Small AI update, but mostly just working on Chapter 2 dialogue+scripts. You can now beat the entire game in two different ways in Ch.2, but these shortcuts will be extremely difficult.
-Improved waypoint pathfinding slightly. -F5 quicksave now checks for combat, story fail, etc. -Line of sight checks now account of object collision size. -Increased Education requirement for the 4 magic abilities. -Doubled frequency of AI rotation, no longer allowed to face an adjacent wall. -You can now beat the entire game in Chapter 2 Alpha (extremely difficult secret). -Map ambient sound now ends when credits play, sound effect now plays on new objective. -New mobiles and sprites: mages (pyromancer, cryomancer, biomancer, neuromancer, necromancer). -New main characters for Chapter 2: Ursin, Braxo, Ernoso. -New items: rat pheromones, Lucid the Siliki (book). -Lots of new dialogue for Chapter 2 alpha (Patreon). -Changed name of Chapter 2 to "Threads of Amnesty".
Warlordocracy Early v8.8
Been workin on pathfinding nonstop for a few days. I still have a couple ideas but I'm gonna get back to the story for now. Trying to release Chapter 2 by Halloween. Other minor fixes.
https://www.youtube.com/watch?v=B_RB_ZKOgHk
Complete list of changes:
-Improved pathfinding checks for cutting corners across blocked tiles. -Fixed combat checks for travel and rest, beds now also check for combat. -Interacting with a hostile now automatically attacks. -Fixed music repeatedly restarting when changing maps. -Fixed bug where AI would attack massive bones. -Fixed sound effect when dropping/giving items. -Fixed pathfinding around blocking map tiles.
Warlordocracy Early v8.7
Doorways are not automatically waypoints. Now there are waypoints placed over doorways to fix a bug that was happening with double doors. Also improved AI waypoints and general pathfinding.
Complete list of changes:
-Doorways are no longer automatic AI waypoints (fixes double door pathfinding bug). -Added waypoints over every door in Chapter 1 and Chapter 2, and some extras in narrow corridors. -Fixed bug where waypoints wouldn't work if destination is immediately south of blocked tile. -Fixed bug where crates did not have a proper use script (now useExam). -Improved a couple maps in Chapter 1. -Updated manuals.
Warlordocracy Early v8.6
Pathfinding should be a lot better, and archers should now change to melee weapons when their targets are close. Other minor AI fixes.
-Improved waypoint AI (doorways and invisible waypoint markers). -Increased pathfinding avoidance max distance changed from 3 to 5. -AI now checks two paths: diagonal movement first and diagonal movement last (greatly improving pathfinding). -New script commands: "objMobEquipMelee" and "objMobEquipRanged" to switch to melee or ranged weapon respectively. -AIUseItems.wsl script now switches between melee and ranged weapons. -Gave melee weapons to most archers and hunters in Chapter 1. -Updated Builder's Manual.
Warlordocracy Early v8.5
Added a couple new reputations in Chapter 1 that will give you a couple benefits in Chapter 2, improved the dialogue, fixed an important party AI combat bug. Also, I have a plan to improve pathfinding, which I'll try to implement in the next patch.
Meanwhile, here's a video of the vampire you can kill in the alpha version up on Patreon (not gonna be in the final version):
-Fixed bug where party members would auto-switch targets when attacked, even if they already had a target. -Two new reputations in Chapter 1: Smuggler (do Brayna's quests), and Krug Slayer (kill Gug). -Increased max encyclopedia entries from 999 to 9999 (currently over 650 entries). -Updated Mr. Beaves tutorial text, improved some Ch.1 dialogue.
Warlordocracy Early v8.4
Been working on the central encyclopedia so that each separate object doesn't have to repeat the description in the save files. Also a great way to organize information. So far there are 426 entries (species, characters, items, etc.). Entries are now also displayed on character screen.
Two new abilities. The Analyze Character ability reveals stat screen of target character. The Leadership ability makes all party members besides the user Focused and Inspired. Also, two new status effects: Inspired, and Resist Pierce.
Complete list of changes:
-Added status effects: Inspired, Resist Pierce. -Added abilities: Analyze Character, Leadership. -Confused status effect now prevents characters from using abilities. -Looms now let you craft with fabrics using the Naturalism ability (and only looms). -Encyclopedia searches now automatically remove articles and "bottle of" prefixes to entry titles. -New achievement script commands: "achieveTag", "achieveName", and "achieveDesc". -Changed "steam" script command to "achieve" and added in-game achievement list. -New objects: dungeonB3+4 (catacomb inlets), doorAncient (Hargate), sarcophagus. -Character screen now displays encyclopedia entry and equipped item. -Improved lots of encyclopedia entries, added main characters. -Updated Player's and Builder's Manual. -Fixed Pocket Sand ability script.
