Warhammer 40,000: Mechanicus cover
Warhammer 40,000: Mechanicus screenshot
Linux PC Mac iOS PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Warhammer 40,000: Mechanicus

Skulls for the Skull Throne 3 + 1.2.4 - Augment Update


Skulls for the Skull Throne is back and Mechanicus is proud to be taking part with a massive 35% discount on both the special Omnissiah Edition as well as the standard base game.

The festival of Warhammer Gaming continues over the weekend and along with the savings, players can also take advantage of the brand new, and totally free, update to the game.



Augment Update = LIVE


After three weeks of public beta testing the Augment Update is now live!
Over those weeks we’ve been able to tweak the numbers to get the experience just right. With the help of the community (thanks guys you’re the best!) we’ve also been able to iron out the experience.

How much is the Augment Update?


Free! The whole thing is free of charge!

What’s in the Augment Update


Lets just rehash what we said three weeks ago.
There's a lot! Here's a really brief summary;
  • IronMan Mode
  • Permadeath
  • Difficulty settings
  • A huge array of Customisation option for those difficulty settings
  • Exploration has been polished
  • Tons of polish to UI elements, enough to make a servo-skull weep sacred oils
  • Fonts are cleaner
  • Balance changes for a couple of things
  • Turkish localisation added!


Check out all the Patch notes, future, current or past in this ultimate ChangeLog


But I want to play Mechanicus Classic


We understand that some people don’t like change. That’s understandable, certainly from my personal point of view, us brits can be traditional! Rambling aside, you can still access Mechanicus Classic through the steam beta branch titled mechanicus-classic – 1.1.4 – pre-Augment Update. You can find out how to do this here
https://steamcommunity.com/sharedfiles/filedetails/?id=1571440010
The mechanicus-classic branch will stay as 1.1.4 forever. This is to avoid any issues should saved games not be backwards compatible for whatever reason, or you’re a huge fan of vanilla.

Heretek Expansion is available for wishlisting!


https://store.steampowered.com/app/1049290/Warhammer_40000_Mechanicus__Heretek/

Heretek is the expansion to the critically acclaimed tactical turn-based Warhammer 40,000: Mechanicus. Opening a whole new plot line, Heretek exposes the dark underbelly of the Adeptus Mechanicus faction like never before. Brand new narrative events have been handcrafted once again by Ben Counter, allowing players to uncover what has brought civil unrest to The Caestus Metalican during its campaign at Silva Tenebris. Take on frighteningly familiar foes, a cohort of heretek Tech-Priests that have changed their beliefs and forsaken the name of the Omnissiah. Can you, Magos Dominus Faustinius manage both an assault on the Necrons while being corrupted from within?

Features
  • New Discipline to utilise: Unlock the Xenarite. A discipline that is specialised in using xenotech, a largely forbidden practice for those that follow the Omnissiah! Plus all new augments for you to customise the appearance of your Tech-Priest.
  • 5 new missions: Experience five new missions based in the Ark Mechanicus, each with a new delivery system for narrative. The choices you make will impact the battle for that mission.
  • New weapons to discover: Xeno-altered weapons open up devastating possibilities, coupled with support tech that opens up new play styles.
  • Two new Troops to command: Sicarian Infiltrators and Ruststalkers are now available to unlock. Pass through Necron and Heretek limbs alike with the Transonic Blades of the Ruststalker or take the stealthy route with the Infiltrators and spring an unexpected ambush.
  • New but familiar enemies to face: Face your fellow brother Tech-Priests in an internal conflict over Necron xenotech while also holding back the wakening of the Necrons.
  • New mission environment: Experience combat inside an Ark Mechanicus for the first time in Warhammer 40,000 history.

Open Beta - future update - all welcome!

Let's keep this short,
but informative,
and awesome.

We have an Open Beta!
and here's the run down.


Oh, how busy we have been!
We know we've been silent recently, but all for good reason! We've put our heads down focusing on some things we're not able to announce right now, some things that a few people have discovered over on our Discord channel, and finally, what we're all here for, the purpose of this post, the Augment Update!!!

