Here are the patch notes for Patch #10 Rejects Unite, which just went live on Steam and will be available shortly on the Microsoft Store.
New Features
Archivum Sycorax
We are sending you into Habzone HL-19-24, "Throneside," to break into Archivum Sycorax. We suspect the Heretics have been getting help from inside the hive, and we believe there's sensitive information in there that could prove that.
Ascension Riser 31
The Heretics are transferring a consignment of Prismata Crystals to their allies in the Hive. Head into the bowels of the Transit Hub HL-16-11, "Chasm Terminus," to intercept and seize the shipment before they can complete the transfer.
Chaos Spawn Say hello to an old f(r)iend: The Chaos Spawn has now been added to the enemy population! We added our fourth Monstrosity to the game, the Chaos Spawn. The Chaos Spawn is a frenzy Monstrosity. While it's not as tanky as the Plague Ogryn or the Beast of Nurgle, it has fast attacks and erratic behaviour combined with a grab attack that heals the Chaos Spawn if not interrupted. Fans of Warhammer: Vermintide 2 will see a familiar foe but don't be fooled into thinking you recognize everything about this Chaos Spawn...Some differences include a new leap attack to close distances faster, new combo animations to reinforce the erratic frenzy theme, tweaked existing attack animations to reduce some of the fast damage timings, and new grab animations to fit our Ogryns.
Community Events
We will also be kicking off our first of three Community Events in which the community will need to complete challenges in order to unlock rewards. You will be able to see any progress made towards each challenge on our website and on the Darktide Launcher, once a goal has been hit then the rewards will be available to all players! The first two rewards (a tattoo followed by a helmet) will be able to be redeemable through the Darktide Account Dashboard similar to the Warhammer Fest cosmetics. Ascension Riser 31 will be the reward for the third challenge, which will be to complete 900,000 missions.
Playing on higher difficulties will help you reach the goal faster, with sedition providing a 1x bonus, Uprising 2x, Malice 3x, Heresy x4, and Damnation 5x to any points acquired. Once this goal has been reached the mission will be unlocked in game for all players.
The Commissary
Shipmistress Brahms, disappointed by your rag-tag attire, has decreed that the Commissary be made available to all members of the Warband. It is located opposite the Commodore’s Vesture on the port side of the Mourningstar.
The Commissary will have a selection of Operative and Weapon cosmetics for sale, which can be acquired for the cost of Ordos Dockets.
Operative Cosmetics
The Commissary now has all Operative Cosmetics available for purchase with Ordos Dockets, new items have been made available, and existing items previously sold at the Armoury Exchange have now been moved to the Commissary.
You can purchase the full set directly or buy individual items. Each set consists of an Upper and Lower Body item and, in some cases, a headgear piece.
We are introducing rarity levels to Cosmetic items within Darktide. The intent behind this is to more clearly communicate an item's importance, significance, and uniqueness in the game. Rarity will be an indicator to how challenging an item may be to acquire, or how sacred it is within the universe. Rarity levels have been added to all cosmetics purchased via the Commissary or unlocked through the completion of a Penance. Items from other sources that do not yet have a rarity level will be revealed in a future update.
A new pricing schema has been created for the sale of the operative cosmetic items available in the Commissary. The prices of items are determined by two factors, the sanctity (rarity) level of the item, as well as its tier level in the set. Items are often created in a set together, which evolves over 5 times to form 5 different tiers.
When we came to designing the pricing strategy for these items, the tier of the item did not convey the full meaning of the item. Both the colour, patterns, and details on the item also convey information about the source of the item as well as its significance. Pricing an item by the tier alone would be restrictive without a more flexible system, which is where the two parameters of tier and rarity allow us to price in a more open way. For example, let's say there is a Tier 1 Veteran upper body cosmetic with the colours and iconography of one of the regiments from the Astra Militarum. We can now specify the rarity of this tier 1 item, and combined with its tier can give a price that reflects both of these attributes appropriately.
To see images of all the new cosmetics purchasable with Ordo Dockets through the Commissary click here!
The Commissary has a new User Interface available for browsing cosmetics for sale within its store.
You can browse all Classes within the store to see the full range, and for those classes you have created an Operative for, you can purchase an item to unlock it.
Sets and Accessories have been made available to browse and acquire in the Commissary.
In the new user interface, all cosmetics are previewed by default and can be further previewed easily on your Operative if applicable to do so.
Owned items appear more visibly in the store to better distinguish them from those you have acquired and those you have yet to acquire.
