Warman cover
Warman screenshot
Genre: Role-playing (RPG), Adventure, Indie

Warman

Endless Replayability Fest

Hi everyone!

We're excited to share that Warman is part of the Steam Endless Replayability Fest on Steam that celebrates games you can play over... and over... and over again from May 13th to May 20th!

Now is the perfect time to dive into Warman.

Don't forget to join our Discord to stay up to date with the latest news!

Warman is part of Freedom Games Publisher Sale!

Hi everyone - if you were thinking about getting the game, now is a great time to do so.

The game will be 50% off from April 15th through the 22nd!



Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!


https://store.steampowered.com/app/887420/Warman/

Update 1.1.0 - UI & Rendering Overhaul

Hi everyone!

If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From March 14th until the 21st, the game will be on sale for 30% off! Make sure to check out Freedom Games' Steam Spring Sale page to pick up some great games to play.

Now let's dive into the patch notes of this overhaul update!

Gameplay


· Reworked the whole UI
· Reworked the whole game rendering
· Replaced stamina item effects with health and stamina recovery
· Changed stamina scaling and cost
· Changed item drop behaviour. You will never drop an item you can't equip
· Changed chance for summons to spawn as elite when their summoner is elite from 100% to 15%
· Added auto-save when you move to a different room or map
· Added codex entries for all enemies
· Disabled hero controls when you open any window
· Added full offline mode with launch command '-offline'. This skips network connectivity checks and any Unity Game Service initializations

Bugfixes


· Various small fixes

Official Publisher Announcement!

I have some great news to share today -



Warman is officially joining forces with Freedom Games!





For those of you who may not know, having a game publisher like Freedom Games greatly helps indie devs like myself focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, publishers help in all the aspects that indie developers often struggle with.

Joining forces with Freedom Games has redefined my game development journey. It lets me focus solely on the creative process, free from distractions. The global reach ensures that more players will enjoy my game, adds a rewarding dimension to my work, and the additional resources allow me to transform ambitious ideas into standout, polished games.

I’m genuinely thrilled about the future of Warman and hope you share in my excitement for what’s to come!



https://store.steampowered.com/app/887420?snr=5000_5100___primarylink

Development Progress #14

Progress is slow, but a lot of improvements are done.

Graphics are better and are more performant.



Every UI window is improved.

Development Progress #13

I am currently working on a new content update.

This update includes a new desert themed biome and the new Paladin class.
The new class also has it's own themed items to equip. In the future I plan to add themed items for all existing classes.

There are also a lot of minor improvements and various small bug fixes.
I have also done some technical upgrades to make the game run faster.

The desert also has its own boss, and in the future I will add a unique boss to the castle.

I am basically done with the technical side of things and at this point I am just missing some polished assets, effects and sounds. But it will still take some time before the update is finished.

Update 1.0.1


  • Fixed: Bad translation and missing glyphs

Warman is leaving Early Access!

Warman is finally leaving early access. Thank you for supporting the game in its early stage! It took longer than expected, but I had to get the game in a good state. The technical foundation is now very solid and will support all planned future updates.
Trying to cram in tons of features and content without making the game scale well would not have worked out in the long run. Of course I plan to continue to support and update the game after the full release.

The 1.0 update has been out for a few weeks and I see no problems. So the release should go smoothly. Before continuing with the next update I will take a short break, except for any bugs or critical fixes that may need to be made.

Enjoy the game!

Update 1.0.0 - About Leaving Early Access & Price Increase

I am pleased to announce that Warman will be leaving early access on April 3rd, 2023.
Accompanying the full release, there will be a price increase to 20€. Regional pricing will also be updated as recommended by Valve.

There are still features and content I want to add to Warman, but I feel that the current state of the game deserves a full release.
The most obvious content is more classes to play, areas to explore and more unique items. I also want to flesh out existing areas by adding some more enemies and mechanics that make the area special.
I have a prototype ready for a snow area which constantly applies a frost debuff and you have to periodically warm up at a campfire.

Warman is a combat-focused game. I want to add a sub-genre to add more variety to the gameplay loop. That is most likely to be a building system that allows you to build anywhere and share your creations in the workshop.

Future updates will include smaller patches to fix bugs and bigger content updates.
The content update will include 1 new biome with multiple maps that feature that biome, 3 new enemies for that biome, 1 new class and 9 new items that fit visually to that class.
It is hard to talk about a definitive roadmap, but I will regularly post about what I am working on.

Other major features that I want to add, that are not necessarily content, are: controller support, macOS version, workshop support, a more general mod support for custom classes, skills and maps, etc. Some of those I am already set on doing, others may get more priority based on community feedback.

The changelog for the current update 1.0.0:

Gameplay


· Added: You can now invite players to your lobby through steam
· Added: New heroes now have a special buff at the start
· Added: You can now toggle between a big map and the minimap by pressing 'Tab'
· Added: Room layout variants for all plains biome rooms
· Changed: All item effects now scale from item level
· Changed: Improved multiplayer melee hit-detection
· Changed: Increased maximum debuff amount in endless areas from 5 to 8
· Changed: New main menu logo and game icon

Bugfixes


· Fixed: Portal audio not reacting to volume slider
· Fixed: Various issues with the chat
· Fixed: Water instantly applying all debuff stacks
· Fixed: Spellsteal not working as it was using the lifesteal value
· Fixed: Ambient occlusion post-processing not working on linux

Update 0.92 - New biome, world map and more

Gameplay


· Added: New biome 'Plains'
· Added: Big world map you can explore
· Added: 12 new maps
· Added: Enemies now somewhat vary in level
· Added: Codex now tracks your exploration progress
· Added: Option to turn on shadows for foliage
· Added: Option to turn on shadows from light sources
· Added: At any point you can now create a portal that leads back to the Docks
· Changed: Music changes when you are in combat
· Changed: Non-combat music replaced with background ambience
· Changed: Updated all icons
· Changed: Improved sound and particles for various elements
· Changed: All potions now have a cast-time, instead of being instant
· Changed: Improved all room designs
· Changed: Improved transition from one room to another
· Changed: Swapped the colors for explored and unexplored rooms
· Changed: Improved various UI elements
· Changed: All traps now also hit enemy units
· Changed: You only receive for enemies that were hit by at least 1 allied unit
· Changed: Various balance changes
· Changed: Moved the item filter ui into the settings
· Removed: All previous restrictions where you were required to complete a trial
· Removed: Lives. All maps now have infinite lives

Bugfixes


· Fixed: Multiple steam profiles on the same PC overriding existing save data
· Fixed: Various errors in damage calculation
· Fixed: Being able to drop items in unreachable areas
· Fixed: Projectiles not dealing any damage when their owner dies. Projectiles now create a snapshot of their damage on creation
· Fixed: Some sounds did not react to volume changes
· Fixed: Fixed unit position slowly desyncing when the unit moves around