Skulls 2023 is live now. To honor this, from the 25th of May till the 1st of June, a weeklong in-game event is now also active in Warhammer 40,000: Inquisitor.
The special item received for this event is an Adaptive Bionic Implant. Its base and enchant values are maximized by default.
Fixed bugs
Fixed several heightmap issues on Campaign and Open World missions.
Balance
The Hand Flamer & Brazier combo can now receive additional Heat-based enchants.
The Biomantic Sword's Force Smite spell now has the Single Target tag.
Hotfix for Inquisitor - v2.7.2c | February 1
Patch v2.7.2c
Fixes
Fixed an issue where in some instances players were unable to find Metrodora Thelema during the Saving Caius Thorn questline
Fixed the missing belt model on low-quality Celestian Armours
Fixed an issue where the character animations would freeze up in the character screen after changing weapons during a mission with a controller
Fixed an issue where the Filter function would not work in the Crafting tab with a controller
Fixed an issue where the umlauts were displayed incorrectly in certain video subtitles in German language
Fixed an issue where the Shotgun's Flechette Round skill would not apply Bleed
Fixed an issue where the Hero of the Imperium, Bleached Veins, Grenadier and Versatile Operative Heroic Deeds incorrectly listed perk rewards for Battle Sisters
Numerous typo fixes
Balance
Psykers can now unlock the Warp Heat Rejuvenation perk at level 69
Reduced the Psyker Villains' Warp Pillar damage values by approximately 30%
Boosted the Defense, Suppression, and HP values of all hirelings available at Custodian Rebus
Reduced the Shield HP and Suppression values of the Black Legion Relic Decimator by 1000
Grinder perk was removed from the Battle Sister due to its requirements (Grenade kills)
Hotfix for Inquisitor - v2.7.2 | January 11
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.7.2
New
Added dozens of extra entries to the Character Stats page, displaying additional useful information
Two new Tarot seals added: one for the Tech-Adept and one for the Sororitas, aiding them in obtaining class-specific loot
Consumable usage now stacks: players can now use the same type of consumable multiple times to increase their duration
Balance
Increased the Ultimate Harbingers' spawn chance from 15% to 50% on Seasonal Missions
The Whirlwind of Retribution skill for the Bolt Pistol & Chainsword now has the AoE tag
Psalms effects now stack within a single item (except for the Uncreator and Binharic psalms for balance reasons. This is reflected in the tooltip as well.
Fixed
Fixed an issue where random characters were not displayed correctly in Chinese, Japanese and Korean languages
Fixed the tooltips for chests and shrines in Chinese, Japanese and Korean languages
Fixed an issue where linebreaks were incorrectly inserted in certain texts in Chinese and Japanese languages
Fixed an audio issue with the Astral Blessing warp anomaly
Fixed the incorrect objective counter in the Mysterious Epidemic mission
Fixed an issue where Escalation Shards were not dropping properly
Fixed an issue where it was possible to sell purchased Seasonal Clamps back to the vendor
Fixed an issue where it was possible to roll a Sororitas-specific godlike enchant for the Crusader
Fixed an issue where on some occasions the player could not reach the weekly limit (200) for gathering Cortex Fragments
Fixed an issue where the "Reroll all enchantments" feature sometimes removed enchants from items
Fixed an issue where the Journey of Faith achievement was incorrectly rewarded to non-Sororitas characters
Fixed missing buff tooltips for several enchantments
QoL
Added tooltips for the Code Crafting page to help the player determine exactly which psalms are needed for crafting
All inoculator components can now be seen at Metrodora at all times (even the locked ones, with the corresponding unlock criterias). Also, selecting one type of component now filters out all the other types for easier use
Hotfix for Inquisitor - v2.7.1b | Dec 15
Updates to W40K: Inquisitor have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.7.1c
Fixes
Fixed an issue where a player could make a "Skip Campaign" character when not eligible to do so
Fixed an issue where the Create Character button was not working in the Seasonal window
Fixed an issue where the equipped Inoculator's components were randomly changed after a mission
Fixed an issue where it wasn't possible to apply changes with a controller in the Appearance window
Fixed an issue where the player could mark consumable items as favourite with a controller in the Crafting window
Fixed an issue where the seasonal UI was not appearing correctly in the Unholy Cathedral
Fixed an issue where the minimap icons of the Harbingers and Bosses were overlapped by other enemies
Balance
Reduced the Nurgle Harbinger Aura's Heal effect from 5% to 2% per second
Harbingers now instantly summon horde enemies upon loading into a mission
Misc
Added missing localisations
Season Of Escalation out now | December 14
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Welcome to the Season of Escalation!
