We have completed the testing phase and reached the main branch! Despite the fact that we have done a lot of work, all the most interesting things are waiting for us, we are starting work on the map, because we want to make it high-quality and beautiful, and we will also add new content to the game every 1-2 weeks, such as cars, tuning parts, clothes, weapons, new events and gradual updating the map.
The main list of changes:
1. Character: - 1.1 Character controller. - 1.2 Ability to climb or jump over obstacles. - 1.3 Ability to climb stairs. - 1.4 Melee. - 1.5 Aiming and shooting. - 1.6 Boarding the car as a driver and passenger. - 1.7 The ability to throw the player out of the car and motorcycle. - 1.8 The player floats above and under water. - 1.9 The system of shelters. - 1.10 Interaction with objects. - 1.11 Lifting items into inventory. - 1.12 Aiming and shooting from a car. - 1.13 Aiming and shooting from a motorcycle. - 1.14 Carrying items on a character. - 1.15 Dynamic physics of falling character.
2. Inventory: - 2.1 Folding and moving items in inventory. - 2.2 Separating items. - 2.3 Throwing items. - 2.4 Removing and putting clothes on the character. - 2.5 Transferring weapons from the character to the inventory.
4. Character Editor: - 4.1 Changing the color of the character's skin. - 4.2 Changing the color of the character's eyes. - 4.3 Changing all parts of the character's body. - 4.4 Changing the density of the character.
5. Auto tuning. - 5.1 Complete disassembly and assembly of the car. - 5.2 Replacement of car body parts. - 5.3 Replacement of car suspension parts. - 5.4 Replacement of car engine parts. - 5.5 Adjustment of car engine parameters. - 5.6 Setting the parameters of the transmission of the car. - 5.7 Setting the parameters of the suspension of the car. - 5.8 Painting the car body. - 5.9 Tinting the windows of the car. - 5.10 Painting the wheels of the car.
6. Dynamic deformation of the car. - 6.1 Deformation of car body parts. - 6.2 Deformation of car suspension parts. - 6.3 Deformation of car parts from explosions. - 6.4 Complete destructibility of the car. - 6.5 Synchronization of the deformation of the car. - 6.6 Saving the deformation of the car on the server.
7. Stickers. - 7.1 Sticker Editor. - 7.2 Saving personal stickers. - 7.3 Car sticker stickers.
9. Event system. - 9.1 Delivery of transport to the player. - 9.2 Provision of items and weapons to the player. - 9.3 Delivery of clothing to the player. - 9.4 Withdrawal of items and weapons to the player. - 9.5 Removal of player clothing. - 9.6 Event management server. - 9.7 Rating of players inside the event. - 9.8 Accrual of remuneration to the player at the end of the event by the server. - 9.9 Accrual of experience to the player at the end of the event by the server.
And that's not all there is in the game, we have tested all the systems and continue to work on the game.
With each update we try to make the game better!
WARMA 2023 The third stage of testing is open!
The third stage of testing has already been launched!
We remind you that you can get to the Test in the Beta tab > alpha - Warma 2023 test.
1. Car dealership. 2. Parking. 3. Studio for creating your own stickers. 4. Car vinyl system. 5. Save auto. 6. Closing the opening of personal transport. 7. Sounds.
Thanks to all the players taking part in the testing! We are already preparing the game for the release to the main branch, With the release to the main branch, updates will be released once every 1-2 weeks. There is still a lot of work ahead, new cars and localization should be expected in the next update.
WARMA 2023 The second stage of testing is open!
Today we launched the second stage of testing.
The first stage of testing was successful, during testing we identified technical shortcomings and corrected them. During the first stage, character and data saves were enabled.
At the second stage of testing, we added a new system of complete modification of vehicles, as well as redesigned car damage and physics.
We remind you that you can get to the Test in the Beta tab > alpha - Warma 2023 test.
Data about the car is temporarily stored on the server, no fee is charged for the purchase of spare parts, until the third stage of testing. In cases when the car does not start or the suspension of the car does not work properly: check, most likely, you missed some detail or incorrectly configured it.
The third stage of testing will be launched when ready and will include: 1. Sounds of the game. 2. The system of pasting stickers of transport. 3. Car dealership. 4. Garage and parking lots for cars.
After that, we will start working on the content for the game. Thanks to everyone who notified us about the problems that occurred during testing, which accelerated troubleshooting.
If you have any technical problems in the game, write to us, we will try to fix the problem in the game as soon as possible.
WARMA 2023 Alpha test is open!