Commodore’s Vestures
New Items The Commodore’s Vestures will have new items appear in its store for sale. These new items will be available starting from May 30 at 10:00 UTC.
After 30 May, the Commodore's Vestures will slowly shift back to its intended cadence of being updated every two weeks on a Friday (also at 10:00 UTC). The store will always feature 3 pages of items available for each class. It will temporarily have 4 pages for each class until we rotate out the oldest items on June 9.
The next item rotation will happen on June 16.
Bundles Discounts will now be applied to Bundles where you already own one or more items within that bundle. You can see the discount in the total price of the Bundle.
UI Updates have been made to the representation of a Bundle and its individual items to better distinguish the options available to you.
The Inspect / Preview options for taking a closer look at the cosmetic item have also been updated with the recent changes made to the Commissary.
Loadout View
Cosmetics Tab
All available cosmetic items that can be earned for Ordos Dockets or unlocked via Penances have been made visible in the cosmetics view for each slot. This list can be sorted, or if you choose to, you may toggle between only showing unlocked items or a combination of locked and unlocked ones.
You can navigate through the list of unlocked items to see how they appear on your operative, and it will also describe the source of the item and how to unlock it.
Updates and Tweaks
Changed Hunting grounds to spawn 1-2 waves instead of up to 7 waves (on Damnation), with bigger waves and a few normal Pox Hounds added on Heresy and Damnation.
Dev Note: Current hunting grounds have a tendency to slow down the pacing too much and take too long to clear, this tweak should make waves harder while making the triggered event not last as long.
Tweaked Pox Hound pounce attack to be a bit easier to push.
Reduced Medical Crate healing speed and cost towards downed players
Speed from 100% -> 10%
Cost 100% -> 30%.
Dev Note:"We tuned the amount of health, the speed of the healing and the cost from the health pool to heal a downed player from a deployed medical crate. The intention is that downed players don't drain the entire medical pack in seconds so that alive players can gain some healing, while also making it so that downed players are bleeding out for longer giving a larger time window for teammates to help them up"
Lowered the timing between wielding and aiming an underhand throw with Frag and Stun Grenades from 1.5s -> 0.9s.
Dev Note:For context the timing from wield to overhand throw is 1.4s.
Bug Fixes
Animation, VFX, SFX
Fixed an issue where player animations could display incorrectly after being thrown by Mutant.
Fixed an issue where the Artemia Mk III Purgation Flamer didn't use ammunition-based sound modulation (mechanical sounds used to indicate low ammunition count).
Fixed a bug where projectile weapons would not play certain impact sfx.
Fixed an issue where the plasma rifle overheat warning effect didn't scale correctly with unusual resolutions.
Gameplay
Fixed a bug where you could circumvent fire rate restrictions on ranged weapons if used while sprinting.
Fixed some issues that could occur when vaulting in enclosed spaces.
Penances
Fixed issue where "Bring the Hurt" penance would be triggered by using the Rumbler.
Fixed issue where penance "One in the chamber" could not progress higher than the previous version's requirement of 5.
Maps/Missions
Fixed a spot in Smelter Complex HL17-36 where players could get stuck.
Fixed locations in various missions where players could be unreachable by enemies, get out of bounds, skip mission objectives, and visibly see enemies spawning.
Enemies can no longer run through the fan while it's spinning in the mid-event on Relay Station TRS-150.
Fixed an issue where the elevator at the start of Relay Station TRS-150 was invisible for players joining after the mission had begun.
Fixed an issue where players sliding into the corners of the first door in Refinery Delta-17 caused them to get stuck.
Fixed an issue where enemies could run through walls and scenery in the hangar section in Excise Vault Spireside-13.
The minions of chaos have moved a medicae battery away from the convenient locker at the start of Relay Station TRS-150. You must now look elsewhere to deny their trickery.
Fixed an issue where areas of the map became invisible to players in Excise Vault Spireside-13
Multiple players can now interact with the medicae station at the same time.
Fixed an issue that caused elevators to be blocked from starting with the "Not all players are onboard" message.
Fixed an issue where players could not pick up a Scripture on Enclavum Baross.
UI
When switching inputs between controller and keyboard & mouse, the visual button prompts to interact with game pickups will change depending on the input device currently in use.
The text for Sire Melk’s task for collecting Grimoires or Scriptures will now correctly reference both these pickups.
Engine
Support for Intel XeSS.
Various bug fixes and improvements.
Other Tweaks and Changes
A new option, under the Interface settings, has been added that will disable the 3D rendering of operative portraits for the strike team HUD.
