Warlander cover
Warlander screenshot
Genre: Tactical, Hack and slash/Beat 'em up, MOBA

Warlander

🌟 Union War schedule change and Bug fixes 🌟

Greetings Warlander!

Union War schedule change


Regarding the ongoing Union War Preview Version, we have made changes to extend the event duration, now hosting it six times a day. Union Wars will be accessible at the following times.

  • 3:00
  • 5:00
  • 12:00
  • 14:00
  • 19:00
  • 21:00


Bug Fixes



  • Fix an issue where beginners can get into a beginner match if they are hosted and partying with regular players. If a beginner and a regular player are in a party, change to matchmaking in the regular matchmaking queue, regardless of who the host is.
  • Fix an issue where the first profile is always selected on the character's sortie selection screen, instead of the profile currently in use. If a player was pressing buttons on the selection screen to spawn quickly, an unintended profile would be selected.
  • Fix an issue after the game start countdown concludes, deploying the character set on the far left of the deck without consuming sortie points was possible when a player waited without deploying a character under the sortie point rules.



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🌟 Weekend Campaign 🌟

Greetings Warlander!


The Reward Volume Up & Snow Vortex Drop Rate Up Campaign is coming to Warlander from 9:00 am Dec. 1 (Fri.) to 8:59 am Dec. 4 (Mon.) UTC!

Players will gain one extra reward at the end of each Battle, and the chances of receiving the new Skill Snow Vortex is doubled!

Don't miss it!



βš”οΈ Your Warlander Team πŸ›‘οΈ

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βš”οΈ Warlander Update 1.13.0 βš”οΈ



  • New Game Mode: Union War! Separate into player groups called Unions and aim for the top of the leaderboards.

    • First, this will be introduced in a preview event three times a day (4:00 am/2:00 pm/9:00 pm UTC) from Nov 28 to Dec 12.
    • Each player sets a Union Tag. Players with matching Union Tags are considered to be in the same union.

      • Players with the same Union Tag are more likely to be matched in the same Battle and on the same Army.
      • During the preview event, you can only select from preset Unions.

    • Each player earns rank points from Battle results. The overall Union Ranking is determined by Union Points which are calculated from the rank points earned by each player belonging to the union.
    • Union ranking is determined by the sum of all members' rank points, and each player's rank is multiplied by a multiplier (influence coefficient) according to his/her rank in the members' ranking.

      • Members ranked 1~10 within their Union have their points tripled, while those ranked 101st and below have their points multiplied by 0.1. This means that even a union with a relatively small number of members may be able to compete with a union with a large number of members depending on the performance of its top members!

  • The point system for Deploying Characters with high-ranking Titles will be changed.

    • When a character respawns, this will cost Deploy Points.
    • Deploy points increase over time; the later in the Battle, the more points obtained.
    • Deploy points also increase when your Army’s Core is damaged.
    • A preview event for this mode will be held on the following dates (all times in UTC):

      • 9:00 am November 28 to 8:59 am December 1
      • 9:00 am December 2 to 8:59 am December 4

    • Major Change to Battle Rules

      • The current system, which allows players to Deploy Characters with higher Title Ranks earlier by earning Valor Points, frequently resulted in the team that won the battle early on by Deploying Characters with high ranked Titles, causing the development of the game to become one-sided. Furthermore, the actions that lead to victory change depending on the situation, which makes it difficult to create a comprehensive evaluation system for earning Valor Points. This new system awards point over time, making it easier to formulate strategies for which character to Deploy at which point in time. We also hope that this system will make it easier for comebacks to occur by awarding points to Armies that have taken damage to their Cores.

  • New Squad Respawn System

    • You will now be able to Warp/respawn at a Squad Member's location to make it easier to act as part of a Squad.
    • However, a Squad Warp or Squad respawn cannot occur under the following conditions:

      • When the target Squad member is in an enemy keep
      • When the target Squad member is near an enemy

  • New Mage skill: Snow Vortex

    • A violent whirlwind of snow that inflicts ice damage and freezes enemies in range.

  • A sound effect now plays when Protection is lost due to an enemy attack.
  • In order to open room for more varied Mage Titles, and to make the Titles more consistent with their characteristics, Title names, unlock conditions, and characteristics of some Mage Titles will be changed.

