The Void Meets The Hive – Darktide X Rogue Trader Crossover Event
A new trinket, a limited-time bundle, and a meeting across the 41st millennium. Starting April 30, we're celebrating the grimdark collision of Warhammer 40,000: Darktide and Warhammer 40,000: Rogue Trader! Fatshark and Owlcat Games are teaming up to bring a crossover event that nods to both games, and invites you deeper into the far corners of the 41st millennium.
The Koronus Charm – Prestige of House Von Valancius
Adorn your gear with this relic of a noble lineage and show your allegiance aboard the Mourningstar.
This ornately-wrought charm is thought to have once belonged to a prominent member of the storied Rogue Trader dynasty House Von Valancius. Though knowledge of its function has long been lost to posterity, whirring mechanisms can be heard inside if you listen closely. Players will simply have to log into Warhammer 40,000: Darktide on April 30, to claim their reward.
The Sapper Shovel: A Symbol of Survival
Once wielded by the desperate Rejects of Atoma Prime in their fight against heresy, the Sapper Shovel now finds its way into the hands of a mighty Rogue Trader. Heavy, brutal, and unrelenting, this weapon is more than just a tool, it’s a testament to defiance in the face of annihilation. Players can claim this fearsome tool in the Upperway location in Act I. Those who progressed further in the game will be able to claim the item from their chest.
Limited-Time: The Void and Hive Crossover Bundle
For a limited time, you can grab both Darktide and Rogue Trader in a single bundle. Whether you're leading a rogue trader dynasty among the stars or carving through heretics in the hive, this is your chance to experience the Imperium from two very different fronts.
The Traitorous 6th have disrupted Hive communications with tainted technology.
You must root out these tech-heresies and restore regular Hive communications.
To make progress in the event, find Tainted Communications Devices and complete the hacking sequence. Then, finish the mission. Each device will grant you 1 point of progress.
This event will start on Thursday, April 24. The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a cosmetic insignia.
Hotfix #66 (1.7.4) - Patch Notes
Hey Everyone,
Hotfix #66 (1.7.4) is currently rolling out across our platforms. In the meantime, you can read the notes below.
General Fixes
Fixed an issue where players could fail to dodge-slide when using weapons with quick but short dodges.
Fixed an issue where the UI was showing Ogryn emotes with a New marker, but no new emotes were available.
Fixed an issue where the 'Precognition' Blessing for Duelling Swords and Combat Blades incorrectly showed a duration of 5s instead of 2s.
Fixed a crash that could happen at the end of the Vigil Station Oblivium mission.
Havoc Changes & Fixes
Fixed an issue where players could join other’s Havoc Assignments while they are still locked in to their own Assignment.
Fixed an issue where a Havoc mission vote expiring could lead to the initiator being locked in to their Assignment.
Fixed occasional spurious demotion when cancelling the ongoing Havoc Assignment.
Fixed end-of-round view displaying a loss after winning a Havoc level 40 Assignment.
Group Finder request-to-join list will no longer scroll back to top upon getting new requests.
Increased Horde Strike type “Blockade Sandwich” trigger distance from 20 to 50.
Dev Note: This strike may happen if the Strike Team tries to backtrack too far.
Havoc Campaign - Mission Pool and Mutator Rotation
Every third week during a Havoc Campaign, we are rotating the mission pool and mutator pool. One or two missions and mutators will swap out during this time. Some may have noticed this already happened this week!
Mission Pool Outgoing
Clandestium Gloriana
Dark Communion
Incoming
Excise Vault Spireside-13
Consignment Yard HL 17-36
Mutators Outgoing
None.
Incoming
Moebian 21st
Havoc Derank Changes
The Derank changes to Havoc that we shared in our dev blog earlier this month are going live with this hotfix.
A player of a higher Assignment Rank will not lose a charge upon being a participant in a lower ranked mission that failed.
Assignment Rank 40 players will not be able to lose a charge through gameplay means at all.
For those at Assignment Rank 40, they do not stand to gain anything by attempting their assignment again. Therefore, we’ve made it so they can continue to try different builds and challenges to keep it interesting.
