marks
Foldable Shovels
Munitorum Mk III Sapper Shovel
Munitorum Mk VII Sapper Shovel
Brute-Brainer Mk XIX Latrine Shovel
Brute-Brainer Mk V Latrine Shovel
Included in this patch there are new foldable shovels for both the Ogryn and the Veteran. These come with a new Weapon Special that folds the blade, turning the shovel into a makeshift pickaxe for one powerful strikedown attack that then resets the weapon back to its unfolded state after a successful hit.
The new Veteran Sapper shovels use the pointy end that is exposed when folded to make a precise strike that gets stuck in the enemy when hit, and also gives extra damage when the weapon is yanked out. The Ogryns Latrine Shovels goes for a more simple, powerful hammer blow that crushes most opponents.
There are two variations each of both the Sapper and the Latrine shovel giving players different movesets catering to different preferences and playstyles, but focusing mostly on crowd control and horizontal sweeps to compliment the weapon special strikedown attacks that favour single targets.
Chain weapons
Orestes Mk XII Assault Chainaxe
Tigrus Mk XV Heavy Eviscerator
Cadia Mk XIII Assault Chainsword
For this patch we have decided to make some changes and addition to make chain weapons play nicer. We hope that this will make all chain weapons more appealing and appreciated on all difficulties.
One big problem with the chain weapons was the risk reward of the sawing attacks. The reward rarely outweighed the risk and frustration of getting stuck and unable to defend yourself. We added so that you can dodge cancel out of these attacks, at the cost of stamina and missing out on the big damage pay off at the end. This will make the iconic sawing less risky and make the weapon more flexible and adaptable in combat.
The Orestes Mk IV Assault Chainaxe has been a problematic weapon leaving much to be desired both when it comes to damage output and usability. With this patch we made some changes to it. Along with making the sawing attacks cancelable we made the light chain and the activated heavy attack more vertical to make target acquisition easier and avoid hitting enemies at edges of the screen. It also got a bit more bite in all of its attacks.
We also introduce variations of all chainweapons with the new Orestes Mk VII Assault Chainaxe, Cadia Mk XIIIg Assault Chainsword, Tigrus Mk XV Heavy Eviscerator that mix things up with horde handling lights, strong elite shredding strikedown heavies and fast stab attacks to stagger enemies.
More New Marks
Agripinaa Mk XIV Quickdraw Stub Revolver A lighter Stub revolver with a quick loader that reloads all bullets at the same time. Compared to the Zarona Mk IIa it has shorter range, is a bit less accurate and has lower damage, but it excels in close range with a higher fire rate and a new braced stance that allows for fanning the gun for even higher fire rate.
Kantrael Mk X Heavy Laspistol A heavier, heavy laspistol. Compared to the Accatran MG Mk II it has higher damage per shot and slightly longer range for the cost of a slower rate of fire.
Catachan Mk VI Combat Blade A knife that brings more horde controlling capabilities with sweeping vanguard heavies and a different light chain than the Catachan Mk III; the jab weapon special has also regained some of its lost power and should be able to stagger enemies again on both this Mk VI and the old Mk III knife.
Player Stimms
Stimms are designed to give a temporary boost that empowers the player for a short while.
Stimms are spawned in a mission at random, similar to how ammo and medical crates are spawned. Players can pick them up and they occupy a new dedicated consumable slot for small items. To select this new slot press [4] on keyboard or [D-pad up] on the controller by default. On some controller layouts you swap between the small item slot (stimms) and the large slot (medical crates, ammo crates, scriptures and grimoires) by pressing the same button multiple times. As a consequence of this new binding, wielding the Auspex has been moved to [5] on keyboards. Check your preferred controller or keyboard layout in-game to see exact binding.
Actions:
Primary Action - Use it on yourself.
Secondary Action (HOLD) - Aim it to use it on another player.
When aimed, an outline appears around a player if they are in range for being injected. Players can then choose to inject the outlined player by pressing the Primary Action button.
Special Action (HOLD) - Gift Item
All Consumable Items - Gift Consumable We added the ability for players to be able to give equipped consumable to other players. For a player to receive an item they need to have the corresponding item slot empty. All consumables, excluding the grimoires, have gained this action.