    • Warrior Titles

      • Hitman: Backstab Power +3.75%
      • Assassin: Backstab Power +5.62%
      • Nightblade: Backstab Power +7.5%

    • Cleric Titles

      • Nurse: Rescue Speed +16%
      • Chirurgeon: Rescue Speed +24%
      • Savior: Rescue Speed +32%

    • Mage Titles

      • Tamer: Familiar Cooldown -2%
      • Summoner: Familiar Cooldown -4%
      • Conjurer: Familiar Cooldown -6%
      • Spiritcaller: Familiar Cooldown -8%
      • Occultist: Familiar Attack Power +5%
      • Diabolist: Familiar Attack Power +7.5%
      • Demon Ruler: Familiar Attack Power +10%

  • New talents will be added.

    • Enhanced Backstrike
    • Servant Cooldown Down
    • Aim Move Speed Up

  • Tips will be added on the loading screen.




  • As Perks with continuous effects (such as those that boost max HP) are no longer affected by the Cleric Skill Dispel as this allows players to gain Valor points multiple times.
  • It will now be possible to activate the Cleric Skill Warp Gate even if another warp gate created by a member of the same Squad exists on the battlefield.

    • If triggered, other warp gates created by Squad mates will be destroyed.

  • The performance of Warp Gate has been adjusted.

    • Warp Gate will be made easier to use by adjusting the cooldown and cast time. The duration will also be adjusted so that it is recognized as a target that can be destroyed.

      • Cooldown: 30sβ†’20s
      • Cast time: 6sβ†’3s
      • Duration: 25/30/35/40/45β‡’60/90/120/150/180

  • The performance of Holy Protection has been adjusted.

    • Due to the lower effectiveness and decreased usage of Holy Protection compared to other abilities, adjustments will be made to enhance its effects. Simultaneously, to clearly define Holy Protection's role in supporting allied players, the Additional Armor granted to oneself will be half of the regular effect.

      • Additional Armor: 10/20/30/40/50β†’20/40/60/80/100
      • The Additional Armor granted to oneself is halved

        • If Harvest Dance's Additional Armor is also granted to oneself, the effect is halved

  • The performance of Whirlwind has been adjusted.

    • Adjustments will be made to Whirlwind as its damage output was low compared to CP and skill cooldown times.

      • CP: 45/60/110/155/175 β†’ 30/60/100/115/125

    • Attack: 10/10.75/13.25/15.5/16.5 β†’ 15/17.25/20.25/21.38/22.12
    • Demolition: 10/10.75/13.25/15.5/16.5 β†’ 15/17.25/20.25/21.38/22.12

  • The performance of Ice Spear has been adjusted.

    • By combining it with other ice attribute skills, Freeze values will be added to enhance its effectiveness.
    • When the Freeze value reaches a certain level, it will enter a frozen state.

  • The performance of Ice Missile has been adjusted.

    • By combining it with other ice attribute skills, Freeze values will be added to enhance its effectiveness.
    • When the Freeze value reaches a certain level, it will enter a frozen state.
    • As a result, adjustments to the damage amount and cooldown will be made.

      • Cooldown: 11sβ†’13s
      • Attack: 25β†’20
      • Demolition: 25β†’20

  • The performance of Fire Wall has been adjusted.

    • Previously, there was no warning when activating Fire Wall, and players had limited ways to deal with it. Therefore, we will change it to provide a warning before the activation of Fire Wall. Additionally, we have enhanced the burning effect, reduced the slowing effect, added an impact on physical entities, and extended the activation range, making it more user-friendly.

      • CP: 20/35/75/110/125 β‡’ 15/30/45/60/75
      • Demolition: 0β†’20
      • Warning signs have been added
      • Adjusted to ignite more quickly
      • Placement range: 25mβ†’35m
      • Slowing effect: 80%β†’30%

  • The performance of Wave Blaster has been adjusted.

    • Due to the small size of low-level Wave Blasters making effective use difficult, size adjustments will be made. Additionally, since the attackable time after staggering was short, stagger duration will be adjusted.