We had some questions about how Assignment Rank 40 players may change their Assignment:
Play it and win;
Wait for the weekly reset;
Play with another Assignment Rank 40 player and beat it;
Manually derank to Assignment Rank 39, beat it (within 3 charges), get a new assignment.
Mortis Trials Fixes & Tweaks
Fixed an issue where players would not get their Indulgences pool initialized, which would make it impossible for them to get Indulgence buff choices after the waves 3, 6 and 9.
Dev Note: This happened to players that were part of the starting Strike Team but spawned later than the rest due to slow loading.
Fixed an issue where the server region option was not taken into account when matchmaking for Mortis Trials.
Cosmetic Fixes
Fixed an issue where gaps would appear between the torso and arms while wearing the Psyker “Blind Witch’s Leash Raiment” upperbody cosmetic.
Fixed an issue with floating ornaments on the “ ”Plan A” Vostroyan Rippergun “ weapon skin.
Fixed the ability for blood effects to tint the entire body of the “ ”Last Stand” Vostroyan Lasgun “ weapon skin red when using the bayonet attack.
Havoc Known Issue - Visual Only
After losing a mission, rejects with a higher Havoc rank helping out rejects with a lower Havoc rank may encounter an animation showing them losing a charge, even though they didn’t. This is purely a visual (animated?) issue.
(E.g. player A is rank 30 with 1 charge left and tries to help player B with their rank 10 assignment. After losing, player A gets an animation showing them go from 2 charges to 1. In reality they had 1 charge before the mission, and will still have 1 charge when they get back to the Havoc menu.)
Hello, I'm Kitefin
Hello Everyone,
My name is Kitefin and I am super excited to be joining the Darktide community as a community manager!
A little bit about me: I’ve worked in games for a few years now in community and influencer management for various titles. I’m really into simulation, RPG and building games in my spare time, but have been known to dip my toes into any genre really. Except horror I am too much of a baby for that.
I’ve been creeping in the background for a few weeks now, training in the Mourningstar and making my friends come and save me every time I get bullied downed by Crushers in Mortis Trials. I started playing as a Pskyer but found it a bit too squishy so I have been throwing rocks and grenades as an Ogryn and feeling big an’ strong.
The incredible StrawHat has taken me under her fin to help get me trained up and ready to meet you all properly, and you might have caught me lurking about in the Dev stream last week 👀!
I am still learning a lot about Warhammer and the lore so please be patient with me as I gain more knowledge, currently treat me like an Ogyrn.
Some Kitefin Shark facts for you: they are a deep sea shark, with bioluminescence and are the largest luminous vertebrate on record!
--Kitefin
Hotfix #65 (1.7.3) - Patch Notes
Hey Everyone,
Hotfix #65 is currently rolling its way out across our platforms. While that’s happening, here are the notes!
General Fixes
Fixed the “Backend Error / Error Signing In” issue some players experienced upon game startup.
Fixed a crash that could happen when a player joined an ongoing session caused by the 'Bruiser' Ogryn talent.
Fixed a crash which could occur while suspending the game during active gameplay.
Fixed a crash which could happen during the Dark Communion mission end event.
Fixed a crash caused by a Zealot leaving the game while using the Relic Blade special.
Fixed a crash when trying to discard weapons while inventory was loading.
Fixed an issue where players could become unable to swap weapons or Blitz during a mission after opening the Tactical Overlay.
Fixed issues where Mortis Trials assets were loaded during all game modes contributing to memory problems on Xbox Series S.
Fixed an issue where the Ogryn's Penance 'Onslaught' didn't increment properly.
Fixed an issue where the 'Falter' Blessing for Shock Mauls listed inverted values for the stagger bonuses. - Thanks to PancakeCultist on the Forums for finding this!
Dev note:Internally this bonus reduces stagger resistance on the target, but it's presented as a direct bonus. It's already presented correctly on Infantry and Helbore Lasguns, as well as on Vigilant Autoguns.
Havoc Fixes & Tweaks
Fixed an issue where Havoc rewards were not immediately granted upon receiving the weekly cache.
