It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list.
The more testers the better.
Monthly update August 2024.
Short update.
GalaxIverse II launch went well, no bug reports and good reviews.
Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ).
Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.
Monthly update.
I plan to provide general monthly updates based around all my different games and how they are to be developed.
Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use.
Core objectives
AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive.
Dynamic model loading, At present I load all models when the game loads, I will switch this to only load on demand. This allows me to have far more items with higher resolution whilst speeding up loading and reducing the memory footprint. This primarily applies to Hud/holding based items.
At present the engine supports 9 worlds of 16384x16384 voxels. I'm going to half the map size but support far more worlds, Maybe even Fairspace size. ( I would like to mash Fairspace/warlocks together ).
Dedicated server to support 32 or maybe 64 players.
Tricks and traps in the constructions / Points of interest.
The game will be released as early access and will probably stay like that for a few years.
1st Dec 2023
Back feeding some fixes from the warlocks deeds.
Corrected Oxeye daisy being farmed as the wrong entity before growth completion.
Corrected some energy processing, Not as prevalent in this build but still possible to slide into the minus.
Warlocks Deeds playtest signup.
Looking for early feedback to correct any issues before final launch.
Please click the link and both follow and signup for the playtest.
Thanks.
Update 22 December 2022
Performance and stability improvements passed over from Warlocks Quarry.
Any issues, please post in the forums. Thanks.
Update 16th November 2022
Updates from Quarry. Additional information showed on title screen + possible warnings about machine capability. Improved map integrity test to check for allot more issues. Corrected the map size that is shown during the load process. Map preload reduced in size and now loads twice as quick.
Balance Update 12th November 2022
This is a large balancing + some bug fixing.
As each level is reached the gap to the next level is increase by 1.5 % up to level 100. This is now changed to 2% and goes to level 350. This has the effect of stretching out the time it takes to level up to something more like I expected.
Ai Visibility rules have been amended depending on your difficulty level.
All creatures have had there hit points rebalanced, Some creatures are now much stronger and take allot more hits.
XP from creatures is when you kill them and is based on how hard the creature is, You no longer get XP from looting dead bodies, Only materials.
You now get XP from looting containers.
Fixed the XP rendering not showing the correctly scaled numbers when perk is used.
Fixed the XP wrapping when you go up more than 1 point in a single XP gain.
Daylight length has changed so that the harder the setting the longer the night will be.
As always, I welcome any feedback on these changes.
Small Update 8th November 2022
Fix to a issue with compiling shaders.
Temporary fix to collision detection to barrels.
Update 5th November 2022
Maybe a controversial update, Creatures that die by drowning will provide very little in the way of XP and food, They will also de-spawn quickly. If you kill the creature then it will hang around for at least a day. Loot from fire demons that drown still last the same length of time.