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Warlords.IO screenshot
Genre: Indie

Warlords.IO

5/11 Update & Bug Fixes

This round of patches and updates are fairly minor as we are finishing up the early development stages of the new War mode that we hope to bring to you by the end of this month! We’ll be releasing another update in the coming weeks further elaborating on what we hope to create with this new mode and how you, the player(s), can help us shape this mode! Until, enjoy the updates and see you on the battlefield… or the newly updated beaches of Long Shore!

Updates:

  • Updated Aiming mechanics to prevent players from turning tinto beyblades when aiming close with Mouse/Keyboard controls
  • Updated sand terrain on Survival Map “Long Shore” and on TDM map “Long Shore”
  • Updated Survival Enemy Netcode to rely more heavily on Server/Host for position and rotation
  • Survival Enemy Spawn rate and algorithm tuning
  • Updated missing and outdated game logos
  • General Project cleanup in preparation for the upcoming War mode


Bug Fixes:

  • Fixed Enemies Targeting Cloaked players on hit/damage
  • Fixed Healing Drones attempting to heal dead players
  • Fixed Rocket Launcher Friendly Fire in Survival
  • Fixed Enemy Bomb Car explosions not dealing damage to Enemy survival minions when killed by player
  • Fixed a flamethrower turret bug that caused unlimited damage and burn time on enemies on death

Survival Update 2: Perks of the Job

New Survival Map “Zen Garden”


Zen Garden is definitely the best looking map in Warlords.io and is currently the feature map in the Survival map. If features 2 big bases with 6 lanes of attack for the enemy spawns. We’ll likely be creating a version of this map for our TDM mode.


Added Perks System


The new perk system rewards player for continued play in each class with Access to both general and class-specific perks. There are currently 13 perks available to each class, with 1 unlocking every level. We intend to add more perks at a later date, but we want to get these in the hands of players for testing first.


My Personal favorite setup:
Soldier
Perk 1: M10 Shotgun Secondary
Perk 2: Akimbo Secondary
Perk 3: Extended Mags

Basically, I have 50 rounds of semi-auto buck shot on tap with an assault rifle for the longer-ranged shots

New Survival Enemies:

  • Bomb Car - Fast Moving Bomb car that rushes its target and explodes on impact. Can also be shot and blown up by players.
  • Akimo Medium Enemy - Targets player with rapid fire akimbo weapons weapons


Weapon/Fortification Updates:

  • Increased Prices of Reaper Missile, Chopper Gunner, and God’s Hammer Strike packages
  • Updated Chopper gunner to fire 2 fast moving missiles that create a smaller explosion on impact.
  • Slight Increase to Drone Prices
  • Nerfed Healing Drone’s healing rate. Now 8 hp/s
  • Increased pellet count on M10 shotgun from 6 to 7
  • Added slight base inaccuracy and firing inaccuracy over time to P9 pistol



Bug Fixes and Other General Updates:

  • Fixed a bug with the bases that would cause an early game-over in survival on Long Beach
  • Added a raycast hit check for explosions so they no longer damage players through walls
  • Updated movement animations
  • Blades properly spin on Chopper Gunner
  • General UI updates



Future Plans


Dedicated Servers
We’re currently working on implementing Dedicated Servers for public matches using Google’s Cloud Computing Services (Google Cloud Platform). We’ll be testing this setup with a new large-scale multiplayer mode called “War”.

War Mode
War will be a 24v24* game mode that combines elements of Versus Multiplayer and the Survival mode that pits the 2 teams against each other in an objective-based game mode. The current plan to create traditional MOBA style arena with 2 teams, bases, towers, minion spawns, etc. This mode will be perk enabled and allow players to build and buy fortifications (like in survival). We’re hoping to make this the premier gametype of Warlords.io, so we will be relying heavily on player feedback for this.

*24v24 is highly subject to change based on gameplay and network tests. We may increase the team size if it makes the mode more fun and chaotic, or decrease it for a more controlled and focused gametype. Heck, we might even make it 24v24v24!*

Android Mobile Versions
We're internally testing the Android mobile version of the game and are hoping to release a public version on the Google Play store by the end of May

New Character Classes
We’d like to Add 2 new character classed by the end of July, likely after the War mode update. The 2 classes we’re currently planning on creating are a “Grenadier” class and a “Paramedic” class. The Grenadier will have access to 3 grenade type that she can throw in an arc (potentially over walls/cover) or roll on the ground in a line. The Paramedic class will be a dedicated healing character with a primary weapon that locks onto friendly players and provides a steady stream of healing, until the battery runs out. They will also have access to 3 healing abilities, 1 of which will be able to revive players!

Survival Update Part 1: Strike Back

Hi Everyone,

This weekend we release the first part of our plan to overhaul the Survival mode for Warlrods.IO! The main feature of this update is the addition of Strike Packages! Strike packages can be split into 2 categories: UAVs & Drones.

The UAVs include the Reaper Missile, Attack Chopper, and G.O.D.S. Hammer. These are player-controlled single use "Strikes" that the player can purchase and use to level large amounts of difficult enemies.

The list of Drones includes an MG Drone, a Laser Drone, and a Healing Drone. Drones can provide the player with addition firepower and sustainability in the battlefield, but are easily destroyed by explosives and are also destroyed if the player dies.

Additionally, we've added a new 2 new barricades for players to build their defenses with: the U-Wall and Razor wire. We've also added 2 new turrets, a Flame Turret and a Rocket Turret, that are highly effective against groups of enemies at close and long range, respectively.