Dev note:This option has been added to allow players an additional toggle to help reduce potential crashes in Darktide.
Added an error message to the storefronts (Armoury Exchange, Commissary) when a list of items cannot be fetched from the server.
Added IPv6 Network as an option in the launcher.
Dev note: This option enables the use of IPv6 and requires IPv6 connectivity. Enabling this option without IPv6 connectivity may prevent you from playing the game.
Known Bugs
We are aware of an issue where VoIP isn’t working as intended in a strike team when you return to the hub after a mission. If the players leave the strike team while in the hub after the mission and rejoin the same people voip works again. We will be fixing this issue in a future hotfix.
Community Comm-link 25th May 2023
Rejects,
This is Catfish, Darktide Community Manager, here with another comm-link update! We established these comm-links to answer some of the community’s questions and to give information about upcoming patches. (For clarification, this Comm-link was posted on the 25th May on our forums - hence the incorrect date in the title and the graphics!)
Our next update ‘Rejects Unite’ will feature both a patch and a content drop, which we will release during the Warhammer Skulls Event, stay tuned for the release date! Here is some of what you can expect from it:
Missions We will release 2 new missions - ‘Archivum Sycorax’ an Espionage mission located in Throneside, and ‘Ascension Riser 31’ a Strike mission in the Transit Hub. Here is how they will look in game:
Archivum Sycorax
Ascension Riser 31
Archivum Sycorax will be available to play once the patch is live and players will be able find it on the mission board. Our intentions are to increase the frequency of Archivum Sycorax appearing on the Mission Board during the first week of its launch across all difficulties. There are some restrictions at play that we are attempting to overcome. We will communicate in the patch notes if we are successful in executing this. If so, you can also expect the same behavior on the Mission Board for when Ascension Riser 31 is unlocked. Ascension Riser 31 will be unlocked as a reward for completing the Community Event.
Community Events
Once the patch has been deployed we will also kick off our first of three Community Events in which the community will need to complete challenges in order to unlock rewards. You will be able to see any progress made towards each challenge on our website and on the Darktide Launcher, once a goal has been hit then the rewards will be available to all players! The first two rewards (a tattoo followed by a helmet) will be able to be redeemed through the Darktide Account Dashboard similar to the Warhammer Fest cosmetics. Ascension Riser 31 will be the reward for the third challenge, which will be to complete 1,400,000 missions.
Playing on higher difficulties will help you reach the goal faster, with sedition providing a 1x bonus, Uprising 2x, Malice 3x, Heresy x4, and Damnation 5x to any points acquired. Once this goal has been reached the mission will be unlocked in game for all players.
Chaos Spawn
We will be adding our fourth Monstrosity to the game, the Chaos Spawn - a frenzy Monstrosity. While it's not as tanky as the Plague Ogryn or the Beast of Nurgle, it has fast attacks and erratic behaviour combined with a grab attack that heals the Chaos Spawn if not interrupted. Changes from VT2 include a new leap attack to close distances faster, new combo animations to reinforce the erratic frenzy theme, tweaked existing attack animations to reduce some of the fast damage timings, and new grab animations to fit our Ogryns.
Cosmetics
As part of 'Rejects Unite' we have added a new in-game store, which will be known as the Commissary. Here you will be able to purchase earnable cosmetics with Ordo Dockets. The Commissary is based on the left hand side of the Mourningstar, where the Armoury Exchange was previously located. Alongside this the prices for the earnable cosmetics currently in game will change - there will be some increases and some decreases.
Alongside this, Commodore's Vestures will release new items for sale shortly (potentially a few days after release) after the update. As before, these cosmetics will be on a rotational system and Commodore's Vestures will slowly shift to its intended cadence of being updated every two weeks on a Friday with 3 pages of items available for each class. The store will temporarily have 4 pages available for each class, until we rotate out the oldest set of items. As items do rotate out of the store, they will come back with new rotations over time as the store updates.
Here's a couple of our favourites, with plenty more cosmetic options available for all classes!
From left to right we have:
Veteran wearing the Achlys Mk IIb Cyclops Helm, Armoured Combat Vest, LeatherTanker Togs and Mk IV Ahabian Prosthetic limb from Commodore's Vestures.
Ogryn wearing Knee-Smasher's Garb (XXXXL) from the Commissary
Zealot in Saintly Lazar's Vestments from the Commissary
Psyker wearing the "Penance" Redemptor's Veil, Black Medusa Psykana Collar (Morlox style regalia),"Penance" Psyker Trousers from Commodore's Vestures.