      • Size (m):1.5/2.34/2.52/2.58/2.62β‡’2/2.46/2.56/2.59/2.62
      • Increased stagger duration




  • Fixed a bug that caused warp gates to remain in the air if the location where the warp gate was installed was destroyed.
  • Fixed a bug that caused the range of dash slashes to be greater than normal in rare cases.
  • The bug that caused the victory camera to malfunction under certain conditions on Dawn Bridge B has been fixed.
  • Other minor bug fixes.



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🌟 Union War Mode, Wizard Skill and more coming soon! 🌟

Greetings Warlander!


Union War Preview



The preview version of the new mode "Union War", in which you can participate in a union and compete for rankings with other unions, will be held soon!

In the preview, you will select your union from a number of unions provided.

Union Wars will be held three times a day. It is easy to match with players belonging to the same union, and you will never become enemies.

By playing well, you can earn exclusive rank points, which will affect the ranking of your union. Also, the higher-ranking members within the union have a stronger influence on the union's ranking.

The preview version is scheduled to be held for a limited time, so don't miss it!




Introducing the New Mage Skill: Snow Vortex



Mage can obtain a powerful new Skill, the Snow Vortex!

This skill deals damage to enemies and applies Frozen status effect with a vortex of snow.

Freeze your enemies and stop their invasion!




Deployment Point System Preview



A new system that will require characters to consume Deployment Points instead of the traditional Valor Points to respawn.

Deployment Points will increase over time, and characters with higher title ranks will require more Deployment Points to respawn.

Players can also earn deployment points by having their core attacked.

The preview version is scheduled to be held for a limited time.




Cataclysm System Update



The system for Cataclysm Idol is scheduled to be changed soon.

・Only Idol of your own army color can be obtained.
・When the holder of an Idol dies, the Idol will drop to the ground.
・Enemy Idol can be destroyed by attacking them.




Weekend Campaign



The Character EXP & Season Pass EXP Campaigns are coming to Warlander from 9:00 am Nov 24 (Fri.) to 9:00 am Nov 27 (Mon.).

During this period, Characters and Season Pass will gain 25% more EXP!
Don't miss it!



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🌟 Warlander Season 3 is HERE! 🌟

Greetings Warlander!

Today at 9:00 am UTC, the Season 3 update of Warlander was released.

New Titles, new maps, and much more!

And that's not all: log in for free rewards with the login campaign!

Check out the full patch notes here
https://store.steampowered.com/news/app/1675900/view/3833187644580360844?l=english



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✨ Q & A Part 1 ✨

Greetings Warlander!

Welcome to part 1 of the community Q & A! Get ready for Part 2 next season!

Q: Will there be ways to save equipment setups?



A: While we understand that having to recreate your character setup every time you create a new character. Making a system to Save and copy existing character setups would require significant development time. This is something we might revisit in the future.

Q: Has there been any consideration to allow us to change the default ranged weapon?



A: Assuming you wish to have a Crossbow other than an assault crossbow as a weapon when no other Crossbow is equipped, this is under consideration.

Q: When making balance changes to the game, what are the factors being considered when making them, what portion of the player base (if any) is being studied or consulted going into these changes, and can we expect less frequent but large-scale balance passes like this again or more frequent, smaller scale balance passes instead?



A: We make balance adjustments based on feedback from within the team and from players, as well as from information gathered through testing. In addition, while we have been making large-scale balance adjustments in the past, we believe that it would be ideal to make smaller-scale balance adjustments more frequently in the future.

Q: The high damage, perfect accuracy, and damage falloff values of Magic Arrow at current make it in almost all cases the best choice for any range engagement. Its ease of use makes it a better choice for most players even in engagements where an Ice Spear user should have the advantage. Is Magic Arrow overperforming, is Ice Spear underperforming, or are they both where the team wants them to be?



A: Thank you for your input, Even within the development team, we feel that the Magic Arrow is too versatile, which is a challenge in terms of customization diversity. At the start of Season 3, adjustments have been made to the Magic Arrow's performance, such as reducing its long-range advantage, while retaining its characteristic rapid-firing speed as a feature.

Q: How often can we expect to see balance changes within Warlander?



A: We will be doing small balance changes running through the seasons. As soon as we see the need to update the balancing in the game we will prepare it.

Q: New players are feeling steamrolled by experienced players with a lot of items. Any plans on improving the experience for new players?



