Warhammer 40,000: Gladius - Relics of War cover
Warhammer 40,000: Gladius - Relics of War screenshot
Genre: Strategy, Turn-based strategy (TBS)

Warhammer 40,000: Gladius - Relics of War

New World Builder & Revamped AI - Gladius v1.0.10 is now LIVE!

As announced a few days ago, we have been working on a new massive free update for Gladius.

The changelog is enormous, but its main features are the new World Builder settings and the revamped and improved AI.

We received some tremendous feedback from testers, and we're really glad with how the update turned out.

You can now completely customize the map you'll play in to your liking. Set the region sizes, as well as their density. You can now make the planet entirely volcanic, if you wish, or desertic. It's up to the player.

The AI revamp is truly massive, as you can read in the changelog below. There have been many improvements in key areas, and you'll find that the AI is now tougher than ever. We are eager to hear what you think of the new AI in particular.

With 1.0.10 now live, Proxy Studios is moving ahead on the next milestone for Gladius. You'll be thrilled to know that the announcement of the first DLC is imminent, so stay tuned!


Changelog:

New

- Added world parameters for general region size and density as well as arctic, desert, tropical and
volcanic region densities.
- Fortifications now capture and keep control of adjacent outposts.
- Fortress of Redemption now only gains percentage and flat resources from a controlled outpost.

AI

- AI will now prefer building units with a cost profile that fits its resource pool and income.
- AI will now cease producing units if this would slow the economic buildup.
- AI will now cease producing units if this would lead to going bankrupt in one of the resources.
- AI will now cease producing units if this would lead to going into negative income for the resource required to power their buildings.
- AI is now better at stockpiling the right amount of resources based on its expenditure.
- AI will now make sure to have at least one colonizer unit in case it wants more cities.
- AI now knows the true value of loyalty and constructs this building when it makes sense.
- AI will now research loyalty and habitat buildings even if it doesn't need them yet so it has them available once required.
- AI will now take into consideration that loyalty also increases the production capabilities of production buildings and reduces the required count accordingly.
- AI will no longer add more research buildings once it reaches the highest research tier.
- AI units now prefer moving through forests and imperial ruins in order to gain combat advantages.
- AI now considers their production capabilities when choosing what units to research.
- AI now chooses better tiles for healing its units.
- AI no longer has the urge to explore water tiles.
- AI now assumes there are unseen enemies near visible ones.
- AI no longer spams colonizer units.
- AI is now a signficantly better in grouping its units.
- AI now performs more organized retreats.
- AI will no longer wait for the population to grow before constructing a building that helps with a resource emergency (even if the required population exceeds the available population).
- Fixed Space Marines AI placing several fortresses of redemption on the same resource node.
- Fixed an issue with Space Marines AI not acquiring tiles with a city center distance of 5.
- Fixed an issue with AI operating on outdated strategy data.
- Fixed AI stopping exploration under certain circumstances.

General

- Made regions more pronounced.
- Improved multiplayer UPnP connectivity.
- Updated French, German, Russian and Simplified Chinese translations.

Bug Fixes

- Fixed crash when using an operation after having selected a transport unit.
- Fixed unit autocycling moving to the next unit when the item shop is open, resulting in bought items disappearing into the void.
- Fixed Ctrl+Y showing unexplored tiles.

Gladius v1.0.10 Open Beta - New AI and World Builder options!

Just like we announced the other day, we are about to start a new open beta. We would like to test the new features and changes, to make sure everyone has the best gameplay experience, before fully releasing it.

You can opt in for the beta simply by right clicking on Gladius in your library, clicking on Properties -> Betas and then selecting "open beta" from the scroll-down menu.

This update will contain the new options for world customization as well as a revamped and improved AI. We're really eager to hear what you think of it.

Changelog:

NOTE: Saved games from previous versions may cause inconsistent behavior when using certain weapons and abilities due to balance changes.

New
- Added world parameters for general region size and density as well as arctic, desert, tropical and volcanic region densities.
- Fortifications now capture and keep control of adjacent outposts.
- Fortress of Redemption now only gains percentage and flat resources from a controlled outpost.