We will also add a tiering system for cosmetic items to be able to show the difficulty of cosmetics earned by Penances, or reflective of the prices in the Commissary. These tiers will be: Profane (gray), Redeemed (green), Anointed (blue), Exalted (purple), and Transcendent (orange).
This covers most of what will be included in ‘Rejects Unite’, but we will be sharing more information in the full notes on the day of the patch!
Content Drop: Rejects Unite - Announced at Skulls!
Our latest drop alongside its patch offer new content, including new missions, a new enemy, a community event, a revamped earnable cosmetics shop, and the reactivation of the premium store. Scroll down to take a look at main features releasing with Rejects Unite!
Content Drop: Rejects Unite and its Patch Include:
New Missions
Archivum Sycorax - Throneside : We are sending you into Habzone HL-19-24, "Throneside," to break into Archivum Sycorax. We suspect the Heretics have been getting help from inside the hive, and we believe there's sensitive information in there that could prove that.
Ascension Riser 31 - Transit : This mission is part of our first community event. Players will unite to achieve 3 challenges. Each challenge will unlock a reward; the last will be Ascension Riser 31. The Heretics are transferring a consignment of Prismata Crystals to their allies in the Hive. Head into the bowels of the Transit Hub HL-16-11, "Chasm Terminus," to intercept and seize the shipment before they can complete the transfer.
New Enemy
The Chaos Spawn - an old f(r)iend returns: The Chaos Spawn will now be roaming Tertium as Darktide's fourth monstrosity.
Cosmetics
New shop dedicated to earnable cosmetics: A new servitor is moving on the Mourningstar, taking the vacant spot left by Brunt's Armoury location change.
Additional earnable cosmetics: More cosmetics will be patched into the game for players to earn.
Lock & Unlocked Inventory view: Players will now be able to track which earnable cosmetics they have obtained, where they came from and how to get the most elusive ones.
Premium Store
After a break spent to focus on improving Darktide, we are re-opening the premium store, featuring new sets of cosmetic items.
Darktide is currently discounted at 30% during Skulls! Make sure to grab the game while the sale lasts!
Check our CommLink on our forums to deep dive into the features mentioned above!
Warhammer Skulls is Live! Darktide Discounted 30%!
Tune in to Warhammer Skulls 💀, TOMORROW, May 25th at 5pm BST / 9am PST. Hosted by Rahul Kohli. Make sure to treat yourself to some discount here, Darktide is currently 30% OFF!
Here are the notes for Hotfix 1.0.52 that just went live on Steam, and will be out shortly on the Microsoft Store.
Fixed an issue of missing animation package loading for cutscene characters.
Hotfix 1.0.51
Rejects!
Here are the notes for Hotfix 1.0.51 that just went live on Steam, and will be out shortly on the Microsoft Store.
Fixed an issue with the shader caching system (which caused the stuttering and hitching after the last patch).
Fixed a bug where some cosmetic items dissappeared, leaving empty slots on your rejects. this has been temporarily rolled back due to an unforseen issue
Penances that required other penances to be completed will now be unlocked and items rewarded as expected when you enter the Mourningstar. One such Penance is the Veteran Sharpshooter "For the Emperor" Penance.
Claim the Mancunio Campaign Cosmetics!
Rejects,
Warhammer Fest might be over but we do have some cosmetics to keep the celebration going in Tertium! Claim your helmets, trinket and portrait frame with the code WarhammerFest here: https://accounts.atoma.cloud/login
Code is available to claim until 18 May 2023
Patch #9 Garbs and Penances
Rejects!
Here are the patch notes for Patch #9 Garbs and Penances, which just went live on Steam and will be available shortly on the Microsoft Store.
Updated Features
We have added new sets of class penances, with tiered cosmetic rewards to go along with them. The new penances provide more straightforward progression goals and are aimed at reinforcing the class roles, rewarding playing them well without disrupting the game.
The old class penances have been moved to a tab at the bottom of the penance menu under ‘Redacted.’ We consider them to be more of “trick challenges, " often requiring the entire team's collaboration and a break from normal gameplay. This can be a lot of fun but should not be mandatory or forced upon unsuspecting teammates.
Some of the old penances have also undergone some number tweaking to make them more achievable as a solo player without interrupting your teammates. Also, we have added a private session requirement for some Ogryn, Psyker, and Zealot penances to clarify that they require full team collaboration to be completed.
We have also updated some of the existing penances. The Steam/MS Store achievements will be updated to have the same requirements as the penances with the same name.