A: This is a top priority. We have taken action to completely isolate new player matchmaking during the first 20 battles. We will also make some titles easier to obtain to alleviate the equipment gap, and in Season 3, we will also increase the number of items and skills that new players will have from the start.
We will continue to make improvements to make it easier for new players to enter the game.

Q: What are your plans to balance wizards? they are by far the most played class and strongest. they diffidently have the most impact on the game.



A: We have received a lot of feedback on the performance of the Mage. We are currently in the process of organizing player and team feedback and developing a plan for adjustments. We plan to make adjustments in Season 3.

Q: Will there be more gold events in the future for our free-to-play friends?



A: Events with Goldings as rewards will be held on a regular basis.

Q: How do you intend on incentivizing us to invest into cosmetics and battlepasses moving forward?



A: We will continue to create more and new exciting items and cosmetics for everyone to enjoy! There's a lot more to come!

Q: Are there any plans on possibly introducing class-specific loot rewards possibly a daily or just a portion of the drops you recovered aimed at the class you played that match?



A: We like this idea and are discussing internally better way to improve getting new drops and equipment. Nothing concrete has been planned yet.

Q: Are you planning on adding some bonus loot for people who already completed the season pass? F.e. you get a random mythic item for every 250k xp you earn on top of lvl 100. It gives players an incentive to keep logging on daily to do the daily/weekly challenges.



A: We're working on retention and systems to incentivize people to play the game after completing the Battle Pass as well as early on in the seasons. Making the levels keep going is something that's brought up internally.

Q: Are there any plans to increase the inventory space?



A: With the last update, inventory expansion packs are now available for sale in Goldings. Please consider purchasing them from the Shop.

Q: Will the cleric class ever expect to receive a gap closer / distance-making ability? Especially with the reduction to the speed stat, the argument that cleric has access to the fastest speed titles as their initiator/escape tool holds little weight when one considers the availability of health now and what you sacrifice by not taking an HP-based title and build.



A: Clerics are designed as a class that can provide a variety of support, so it is possible that skills specific to mobility will be implemented in the future.

Q: Are custom matches only planned for events?



A: At this time, it is planned to be used exclusively for events. This could potentially change in the future.

Q: Are there any plans to release a setting to reduce confusion for people who are colorblind in the future?



A: It will be supported and is currently in the process of being implemented.

Q: Are there any plans for Twitch drops?



A: We want to do Twitch drops and are currently trying to get the game to a great spot before introducing this.

Q: What do you intend to do to keep a more casual gameplay experience and to keep new players interested?



A: We will address the concerns of the players. This includes improving the Matchmaking system to prevent new players from being killed by veterans. And Increase the quality of the game loop with new skills, maps, etc. We're also planning to give more incentives to play the game beyond The battle pass.

Recently, we have implemented cross-party and voice chat so that more people can enjoy the game.

Q: 5 army battle mode is good and very hard to win, do you have plans to include it in the ranking by giving points to the team depending on the place they finish?



A: There are no concrete plans at this time, but it is possible that a system could be implemented or similar in the future.

Q: When will we be able to communicate with our squad that we solo queue up for, as I think that it would be interesting to have proximity chat with your squad and other friendly squads near you, allowing squads team up and make the current playstyle a little more tactical.



A: In-game voice chat has been implemented.

Voice chat is only available between users who have configured their settings to allow voice chat.

Q: Wil Warlander be on PS4/Xbox One?



A: There are currently no plans for a previous gen console version of Warlander.

Q: Will there be cross platform parties?



A: Cross-party was implemented in Season 2! Players from different platforms can party with each other.

Q: Will there be a character with a horse and who advances with a spear?



A: We are not planning to do this at this time, as the inclusion of a character with extremely high mobility could significantly upset the balance of the game.

Q: Are there any plans to expand on the commander role? And how?



A: Our plans for the commander is to first simplify the role so it's easier to understand. Afterwards we will expand what the Commander can do and their responsibilities to make them feel more impactful on the battlefield

Q: Would it be possible for us to be able to stay in the main menu while searching for a match to look at the map, change some equipment?



A: This is not currently planned due to system reasons, but will be considered.

