Warhammer: The Horus Heresy - Legions cover
Warhammer: The Horus Heresy - Legions screenshot
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Genre: Strategy, Adventure

Warhammer: The Horus Heresy - Legions

Daemons intrude the Imperial Palace


"A new obstruction approaches."
– Jenetia Krole

The contest of wills for the Imperial Palace intensifies as the battle rages. The conspirators managed to find a way to intrude the minds of the humans inside the palace, allowing them to summon Cor'bax Utterblight into Terra. As this new menace takes form, Jenetia Krole arrives with reinforcements from the Sisters of Silence, intent on destroying the daemon.

Cor'bax and Jenetia join the event as reinforcements! Take part in the fight for the Imperial Palace and decide which card will become collectable at the end of the event. Will you fight for the Investiary or Astral Incursion?

Lead the Death Guard on Terra as Calas Typhon!


"I am the Herald of what shall be."
– Calas Typhon

Flash sale! Calas Typhon heralds the looming change in a time-limited deal. Get his alternate artwork bundled with a premium deck, a legendary card and an exclusive collector's card back. Only today!

Lead the Death Guard into battle and harvest the lives of your enemies as one of the favoured sons of Nurgle!

The Ultramarines update their arsenal in the new balance update!


"We all serve according to our courage."
– Roboute Guilliman, Primarch

Balance update! Lured far away from the Imperium by the Warmaster right before the start of the Heresy, the Ultramarines break free of the Ruinstorm and finally head to Terra with renewed strength and purpose. Meanwhile, the Thousand Sons achieve a razor-sharp focus during the Siege of Terra and wreak havoc among their enemies. How will this affect the result of the battle?

This update brings big changes to the Ultramarines, focusing on improving the impact of their troops and the viability of some of their tactics. The Thousand Sons receive a fine-tuning of their previous rework that should improve their capacity to generate psychic energy. Check out all the changes:

Ultramarines
● Bellarius Squad: Changed description to "Rally: Deal 1 damage to a random enemy troop. Courage: Deal 1 additional damage"
● Scipio Bike Squadron: Changed description to "Courage: Deal 1 damage to all enemies"
● Cossos Squad: Changed description to "Courage: Deal 3 damage to a random enemy in Stealth"
● Ingenuus Squad: Changed description to "Rally: Deal 2 damage to an enemy or heal 2 to a friendly unit"
● Captain Alcaeus: Lowered cost of ability from 2 to 0
● Apothecary Theon: Changed stats from 3/5 to 3/6 and description to "Resolution: Heal 2 to two random friendly units"
● Honour Guard: Changed stats from 4/5 to 5/5
● Captain Corvo: Changed stats from 5/5 to 6/5
● Stillus Veterans: Changed description to "Courage and Battle Honour: Create a random Practical in your hand"
● Ancient Krato: Gain "Courage: Gain +1/+1"
● Captain Mysander: Changed passive ability to "Give +1/0 to adjacent units instead of troops"
● Steloc Aethon: Changed description to "Courage: Destroy the enemy troop with highest Attack"
● Retribution Strike: Changed description to "Deal 2 damage. Courage: Draw a card"
● Relentless Pursuit: Lower cost from 2 to 1
● Interlocking Tactics: Change description to "Draw 2 cards. Courage: A random enemy with Stealth loses it"
● Mantle of Ultramar: Change description to "Give your Warlord: "Resolution: Give +1/+1 to adjacent troops"
● Lords of Ultramar: Change cost to 4 and description to "Give +1/+1 to Ultramarines troops in your hand and deck"
● Wrath in Betrayal: Lower cost from 7 to 6

Thousand Sons
● Prades Squad: Changed stats to 2/3 and description to: "Psyker 2. Rally: Gain Precognition until your next turn"
● Amunis Squad: Change description to "Unstoppable. Rally: Gain 2p"
● Penthu Daast: Increase Psyker from 1 to 2
● Hidden One: Gain Psyker 2, and ability now costs normal Energy instead of Psychic Energy
● Ahriman's Cabal: Changed stats from 5/6 to 6/6 and description to "Psyker 3. Rally: Gain Precognition until your next turn (1) Gain 4 Psychic Energy"
● City of Light: Lowered cost from 3 to 2
● Flesh Change: Gain 'Draw a card'