New Penances
Veteran Sharpshooter
Stay Accurate
Kill 350 enemies with ranged weak spot hits.
Resupply Allies
Replenish 5000 total ammunition to allies using Scavenger.
Stay Alert
On Malice Threat or higher, kill 150 enemies that have been marked by Volley Fire.
Fire Down Range
On Malice Threat or higher, kill 100 enemies that are over 25 meters away.
Find your Targets
On Heresy Threat or higher, kill 2 Elite or Specialist enemies during a single Volley Fire, 50 times.
Be Methodical
On Heresy Threat or higher, keep Volley Fire active for over 20 seconds 5 times.
Psyker Psykinetic
Prioritize Targets
Kill 200 Elite or Specialist enemies with Brain Burst.
Master Survival
Use Psykinetic's Wrath to survive Perils of the Warp 50 times.
Power Up
On Malice Threat or higher, kill 100 Elite or Specialist enemies with Brain Burst while at maximum Warp Charges.
Unleash the Warp
On Malice Threat or higher, Kill 2500 enemies with Warp attacks.
Shoot Fast
On Heresy Threat or higher, kill 25 Pox Hounds, Mutants, or Scab Trappers using Brain Burst before they incapacitate you or an ally.
Keep Your Distance
On Heresy Threat or higher, complete 3 full Missions without being hit in melee by an Elite enemy.
Zealot Preacher
Control Crowds
Stun 1500 enemies using Stun Grenades.
Stay Strong
Replenish 7500 Toughness using Chastise the Wicked.
Find Their Weakness
On Malice Threat or higher, kill 75 Stunned enemies with Critical Hits.
Channel Your Rage
On Malice Threat or higher, kill 1000 enemies with Melee Attacks while at least 3 stacks of Martyrdom.
Master Your Tools
On Heresy Threat or higher, kill 75 Elite or Specialist enemies with Powered Melee Attacks (Chain or Power weapons).
Have Faith
On Heresy Threat or higher, using Chastise The Wicked, dash toward a targeted enemy that is wielding a ranged weapon 40 times.
Ogryn Skullbreaker
Help Everyone
Revive or Assist 40 Knocked Down or Incapacitated allies.
Keep Them Grounded
Knock Down 5000 enemies.
Clear the Path
On Malice threat or higher, knock down 3 Ranged enemies using Bull Rush, 25 times.
Cleave Them Down
On Malice Threat or higher, kill 2 enemies with a single Melee Attack 250 times.
Keep Your Friends Close
On Heresy Threat or Higher, complete 3 full Missions without any allies being Knocked Down or Incapacitated for longer than 10 seconds and without any allies dying.
Bring The Hurt
On Heresy Threat or higher, hit 4 Elite or Specialist enemies with Big Boxes of Hurt, without missing an Elite or Specialist enemy with a Big Box of Hurt 5 times.
Updated Penances
Ogryn Skullbreaker
Friends Will Be Friends:
Changed the required mission time that a player must be in coherency with an ally from 100% to 90%.
Gone Bowling:
Changed the number of enemies requirement from 70 to 60.
Heavyweight Champion:
Changed the number of Ogryns you must hit with Bull Rush from 6 to 4.
Don't Stop Me Now:
Can now only be completed in a private game.
Zealot Preacher
Just A Flesh Wound:
Can now only be completed in a private game.
Psyker Psykinetic
Going Out With A Bang:
Changed the number of elites you must kill from 3 to 1.
Pick n' Mix:
Changed number of enemies you must kill from 5 to 4.
Malleus Monstronum:
Can now only be completed in a private game.
Veteran Sharpshooter
One in the Chamber:
Increased the number of times you need to kill an enemy with the last round in a clip from 5 to 8.
Make Every Shot Count:
Changed requirement from 100% accuracy to 90% accuracy.
Balance Tweaks
Enemy Units
Changed spawn distribution for Heresy and Damnation, weight default population towards more Scab Maulers while introducing more variations of Elite patrols. Please note that the total amount of Elites and total threat value of all enemies spawned remains the same.
Made heavier stagger variations require more impact for Scab Maulers while tuning their walk switch distance and increasing their ranged stagger resistance. They should still stagger, but prefer the lighter stagger reactions. This makes them less prone to fall over with the rest of the horde and instead stand and take the pain.
Dev note: “The pacing director maintains the balance of all things. This change aims to provide more variation in the encounters by weighting away from ranged mobs and giving the melee guys more presence. By spawning more Melee elites, the director will spawn fewer ranged ones. By keeping Maulers on their feet, they’ll separate from the horde and stand out from the crowd.”
