Warlordocracy cover
Warlordocracy screenshot
Genre: Simulator, Strategy, Adventure, Indie

Warlordocracy

Warlordocracy Early Access v3.1

New version for Warlordocracy Early Access. Framerate should be increased a bit, and I fixed an LOS bug with large objects. Also improved the Chapter 2 Demo and implemented new features for the future, such as ropes and climbing.

Complete list of changes:

-Increased framerate slightly.
-Made objects that block visibility work with large collision size.
-Added new script command: "objPosChange" to change position relative to current position (for climbing).
-Added new "default" parameter to "if_objPosX" (and Y) commands to test position against default object (climbing).
-Added ropes, hooks, and Climbing ability (not in Ch.1).
-Added wisp mobiles and sprites (not in Ch.1).
-Updated Ch.2 demo map for better combat.
-Updated Builder's Manual.

Brigand Version 11.4

I fixed some world shortcut bugs and deleted a bunch of redundant object DBO and X model files in the story assets folders. Also, your Mom is a redundant X model asset file.

Complete list of fixes:

SCRIPT:
-Fixed pump switches on Oil Platform so they can't be triggered from outside the shaft (checks player position).

RESOURCES:
-Deleted lots of redundant model files (X and DBO) from the story folders, because they already exist in the DEFAULT assets folder.

STORY FILES: (requires starting a new game)
-Fixed accidental shortcut from Mad Dog Gorge to Scumlands (which would break the story).

Warlordocracy Early Access v3.0

I finished a kind of half-assed map for the Chapter 2 demo. It's locked until you beat Chapter 1. Saving gets disabled so you don't ruin your saved party.

Complete list of fixes:

-Finished a single-map demo of Ch.2 with saving disabled (must beat Ch.1 to unlock).
-Added new script command: "stopCombat" to reset everyone's targets and stop.
-Improved some dialogue.

Warlordocracy Early Access v2.9

Complete list of updates:

-Added skill descriptions to character creation and updated Ch.2 party import and character creation.
-Finally fixed party members switching to unarmed while having a non-weapon equipped and no other weapon available.
-Limited "inputText" command (including player name) to 20 characters; world editor commands capped at 100.
-Fixed problem with initial weather in Tutorial and Lockdell Market (now clouds in Lockdell initially).
-Erased recruit party member objectives after travelling by caravan in Ch.1.
-Changed Interact hotkey to E and Select All/None to Z.
-Added skill training if making new character in Ch.2.
-Decreased weight of caltrops from 5 to 3.

Brigand Version 11.1

Had to do one more patch to update the copyright year because of OCD. Also, I made it verboten to create a new character with the same name as an existing character so you don't accidentally overwrite your old character.

Link: https://steamcommunity.com/app/652410

SOURCE CODE:
-New script command: "if_savegames" to prevent overwriting existing characters.
-Default font size is now "mid" instead of "small".

RESOURCES:
-Updated Builder's Manual.

SCRIPTS:
-Updated "createChar" scripts in all stories to prevent overwriting characters.

Warlordocracy Early Access v2.8

Complete list of changes:

-Finished 24 kinds of magic jewelry (only 2 are in Ch.1).
-Damage resistance now range from -500 to 500, so magic jewelry get/drop scripts don't get bugged out.
-Fixed bug where choosing gender wouldn't affect stats in character creations.
-Limited player names to 20 characters in character creation.
-Sound settings no longer reset when returning to main menu.
-Updated a lot of object descriptions.

Brigand Version 11.0

Mostly I added a framerate/game speed option to the launcher, just so new players can easily see how to change it to 60 FPS immediately (won't run smoothly on some computers). Also listing some Panama script bugs I fixed a while back.

Link: https://steamcommunity.com/app/652410

Complete list of changes:

SOURCE CODE:
-Added framerate option to Brigand Launcher, updated launcher text and launch messages.
-Made gamespeed/framerate option descriptions more clear in settings menu.
-Updated copyright year for the final time (hopefully).

SCRIPTS:
-(PANAMA) Fixed bug where player wouldn't get sniped by Hutch swimming down the canal prematurely.
-(PANAMA) Fixed bug with getting the full 3/3 perfect ending in PANAMA DLC.
-(PANAMA) Fire Loa now only spawn after you accept the quest from Cherub.
-Fixed a typo or two I think (fuck you).

Warlordocracy Early Access v2.7

Mostly rearranged some object folders to prepare for leaving early access. Also, sleeping now heals you to 40 HE instead of 20. The next version will definitely have a single-map demo for Ch.2. I just don't wanna do a bunch of work first and change my mind about something essential.

Anyway, I have a month off of teaching, and also I have Covid, so I'm gonna be developing games nonstop for a week (and also finally beating Planescape Torment).

Complete list of fixes:

-Rearranged dialogue scripts so mobiles have different USE scripts depending on Chapter (instead of in same script).
-Rearranged jewelry and gemcrack items and scripts and put them all under the "magic" sub-folders instead of "items".
-Health now gets restored to 40 when sleeping in a bed instead of 20 (now grants Focused status with 6 Willpower.
-Focused status effect no longer slows down the mobile, to make it more useful.
-Gorbo now sells Croc Tooth Necklace in dialogue, not shopping system.
-Decreased mouse selection size for turkeys.
-Removed "Child Killer" reputation (no use).

Warlordocracy Early Access v2.6

Here's a minor update. I have a month off from my day job, so I'm gonna start working on the pathfinding AI ASAP.

Complete list of fixes:

-Fixed script bug with cooking food with the Naturalism ability.
-Mobiles now switch to an empty inventory slot if attacking with a non-weapon item and mobile has no weapons.
-Campfires now have a different sprite while outside in the rain.
-Changed doors' faction at Proud Bridge Inn to Nobles.
-Fixed book hiding under table at Lying Flute Tavern.

Warlordocracy Early Access v2.5

Thanks to Docangle for reporting a shit ton of bugs, also GGanbu Ni player 001. A couple other improvements, like now you have the option to pour out bottles of poison to reuse the bottle (instead of drinking it).

Complete list of fixes:

-Fixed rare code problem where party members or inventory would disappear when changing maps (I think).
-Fixed script problem with Smithing ability (caused by requiring a hammer in a previous patch).
-Obtainable items are now shown in dialogue window pics for abilities like crafting and foraging.
-If "objGive" script command stacks with another object in inventory, that object ID gets selected.
-Added option to pour out bottles of poison to reuse the bottle (instead of drinking it).