Q: Is there a possibility, and if so a plan, to enable reconnecting to a game you've been disconnected from?



A: Due to the complexity of the network system thanks to elements such as object destruction, there are currently no plans to implement a feature that would allow re-connection to the game.

Q: Do you plan to add more ice spells to the mage other than the ice spear we already have?



A: Recently, Ice Missile has been implemented for Mages.

Q: Is it possible to expect a new rarity named "Unique" and in that rarity it would have to more fun styled weapons that Happy Wars had? Such as chainsaw swords, the moonlight blades, cat paw staffs etc...



A: More interesting item and weapon designs just like Happy Wars are coming! They will not have a special Rarity though.

Q: Will the AI allies/enemies receive any updates to their AI, equipment or other additions to make them a more formidable foe?



A: We're monitoring the performance of bots in the game and making sure that they fill out the battlefield and can't be ignored. While keeping them at a level where new players doesn't feel helpless against them.

Q: Is there any intention to increase focus on squad goals? Potentially by increasing valor for tasks that are the responsibility of that squad for that squad?



A: Yes, we are testing various measures to make it easier to act in squads. We are testing various measures to make it easier to act in squads. We are still testing them, but we hope to be able to show you all in the near future.

Q: How do you feel about having an option for players to vote against getting a specific role? (current system is players can raise hand to vote for it but even if 3 don't want the role and 1 player does, if no one else on the team votes that 1 player pulls the squad)



A: This is an interesting idea, we will consider it.

Q: Is there any plan to equalize valor between players that farm points and disregard squad goals and players that focus on squad goals even at the cost of their own valor?



A: This is a point we are frequently discussing internally. We plan to improve it so that players who are more aware of their squad roles and contribute to the victory are better appreciated.

Q: Is the plan to allow separate queues for players that want to play solo vs squads? (Queues that both allow drops and rank progression)



A: We are considering it. We are cautious about implementing this system because if we include it, it may not be possible to matchmake for large groups.

Q: Any cool events planned for the future?



A: We are planning more regular events in the future. Please look forward to them!

Q: Could we have our team enter same wait lobby practice area? Would love to be in a training lobby with my friends so we can hangout pregame. Is this possible in the future?



A: Under consideration. Likely to be implemented in the future.

Q: Do you plan to implement a way that I can play with more than 3 friends at a time in any capacity?



A: We have plans of a Event in the future we're naming "Union War" which will increase the likelihood of friends getting into the same battle using tags. More about this will be revealed when ready.

Q: Do you plan on adding a way to repair an object while its on fire or put a fire out either but a nearby bucket or water spell or anything of the kind?



A: This Idea has been brought up several times within the development team. Our core concern for this feature is that it will increase match times, and could make some fronts too difficult to breach. The conversation is ongoing and might be added in the future if we feel we can make it work.

Q: Weaponizing the report system is a well-known issue in many other games. Players mass report the enemy team’s key members to get them banned. Are there any popular solutions among the staff to solve this before it grows into a common WL issue?



A: Regarding cheats, if we detect any program or memory tampering, we ban those cheaters immediately. However, for reports from users, we try to investigate first. Therefore, we do not ban for mass reporting or false reporting.

Q: Is there a timeline on fixing the terrain issue with wind blast disappearing?



A: The team is aware of the issue and is taking steps to mitigate it as needed. We will continue to work on corrective actions.

Q: If some of the devs partied up and queued for a 2 army, what role are they picking and what classes/titles are they going with?



A: There is no specific popular build, as each person on the development team has a different play style. The director likes to destroy anti-siege weapons, so he often builds Characters that specialize in destroying objects before joining the assault team.

Q: Are there any considerations regarding the removal of insignificant buffs and talents such as +0.15% movement speed or +1.25% fire damage? These additions contribute very little value to a character.



A: We currently have no plans to remove these, as Talents are intended to be effective when multiple instances of the same type of Talent are equipped. There is a possibility we may adjust the balance of certain Talents.



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🌟 New 2-Army Battle Map! 🌟

Greetings Warlander!


Season 3 is introducing the all-new Labyrinth Temple on November 21st!

In this mysterious labyrinth, various traps have gone untriggered since ancient times. Use them to your advantage to face and defeat the enemy army!