AI
- AI will now prefer building units with a cost profile that fits its resource pool and income.
- AI will now cease producing units if this would slow the economic buildup.
- AI will now cease producing units if this would lead to going bankrupt in one of the resources.
- AI will now cease producing units if this would lead to going into negative income for the resource required to power their buildings.
- AI is now better at stockpiling the right amount of resources based on its expenditure.
- AI will now make sure to have at least one colonizer unit in case it wants more cities.
- AI now knows the true value of loyalty and constructs this building when it makes sense.
- AI will now research loyalty and habitat buildings even if it doesn't need them yet so it has them available once required.
- AI will now take into consideration that loyalty also increases the production capabilities of production buildings and reduces the required count accordingly.
- AI will no longer add more research buildings once it reaches the highest research tier.
- AI units now prefer moving through forests and imperial ruins in order to gain combat advantages.
- AI now considers their production capabilities when choosing what units to research.
- AI now chooses better tiles for healing its units.
- AI no longer has the urge to explore water tiles.
- AI now assumes there are unseen enemies near visible ones.
- AI no longer spams colonizer units.
- AI is now a signficantly better in grouping its units.
- AI now performs more organized retreats.
- AI will no longer wait for the population to grow before constructing a building that helps with a resource emergency (even if the required population exceeds the available population).
- Fixed Space Marines AI placing several fortresses of redemption on the same resource node.
- Fixed an issue with Space Marines AI not acquiring tiles with a city center distance of 5.
- Fixed an issue with AI operating on outdated strategy data.
- Fixed AI stopping exploration under certain circumstances.

General
- Made regions more pronounced.
- Improved multiplayer UPnP connectivity.
- Updated French, German, Russian and Simplified Chinese translations.

Bug Fixes
- Fixed crash when using an operation after having selected a transport unit.
- Fixed unit autocycling moving to the next unit when the item shop is open, resulting in bought items disappearing into the void.
- Fixed Ctrl+Y showing unexplored tiles.

Gladius - Updates incoming...




We have great news for all Gladius fans!

The team got some vacation and they are now back at work, really busy finalizing some exciting features.

First off, they have been working on a new free update which will go into open beta any day now.

Among the usual balance changes and minor fixes, that'll bring two major changes that we feel will greatly please players.

First off, the world builder has been greatly improved. You can now customize your maps to a much higher degree, to the extent that you can control the biome size and density. Do you want to play on a desert planet? You can. Would you rather play on a completely arctic world? You can definitely do that now. It is extremely flexible.

Secondly, the AI has been completely revamped. It is now much better than before. It's been improved decisively in several areas: resource collection, building priorities, combat... you'll see that the AI will be much tougher than it ever was.

But that's not all...

There are DLCs with more content in the pipeline. We will announce the first one very soon, and it'll be a smaller one while we prepare for bigger things. The team from Proxy Studios is working hard on implementing a new race, one that'll have a completely new type of gameplay... but all in due time.

We are excited to see that so many people liked Gladius. It's been a success for us and we are looking forward to expanding the game. This is just the beginning. There are many directions where we can go from here, and we can’t wait to hear your feedback about it. Please let us know what you would like to see added in the game.

Warhammer 40,000: Gladius - v1.0.9 is here!

Today's the time for a new big update for Gladius.

This time we are adding a much requested feature: keyboard hotkeys! You can read the full list of hotkeys down below.

We are also including a new special screen shake effect when a drop pod is landing, plus many bug fixes and balance improvements.

This update has been fine tuned and tested during a few days beta, so we'd like to thank everyone who took part in it. Please let us know if you have any feedback: your suggestions are always very handy in helping us improving the game.


Version 1.0.9 Changelog (21st August, 2018)

New
* Added drop pod landing screen shake effect.
* Added new keyboard hotkeys.

