Unit Formations
Unit control was one of these things in WuS that bordered on "bad" to "ok". We've done some significant improvements over time, but there is still a lot of work and effort that needs to go into it, to put it into the "good" category.
One of the main steps we've taken over the last month or so was introduce unit formations. You can now select a bunch of units, and put them in a specific formation. These formations can also be rotated by dragging your mouse. You can see a W.I.P video here:
There are five formations to choose from:
- Single Line
- Double Line
- Double Line Melee Front
- Double Line Missile Front
- Triple Line
You'll also notice that units don't go to a random point in formation anymore (well, sometimes) but try to stick to the closest point available to them. We feel this is a major change that will make unit control a lot better. We'd love to hear your thoughts on this, so leave us some feedback in the comments, or engage with us on our Discord server!
New Map, new enemies
We're hard at work on a new map with its very own unique theme. Along with it come new enemies, and new mechanics. I don't want to give out too much information, so instead I'm going to throw a few images at you and let your imagination fill in the very extensive gaps.

One of our artists (same guy as above) has been hard at work designing a content pack to be used in the map editor as well. One of the biggest drawbacks when it comes to the map editor is that we can't share most of the content we've used in creation of Warlords Under Siege maps, as they belong to third party companies (essentially purchased assets). Going forward we'll be reducing the amount of paid assets in the game, and everything that we'll create for our new maps is going to be available in the map editor.
The above problem is also why the map editor is still not out - we want to make sure you have assets to build your maps with rather than having to source everything yourself.


The new enemy race also comes with some unique mechanics. You'll now have to face enemies that can burrow underground (which means you can't target them with archers, or anyone else for that matter). We're also adding in flying creatures, so your walls might be less useful from now on :)

Price Increase
The sad part, but something worth mentioning. We intend to increase the price of the game when the next update hits. We don't exactly know by how much yet, but we expect it to be in the 30%-50% mark. We feel the game will have a decent amount of content by the time the next patch hits, and the new price will reflect that. We were always very open about the fact the game will gradually increase in price as it's improving, and I hope majority of you will agree it's currently in a decent place as far as development is concerned :)
That's all we have for now. We'll keep the rest secret :) We don't have an ETA for this update as it requires extensive testing and more development, but be assured we're hard at work. I can tell you it will not be this month (sorry :( ) See you on the battlefield!