Start your journey anew! New goals and epic rewards await Seasonal characters who face the Escalating tide of the enemies of the Imperium!
To have a full understanding of all the Seasonal mechanics and to learn more about the new Seasonal items, shards, frames as well as the objectives you have to complete, it is recommended to check the Compendium here.
Patch v2.7,1
New Features
Skip Campaign option
We'd like the players to experience Inquisitor - Martyr's story Campaign at least one time, but after you've finished it, we'd like to offer the players an option to skip the story Campaign when starting a fresh, new character.
What happens when you create a "Skip Campaign" character:
When you create your character, you are prompted to chose from a Radical or a Puritan character:
Radical characters start with 300 Radical Morality points
Puritan characters start with 300 Puritan Morality points
Developer comment: This is needed to compensate for the Morality points rewarded within the Campaign, plus it was almost impossible to reach maximum morality in the past
All characters will start at level 1 with default gear
You are immediately on the unlocked Command Bridge with all NPCs available
You can start your character's journey by playing any mission from the starmap or from the Mission Deployment
Note that you cannot play any campaign missions with this character, because the game considers them "done" already. If you want to play the story missions again, create a new character without the "Skip campaign" option.
How to skip the Campaign:
Players can create a new character with the "Skip Campaign" option, when they are eligible to do so
Players are eligible to skip the Campaign, when they have
finished Martyr's main Campaign
finished the Prophecy expansion (if they own it)
finished all the side content. These are: The Enemy Below, Viper's Nest, Harbingers of Hate, and the Drukhari and Khorne expansions.
Standalone Prophecy owners need to finish the Prophecy expansion as well as the mentioned side content, to be eligible to create a "Skip Campaign" Tech-Adept.
If you finished Martyr's Campaign only, but not Prophecy, you can create a "partial skip" character, which takes you to the beginning of the Prophecy story.
Mark items as Favourite
You can now mark any of your items as Favourites in your inventory. Marked items cannot be sold or salvaged at vendors.
You can mark/unmark your items any time by clicking on the small star icon on the top left corner of the item, or with controller, selecting the item with X, then pressing Y to mark/unmark it.
Sorting
The regular sorting options will not affect the marked items. They stay where you put them in your inventory, regardless how you sort your other items.
A new "Sort by Favourite" option is available, by which you can group your marked items to the top (or to the end) of your inventory.
Balance
Multiple Archeotech Shard effects of the same type can now be stacked within the same item
Fixed Bugs
Fixed an issue where the Store sold low-level items for higher level characters
Fixed Combo weapon animations for the Battle Sister
Season 6 Launch Date & Hotfix | December 7
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Inquisitors,
a new hotfix has just been released for Inquisitor and with that we closed Season of Judgement - Inquisitor's 5th Season. All seasonal characters have been merged into the non-Seasonal database. In case, you are wondering what happened to all your stuff, check the details below.
But that's not all! Even though Season 5 just ended, you will have only 7 days to get some rest, sort out your gear and prepare for the new objectives as Season of Escalation is on its way to PC, launching on December 14!
Besides, we included a few fixes and changes in today's update. Here is the details of the patch note:
Hotfix v2.7.0c
Balance
Increased the drop rate of Combo Weapons and Sororitas-specific 2-handers for Battle Sister players
Halved the spread of the Full Auto skill of the Bolt Pistol & Chainsword combo
Increased the damage of the Plasma Pistol & Brazier's Scorched Earth skill by 20%
Reworked the Cabal Quest reward system: Players will continue to get weekly rewards, but if they do not accept them within 1 week, the previous reward will be overwritten
Fixed Bugs
Fixed an issue with the walk, get-up, and the fall animations of the Sword + Pistol combo for the Battle Sister
Fixed an issue where the Construct Setup label did not appear on the Command Bridge in English language
Fixed a crash occurring on the Starmap
Seasonal Merge Details
Seasonal characters will simply become non-seasonal, regular characters, so you will be able to keep playing with them. The items you have on your characters, stash, and inventory will be also transferred over to non-season. Seasonal items with special names and enchants will remain - you might find some use to their special enchants during upcoming events!