Special Action (HOLD) - Gift it to another player
When aimed, an outline appears around a player if they are in range. Players can then choose to give the consumable to the outlined player by releasing the Special Action button.
Stimm Types:
Med Stimm
Restores one health segment, or 25% of max health, whichever one is larger, of health and corruption damage.
Med stimms can’t be used on a target, on one self or other players, if the target has no health or corruption damage to restore.
Combat Stimm
Lasts 15 seconds.
Increase in Power 25% (Damage + Stagger Strength).
Rending 25% (Armour Penetration).
Reduction of Peril Generation -33% (Generate less Peril when using Psyker’s Warp Abilities).
Celerity Stimm
Lasts 15 seconds.
Increase in Reload Speed 15%.
Reduction in Stamina Costs -25% for Pushing, Blocking, -50% for sprinting.
Increases Attack Speed by 20%.
Increase the following by 25%:
Charge up time of Plasma guns, Psyker’s Brain Burst and Psyker Staves.
The speed of which the Psyker’s Smite propagates between enemies.
Speed of which the Psyker can throw Shards using Assail.
Speed of which the Psyker Quells their Peril.
Concentration Stimm
Lasts 15 seconds.
Increases your Combat Ability Cooldown Regeneration speed by +300% (Four times as fast as usual).
Bug Fixes & Tweaks
Talents
Veteran Tree
Moved Talent Nodes in the lower part of the Tree to reduce the amount of points needed to reach the Keystones, which in turn should open the tree up to more opportunities in making a build. This will require talent trees for the Veteran to be reset.
The section below the Combat Abilities, modified to ease the access of Keystones
Psyker
Fixed issue where Psyker Blitz abilities "Assail" and "Smite" would not get re-wielded after using an interaction or being catapulted by an enemy, etc.
Fixed issue where switching from Charged 'Brain Burst' to Locked 'Brain Burst' when affected by 'Kinetic Resonance' would cause the charge time to reset.
Fixed Issue where 'The Quickening' and 'Prescience' were both active at the same time.
Fixed so that Psyker Blitz ability "Smite" always attacks the centre mass hit zone (torso) and now only the gibbing is randomised instead.
Veteran
Fixed issue where Veteran talent "Onslaught" could be triggered by damage over time effects, like burning or bleeding.
Fixed an issue where the Veteran "Infiltrate" combat ability was interrupting and preventing sprint on use.
Fixed Issue where 'Born Leader' didn't replenish toughness of allies when the player was at max Toughness.
Fixed an issue where talents weren't reset when running a preset with an incorrect talent version.
Weapons & Blessings
General Weapon Tweaks
Orestes Mk IV Assault Chainaxe
Heavy attacks 10% faster and decreased chain times into and from them.
Heavy attacks increased cleave.
Increased armour damage modifiers:
Light: +10% vs unarmoured, +25% vs infested and +50% vs Maniacs
Heavy: +10% vs unarmoured, +25% vs infested and +30% Maniacs.
Increased damage on initial hit of weapon special activated attacks, light 50 to 70, heavy 10 to 95.
Updated light chain.
Heavy 3 (reachable from light 3) is now a sweep right attack instead, and its speed was tweaked to match other heavies.
When the weapon special is active, Heavy 1 will be a vertical attack.
Cadia Mk IV Assault Chainsword
Added impact on the final damage tick on light sawing so enemies will get staggered after getting sawed.
Increased damage on initial hit of weapon special activated attacks, light 10 to 40, stab 10 to 35.
Tigrus Mk II Heavy Eviscerator
Increased damage on initial hit of weapon special activated attacks, light from 0.01 to 85, heavy vanguard from 0.01 to 137.5, heavy strikedown from 0.01 to 160.
Munitorum Sapper Shovels
Downward strikes now prioritise enemies heads above body.
Chaining the weapon special attack into itself is now 0.45s faster.
Light attack damage increased. Power from 70-140 to 80-160 and armour damage modifier vs maniacs increased 10% on first target.
Heavy attack damage increased Power from 100-200 to 110-225.
Brute-Brainer Latrine Shovels
Ogryn Heavy attack Relentless damage profiles armour damage modifier vs unarmored and infested increased from 125% to 133% on first target.