Fixed a rare issue where Havoc missions could crash due to an error in enemy spawning.
Dev Note:This was a missed patch note from Hotfix #64.
Fixed an issue where players would be unable to counteract the Heinous Rituals due to the Ritual spawning while players are in transitional areas (elevators).
Dev Note: This was a missed patch note from Hotfix #64.
Fixed an issue where Encroaching Garden would affect the progression bar of the Heinous Rituals.
Dev Note:This was a missed patch note from Hotfix #63.
Mortis Trials Fixes & Tweaks
Fixed an issue where certain enemies were not correctly outlined at the end of a wave.
Fixed a crash caused by the Psyker's Telekine Shield spawned from a Mortis Trials Indulgence Majoris when a player joined an ongoing session.
Fixed a crash which could happen when a player joined mid-session and had to select multiple Indulgences at the same time.
Fixed an issue where the “Capture Objective” floor outline was not visible for players that joined while the objective was ongoing.
Updated the mission time shown at the end of round to now show the time used for the Fleeting Memories penance.
Fixed several places where players could either avoid melee combat or get out of bounds.
Cosmetic and Animation Tweaks
Fixed an issue where the Scab Captain would attack without any animations playing.
Changes to Havoc - Derank - Comms
Hey Everyone,
As promised, I’m here to give some details about Havoc and the derank system.
In Nightmares & Visions, we changed how derank worked in Havoc. Previously, only the owner of an Assignment would lose a charge if they lost with a team. After the update, we made it so everyone faced the same risk.
We read the feedback and how this feels punishing, especially how it prevents players from wanting to assist others or accept randoms into their parties.
Here is what we decided to do.
Players will only be eligible to derank if they stand to gain something from it.
A player of higher rank will not lose a charge upon being a participant in a lower ranked mission that failed.
Dev Note:We want to promote higher ranked players helping out in the lower ranks.
Rank 40 players will not be able to lose a charge through gameplay means at all.
Dev Note:The only way a 40 player will be susceptible to charge loss is thus by manually using the demote button, rank decay, or during a Campaign reset. We want players to be able to experiment with things without the fear of punishment.
If a player is helping a player with a lower Assignment, they have nothing to gain from it. Therefore, that player will not lose a charge if they fail the attempt.
For those at Rank 40, they do not stand to gain anything by attempting their assignment again. Therefore, we’ve made it so they can continue to try different builds and challenges to keep it interesting.
We want to ensure we keep the stakes and tension of climbing the ranks in Havoc, meaning all other aspects of ranking and deranking will remain.
These changes are currently being worked on. While we have the backend sorted, we’re working on some UI tweaks to make sure they’re aligned. Pending how these fixes go, we should be on track to implement the changes with our hotfix next week™️ (Hotfix #66).
— The Darktide Team
Earn the Protector of Tertium Cosmetics
Rejects!
Earn the Protector of Tertium Psyker cosmetics by watching eligible Twitch streams! Make your stay in Tertium a stylish, if deadly, fight for survival.
We're rebroadcasting a collection of Fatshark streams starting this Friday (April 4) at 17 CEST from our Twitch channel. The stream will be running all through the evening, so tune in at any time to start earning the rewards.
You can also watch any of these Twitch streamers while they're live up until April 22 to earn the rewards.
Click here, sign up (or log in) and follow the instructions to unlock the cosmetics!
For a short period of time the automatic confirmation email to join our newsletter was paused. If you signed up on the Atoma Site in the past two weeks you'll likely have a prompt to check your inbox for a confirmation mail (example below), but you won't have it because of the interruption - follow these steps to get a new confirmation email:
Login and go to the Account Dashboard Click edit Remove a letter (e.g. "m" in "com") Save Now click edit again and change it back to the correct email address and save again
Hotfix #64 (1.7.2) - Patch Notes
Hey Everyone,
Hotfix #64 (1.7.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.
General Fixes
Fixed instances of small amounts of analogue stick movement taking control over mouse and keyboard.