Balance
* Reduced the maximum effective armor (after applying armor penetration) from 11 to 10. This effectively doubles the minimum damage against certain units with very high/stacked armor (namely Captain and Chaplain).
* Melta Bomb and Tankbusta Bomb can now only target Vehicles, Monstrous Creatures and Fortifications.
* Melta Bomb and Tankbusta Bomb now have Bomb traits.
* Bomb trait now fixes accuracy to 6.
* Blast trait now gives +2 accuracy.
* Reduced Frag Grenade and Stikkbomb damage by 33% to compensate the accuracy buff from Blast weapons.
* Reduced Killa Kans cost by 33%.
* Reduced Assault Space Marine melee attacks from 2 to 1.
* Increased Space Marines doctrine costs from 40 to 80 influence.

Bug Fixes
* Fixed a crash bug that was caused by loading a game with certain quests active.
* Fixed being able to remove hero items of other players.
* Fixed language \ references being resolved after each individual mod is loaded instead of at the end of loading all language.

Hotkeys
* Q Unit ability 1
* W Unit ability 2
* E Unit ability 3
* R Unit ability 4
* T Unit ability 5
* A Unit ability 6
* S Unit ability 7
* D Unit ability 8
* F Unit ability 9
* G Unit ability 10
* Y Unit ability 11
* X Unit ability 12
* C Unit ability 13
* V Unit ability 14
* B Unit ability 15
* 1 Unit item 1
* 2 Unit item 2
* 3 Unit item 3
* 4 Unit item 4
* 5 Unit item 5
* 6 Unit item 6
* 7 Unit item 7
* 8 Unit item 8
* 9 Unit item 9
* 0 Unit item 10
* Alt+1 Cargo 1
* Alt+2 Cargo 2
* Alt+3 Cargo 3
* Alt+4 Cargo 4
* Alt+5 Cargo 5
* Alt+6 Cargo 6
* Alt+7 Cargo 7
* Alt+8 Cargo 8
* Alt+9 Cargo 9
* Alt+0 Cargo 10
* Ctrl+1 Player ability 1
* Ctrl+2 Player ability 2
* Ctrl+3 Player ability 3
* Ctrl+4 Player ability 4
* Ctrl+5 Player ability 5
* Ctrl+6 Player ability 6
* Ctrl+7 Player ability 7
* Ctrl+8 Player ability 8
* Ctrl+9 Player ability 9
* Ctrl+0 Player ability 10
* Ctrl+E Settings screen
* Ctrl+N Next music track
* Ctrl+U Unit overlay
* Ctrl+Y Yield overlay

The Deluxe Edition content is now available



The content of the Deluxe Edition is being repackaged and is now available for purchase separately!
You can now get your hands on the Lord of Skulls extra unit, on the Wallpapers and the Soundtrack as they are all on sale as separate items. You can receive more information on each individual DLC product page.

Check them out!

https://store.steampowered.com/app/870540/Warhammer_40000_Gladius__Relics_of_War__Lord_of_Skulls_exclusive_unit/

https://store.steampowered.com/app/870530/Warhammer_40000_Gladius__Relics_of_War__Soundtrack/

https://store.steampowered.com/app/870550/Warhammer_40000_Gladius__Relics_of_War__Wallpapers/

Warhammer 40,000: Gladius - v1.0.8 has been released

We are releasing a sizeable update today, and you can read the full changelog below as usual. It includes some new options, many balance changes, bug fixes, and more.

Work continues on the game as the team keeps polishing it, but we'll soon have news on future additions!


Version 1.0.8 Changelog (7th August, 2018)

**NOTE: Saved games from previous versions may cause inconsistent behavior when using certain weapons and abilities due to balance changes.**

New
* Lord of Skulls quest now shows the turns until Khorne goes inactive again.
* Added warp in and out effect for Lord of Skulls.
* Added setting for orkoid fungus density.
* Added non-destructive mod support: mod data is loaded from "%USERPROFILE%\Documents\Proxy Studios\Gladius\Mods\\Data\" on Windows and "$HOME/.config/Proxy Studios/Gladius/Mods//Data/" on Linux.