Ironhelm Mk IV Thunder Hammer
Push now combos into Heavy 3, to provide a faster way into a Strikedown heavy attack. Also fixed a bug where Heavy 3 didn't use the correct damage profile and did not deal more damage than the activated sweep attacks in Heavy 1 and 2.
Buffed base damage for this Heavy activated Strikedown, power 400-800 to 450-900. 12,5% more than h1 and h2, but still less than Crucis Mk II Thunder Hammer.
Push follow up now combos into Heavy 2 instead.
Catachan Mk III Combat Blade
Increased base power of weapon special jab attack from 150 to 500. Adjusted to attack damage and impact distribution accordingly. Overall this will increase both damage and impact of the attack compared to before.
Ogryn Cleavers
Aligned all Ogryn cleavers to have the chaintime into Heavy 2 at 0.5. Krourk IV was significantly faster. This makes the other 2 cleavers faster and evens them out since the attack is similar.
Graia Mk IV Braced Autogun
Increased base damage for Graia Mk IV Braced Autogun by about 20%, from 60-120 to 72-145.
Accatran MG Mk II Heavy Laspistol
Beams now cause much less suppression when shooting near or when killing enemies.
Moved attack speed back to how it was before Patch #13: Class Overhaul.
Dev note: The Accatran MG Mk II Heavy Laspistol was already strong without the added rate of fire increase, but it also put it in a place where you would have to click unreasonably fast or almost required a macro to utilise the attack speed, moving it more towards an automatic weapon that should be held to shoot. And that isn't the heavy laspistol. So to keep it more in a reasonable line with the new Kantrael Mk X Heavy Laspistol, it’s now back to its previous rate of fire.
Zarona Mk IIa Quickdraw Stub Revolver
Carapace armour damage modifier from 60% to 40%.
Dev note: We felt that the Zarona Mk IIa Quickdraw Stub Revolver was a bit over performing. It had high armour penetration, especially combined with the "Hand Cannon" weapon blessing and was outshining for example the bolter in this regard. This change brings the revolver's default armour penetration against Carapace armour to be the same as the above-mentioned bolter and brings it closer to the new Agripinaa Mk XIV.
Nomanus Mk VI Surge Force Staff
Secondary charged chain lightning attack now always hits the centre mass hit zone (torso) and now only the gibbing is randomised instead. Critical hits will give maximum gibbing.
Lucius Helbore Lasguns
You can now hold the primary action button to continuously shoot with Helbore lasguns while in ADS.
M35 Magnacore Mk II Plasma Gun
Fixed issue with the primary attack overcharging differently with different Charge Rate stat values.
Dev Note: The Charge Rate stat should not have an effect on the damage output. It should only affect the duration and speed of the action. We’ve decided to change the cap of the charge level from 0.5 to 0.525 to avoid decreasing the damage output, since it could previously range between 0.5 to 0.525 depending on the amount of overcharge. Primary attacks should now always charge up to, but not overshoot, 0.525 charge level.
Standard-issue Munitorum Sapper Shovel
Fixed issue with Defences stat that was affecting the dodge distance.
Dev note:Defences stat should not affect dodge distance. Only the Mobility stat should.
Vraks Headhunter Mk III
Fixed issue where the bursts would break and not shoot enough bullets if you had a too high attack speed buff.
Weapon Tweaks - Numbers
Orestes Mk IV Assault Chainaxe
Light Strikedown Cleave:
1.0-2.0 to 0.01.
Light Strikedown Power:
1st Target power 50-100 to 80-140.
Light Strikedown Armor Modifiers:
Vs unarmoured 67%-133% to 75%-143%
Vs Infested 67%-133% to 85%-165%
Vs maniacs 48%-102% to 85%-165%
1st target vs Flak Armour 67%-133% to 103.5%-196.5%
1st target vs Carapace Armoured 24%-56% to 48%-102%
1st target vs Unyielding 67%-133% to 103.5%-196.5%.
Heavy Vanguard Attacks Cleave:
4-9 to 5.5-10.5.
Heavy Vanguard Attacks Power:
1st target 102-170 to 150-300
2nd target 55-100 to 100-200
3rd target 20-75 to 10-55.