Fixed implementation of dead zone threshold on the right gamepad stick.
Fix for a crash that may occur while presenting the Havoc information at the end of the mission screen.
Fixed a bug where Assail Shards were not visible when spectating another player.
Fixed an issue where aimed Assail shards lost their target after throwing them.
Available Mastery points are now evaluated against the total amount of points needed to acquire all blessings. The player may still hold more points than needed, but the UI will not acknowledge it and show 0 as the value for the available remaining points in those cases.
Fixed issue where the equipped weapon was not the first one being selected when opening the weapon selection in the inventory or crafting.
Fixed Surety of Arms talent giving peril when reloading above the threshold.
Fixed a bug where Warp Unbound would not prevent players from overloading at the end of Scrier's Gaze.
Mortis Trial Fixes and Tweaks
Pacing and difficulty for Mortis Trials - Tweaked enemy compositions to slightly increase difficulty.
Increased the amount of minions spawned for waves 7/8/9/10/11/12 to make the waves feel more dense.
Added more minion types for wave 12, increasing the difficulty slightly according to the player power spike.
Decreasing timer for all waves. It shortened the pacing overall, making waves faster and more intense.
Dev Note: Please let us know how it feels after these changes and we’ll continue to monitor feedback.
Fixed a potential crash that could occur during scanning objectives in Mortis Trial.
The UI for the Mortis trials now behaves as expected if a player joins mid-session.
Fixed an issue where the wrong objective text was shown during scanning events in Mortis Trial.
The “Hold Your Ground” objective in Mortis Trials now shows the objective marker towards the area if you are outside of it, regardless of other players already being inside.
Fixed minor Level Art bugs.
Awarded Trinkets now display as expected in the notification panels.
The Mortis receiver machine in the lobby was lit up by default, but it has been fixed so that it only lights up after receiving the Mortis relic.
Changed out Sefonis' pictures on the cogitators in the lobby as well as in the posters on the levels.
Fixed issue where players would no longer receive buffs if they were dead and were supposed to select a buff in the Mortis trials.
Fixed a place in Mortis Trial where players could not get attacked by melee enemies.
Fixed a bug where players died while teleporting while bringing back the Relic, which would cause the server to crash.
Cosmetic Fixes
Fixed a black patch on the right arm of the Zealot “Vostroyan Flak Coat with Chainmail” upperbody cosmetic.
Fixed instances where part of the characters face would appear missing while wearing the following Ogryn headgear cosmetics.
Vostroyan Hat with a Chainmail Hood (Tundra Soil, XXXXL)
Vostroyan Hat with a Chainmail Hood (Rust Patches, XXXXL)
Vostroyan Chainmail Hood (XXXXL)
Amended the “Obtain From” text on the “The World’s A Stage…” cosmetic insignia to now show the relevant event.
Amended the “Obtain From” text on the “Plasma Canister” weapon trinket to show the correct source of the item.
Hotfix #63 (1.7.1)
Hey Everyone,
Hotfix #63 is currently rolling out across our platforms and it'll be available soon!
General Fixes
[Known Issue] Fixed a bug that was causing the client to crash when they reached max capacity of stacks given by the Psyker's Mettle Talent.
Fixed a bug where the Psyker's Mettle Talent was being activated by critical attacks that did not hit any enemies.
Fixed a rare crash that might occur when using the Ogryn Loyal Protector talent.
Mortis Trial Fixes
Fixed a bug that caused certain enemy types to not be included in waves 10+ in the Theatre of Castigation.
Fixed an issue in Mortis Trials where a dead player could get stuck on either of the two islands if the group did not resurrect them before taking the portal back to Sefoni.
Fixed an issue in Mortis Trials where players could leave the intended gameplay area.
Fixed an issue in Mortis Trials where a player could end up being stuck in a container after being rescued from a hang ledge.
Fixed issue with joining an ongoing game of Mortis Trials when an objective is completed.
We increased the amount of Plasteel for completing Mortis Trials in all difficulties. This was the result of a bug not giving the right amount and we also feel it was too little overall for the time spent completing a mission of Mortis Trials.