new mini bosses and some items, small changes in behavior of several monsters.
in equipment window you can see item properties in tooltip for equipment place.
Version 1.1.33
Generation improvements:
New unique items. We continue work on it, but the first portion of items has arrived.
Many mini bosses have a chance to drop non-cursed items now. Earlier a few mini bosses were able to drop non-cursed unique items.
The room at which the character appears in a newly generated level contains less enemies now. It should help to avoid instant deaths at start of the level.
Big green mean guys with hammers can hunt you again. They were incapable to move since prior update because of our experiments with skills in development. Now they are dangerous as they should be.
Interface improvements:
More neat fonts (Salsa for Latin characters, Marta for cyrillic). They are more condensed and look better in high display resolution modes.
Color highlighting of words in a text. For now, it is used in hints and tooltips only.
Cosmetic changes here and there.
v.1.1.32
This update fixes issues with counting monsters defeated by Retribution skill and issue with unlocking Fire Mage class.
We're working on interface improvements, so in next versions you will see changes in control elements, their positions, fonts, etc. This update includes several related changes already:
Minimap shows black square if object can block ranged attacks. Other objects are shown as earlier (gray squares).
Map window displays only one map now, but it is capable to display whole level.
Skill buttons are a bit more compact now.
Update: We've released hotfix. It allows to toggle minimal by Shift+M shortcut and fixes wrong minmap position (shifted from center) in several display resolutions.
v.1.1.31
This update adds a hint system which helps to learn how to control the game and explains basics of game logics. Those hints appear as soon as related event occur (e.g. the first damage) and education option was switched on in the game mode selection dialogue. We will add more hints to cover the rest of game logics later.
This update features a new objects generation algorithm, now you will see more objects during exploration of levels. It surely will help to fight enemies in large rooms.
Also, we have started work on improvement of item generation.
You will see results in one of the nearest updates.
v.1.1.30
Improvements for mouse-only interface, game is better now in guessing what action is intended: to move or to use ranged attack.
Going to a next level should be without random crashes now. Although we failed to reproduce this issue on our test PCs, we’ve identified code that may produce such behavior. It was reworked to be stable.
Unlocking Paladin achievement should add Paladin class for all players. It didn’t work properly for some players in earlier versions of the game.
Issue with annoying graphics glitch near door sprite is fixed.
We’ve added Linux version of the game (both 32 and 64 bit binaries). Although we have tested it thoroughly in our development environment, there may be issues in different Linux distributions. Please, report such issues, we’ll do our best to fix it.
Version 1.1.29
This update fixes Enchanted Armor skill. In earlier versions of the game stats of certain items were not properly increased by this skill.
There are other small changes: tooltips for skill buttons are updated correctly now, help button was added to game menu, incorrect memory deallocation at exit of the game was fixed.
We're working on Linux port of the game. The build itself works properly, but needs some polishing for better integration with Steam. It is expected to be available in one of the nearest updates.
Version 1.1.28
Changes:
Game movement speed can be configured by B and Shift + B keys.
Fixes rare crashes related to dialog scene.
Version 1.1.27
Aim of this update is to improve user interface.
Previously there were no tooltips in our game, which was a big no-no to several players. We have added tooltips to many graphical interface elements. Try it and feel free to tell us what do you think about tooltips implementation.
First dialog on level 1 now informs player how to access keyboard bindings reference. We have introduced H and F1 keys for this purpose in previous update, but it was not mentioned ever in game itself.
You can toggle map, stats and some other game windows on and off by the same key, e.g. M to open map, then M to close it. Previously it was possible to close those windows with Escape button or with help of mouse only.
Some cosmetic fixes here and there. E.g. change weapon button was not properly colored in some rare cases, if equipped item is cursed.
Also, if you’ve missed a thread on community forum, we have poll about availability of hardcore mode, please spend a few seconds of your time and vote for option which suits you the best (no registration is needed for voting).
Version 1.1.26
This update addresses following issues:
1. While we're moving from older education mode to a newer one, there is no any other source of information about key controls except provided in QuickStart guide. Although QuickStart guide is available from the game page in Steam, it seems players fail to find it. As intermediate solution, to make it easier for players, we've added help screen.
To display or hide it press H or F1.
2. Volume of several sounds was lowered down.
3. In rare cases visualization of GUI button click was not rendered properly (no button movement) or button was clicked too fast. Now this issue is fixed.
Other changes:
1. This version introduces rotation to a direction of obstacle without need of holding Shift key.
Of course, you can use Shift + WASD or Shift + arrow keys to look in different direction as before.
2. Earlier it was possible to attack barrels by pressing attack button (Ctrl or F) or left mouse button click only. Now the character can bump to a barrel in order to destroy it.
3. It was too easy to play several levels in cave. This version makes progress in dungeon a bit harder.
4. Display blinks once if your character's health bar is almost empty.