π Notice of Extension of Solo Mode Preview π
Greetings Warlander!
We will be extending the Solo Mode Preview as follows: Date: April 30 (Tue) 9:00 UTC - May 28 (Tue) 9:00 UTC Additional Playable Hours (UTC):
4:00-5:00
11:00-12:00
13:00-14:00
15:00-16:00
20:00-21:00
Please note that this is a preview version and may be changed or terminated without notice. We encourage you to continue sharing your feedback and impressions about the Solo Mode Preview using the hashtag #Warlander.
*Only from Tuesday, April 23, 9:00 am to Monday, April 29, 9:00 am. *Prices listed in Goldings
Warrior Plate Armor : Beast King Bundle Color5 1470 Cleric Battle Mail : Angel's Blessing Bundle Color 5 1470 Mage Robe : Rose Garden Bundle Color 5 1250 Warrior Plate Armor : Knight Commander Bundle Color 4 770 Cleric Battle Mail : Wings of War Bundle Color 4 770 Mage Robe : Judgment from Below Bundle Color 4 660
Solo Matchmaking Mode will be available for preview for a limited time.
Players will be able to enter solo matchmaking where they will only be matched with other players that are not participating in a party.
We will first hold the event for a limited period of time, and then collect and analyzethe data to determine if we will continue to offer solo matchmaking.
Event period listed below:
April 23 (Tuesday) 9:00 am UTC to April 29 (Monday) 9:00 am UTC
3:00 am to 4:00 am UTC / 1:00 pm to 2:00 pm / 8:00 pm to 9:00 pm UTC (1 hour x 3 times per day)
Union War I Begins
Union War is a mode where players with the same Union Tag are more likely to be matched on the same Army. Players compete for rankings based on points earned from Battles.
Union Tags can be set by entering text.
Exclusive stamp rewards for members of the top-ranked Unions.
Earn rewards such as stamps and Aura Crystals, based on your successwithin your Union.
Rewards can only be earned by completing at least 10 Battles as a memberof that Union.
Times
April 30 (Tue) 9:00 am to May 24 (Fri) 9:00 am UTC
03:00 am / 05:00 am / 12:00 pm / 02:00 pm / 07:00 pm / 09:00 pm UTC (6 times per day)
Now earn another 20 Valor points for every 100 Object / Fire damage you deal.
New products added to the Shop.
New Cleric Skill: Sphere Shield.
New Arcane Arts Tower Lock system.
Arcane Arts are acquired the same way Cataclysms are, by touching an Idol when itappears on the battlefield.
Arcane Idols will begin appearing from the middle of the Battle.
Tower Lock can be unleashed by the Idol Holder on nearby Towers. This Arcane Art prevents other armies from reverting a Tower that the Idol Holderβs Army has captured for one minute.
Can now display tutorial text when entering the Glamour change screen for the first time.
New Chronicle, The Roaring Lion.
Tutorial subtitle reading voice added in English only.
Reminders can now be displayed when there is no progress on a beginner quest.
Added the ability to see the quest list in the submenu during Battle.
Added the ability to check color variations when moving from the item list to the purchase screen (as in the regular Shop).
Changed R key shortcut assignment (Xbox: click right stick / PS5: R3) to "Full body view/single item view" toggle on purchase screen.
Accordingly, shortcuts have been eliminated from the "Switch Teams" toggle (switching the team color of the model displayed in the menu).
Partially revised the composition of Beginner Quests.
Adjusted model coloring and paint application areas for some equipment skins that werecausing problems with team color identification.
Adjusted object damage for ballistae from 0 to 4.
Removed a tree on the blue army side of Dawn Bridge B as it was blocking the catapultβsline of fire.
Fixed bug in which the same attack could have a different knockback distance in different cases.
Fixed a bug where the camera would sometimes not transition to the dedicated camera when caught in the Cataclysm Tornado.
Fixed a bug where a color-changed Glamour that is time-limited expired, the Glamour was restored, but the changed color remained.
π Arcane Arts: Tower Lock and Warlander Update Announcement! π
Greetings Warlander!
Arcane Arts: Tower Lock is now available!
From 9:00 am Tuesday, April 23, a new gameplay system is coming to Warlander: Arcane Arts!
As with Cataclysms, Arcane Arts are obtained by touching Idols that appear on the battlefield. Arcane Idols appear on the battlefield from the start of the Battle, and the Arts themselves are specialized for near combat.
The new Arcane Art Tower Lock forces a Tower to remain under control by the user's Army for a certain period of time making it impossible to Capture!
Warlander Update Announcement
The following changes were made Thursday, 9:00 am April 18 UTC.
Starting this weekend, the frequency of 5-Army Battles will change from every 30 minutes to every 60 minutes.
*The frequency may change again without prior notice.
*We will also switch to a reservation matchmaking system during certain time slots *Time slots may change without notice.
During the time slots covered by the matchmaking reservation system, a check box will appear on the top menu asking if you wish to make a reservation.
By checking the box, matchmaking will start automatically when it is time to make a reservation.
We will hold "Character Experience & Season Pass Experience Increase Campaign" from 18:00 on Friday, April 5, 2024, to 18:00 on Monday, April 8, 2024! (UTC)
During this period, each gaining experience will be increased by 25%! Don't miss it!
Added a dialog box on the cosmetics Shop screen explaining the conditions under which the product can be previewed if there is no applicable character available.
Added "Check Color Variations," "Toggle Full Body/Single Item Display," and "Switch Army" functions to the Season Pass reward detail screen.
Can now display where Cataclysms were activated on the map.
Thundershock can now attack Cataclysmic Idols.