Balance
* Rescaled all influence costs to match the default cost scheme (25/50/100/200 to 20/40/80/160).
* Fortresses of Redemption now costs 40 influence.
* Fortresses of Redemption no longer gain the percentage bonus from tiles controlled by cities.
* Increased Fortress of Redemption upkeep from 2 to 3.
* Increased Orbital Bombardment cooldown from 0 to 1.
* Increased Orbital Scan cooldown from 0 to 1 and increased its radius from 1 to 2.
* Aircraft and jump / levitate now only ignore zone of control of enemy ground units (but are still affected by other aircraft).
* Ere We Go now requires movement (but does not consume movement) to prevent exploiting its use to cross wire weed or zone of control in 1 turn and still attack after.
* Deffkopta's big bomm no longer consumes an action (7th edition bombing run Orks errata).
* Reduced Apothecaries group size from 5 to 3.
* Reduced Apothecaries cost by 50%.
* Fixed Dreadnought conversion typo: increases Dreadnought armor from 7 to 8 and hitpoints from 24 to 36.
* Increased Dreadnought cost by 50%.
* Fixed Gorkanaut's Klaw of Gork typo: increases damage from 6 to 12 and armor penetration from 0 to 8.
* Reduced Gorkanaut attacks from 3 to 1.
* Reduced Gorkanaut Rampage bonus attacks from 2 to 1.
* Fixed Gorkanaut gaining Rampage even when the number of enemies was even.
* Medi-Pack research moved from tier 2 to tier 3.
* Heavy Weapons Squad research moved from tier 3 to tier 2.
* Increased Cryptek's Resurrection Orb range from 1 to 2.
* Canoptek Spyder and Kastelan Robot now have Vehicle traits, allowing them to be repaired.
* Killshot now also increases damage against Fortifications.
* Machine Empathy now also heals Fortifications.
* Ordnance now also has increased damage against Fortifications.
* Dok's Tools, Extra Bitz, Experimental Procedure, Narthecium, Roll Over Them, Summary Execution and The Flesh Is Weak no longer work on Fortifications.
* Awaken the Machine, Blessings of the Omnissiah, Fabricator Claw Array, Mek's Tools and Objuration Mechanicum now work on Fortifications.
* Fermentation pool now gives +1 energy and +1 influence instead of +2 influence for Necrons.
* Grox pasture now gives +1/+10% infuence and +1/+10% ore instead of +2/+20% influence for Necrons.
* Recaf leaf now gives +1 influence instead of +1 energy for non-Necron factions.
* Tweaked some special features adjacency bonuses for Necrons.
* Lord's Royal Guard summon duration increased from 3 to 5 turns.

Modding
* Added XML support for specifying if only one conditions needs to match before effect is applied. That is, \ and other block conditions tags such as \ can now have the attribute match="Any". Defaults to match="All".
* Revert to random faction instead of crashing if config faction is invalid.

General
* All relevant technologies are now linked with requirements.
* Level up selection now stays up until all points have been spent.
* Tweaked Tactical Space Marines death animations.

Bug Fixes
* Fixed mouse cursor not showing when mouse pointer trails is enabled on Windows.
* Fixed item cooldowns not decreasing.
* Fixed a crash when immediately founding a city on a tile where a city was just destroyed.
* Fixed experience not being awarded when a unit is disbanded or killed with an ability such as Shockwave and Orbital Bombardment.
* Fixed cleared tiles still obstructing vision.
* Fixed being able to move items to units across the map.
* Fixed trait rank not going up with ability rank (e.g. Cybork Implants).
* Fixed capturing artefacts not refreshing resources before the end of the turn.
* Fixed clicking on an item while leveling a hero wrongly spending level up points.
* Fixed drop pods not being player colored.
* Fixed orbital deployment and teleporting to a tile not triggering explore/capture/overwatch.
* Fixed outposts of a destroyed city not being immediatelly reclaimed.
* Fixed Astra Militarum energy, food, loyalty, ore and research edicts accidently increasing the upkeep of buildings.
* Fixed Fear, Furious Charge and Zealot applying less melee damage change than intended (adds Circumstance Melee Damage).
* Fixed units being affected by heavy and not healing if their max movement increased.
* Fixed aircraft not being able to fly over enemy ground units.
* Fixed bolt damage upgrade having no effect for Orks.
* Fixed destruction protocols trait not being red.
* Fixed heresy in an Astra Militarum bark.