Salamanders
● Hope: Changed description to "Draw a troop from your deck. It costs 2 less."
● Resilience: Increased cost from 4 to 5

Iron Hands
● The Hammer: Increased cost from 8 to 9

Defenders of Caliban
● Luther (Arch-betrayer): Changed ability to "(2) Take control of an enemy troop with 5 or less remaining Health"

Imperial Army
● Lucretia Elunnirai: Cost reduction now applies only to Infantry troops

Mechanicum
● Forbidden Protocols: No longer includes Blood Thirst among the random effects it can grant to Vehicles

Chaos
● Khorne's Favour: Changed description to 'Your warlord gains +1/0 and Blood Thirst until your next turn'

These changes are now live! Join the fight in the new competitive season and destroy your enemies to claim the title of Warmaster!

https://www.horusheresylegions.com/balance-changes-october/

World Eaters and Salamanders clash in the new meta report!


"Behold the flames of rebirth!"
– Vulkan

Another season ends, and the stats are in! Do you want to learn how the warriors of the Horus Heresy have fared in this month of galactic warfare? Check out the newest Meta Report.

Did your favourite warlord make the list?

Become the Lord of the Red Sands!


"Show some courage, paper-skin!"
– Angron, Primarch

Conquer the battlefield as the Lord of the Red Sands! Bare your axes in battle with Angron's alternate artwork. Don his collector's card back and intimidate your enemies with his exclusive voice lines. Only this weekend!

To mark the occasion, his regular version will also be in the shop during the weekend. Have you never played as the World Eaters? Take a look at the new campaign and test them in battle while you experience the start of the Heresy!
[previewyoutube="4isFze5tiaQ;full"]

The Imperial Palace is under siege!


"This is the end!"
– Zardu Layak

Traitor forces are breaking into the palace! During the Siege, Magnus strikes the Emperor's psychic shield to the point where a plan to summon Daemons into the Imperial Palace becomes feasible.

Will you fight to cleanse the core of Imperial rule or join the small force of conspirators attempting to fulfil the traitor plan? Fight in the Palace under Siege event and decide the next collectable card!

For the Imperium!

Captain Loken takes arms for Terra


"The Emperor watches over us."
– Loken

Flash sale! Garviel Loken returns as a time-limited deal. Get his premium deck, including the Vengeful Spirit legendary card, an exclusive collector's card back and 1000 coins!

Take this loyal son of the Emperor and fight those who betrayed his light!

Carve a future for the Imperium!


"I am your judge."
– Rogal Dorn, Primarch

Rogal Dorn, Primarch of the Imperial Fist, Master of Terra's defences, receives an amazing new artwork as he dutifully rebukes the incessant traitor assault! Discover his new voice lines and exclusive collector's card back.

Don't miss the chance to get this alternate artwork as part of a premium deck in a time-limited deal this weekend! To mark the occasion, his normal version will also be available in the shop during the weekend.

Become the mastermind behind Terra's defensive systems and crush the enemy advance!

The underground battle intensifies


"Let's get this over with."
– Tybalt Marr

New warriors join the battle under the Saturnine Gate! The underground assault was successfully halted by the loyalist forces, but the battle has not yet finished.

Intent on swinging the battle in their favor, Tybalt Marr arrives to the battle to bolster Abaddon's forces. On the loyalist side, none other than the Sigillite's Agentia Primus, Nathaniel Garro, joins the struggle.

Remember the start of the Heresy in the new campaign!

"World Eaters, to me!"
– Ehrlen

Relive the start of the Horus Heresy from a different perspective in the new single-player campaign: Isstvan III! Check out the amazing new trailer!
[previewyoutube="4isFze5tiaQ;full"]
Reports of rebellion sprouted in the world of Isstvan III. Under orders of Warmaster Horus, four Legions are dispatched to quiet these revolts. Captain Ehrlen leads a company of World Eaters to face the Isstvanite rebels. Their challenge to Imperial rule must be put down swiftly, but it might not go as expected.

Fight your way through the beginning of the Heresy! Slice old allies and comrades and discover the plans of the Warmaster. Sharpen your axes and get ready for the red harvest!!

Do you want to learn everything about this campaign and its rewards? Check out the latest blog post!