[p]Last patch before I start playtesting. You can now target objects with draw priority set to "bottom", so you can disarm traps, etc.[/p][p]Also updated a lot of dialogue with the body-building cult guru Mikus in Ch.2 and Ch.5, added another end-game slide for Feluco, added a merchant to Baskford in Ch.5, and tweaked some other dialogue.[/p][p]Gonna take a break from Warlord for three days and maybe work on a blog article. Then I will come back and start playtesting from the beginning.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Objects with draw priority set to "bottom" can now be targeted (set traps, puddles, etc.).[/p][p]-Easy Mode now has a confirm choice that warns about the Cheater flag.[/p][p]-Added Merchant to Low Baskford in Ch.5 who buys King's Petal.[/p][p]-New ending slide for the Luco Broken reputation.[/p][p]-Improved Ch.2 dialogue a little (mostly Mikus).[/p][p]-Improved Ch.5 maps and dialogue some more.[/p][p]-Updated all manuals.[/p]
Warlordocracy Early v23.4
[p]Greatly improved the Mechanics ability and also trap... mechanics. You can now craft bomb traps with 7 of the 8 kinds of throwing bombs using Mechanics at a workbench, along with flint and steel, and a steel spring. Set it on the ground and it will trigger when baddies walk over it.[/p][p]You can now also use the Mechanics ability on a set trap to disarm it (and with 8 Education you can recover it to use yourself). This includes tripwires, clamp traps, and bomb traps. Forgot to include caltrops but I will in the next patch.[/p][p]Also added a new achievement for when you get scammed. Back when I played Bruetal Legend before Jack Black sold out, I played the whole thing on the hardest difficulty, then the final boss fight was so hard I got frustrated and turned it down to easy. Then I got the "Groupie" achievement which was like a badge of shame, and it was hilarious. Wanted to make a badge of shame achievement for Warlord also, called "Absolute Mark", for when someone cheats you out of a ton of money.[/p][p][/p][p][dynamiclink href="https://www.youtube.com/watch?v=2RdHMxxqAUM"][TAG-10][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New items: 6 types of bomb traps.[/p][p]-Mechanics ability now lets you craft bomb traps.[/p][p]-Mechanics ability now lets you disarm set traps.[/p][p]-Setting traps now automatically sets them to player faction.[/p][p]-Non-igniting explosions and fires now have special scripts instead of alternate names.[/p][p]-New reputation in Ch.5: Luco Broken (much higher chance of going berserk in combat).[/p][p]-New reputation in Ch.2: Absolute Mark (get cheated like a complete mark).[/p][p]-Mikus is now alive and talking in Ch.5 (also improved his Ch.2 dialogue).[/p][p]-Improved Ch.5 maps and dialogue a bit.[/p]
Warlordocracy Early v23.3
[p]Fixed major bug from a recent patch that made travelling impossible because new characters started out in Major Battle mode (thanks to an email report).[/p][p]Finished the end-game slides and added 5 new achievements. Also, there is now an "Easy Mode" that removes the hunger mechanics but also disabled achievements.[/p][p]Plus a few other tweaks and minor bug fixes.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New Achievements: Anarchy, Propagandist, Andresi Rescued, Lizardfolk Friend, Pigfolk Partner.[/p][p]-Finished Ch.5 endgame slides (Companion relationships and Quinn's Plot rep).[/p][p]-Added Easy Mode option to character creation to disable the Hunger mechanic.[/p][p]-Fixed sprite position when waking from unconscious status during dialogue.[/p][p]-New rooftop objects around Noble District roof edges to fix draw priority.[/p][p]-Amulet of the Self now makes wearer immune to mental effects.[/p][p]-Added a few Potions of Attunement to Jadenbury in Ch.5.[/p][p]-Added some aged mobiles and sprites for Ch.6.[/p][p]-Improved death script of Gazer monsters.[/p][p]-Updated all manuals.[/p]
Chapter 5! (and v23.2)