Heavy Vanguard Attacks Impact:
1st target 7-14 to 7-22
2nd target 6-12 to 6-18
3rd target 5-9 to 6-8.
Light Sawing (last) Power:
50-100 to 50-275.
Light Strikedown (activated, sawing first hit) Power:
1s target 50 to 70.
Light Sawing (activated, sawing tick) Power:
50-100 to 50-200.
Light Sawing (activated, sawing last) Power:
200-400 to 300-500.
Heavy Vanguard Attacks (activated first hit) Power:
1s target 10 to 95.
Heavy Sawing (activated, sawing last) Power:
300-600 to 550-1100.
Cadia Mk IV Assault Chainsword
Light Strikedown Power (activated, sawing first hit):
1s target 10 to 40.
Light Vanguard Power (activated, sawing first hit):
1s target 10 to 40.
Push follow up Power (activated, sawing first hit):
1s target 10 to 35.
Light Sawing (activated last) Impact:
0 to 6-7.
Tigrus Mk II Heavy Eviscerator
Light Strikedown Power (activated, sawing first hit):
1st target 0.01 to 85.
Light Vanguard Power (activated, sawing first hit):
1st target 0.01 to 85.
Heavy Vanguard Power (activated, sawing first hit):
1st target 0.01 to 137.5.
Heavy Strikedown Power (activated, sawing first hit):
1st target 0.01 to 160.
Standard-issue Munitorum Sapper Shovel
Light Strikedown Armor mod:
1st Target vs Maniac 67%-133% to 75%-143%.
Light Strikedown Power:
1st Target 70-140 to 80-160.
Heavy Relentless Power:
1st Target 100-200 to 110-225
2nd Target 60-100 to 75-150.
Push follow up Power:
1st Target 100-200 to 110-250.
Brute-Brainer Mk III Latrine Shovel
Light Relentless Power:
3rd Target 30-60 to 40-80.
Heavy Strikedown Power:
1st Target 150-300 to 190-280.
Heavy Strikedown Impact:
1st Target 10-20 to 10-24.
Heavy Relentless Finesse boost Modifier:
1st Target 25% to 35%.
Catachan Mk III Combat Blade
Special action attack Base Power:
150 to 500.
Special action attack Power:*
1st Target 20-50 to 12-30.
Special action attack Impact:*
6-12 to 2-5.
*Dev note: The base power level has been increased 150 to 500. Hence the power distribution of the attack and impact have been lowered to reflect the higher base power. Over all this will increase both damage and impact of the attack from before. Ironhelm Mk IV Thunder Hammer
Heavy Strikedown Power (activated)
400-800 to 450-900.
Graia Mk IV Braced Autogun
Attack Power
60-120 to 72-140.
Blessings
Hand-Cannon Blessing
Reduced rending bonus for all ranks:
Tier 1 : from 50% to 30% rending on critical
Tier 2 : from 60% to 40% rending on critical
Tier 3 : from 70% to 50% rending on critical
Tier 4 : from 80% to 60% rending on critical.
Dev note: Due to the recent change about rending we noticed that some blessings over-performed. Hand-Cannon is one of them and we decided to tune it down a little. Moreover, the new Agripinaa Mk XIV Quickdraw Stub Revolver when combined with Hand-Cannon was getting rid of the carapace armoured enemies too efficiently while using its braced "fanning" technique. Ruthless Backstab Blessing
Reduced rending bonus for all ranks:
Tier 1 : from 90% to 70% rending on backstab
Tier 2 : from 100% to 80% rending on backstab
Tier 3 : from 110% to 90% rending on backstab
Tier 4 : from 120% to 100% rending on backstab.
Dev note: Rending bonuses is capped at 100% so tier 2, 3, and 4 were all of the same strength. We’ve lowered tier 1-3 for this to make sense again. This won't have any impact on the damage output for Tier 4. Combat
Fixed issue where projectiles that are sticking to an enemy sometimes did not give full damage when exploding.
Fixed so that barrels and explosive spheres should not allow for sticky melee attacks from chain or force weapons. This should prevent players from getting stuck at a barrel that will explode in their face when they accidentally hit a barrel with an activated attack.