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🌟 Clerics! The Harvest Queen coming 🌟

Greetings Warlander!


A new rank 5 title for Cleric, Harvest Queen, will be available with the start of Season 3 on November 21st!

Use the Ult Skill "Harvest Dance" to perform a fertility dance on the spot and rain buff-granting food around you.

Pick up the food to obtain different buffs depending on the type of food. Allies in the same Army can also acquire this food.

In rare cases, a special large, shining fruit may fall as well!

Apple: attack power buff
Muscat: movement speed buff
Corn: armor-granting effect



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βš”οΈ Season 3 Patch Notes! ver. 1.12.0.1556 βš”οΈ

Greetings Warlander!



  • Season 3 will begin November 21, 2023!


    • The New Season Passes have been added and the Shop, and the overall Shop lineup has been redesigned.


      • The number of equipment Glamours for each class available with the Premium Season Pass has been increased from Season 2.

      • The price of the Premium Season Pass has been changed from 1820 Goldings to 2050 Goldings.

    • Each menu screen and Title logo will be revamped for Season 3.


      • The top header and general menu background have been changed to a blue background, and the pattern has been updated.

      • Changed the background model of the top menu.

    • Changed the game logo on the title screen.

  • New β˜…5 Cleric Title: Harvest Queen.


    • New Ult Skill, Harvest Dance: Spray fruit around yourself to strengthen nearby allies. Sometimes rare glowing fruit will also appear. These sport increased effect.


      • Apples: Boosts attack.

      • Muscats:Boosts movement speed.

      • Corn: Apply protection effect.

  • New 2-Army Battle Map: Labyrinth Temple


    • This underground labyrinth stage includes new elements such as movable siege weapons, pitfalls, and moving floors!

  • Added new Tips to the loading screen.




  • All starting skills through level 4 are now accessible to new players. This is to make it easier for players to utilize high rank Titles as soon as they get them.

  • The restriction on purchasing skills on the Shop screen has been removed. Players can now purchase as many skills as they want as long as they have enough Silvings.

  • Meteor Cataclysm adjusted.


    • The area of effect when the Meteor Cataclysm is triggered has been adjusted so that it is more concentrated in a rectangular area in front of where it was invoked.

    • The interval between invoking the Meteor Cataclysm and the meteors falling has been shortened.

  • Robot Cataclysm improved.


    • Increased the damage of melee attacks.

    • The rapid fire gatling gun ranged weapon has had its damage and travel decay improved to give the Robot better ranged combat capabilities.

    • Adjusted the camera to make it easier to shoot when piloting the machine gun and cannon.

  • The Cleric skill "Warp Gate" can no longer be activated on siege towers because the gate remains in the air even when the tower moves away.

  • Recovery after throwing an enemy has been reduced for the Warrior skill "Power Bomb" to make it easier to use in melee combat.

  • The Magic Arrow magic shot has been adjusted.


    • The Magic Arrow was generally superior in all aspects: range, fire rate, and damage, making it a versatile weapon that was not limited by any situation. In addition, its DPS is high compared to other weapons. With this update, we want to emphasize the rapid-fire aspect of the shot to maintain the usability of the weapon, while reducing the effective range and DPS to better outline the strengths and weaknesses of the weapon.

    • Damage to enemies: 14->11

    • Fire rate: 500->600

    • Maximum range:100->85


      • Bullet travel decay start distance: 50 -> 35

  • The Fireball magic shot has been adjusted.


    • The fire rate and bullet speed of Fireball has been adjusted to improve the accuracy of the weapon and the feeling of impact. All other parameters were also adjusted to match the improved fire rate. In addition, to better emphasize the importance of the immolation effect, hitstun has been eliminated but the increased rate of fire makes it easier to set opposing players on fire.

    • Damage to enemies: 50β‡’40

    • Damage to objects: 50β‡’40

    • Fire rate: 75β‡’100

    • Immolation: 46β‡’36

    • Enemies will not enter hitstun when hit by fireball.

    • Bullet speed and homing improved making it easier to strike enemies.