[p]Balanced a few combat stats and improved some combat abilities, and also FINISHED THE FUCKING STORY, MAN! You can now beat Warlordocracy.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41389178/f9da641d51498376f5d16c81e21f1b4602e099fc.jpg"][/p][p][/p][p]Chapter 5 is out:[/p][p][dynamiclink href="https://store.steampowered.com/app/2498140/Warlordocracy_Ch_5/"][/p][p]Here's some screenies from near the finale (minor spoilers):[/p][p][img src="https://clan.akamai.steamstatic.com/images/41389178/4f6a5cea0ca0f83f1a628e9ac8453b4ce6335548.png"][TAG-20][/p][p][img src="https://clan.akamai.steamstatic.com/images/41389178/4b71060df1fd4f1a675209b935dda47e41dfc19f.png"][/p][p]I have not playtested from the beginning since Ch.2 was released. So balancing will be completely fucked. I'll spend all summer playtesting before leaving early access.[/p][p][/p][p]Complete list of Changes:[/p][p]-Finished Chapter 5![/p][p]-Physique skill now stops increasing Parry attribute after level 8.[/p][p]-Fixed bug where unexplored blackness didn't disappear on game load.[/p][p]-Fixed damage per second info in character info screen for unarmed attacks.[/p][p]-Fixed bug where corpses were getting resurrected on game load if they regenerated health in check script.[/p][p]-Aimed Jab and Crippling Strike abilities now ignore both evasion and parry (as stated in description).[/p][p]-Heavy weapons now cost more Meta to use (30+ stones costs 2 Meta, 40+ costs 3, 50+ costs 4).[/p][p]-Leadership ability now requires 8 Education like it says in the manual (instead of 5).[/p][p]-Increased stats of Admiral Zidas, disabled his training option in Ch.2 dialogue.[/p][p]-Item glimmers are now deleted when the "screen" command is called.[/p][p]-Updated all manuals.[/p]
Warlordocracy Early v23.1
Probably the last patch before Chapter 5 releases. Tons of little tweaks.
Attacking unconscious characters now only has a 50% chance of waking them up (instead of 100%), making sleeping gas more useful. Also, the Self-Attuned status effect now prevents other mental statuses like confusion, but you can still get knocked unconscious from a physical blow to the head.
Summoning plants like mantraps and shamblers with Phytomancy can now only be done outdoors on grass or dirt tiles. The Linguistics ability now extends the time limit in the persuasion minigame. Setting mobile's accuracy to 100 now bypasses evasion. Finally, added more lockpicks to the early chapters.
The final boss of Chapter 5 is looking disgusting (in a good way).
Complete list of changes:
-Setting "objMobAim" to 100 now cancels target's evasion. -Self-Attunement status now grants immunity to most mental effects. -Knock-backs are now ignored in scripts if target has sufficient Physique skill. -Attacking unconscious characters now only has a 50% chance of waking them (not 100%). -Summoning Mantraps and Shamblers with Phytomancy is now limited to dirt or grass tiles, outdoors only. -Linguistics and Bluffing abilities now both extend time limit for persuasion minigame. -Finished sprites and scripts for multiple stages of the final boss. -New sprites for the destroyed Noble District fence in Ch.5. -Added some more lockpicks to earlier chapters. -Lots of progress on Ch.5 maps and scripts. -Updated all manuals.
Warlordocracy Early v23.0
You can now set mobile species to "hidden" to make invisible missile sources that cannot be targeted (arrows from windows or from off-screen, etc.). Also, finished 3 new powerful Cryomancy spells: Arctic Winds, Ice Lance, and Hailstorm. Added some more high-level gemcracks to Chapters 3 and 4 (the things you need to cast spells).
Fixed a bug where some object properties weren't getting reset when deleted. Plus a few more minor tweaks. Still on track to finish Chapter 5 by June 8th.
Complete list of changes:
-Setting species to "hidden" now makes mobile non-targetable. -New hidden missile sources for unseen hidden archers from windows, battlements, etc. -New script command for modders to disable manual saving (for custom save systems). -New optional parameter for "if_objNearMob" Boolean to skip LOS check. -New missile sprite for powerful Ice Lance spell (master Cryomancy). -Finished Cryomancy spells: Arctic Winds, Ice Lance, Hail Storm. -Fixed object deletion omitting a couple of variables. -Catapults now have 200 max health (up from 100). -Added more high-level gemcracks to Chapter 4. -Lots of progress on Ch.5 maps and scripts. -New end-game slides for use in Ch.5. -Updated Builder's Manual.
Warlordocracy Early v22.9
Tweaked a few script commands for the major battle AI, including allowing baddies to operate catapults (enemy cannons would be too overpowered and frustrating). Mostly just banging out Chapter 5 maps and scripts.