Dispel can now be used against Wall.
When a player is disconnected from a Battle and replaced with a BOT, the BOT will now spawn in the castle instead of where the player disconnected.
Button to select Deck changed to Enter for keyboard, X for Xbox, Square for PS5
When select a Deck, the cursor will now start on that Deck the next time you go to select a Deck.
Changed some items in the battle banner to show the names of the players involved.
Changed the default state of the mini-map to show the whole map.
Adjustments made to Skills for each class.
To encourage Skill customization, Skills with extremely high or low CP will be adjusted. We will also utilize development data such as usage rates in each rank range when making adjustments. The Lunge Slash, Rushdown, and Rocket Attack skills will have their armor removed, as the resistance against hitstun provided by these moves takes away the role of other Skills that repel or help evade nearby enemies, and significantly undermines the three prongs of melee combat (attack beats guard break beats guard beats attack). Skills that were not adjusted this time are currently being examined and will be adjusted as needed.
Warrior Skill βRollβ
Roll was originally envisioned as a high-level skill with three prominent uses: attack, evade, and move. We will adjust the damage and Cooldown time of this rolling attack to better establish it as an evasion skill.
CP:10/20/30/40/50β20/40/60/80/100
Cooldown (s):16/14/12/10/8β18/16/14/12/10
Damage to enemies: 80β50
Damage to objects: 80β50
Warrior Skill βLunge Slashβ
This Skillβs level-based range scaling will be swapped out for better damage to make it more of a damage skill for use in close-quarters combat in order to differentiate it from Rocket Attack. Also, removed the armor that is present on activation, as it was muddling the overall melee combat strategy.
Removed super armor on activation
CP:15/30/60/90/100β20/40/60/80/100
Attack distance (m):12/12.9/14.7/16.5/17.1β10
Damage: 40/41.5/44.5/47.5/48.5β60/66/72/78/84
Warrior Skill βRushdownβ
As there was not much value to be found in increasing the skill level for this Skill, we have changed it so that the Cooldown now scales with skill level. Also, removed the armor that is present on activation, as it was muddling the overall melee combat strategy.
To better emphasize this Skills ability to strike a target behind enemy lines, the Cooldown, travel distance, and damage will now scale with skill level. In exchange, the base damage of this Skill is now lower. Also, removed the armor that is present on activation, as it was muddling the overall melee combat strategy.
Damage to enemies: 60/64.5/79.5/93/99β55/63.25/71.5/79.75/88
Damage to Objects: 60/64.5/79.5/93/99β55/63.25/71.5/79.75/88
Cleric Skill βDispelβ
Now possible to use this Skill against walls to hit Dispel targets on top of defensive fortifications.
Dispel will now have a uniform range at all skill levels to give players a better feel for the range of a Clericβs Dispel. It will also be changed to a 2-stock system to allow for use in a wider variety of situations.
Cooldown will also be adjusted accordingly.
CP:10/20/30/40/50β20/40/60/80/100
Stock: 1β2
Cooldown (s): 10/9/8/7/6β24/21/18/15/12
Range: 6/6.5/7/7.5/8β7
Cleric Skill "Warp Gateβ
The durability of high-level Warp Gates was too high and took too long to destroy. To make it easier to understand how long it takes to destroy a Warp Gate, the durability value will no longer change with level.
Reduce the scale width by the level of Cooldown and adjust for feel.
CP: 10/20/30/40/50β20/40/60/80/100
Cooldown (s): 28/24/20/16/12β24/21/18/15/12
Mage Skill βWind Mineβ
Since there was little benefit to increasing skill level, stock will now increase with each skill level and Cooldown will be the same across all levels.
The amount of damage has also been adjusted as we found it extremely low, reducing the risk of stepping on wind mines.
CP:10/20/30/40/50β20/40/60/80/100
Stock: 3β1/2/3/4/5
Cooldown (s)/26/22/18/12β20
Damage to enemies:10/10.25/10.5/10.75/11β20
Mage Skill βCrowsβ
Cooldown and duration will be adjusted to match CP.
Changed to a 2-stock system in order to expand the range of options with this Skill. The area of effect will be adjusted accordingly.
CP: 15/30/45/60/75β20/40/60/80/100
Stock: 1β2
Range: 5/6/7/8/9β4/4.5/5/5.5/6
Mage Skill βFire Wallβ
Duration will be adjusted to better differentiate it from Snow Vortex as a skill to hinder enemy approaches. Cooldown and immolation damage to objects will be adjusted accordingly.
The immolation damage to enemies will be increased and adjusted to more easily impede enemy approachesγ
CP: 15/30/45/60/75β20/40/60/80/100
Cooldown: 15β10
Duration (s): 6/6.9/7.8/8.7/9.6β8/9/10/11/12
Immolation damage to enemies: 60β100
Immolation damage to objects: 25β20
Mage Skill βRocket Punchβ
The amount of damage will be adjusted to match CP.
CP: 45/60/110/155/175β30/60/90/120/150
Damage to enemies: 160/172/212/248/264β150/172.5/195/217.5/240
Damage to objects: 160/172/212/248/264β150/172.5/195/217.5/240
Fixed the mode and map name displayed in the upper left corner of the mission selection screen to show the same information as in matchmaking.
Fixed bug where shield colors sometimes did not match army colors.
Fixed bug where equipment colors of other players are not reflected on the ranking and top player screens.
Fixed bug that caused corpses to float if they were hit while jumping.
Fixed bug where Crow and Crystal Defender could not be protected by Super Guard.
Fixed bug where bullets could penetrate a robot's weak spot when attacking from behind.