Warhammer 40,000: Gladius - v1.0.7 has been released

Hi guys,
the team have been busy fixing bugs and making balance changes. We continue our work on the game, continuing our balancing and polishing it further. Enjoy this long list of changes and as usual let us know your thoughts!

Thanks!

Changelog v1.0.7:

Balance

* Flyers can no longer capture or hold artefacts.
* Bomb trait: bombs from aircrafts and skimmers now have set 50% accuracy and cannot target air units.
* Melta bombs and tankbusta bombs now use melee instead of ranged accuracy (abstracts that they are deployed in close combat). This fixes tankbusta bombs being ineffective.
* Fixed heavy bomb clusters of the Marauder Bomber having only 1 instead of the correct 8 attacks.
* Increased Burna Bommer burna bomb count from 1 to 2.
* Decreased Burna Bommer burna bomb cooldown from 5 to 3.
* Increased Burna Bommer skorcha missile count from 1 to 2.
* Increased Thunderbolt skystrike missile count from 1 to 2.
* Increased Mek Gunz traktor kannon range from 2 to 3.
* Reduced Fortress of Redemption influence upkeep from -3 to -2.

General

* When finishing production and research, any progress left over is no longer lost but preserved until the end of the turn.
* Reveal map when player has no sighted tiles instead of when he is defeated. This allows fairer team play.
* Don't allow sending chat messages to teams you are not part of.
* Stretch basic and advanced parameters buttons to full size when chat is not there.
* Don't clear chat when going from lobby to world.
* Improved resolution handling.
* Updated French translation.

Bug Fixes

* Fixed an issue with fog of war and water not covering the entire screen when the viewport size was exceeding the framebuffer size.
* Fixed an issue with turns being stuck in multiplayer when a player connects or leaves the game.
* Reducing world size no longer removes players if they are human.
* Fixed player joined message appearing multiple times on the server.
* Added missing vectored afterburners effect.
* Added missing effect for signum and ammo runt.

Post-Release Update & What's next?



The release of Warhammer 40,000: Gladius was a huge event for us, and we are really happy with how it went. We’re also very happy with how the game has been received so far: we’ve heard a lot of enthusiastic comments and opinions, from both the public and influencers. We’re really glad to see you guys like the game.

Naturally, we’ve also received some exceptional feedback: lots of good ideas, suggestions and criticism. We are really grateful for all kinds of feedback. We have been doing our best to gather all of this feedback and process it. It was particularly useful for all the updates we have worked on so far.

In fact, we’ve released several updates in just a few days, with the team working non-stop to keep improving the game and making it better and better, following this feedback. Balance changes, bug fixes as well as some much requested new features like UI scaling and MP chat were introduced in a short time – and we won’t stop here. In fact we have just released a new patch today bringing several new tools for multiplayer.

We’ve received a lot of questions about Gladius and its future, and today we’ll try to answer to the most common ones.


Do you plan to add more content?



Yes. We’re already working on it. Gladius will be a long journey, one that has just begun. You can expect news soon. To give a more detailed answer, we plan to keep polishing the game and our support will be constant and frequent. Alongside frequent updates, we have plans to expand the game and add lots of new content. We have so many ideas ourselves, and many more that you guys gave us.



Do you plan to add more races?



Yes :) we do. There are several races that we plan to add in Gladius. They will definitely come. Needless to say, each one of them will have a unique approach to the gameplay, just like the existing playable factions. We know you guys would love to have your favourite faction added to the game, and we’ll do our best not to disappoint you.



I have a great idea that I think would make the game better and should be implemented.



That’s great! We love to hear your thoughts. Please do post about it on our Steam forum, Slitherine forum or our social media. We can’t promise that we’ll implement it: some we might not agree with, or it might not integrate well with the other systems. We might have other plans. Or maybe there won’t be enough time or resources. But we’ll certainly listen.



I have found a bug! Help me please!



We’re a small team and we don’t have a huge QA department, but we’re doing our best to give you as smooth an experience as possible. As we already mentioned above, we’ve already released plenty of updates so far, and we’ll continue to do so, so if you find a bug please report it on the Slitherine Support Forum or Steam Support forum.