I'll upload the lastest Ch.5 Demo to Patreon soon: https://www.patreon.com/c/lcsoftware
This will probably be the last demo. I am on the road, and next week is the mod contest deadline for Brigand: Nukular Winter. I'm still hoping Warlord Chapter 5 will be finished before I catch a flight on June 8th.
Complete list of changes:
-Fixed bug where "pickParty" command wasn't working with full party. -Fixed bug with attack ground command (auto-targeting nearby hostiles). -Fixed bug where unexplored blackness wouldn't disappear immediately on map change. -Added two more secret gemcracks to Ch.2 for players that want to use magic early. -Lots of new sprites for broken town objects for Ch.5, as well as dry fountains. -Tweaked Foreign District map in Ch.2 a bit so pathfinding is less annoying. -Updated Items section in Player's Manual (potions and bombs). -Lots of progress on Ch.5 maps and scripts.
Warlordocracy Early v22.8
Party members no longer vomit from overeating. I thought it would be a cool feature but it just confuses players and makes them think they have some kind of parasite. Also it's unnecessary now because there are item/ability use delays.
Also fixed a crash if more than 2 bombs are destroyed in a fire or explosion.
Oakia can now teach you to read in Ch.2 if you have low Education, which also increases her relationship variable. Mostly just working on Ch.5 scripts. Will upload a new demo to Patreon later today.
Patreon: https://www.patreon.com/c/lcsoftware
Here's a video of fighting Bakro the Spineless in the Fogwood in Ch.5:
https://www.youtube.com/watch?v=3fGJ30aws_M
Complete list of changes:
-Party no longer vomits when overeating (it was confusing). -Fixed crash where bomb death scripts were looped when destroyed in explosions. -Alt explosion and fire effects don't ignite things (when bombs are triggered in explosions). -Oakia now offers to teach you to read in Ch.2 if you have low Education. -Victory music now plays after every major battle. -Lots of progress on Ch.5 maps and scripts.
Warlordocracy Early v22.7
You can now talk to mobiles from up to 3 paces away instead of 2. Fixed a major bug where certain bombs didn't have a death script and when they were sitting in fire it slowed the game way down. Lots of other little fixes.
I was playtesting Ch.5 recently, and it was too easy to trick the AI with two archers shooting from either side and make them change their mind. They now only change targets if attacker is closer (20% chance for archers even if farther to add to unpredictability).
I still need to playtest a little more, but it should be harder to fuck with AI in Warlord now, maybe harder than OG Baldur's Gate 1+2, both of which I beat by cheesing the AI hard.
Also working on Chapter 5 dialogue. Here's a screenie.
Complete list of changes:
-Talking to mobiles now has a range of 3 instead of 2. -Fixed bug where certain bombs didn't have die scripts. -Pet Parrot no longer disappears at night when deployed. -AI changes targets less often when attacked and current target is nearby. -Unconscious status effect now automatically cancels AI target. -Golems now susceptible to Shock damage (updated in-game text). -Placed a lot more wealth in the Iquizzu Mines in Ch.4. -A little bit of progress on Ch.5 maps and scripts.
Warlordocracy Early v22.6
Huge update, doubling all attack delays so that combat lasts longer, allowing the player and AI scripts more time to use items and abilities. Had to make bows faster in the story files and object scripts to accommodate. AI scripts also use healing items more frequently.
Also tweaked a lot of combat, like longer reaction delay after attacking unsuspecting targets so that backstab is more useful. Tooltips now update when the object gets damaged, etc. Chapter 4 boss battles with the various warlords now have improved AI scripts. Added a new move to the Dirty Tricks ability, "Shove Away" (pushes target backwards, now 5 moves total).
Also fixed a lot of major bugs, including one where concealment wasn't working properly, and one where attacking unconscious mobiles wouldn't wake them up. More little fixes, and a couple new in-game texts. Finally, made Izaris speak a bit of a fake foreign language.
Complete list of changes:
-All attacks are now half speed.
-Increased attack speed of all bows to adjust.
-Concealment status effect is now more effective.
-Tooltips now update automatically if damaged, etc.
-Starting major battles now plays default sound effect.
-AI Reaction time is now slower when you attack unsuspecting targets.