Warlordocracy Early v8.3
Made it so you can give items to party members using the drop command. Also fixed a MAJOR bug from back in v8.0 that fucked up party positions when travelling to new maps (thanks to Utnapishtim just now). Lots of other little fixes.
https://www.youtube.com/watch?v=xoifECbp51U
Complete list of changes:
-Dropping an item on a party member now gives it to them (tooltip now "Drop/Give"). -Inventory and character windows don't show unless you also have a character selected. -New script command: "objMobCharScreen" to show full character screen of current mobile object. -New script command: "storyDemo" to delete all maps after given map ID (to easily make demo versions). -Command resets to Interact after using abilities or dropping items (so you can see the game messages). -Fixed bug with leftover text after closing character screen, removed arrow buttons if character is not in party. -Fixed bug where changing volume in journal settings wouldn't immediately change volume. -Fixed major bug with "objPos" command fucking up object positions when changing maps. -"ObjMobPlayer" script command must now be set to 0 or 1 (0 cancels player). -Added inventory load info to character screen. -Added dog bark sounds to AI script. -Updated Chapter 2 Demo.
Warlordocracy Early v8.2
There is now a character info screen that lets you cycle through all the party members and see all their stats and inventory at once. Also, all object descriptions are condensed into an encyclopedia to keep save files smaller, and you can look up key words now from the journal settings. I'll improve encyclopedia interface later. You can also adjust the HUD transparency now, and lots of other little fixes.
Character Info Screen: https://www.youtube.com/watch?v=49_D0Wsf6wA
Complete list of changes:
-New complete character info screen, accessible from the journal settings menu. -New encyclopeida feature and script so object descriptions don't repeat and inflate save file size. -Added script commands: "encycTitle", "encycTopic", and "encycText" to edit encyclopedia entries. -Gave bonuses to certain weapons in Throw Object and Whirlwind abilities. -Fixed bug where weather text wouldn't appear in journal window. -Improved INI file and included labels for each setting. -Added settings option to adjust HUD transparency. -Invisible AIBlock2 objects now have separate name. -Party no longer has to be gathered to travel. -Updated Player's Manual.
Brigand Version 12.5, World Editor Tutorial Vids
Minor update, fixing some world editor bugs I missed while making a series of tutorial videos for the world editor. Also, I included those 15 videos in the COMMUNITY DLC (275mb).
Tutorial Video Playlist: https://www.youtube.com/watch?v=hFCx-dLWR2s&list=PLAHevkza9L0i2PB6LaSI90yuBGjif-iDj
Complete list of changes:
SOURCE CODE: -Fixed bug where opening manuals in the F1 world editor wasn't working. -Fixed bug where new R-Click object adjuster tool in World Editor wasn't updating object collision. -"DeusEx" god mode command now sets flying and aquatic to 1 as well.
RESOURCES: -(EXTRAS) Added 15 tutorial videos for the world editor to the Stuff folder in EXTRAS DLC.
Warlordocracy Early v8.1
Improved pathfinding a bit, especially around doors. You can now throw empty bottles just like stones, vases, and plates. Lots of other little fixes.
Warlordocracy will be 33% off tomorrow for Steam Strategy fest.
Will work on pathfinding more after Chapter 2. It doesn't help that interiors are on the same map so you can shoot out windows, because fuck Elder Scrolls where windows don't exist.
Complete list of changes:
-AI now prioritizes closer hostile mobiles when looking for targets, also optimized AI framerate. -If Party AI is set to advanced, party now targets hostiles up to 4 paces away (first checks 2 paces away). -Closed doors are now excluded from obstacle avoidance checks (so pathfinding will open closed doors). -New invisible AIBlock object that blocks non-combat pathfinding checks (behind windows, etc). -Fixed waypoint detection along the wall while south of doorways (all doorways are waypoints). -Empty bottles are now throwable like stones, vases, and plates (glass now deals less damage). -Properly fixed priority of world editor item selection (items on tables vs. in containers). -Option to forget an ability and regain 2 Karma if you already have 10 abilities. -Shop window now displays merchant respect at top. -Fixed minor flaw in obstacle avoidance function. -Fixed bug with Confusion wandering effects. -Fixed script bug with wagon scene art.