There are several Seasonal mechanics tied to the Seasonal Journey and the Objectives in it - those rewards tied to the Journey will not be carried over, such as the Store discount bonuses. However, the remaining Seasonal Shards that your character might have, albeit not dropping or craftable anymore, will be carried through into non-season.
Currencies like Favor, Credits, and Fate will be simply merged into non-season. It is time to buy all that extra stuff with the goods you have earned! Crafting materials such as Sparks of Glory will be merged as well. Speaking of crafting, your blueprint charges on Seasonal characters should add up to your non-seasonal charges. All your unlocked blueprints, and Inoculator unlocks should be carried over safely as well.
Aside of items and crafting, Campaign and assignment progress is going to be carried over as well, of course, along with Ordo and Influence unlocks. Your Heroic Deeds that you have unlocked on your Seasonal Inquisitor should now be unlocked on your regular characters. Heroic Deed progress should be carried over and added to your existing progress, so you may get some additional unlocks!
Tarot Card progress should work in a bit different way: Unlocked tarot cards will be carried over, but for the cards in progress, the player will receive the same amount of tarot card items instead. Tarot Seals will simply be carried over and merged into non-Season.
Your active missions should remain so, such as Intels and Void Crusades.
The Emperor Protects!
Release Date Announcement: Inquisitor - Sororitas Class DLC
Inquisitors!
It is time to change up how you play our Action-RPG Warhammer 40,000: Inquisitor – Martyr. The reason is simple: this month you will be able to experience the entire game from a new perspective, with new tools and a stronger faith in the Emperor.
Sororitas are known for their strong, unwavering faith, and this will translate into a new gameplay mechanic as well. Her Acts of Faith are unique empowering abilities, and she can even transform into an Embodied Saint to employ immensely powerful special attacks. In this state the player can cast Saintly Deeds until their Faith – a class-exclusive resource – depletes.
The Sororitas Inquisitor will wield new sanctified Imperial weaponry and armour, the loadout will depend on the three new subclasses – Sister Celestian, Sister Dominion and Sister Seraphim.
With burning conviction, the Sororitas Inquisitors will come and conquer the heretics and everything that stands in the way of the Imperium.
Please note, that WARHAMMER 40,000: INQUISITOR - MARTYR is required to play the Sororitas Class.
Before the release, we will summarize more detailed information about the mentioned features in a brief series of blog posts, so check back occasionally to see how the new class will shake things up in the Caligari Sector. Until then…
The Emperor Protects!
Backend Improvements - v2.6.1 | September 8
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch 2.6.1
Backend improvements
Fixed a Co-Op progression loss problem where players lost both the collected loot and the acquired XP when teleporting out of a mission
Developer comment: this bug appeared mostly at the end of Supreme missions in Void Crusades
Better handling of backend disconnects and reconnecting
Performance optimization of shop interactions (loading the shop, selling, buying items)
Fixed an issue where some players could not team up with their fellows on the Command Bridge and hence could not participate in the mission
Other, various optimizations for backend requests
QoL
Players can now skip the lines of story-related conversations during gameplay by clicking on the X button on the top-right corner of the NPC video message
Hotfix & a message from the Team
Inquisitors,
as some of you have reported, the recent backend transfer didn't go flawlessly. The server state we worked with during the transfer did not include the progress made on Sunday which unfortunately could not be recovered, despite our best efforts.
We would like to apologize for this experience and to make up for the losses, upon the next login you will be offered a gift as a token of our apology. Moreover, we are introducing a new Weekly Bonus that will last for two weeks and will grant the following effects:
Our team will keep working on the reported problems and will also deal with the remaining performance issues in the upcoming period.