Finally, we've buffed the MP16 secondary, since we felt it was vastly out gunned by the P9 at long and mid-range. We want the MP16 to be something of a pocket AR, that players with long range weapons can utilize as a reliable CQB to mid-range automatic in the early levels. We've buffed the base damage from 7 to 11 and tightened up the overall accuracy.

Hop back into your favorite survival maps and give the added firepower a try to see if you can top your previous high scores in the leader boards!

We're working on Part 2 of our Survival overhaul, and expect to ship it before the end of the year. Part 2 will feature the addition of "Perks" players can choose from for their class to add some form of buff in the survival mode. These buffs can range from a lump sum of starting cash, to increased maximum health, to increased turret damage, or to decreased barricade costs. Perks will be locked by default, but will be unlocked as the player gains experience for that class through play time (Experience which we are already tracking with Steam Stats and players are already earning through gameplay in all modes). We hope this will add a new dynamic and to the character class selection and give players something to grind towards. We're contemplating the use of the Perks in the upcoming war mode, and would love to here your feedback on this!

Again, thank you all for your continued support of this project and we can't wait to see you on the battlefield!
-Rock


Patch Notes:

~ Reorganized the Survival Fortifications Wheel into three sections

  • Barricades
  • Turrets
  • Strike Packages


Barricades
+ Added U-Wall
+ Added Razor Wire

Turrets
+ Added Flame Turret
+ Added Rocket Turret

Strike Packages
+ Added Reaper Missile
+ Added Attack Chopper
+ Added G.O.D.S. Hammer
+ Added MG Drone
+ Added Laser Done
+ Added Healing Drone

~ Reworked Explosion hit-detection and animation to provide more consistent damage and player feedback
~ Buffed the MP16 Secondary
~ Fixed Fortification menu clipping world objects

Added Ghost Cam & Ability to Buy Respawns

Hi Warlords,

Quick update on what we've been working on this week. We've fixed a few minor bugs in the survival mode and have been working on the Major Survival Update/Overhaul which we hope to bring to you before the end of the year.

The most notable change this update, you can now purchase respawns in the Survival mode for the low cost of $2000! 2000 just felt like a nice round number to start out at, and we may increase it, if it becomes to easy to spam respawns. NOTE: If you're the last one alive (or playing by yourself) and you die, the game ends and you can't purchase a respawn.

If you can't afford to buy a respawn, we've added a ghost cam for you to enjoy so you no longer have to stare boringly at your dead self! With the Ghost cam, you can move the camera around similar to how you move your player (with WASD or Left-Thumbstick) and can switch between a hard-lock on your teammates. This ghost cam will be available in all team-based game modes (i.e. Team Deathmatch).

Thanks again to all for your continued support and helping us make a great multiplayer experience!

See you on the battlefield
-Rock

Rolled back Survival Enemy HP and Damage Scaling because it became to easy to hit wave 50

Added Features:

  • Added Ability to Purchase respawns for $2000 in Survival
  • Added Ghost Camera in team-based game modes


Bug Fixes:

  • Fixed Marksman Ability in survival (thanks to TheWug for pointing this out to us)
  • Fixed Several UI bugs with the Browse Match and in-game survival scoreboard (thanks to Alpha Hawk for pointing these out to us)
  • Fixed Turret enemy targeting and tracking
  • Fixed Glitchy physics on some the fortifications (namely the Cube)
  • Fixed animation on Heavy machine gun Survival Enemy (weeble wobble walk)

First Major Update: UI update, Feature additions, and Survival Balancing

Hey Everybody,

First off, to those of you who have purchased my game, I am indescribably grateful for your purchases. Making games for a living is dream I intend to pursue with every ounce of effort within me, but I could not do it with out you, the players, who support Nerd Herd Games by purchasing and playing our game. So again, we thank you and hope you continue to enjoy our game (and future titles) as much as I enjoy working on them.

On to actual news, we just push our first update with several bug fixes and balancing changes. The full list of changes is available below.

New Features!


  • Added Graphics Settings to the Settings menu (also available in pause menu
  • Players receive a notification in the kill feed when a player joins the game
  • Levels can now have pre-built fortifications that spawn in at the start of the game. This will allow us design levels with destructible cover in mind and can be seen in the changes made to "Stomping Grounds"
  • Added prompt when no match is found from "Browse Matches" to ask players if they'd like to host a public match
  • Added a Survival in game "scoreboard" that lists players in the match with their class, level, health, and available money


Survival Balancing

  • Decrease Enemy Buffs from +.25X Health & +.25X Damage to +.20X Health & +.20X Damage
  • Increaded Price of Cube
  • Decreased HP of Cube
  • Increased Damage of MG Turret
  • Increased Damage of Trip Mine
  • Decreased price of Trip Mine
  • Breaker Enemies Focus on Base, but Target Barricades in front of them



Bug Fixes:

  • Fixed Friendly Turrets target teammates
  • Fixed bug with MG Ability cause players to not be able to move on respawn
  • Fixed a bug that prevented players from canceling the weapon selection UI at the intermission screens


Fixed Broken Achievements


  • Fixed Friendly Turrets target teammates
  • Fixed bug with MG Ability cause players to not be able to move on respawn
  • I am Rock (win as the last man standing in a boss wave)
  • If it bleeds, we can kill it (kill 100 bosses)
  • I... Survived?
  • I Endured...
  • AK Weapon kills no longer unlock AR Mastery



Thanks for playing Warlords.IO and we can't wait to see you on the battlefield!

...and frag you ;)