We invite you to take part in our new Alpha-Beta version of WARMA 2023.
To launch, select in the Beta section: alpha - Warma 2023 test.
Pay attention:
1. Currently, saving on the server is disabled. 2. There are no sounds due to the transition to a new sound engine. 3. If you have any problems, please contact us or press F5.
What's new?
We have done an incredibly great job in terms of mechanics and synchronization, but I think we won't tell you anything, you can go into the game yourself and get new impressions!
There is another big step ahead, connected with a new, more detailed customization of the car. And after that, we will already be engaged in content filling, quality and optimization. And we will also create new interesting events for you.
WARMA ONLINE 2023
What have we been doing all this time?
The last update came out pretty raw, the reason for that was the transition to our server, thanks to which we had the opportunity to create everything we want.
We've been working on a new controller, animation, and new systems, which you'll see below.
A new character editor that includes ready-made templates of individual body parts.
Weapons and a system of shelters.
Hairstyles and beards.
Inventory.
There will also be more varieties of vehicles.
Water transport and water physics.
Well, how about without explosions and damage!
Naturally, we have synchronized all this for a long time and conducted tests, we also optimized the traffic consumption between the server and the client, worked out the smoothness and quality of synchronization.
We have done a very large amount of work, and in the coming week we will try to roll out the new version to a separate branch for general testing.
Of course, that's not all! We are working on a unique gameplay and more detailed tuning of the car.
The full release of the update for the main branch will take place after 3 stages:
1. Technical testing. (In a week!). 2. General testing of all systems. 3. Build and exit to the main branch.
We really try, thank you for your support and understanding!
WARMA Update Beta 0.5.7.5
Added a new car with a beautiful tuning. Fixed syncing of character animations. Fixed the physics of the character's legs.
In the next update, we will also add a vehicle and begin to refine the tuning systems and begin the gradual introduction of new mechanics.
WARMA Beta Update HUNTER
We added a favorite car from the very first version of our project. We also added new exclusive tuning elements for it.
Fixed an issue with the game freezing that was observed for some players. There may also be a problem with the unsynchronization of the character animation, we will fix it in the near future.
The next update will also be in a few days. We are also making minor updates to fix any problems in the game.
Near the car dealership the last few days a large crowd of cars use your mobile phone: tow truck app to remove your vehicle or park in the place you need.
You can write in our VK group: https://vk.com/the_warma if you have any questions. We also opened the discord channel: https://discord.gg/4KQW4Tju you can leave your message here if you have any problems with the game.
Since we are preparing a major update related to the full gameplay of the game, all this time we will gradually fill the game with transport and tuning details. And also fix bugs and improve the game in terms of quality and optimization.
NEW СHARACTER EDITOR Update Beta 0.5.7
A new unique character editor! We have added a new character editor that will meet you at the beginning of the game! In the future, the editor will appear in the new lobby in future updates, do not forget to connect the DLC to take advantage of all the features and create your own unique character. [previewyoutube="avKiWY75y7o;full"]
In future updates, we will add new cars. Which are already at the assembly stage. Since the last update, we have also fixed some performance issues. After we add new cars, we will directly integrate the new gameplay and garage. The next update will be in a few days.
UPDATE BETA TEST 0.56
Update 0.56 is already available on the main branch.
We have added a new map, part of the real city of Moscow.
DLC-Open character editor is temporarily unavailable. In the coming week, we will add a new character editor. Detailed character development will be available only to DLC owners.
We are also planning to add 3 more new cars this week. After that, we will develop new mechanics for the game that will not let you get bored!
Damage system for multiplayer! Alpha 0.3.6
We present to your attention the world's first fully synchronized soft body physics for vehicles! The idea and development of this system began long before Alpha 0.3 was released for testing.
The main goal was to make the physics of soft bodies optimized and easy to integrate!
We have written our own soft body physics for multiplayer with vehicle damage data saved on the server! This is a high-performance optimized physics that runs on multithreading!
1. Deformation of the entire vehicle body. 2. Loss of vehicle parts. 3. Breaking the Windows of the vehicle. 4. Loss of the vehicle engine. 5. The loss of the vehicle's wheels. 6. Render scratches in the body (optimized). 7. Fast recovery of the vehicle. 8. Full synchronization and saving of data on the server. 9. Small data packets: 60 sync points per collision.
We remind you that to get to the alpha test, you need to select beta versions> alpha test in the tab. The world map is temporary, downloaded from the hosting to your computer in the cache memory.