  • Revolver cannon performance adjusted


    • Fixed an issue where damage was sometimes not done even though it appeared to hit the enemy

    • Increased bullet speed

    • Damage to enemies: 35->40

    • Damage to objects: 36->40

    • The Revolver Cannon is a weapon that deals a certain amount of damage to both targets and opponents and can flinch opponents, but currently it is difficult to hit enemies with it and has relatively low DPS, leaving it as an underused weapon. Therefore, two adjustments have been made to improve the difficulty of hitting the target and to increase the amount of damage.

  • The effect value of the attack power up buff has been adjusted because the current effect value is low, making it difficult to notice the effect.


    • lv1: 1.025->1.05

    • lv2: 1.05->1.1

    • lv3: 1.075->1.15

    • lv4: 1.1->1.2

    • lv5: 1.125->1.25

    • lv6: 1.15->1.3

    • lv7: 1.175->1.35

  • To provide a wider range of customization options and emphasize the effectiveness of temporary buffs, we have adjusted the amount and duration of the buff effects for currently under-utilized Mythic Perks.


    • Effect degree


      • Nightstalker's Blade Buff lv. 2->3

      • Nightstalker's Speed Buff lv. 3->4

      • Duelist's Blade Buff lv. 2->3

      • Duelist's Speed Buff lv. 3->4

      • Vengeant Blade Buff lv. 1->2

      • Vengeant Speed Buff lv. 2->3

      • Vanguard's Blade Buff lv. 1->2

      • Vanguard's Speed Buff lv. 2->3

      • Summoner's Blade Buff lv. 1->2

      • Summoner's Speed Buff lv. 2->3

      • Flagbearer's Blade Buff lv. 1->2

      • Flagbearer's Speed Buff lv. 2->4

    • Effect duration


      • Nightstalker's Blade 10s->7s

      • Nightstalker's Speed 13s->11s

      • Duelist's Blade 13s->9s

      • Duelist's Speed 17s->15s

      • Vengeant Blade 4s->3s

      • Vengeant Speed 5s->7s

      • Vanguard's Blade 5s->7s

      • Vanguard's Speed 7s->13s

      • Summoner's Blade 5s->4s

      • Flagbearer's Blade 30s->26s




  • Fixed an issue that sometimes occurred when joining Barrage during a dash where the Barrage would be canceled.

  • Fixed an issue where the battle banner was not displayed when the outer gate was destroyed.

  • Fixed an issue where the HP gauges of battering rams, siege towers, and robots were not displayed.

  • Fixed an issue in 5-Army Battles in which the banner for defeating all enemies in your castle was incorrectly displayed when a Squad joined an opposing army.

  • Fixed a bug that caused protection armor placed on a siege tower with the Protection skill to remain floating in the air when the tower was moved.

  • Fixed an issue that prevented some users from seeing their friends when they opened their friend list for the first time.

  • Other minor bug fixes.




βš”οΈ Your Warlander Team πŸ›‘οΈ

Join our community-focused game development discussions on your favorite platform:
❀️ Steam Discussions
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https://store.steampowered.com/app/1675900/Warlander/

🌟 Season 3 Bundles! 🌟

Greetings Warlander!


From 9:00 am Nov 21 UTC, the Junk Cat Lady, Apocalypse Warrior, and Danger Zone bundles will be available in Warlander!
Embrace your inner edge and strut the battlefield in fabulous new attire!

Sales period


9:00 am Nov 21 to 9:00 am Dec 23 UTC

Pricing



Cleric Dress : Junk Cat Lady



Mythic: 1470 Goldings
Prestige: 1320 Goldings
Rare: 1200 Goldings
Common: 1160 Goldings

Warrior Barbarian: Apocalypse Warrior



Mythic: 1470 Goldings
Prestige: 1320 Goldings
Rare: 1200 Goldings
Common: 1160 Goldings

Mage Coat: Danger Zone



Mythic: 1260 Goldings
Prestige: 1130 Goldings
Rare: 1040 Goldings
Common: 990 Goldings

The Celestial Priest, Bird of Paradise, and Plague Doctor bundles currently on sale will be discontinued at 9:00 am Nov 21 UTC.



βš”οΈ Your Warlander Team πŸ›‘οΈ

Join our community-focused game development discussions on your favorite platform:
❀️ Steam Discussions
πŸ’™ Discord
πŸ’œ Twitch
πŸ’› Twitter
πŸ’š Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/