Patch v2.6.0b
Fixed bugs
Fixed the Warp Energy Redirection mastery for all psyker spells
Fixed various sound issues
The Emperor Protects.
New Backend Up and Running - Servers are back
Inquisitors,
we're delighted to announce that the backend migration is now complete! Servers are now back up and you can continue where you left off. We double-checked the saved states during the process and everything should be in place, but in the rare case you find something went missing, let us know! Performance tweaks are in process so you might encounter some issues here in there but we will keep working on the emerging issue
If you took part in the Public Stress Test, don't forget to switch back to the Live version on Steam by right clicking the game and deselecting the Public Stress Test beta branch! We would like to express our gratitude to everyone who helped us testing the new backend. You all were of great help to the team!
Beside restoring the connection to the servers, we also released a patch, containing numerous bug fixes and some other changes. Check out the whole list below!
Patch v2.6.0
Fixed Bugs
Fixed numerous sound issues regarding the music and other sound effects randomly cutting off mid-mission
Fixed an issue where the music would cut off after an in-game video cutscene
Fixed an issue where the Astral Blessing warp anomaly did not work correctly. It now applies the bonus damage only when the player is standing in the blessed area
Fixed an issue where the Maelstrom spell did not have any sound
Fixed an issue where the Warp Energy Redirection mastery for the Extermination spell did not work correctly
Fixed an issue where the Vulnerability mastery for the Maelstrom spell applied Warp vulnerability with an incorrect rate
Fixed an issue where the Enlarged area mastery for the Shockwave spell did not work
Fixed an issue where the Psychic Sequence perk did not stack the cooldown reduction values properly
Fixed an issue where the Psychic Sequence perk did not unlock immediately after completing the criteria for it
Updated spell durations or area values from masteries now correctly reflected on the GUI
Updated the Inferno spell's description
Fixed an issue where the player would lose a random active Psyker blessing when applying blessings at a certain order
Fixed an issue where the "Thunder Hammer of Blindness" and the "Grenade Launcher of Disrespect" had multiple relic enchants on them
Fixed an issue where the Daemonic enchant "Damage from Bleed dot" did not work correctly
Fixed an issue where the Plasma Pistol's Piercing Strike skill could not hit horde enemies
Fixed an issue where the Omnissian Axe Beta's Cleave skill sometimes played an incorrect animation
Fixed an issue where the Radical perk did not give the correct amount of resource regeneration
Fixed an issue where the "+5% Supreme Critical Hit Chance and +10 Critical Hit Strength against Slowed, Shocked, Stunned enemies" enchant did not work
Fixed an issue where the "+10% Damage Bonus for the next attack for every Hit Taken" morality enchant did not work
Fixed an issue where the System Influence column in the Mission Deployment was sorted by system name, not the Influence value
Fixed an issue where the Kastelan Robot(s) did not despawn after the Tech-Adept left the co-op session mid-mission
Fixed an issue where the "Crippling Blows" passive did not work with Psyker spells equipped with "Phase Through" or "Matter Displacement" masteries. You can no longer apply these two masteries at the same time for the same spell
Fixed an issue where the "Sort by Rarity" and "Sort by Level" buttons in the inventory could only sort one way
Added a buff & tooltip for the "Godlike_Minion_Damage_on_kill" enchant
Fixed an issue where the GUI did not show the correct number of maximum Psiloi Vivisectors/Combustors after applying the Mechasapient perk
Fixed an issue where the "Champion of the God Emperor" Crusader Heroic Deed was listed for other classes too
Numerous typo and string fixes in perks, heroic deeds and skilltrees
QoL
Heroic Deeds and Perks now exactly state the amounts needed to unlock them
Constructs are now teleported near the Tech-Adept if their distance gets too high or a cutscene is triggered
Suppression Damage Reduction's maximum value is now stated on the character page
The numbers are now colored everywhere in perk descriptions and passive skill descriptions
Added a "Reset to defaults" option to every tab in the Options menu, which resets only that specific tab's settings to the defaults
Balance
The Omnissian Axe Beta's Single Strike skill now has a Giant Killer tag
From now on all warp anomalies have an effect to all Psykers in the party (malevolent and benevolent too)