Fixed so that sticky attacks on destructible objectives does not cause vertical camera movement.
Fixed an issue where some destructible signs would stop melee attacks in the air.
Fixed bug that allowed for greater movement than intended when sawing someone with chain weapons.
Fixed broken sawing stat for chain weapons. The sawing stat did not always affect damage output of the sawing correctly.
Fixed a bug where Chainswords and Eviscerators second heavy attacks could be cancelled by holding the sprint button.
Fixed issue where players weren't immune to damage for the first few seconds after spawning in an ongoing mission.
Fixed issue with "Limbsplitter'' affecting melee attacks on ranged weapons if you had a melee weapon with the blessing equipped.
Fixed issue where the 'Executioner' blessing would reset when not intended.
Fixed issue where Tier 4 of weapon blessings 'Skullcrusher' and 'Thunderstrike' were showing 5% extra damage/stagger instead of the expected 10%.
Enemies
Fixed issue where a player could be healed by a medical crate after being eaten by a Beast of Nurgle.
Increased the health modifier for Monstrous Specialists in Maelstrom missions from 25% to 40%.
Changed the number of Daemonhost kills before disappearing from 2 to 1 on difficulty Uprising, Sedition, and Malice.
Daemonhosts will no longer spawn in missions on Sedition and Uprising difficulty.
Dev Note: Daemonhosts can still spawn on any difficulty when playing with Lights Out circumstance since we spawn extra daemonhosts.
Lowered Ragers base health from 1200 to 1000.
Ragers should now be more easily heard.
Removed instant toughness depletion on touching fire. Slightly increased base damage, increased both flamers action speed and fire size, removed toughness regen when standing in fire and changed damage to tick higher the longer you stand in the fire to compensate.
Dev Note: This was done to reduce the frustrations of losing all toughness when briefly touching fire regardless of your toughness amount or damage reductions. Curios that affect bombers/flamers will be more viable as well.
Set Scab Bomber lower arm/head to unarmored armour type.
Scab Trapper: Set cooldown when shoot net is aborted, Decreased ranged stagger threshold a lot, increased min spawn range when using dynamic spawns (mission objective spawns are controlled by the event), increased cooldown by 2 seconds.
Increased brightness of Snipers laser sight beam so that it is more easily visible in outdoor missions.
Fixed an issue where Crusher and Scab Trapper were spamming VO lines.
Reduced the amount the Conflict Director ramps up difficulty on low/mid difficulties.
Dev Note: This is related to a similar patch note from Part 1, where we increased the rate at which the Conflict Director ramps up difficulties.
Missions
Added speedrun prevention blockers in the mission Relay Station TRS-150.
Improved bot and enemy navigation around destructible props in some missions.
Fixed an issue where the fence gate at the end event of Comms-Plex 154/2f didn’t close properly.
Fixed a bug that allowed players to fall out of the map instead of dying in Smelter Complex HL17-36.
Added more chests and pickups locations in Ascension Riser 31, Chasm Station HL-16-11, Chasm Logistratum, Smelter Complex HL17-36 and Enclavum Baross.
Minor visual fixes and improvements to several missions.
HUD/UI
Updated sorting options through the various UI menus. Also, the selected option now gets saved so when a player revisits the same screen, the last selected option is the one in effect.
Addressed issue with End of mission progress bar where the player level experience might not be the one showing in the UI.
Added an error message when the player selects a preset profile with issues that need to be addressed in the loadout.
Improvements on the visibility of profile presets button.
Fixed a case where resetting Interface Settings could set different default values from the initial values.
Fixed an issue where upgraded versions of a base Ability wouldn't update the HUD icon for the ability.
Fixed issue with Veteran keystone talent "Focus Target!" buff icon not showing refresh duration correctly.
Fixed issue where on screen effects and UI would appear in cinematics.
Added duration indication for "Limbsplitter" on the buff icon in the HUD.
Misc
Fixed some clipping around ears on Veteran “Steel Legion Flak Helmet (Parade Polish)”.
Fix for Ogryn “Bring the Hurt” penance not progressing while using the “Bombs Away” talent.
Added custom VFX when sawing into Captain barrier shield.