Now, this isn't the official release, but it's no less important!
This is access to the update before the official release. You can access the update on our PTR beta branch, which you can find out how to join here https://steamcommunity.com/sharedfiles/filedetails/?id=1571440010

What are the key points of the update


There's a lot! So here's a really brief summary;
  • IronMan Mode
  • Permadeath
  • Difficulty settings
  • A huge array of Customisation option for those difficulty settings
  • Exploration has been polished
  • Tons of polish to UI elements, enough to make a servo-skull weep sacred oils
  • Fonts are cleaner
  • Balance changes for a couple of things
  • Turkish localisation added!


Now, this is a really brief list! Check out all the Patch notes, future, current or past in this ultimate ChangeLog

We'd really appreciate any feedback on this build, the more the merrier! If you do please make sure you put 1.2.0 beta into your posts either here or on Discord.

I have an idea for a tickbox or modifier, how do I share this


Well, now we've worked hard at the structure of the Customisable Difficulty while also finding meaningful options for you guys to play with, we want to hear what you have to say!

Please post your ideas in the Customise Difficulty suggestions sub-forum so that we can easily identify them for consideration. Please note not all idea are possible. We will do what we can.

I'm going to wait for final release


Just so you know your saves for the beta will be able to carry over to release ;)
But if you're not a beta person that's fine, we will push this build live sometime in the future.
Now if you're currently in a game, we've made a branch called Mechanicus-Classic for all those that want no disruption from this update.

The Mechanicus-Classic branch will stay as 1.1.4 (the current version) forever. This is to avoid any issues should saved games not be backwards compatible for whatever reason.

-------------------------------

The original post can be found here https://steamcommunity.com/app/673880/discussions/0/1678064284152184946/

1.1.4 - The Omnissiah blesses us once more


Just clearing out some bugs... nothing to see

Find all Patch notes, future, current or past in this ultimate ChangeLog

Gameplay & UI:



  • Fixed: Arc Pistol - Logic with friendly fire = broken.
  • Fixed: Deathmarks are phasing into walls, again.
  • Fixed: Enemy trapped (poor guy) (Supreme_Bananas on Steam)
  • Fixed: Missing CP icons
  • Fixed: “From the Mouth of Malediction”: Lifting platforms sometimes not allowing movement.
  • Fixed: HUD disappears in final fight.
  • Fixed: Dead unit deployable on next battle, invisible.
  • Fixed: Servitor T3 skill logic broken.

Localisation:



  • If it "is" worth doing, it is worth doing to completion. -Aphorisms 97
  • Word removed as it had no "purpose", or maybe too much purpose?
  • Typo "an" not needed
  • Recieved has received some fixes


Discuss here

1.1.3 + Mac OS X + Linux + Unity Engine


Mac OS X and Linux


Great news! Mechanicus is now fully supporting MacOS and Linux.

Unity Engine update


Not groundbreaking, but if it's better... then it can't be worse, right?

Patch 1.1.3 - the clean up servitor


There have been some none critical bugs just scrapping-up our precious code for some time now. It's probably fair to say that this patch deals with a fair share of those issues.

As you may or may not know (still new fans every day ːsteamhappyː) you can find all Patch notes in our ChangeLog.

What's Next?


We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!

Another Thank YOU


Thank you all for the kind words you still keep sharing with us. We just can't get over how much you all appreciate the game we have created and we cannot be more satisfied.
:admech::blackstone::poweraxewpn::skitarii::techpriest:

1.1.1 is here!


Welcome to 16.01.19.2M


Welcome to 1.1.1

This patch is our focus on some small bugs within the Mechanicus code. Effectively some polishing that will improve certain elements of the game.

Here's a bugged summary of 1.1.1



  • Some guys are no longer flying, and ultimately living in walls. It was rare but annoying.
  • Logic is more logical for logic sake
  • no more #ERROR, yeah that was an error!
  • localisation tweaks
  • Walk on platforms
  • Attacks of opportunity
  • Linux fixes
  • if you've read this far... why? Go look at the proper list. This list is bugged.

Find all Patch notes in our ChangeLog.


[[[Reminder]]] = Previous patch content 1.1.0


If you haven't already, you should really check out the Tiresus Patch 1.1.0 which added new hidden content to Mechanicus.

It features glowing stuff, you should really check it out 😉



Tiresus patch 1.1.0


The Tiresus patch is finally here!

It's a big one, but because everything pretty much is hidden we aren't listing everything. In short, there's a whole new character mission line to take your Tech-Priests on. With a rather spectacular surprise at the end of the adventure.