I’m slightly confused about a specific feature of the game, what can I do?



Gladius is a deep game and some players sometimes have trouble understanding all the game’s mechanics and thus have trouble at formulating an optimal strategy. The best way to learn the game is to play the introductory scenario as the Space Marines and then read the help tips. The in game Compendium is also extremely useful as it contains all info about the game’s mechanics. Two other great places where you can find lots of useful info are the manual and the Wiki page.



Where can I find an opponent for multiplayer?



The best place would be the fans Discord group! It’s a great place to meet and chat with other Gladius fans, and you’ll have no trouble finding other players for multiplayer and you can also make new friends.


Let’s conclude this update by saying a big Thank you for your constant support. We’re really happy and we are looking forward to announce what the future holds for Gladius. Stay tuned!

Version 1.06 is Now Available - MP Chat added & turn by turn MP

Hi guys,

the first few patches focused on resolving crashes and serious game breaking issues. This patches gives multiplayer some love. We've also looked at the city spawn rate and made some changes to keep SM competitive in mid to late game.

We've added chat in game, team chat, individual chat and broadcast to all. You can now trash talk your opponents whilst destroying them!

We've also added the much requested turn by turn multiplayer. When setting up a game you can now select to play each team as a group and then pass the turn to the next team. This avoids any simultaneous movement. Just bear in mind there is a lot more waiting so its more suited to a 2 team game than 8 players or you will do a lot of waiting!

Enjoy the changes and let us know what you think!

New
* Added lobby setting for simultaneous turns. If disabled, only players of the same team will act
simultaneously. If a team contains human as well as AI players, the AI players will act after the
human players but still before the next team.
* Added multiplayer chat.
* Added 3dsMax exporters and other scripts to Resources/ folder for modding support.

Balance
* Increased the loyalty penalty from additional cities from -3 to -6 per city. This makes large empires more costly to maintain making the Space Marines more competitive with larger empires.
* Halved resource cost for Space Marines fortress of redemption.
* Slightly increased influence cost of orbital scan.
* Improved spreading of special features, necron tombs, artifacts and wild life.
* Reverted reduction of Necron tomb density.

General
* Space Marines AI now always deploys in their starting area instead of potentially adjacent to allies.
* Quests that spawn units now prefer unpopulated areas.
* Halved the rate at which a new wave of enslavers appears in Astra Militarum quest 5.
* Ambulls can no longer be awarded from Ruins of Vaul.
* Tweaked tile colonization score evaluation.
* Language tweaks.

Bug Fixes
* Fixed a crash issue caused by two fortresses of redemption being deployable on the same tile.
* Fixed enemy units sometimes moving during the players turn instead of performing an overwatch attack.
* A corrupted configuration file should no longer crash at startup.
* Improved error logging to help track down some bugs that have been hard to find.

Warhammer 40,000: Gladius - Relics of War is OUT!



The first ever 4X turn-based strategy game set in the Warhammer 40,000 universe is now available on PC (Windows and Linux)!



Purge the Xenos! Gladius Prime is a newly rediscovered planet: once it was a prosperous Imperium Colony, but then they discovered something weird, powerful and terrible. Forsaken for centuries, it is now an endless battlefield littered with skeletons of Imperium cities and crawling multi-legged horrors. Four factions want to claim back Gladius Prime: the mighty Space Marines, the warmonger Astra Militarum, the steel legions of the Necrons and the green tide of the Orks.

Warhammer 40,000: Gladius - Relics of War is a turn based 4X strategy game: you need to eXplore the planet, eXpand your dominions, eXploit the forgotten artefacts and - above all - eXterminate your enemies, as in Warhammer 40,000 universe there is no space for diplomacy. You can simply crush any opposing force you will meet with your growing army, or you can try to undertake the quests you will be assigned. Whatever you choose, beware - Gladius Prime itself is a dangerous opponent.

Warhammer 40,000: Gladius - Relics of War is now available on PC and Linux. You can decide to buy either the normal edition of the game as well as the Deluxe Edition, containing the base game plus the digital soundtrack, 7 amazing digital wallpapers and one extra neutral unit, the fearsome Lord of Skulls!

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/