Increased hit zone damage and adjusted hitpoints on Plague Ogryn and Beast of Nurgle to reward weak spot and torso hit more.
Beast of Nurgle:
Melee weakspot multiplier from 110% to 150%
Melee head multiplier from 80% to 90%
Melee non-tail limbs multiplier from 60% to 70%
Ranged weakspot multiplier from 70% to 120%
Ranged head multiplier from 40% to 50%
Ranged non-tail limbs multiplier from 35% to 40%.
Plague Ogryn:
Torso melee multiplier from 75% to 85%
Head ranged multiplier from 80% to 100%
Torso ranged multiplier from 60% to 75%
Increased base Plague Ogryn hitpoints from 16000 to 19000.
Rebalanced monstrosity hitpoint pools over difficulties:
Sedition: decrease to 60% from 65%
Uprising: decrease to 75% from 80%
Damnation: increase to 300% from 250%.
Fixed case where the Daemonhost could stay longer than intended after players got revived during the fight.
Weapons and Blessings
Increased active duration of Rev it up Blessings (available on Cadia Mk IV Assault Chainsword, Orestes Mk IV Assault Chainaxe, and Tigrus Mk II Heavy Eviscerator) from 2 seconds to 3 seconds.
Increased the number of tiers on blessing Power Cycler (Munitorum Mk VI Power Sword and the Munitorum Mk III Power Sword ) from 1 to 2, adding a tier below the previous.
Old:
Tier [4]: 2 extra hits.
New:
Tier [3]: 1 extra hit
Tier [4]: 2 extra hits.
Added 2 more tiers to Bloodletter and balanced values:
Old:
Tier [3] 8 stacks
Tier [4] 10 stacks.
New:
Tier [1] 8 stacks
Tier [2] 10 stacks
Tier [3] 12 stacks
Tier [4] 14 stacks.
Feat Balance
Dev note: “We're making a pass at feats with lower pick rates, buffing as we go to get the internal balance on a couple of tiers a bit more even.” Sharpshooter
Exhilarating Takedown
Increased Duration from 6 seconds to 8 seconds
Increased Toughness replenished from 15% to 20%.
Deadshot
Reduced Stamina drained per second from 10% to 8%
Reduced Stamina drained per shot from 5% to 4%.
The Bigger They Are …
Increased the Damage Bonus from 50% to 75%.
Skullbreaker
Smash 'Em Good!
Increased Toughness replenished from 20% to 25%.
Best Form of Defence
Increased Toughness replenished from 20% to 25%.
Blood & Thunder
Increased Stacks of Bleed applied from 4 to 6.
Bloodthirst
Increased the maximum amount of Stacks from 5 to 6.
Preacher
Martyrdom
Increased Melee Damage per Stack from 5% to 8%.
Purify in Blood
Increased the Toughness bonus from 75% to 100%.
Fury of the Faithful
Increased the Duration from 5 seconds to 10 seconds.
Psykinetic
Community Comm-Link 27th April 2023
Rejects,
This is Catfish, Darktide Community Manager, here with another comm-link update! We established these comm-links to give information about upcoming patches.
In the first week of May we will release Patch #9 - Garbs and Penances which will feature tiered sets of cosmetics for each class that you’ll earn by completing new penances. These earnable cosmetics will work similarly to existing penance cosmetics, with several tiers for each class. The old class penances will be moved to a tab at the bottom of the penance menu under ‘Redacted’. Here you can see the Veteran and Ogryn’s final tier cosmetics!
As part of Patch #9 we’ll also have some changes to Blessings (including another tier of Power Cyler), balance tweaks and bug fixes. Full patch notes will be available once Patch #9 has been deployed.
Following Patch #9 we will be deploying a content drop, which will be coupled with a large patch. Here is a sneak peek of concept art from a new mission we are working on as part of the content drop, that will be located in the Throneside Zone.
Going forward the cadence of these comm-links will be changing slightly and you can expect the next edition to be on the 18th May.
We look forward to seeing some of you at Warhammer Fest this weekend!
Hotfix 1.0.48
Rejects!
Here are the notes for Hotfix 1.0.48 that just went live on Steam, and will be out shortly on the Microsoft Store.
Fixed issues with the text on various Blessings and Feats.
Fixed issues with Mutants being unable to grapple players.
Fixed an issue with Poxbursters sometimes being immune to pushes.