For as much as we want to share, please as always check out the ChangeLog

Head over to the official post to Lingua-technis all about it ːtechpriestː

PTR - balance patch 1.0.8

1.0.8


With patch 1.0.8 we are now focusing on balancing Mechanicus to have a nicer and smoother difficulty curve. We understand that change can be hard, and as such we have launched 1.0.8 exclusively (for now) on the PTR. We want to give you all enough time to explore the changes and the patch notes.

For more details on 1.0.8 or in fact any previous patch, check out our master ChangeLog

When will 1.0.8 go LIVE, and leave PTR?


It's possible it may never go live, it might merge with a future patch or go live some time in the future. We cannot say at this point, as balance is a difficult art indeed.

So was this the hidden message?


Not entirely.

So is this happening?


Sure thing! We're also not pleased, but this is just the way things are. We do have a balance patch as you already know, and hope this helps for the week delay.

What were those last two questions about?


Easter eggs

Thank you from myself and the entire Bulwark Studios team




p.s. yes... you probably spotted we didn't post about 1.0.7, it was a thing, and it's currently live. If you weren't aware, our apologies, here's a link https://steamcommunity.com/app/673880/discussions/0/1743353164084350509/

Patch 1.0.6 is LIVE

Omnissian Glory


Just over a week ago today we launched Warhammer 40,000: Mechanicus.
Two small patches and now our third. We have servitored day and night to deliver the smoothest Mechanicus experience to date!

1.0.6


With patch 1.0.6 we've resolved the lion’s share of bugs, in what fans have been telling us, "record speed".

For more details on 1.0.6 or in fact any previous patches, we have now created a master list ChangeLog so that we all know everything, ever, just as the Omnissiah had planned.

Here's the Steam Community overview of the patch: https://steamcommunity.com/app/673880/discussions/0/1743352529770498103/

PTR


Lastly over the past 24hrs we've also launched our first PTR. Currently this is now the same build as the CURRENT live build. However going forward when we move into balancing and addition features, this is going to be the place to go to get the latest builds before they go live for the whole world. Want to know more about PTR? Head here.

Thank you!


Lastly thank you so much to everyone that has supported us and have been giving valuable and constructive feedback. With your support we know that we can take Mechanicus from being the greatly loved passion project we’ve created into something so much more.

Thank you from myself and the entire Bulwark Studios team

Holy Omnissiah! Release!

The Necron awakening has begun. The Adeptus Mechanicus are one of Mankind’s last defences against a new Dark Age…or perhaps they will be the ones to hasten its dawn.

Kasedo Games are thrilled to announce that Warhammer 40,000: Mechanicus is available worldwide for Windows PC. To accompany the launch, a brand new action-packed trailer has been released:
https://youtu.be/XfqF81VPoM0

In this Turn-Based Tactical game, use the in-depth customisation to create an Ad-Mech force to suit any playstyle and take the fight to the mysterious Necrons. Unique tactical combat will immerse you in strategic battles and key b]game-changing choices will challenge your calmness under the immense pressure of a Xenos onslaught.

With the thrilling storyline scripted by Black Library author, Ben Counter, Warhammer 40,000: Mechanicus stays faithful to the lore and is sure to attract hardcore Warhammer fans as well as Strategy gamers as a whole.

More Omnissian goodness!


Greetings fellow Tech-Priests,

Have we got some great news for you today!
Other than all the excitement the influencers online are creating, by looking at our Preview version of Mechanicus at the moment

Black Library (book publishing division of Games Workshop®) approached us with excitement in their eyes! Let’s have a look at what they’re excited about.

Firstly...
Yes! That is something new in the Omnissiah Edition.
That's 'Deus Ex Mechanicus' a Digital short story by Andy Chambers.

On the dead world of Naogeddon, mysterious tombs, missing explorators and deadly defenders cause trouble for the Adeptus Mechanicus. But the biggest danger might come from within…

Secondly
For anyone that buys Warhammer 40,000: Mechanicus, (Standard Edition and Omnissiah Edition) you'll get four (yes 4) book samples to wet your appetite! We’ll have more details on where these are soon.

We were thinking you had enough from us, but if Black Library want to shower you in Mech-Book-ary, then who are we to complain.

Check out more exciting books from Black Library here