Great news! The game added new models of knives with skins. You can see the full list in the main menu of the game.
Added the Halloween case, which contains skins for knives, and some more themed skins for other weapons. You can get it once a day at the end of the round, or buy it in the Steam store. Distribution of the case is limited in time, so hurry to get it.
We wish you new victories and a pleasant game!
EXITING EARLY ACCESS
We are pleased to announce that the game has left early access.
One of the main changes: player items are now in Steam inventory. And you can use the Marketplace.
Also in the game appeared cases that you can open using keys. To do this, go to the main menu of the game "Store - Cases and Keys", select the desired case and click the "Open Case" button.
Cases, keys and skins are issued at the end of the match for the time and achievements in the game: - Level case is given for level increase; - Random skin is given for increasing the level once a week; - A random case (non-level) is given every 3 days of the game. If a random case is to be issued in this match, but a random skin is issued, then a random case will be issued in the next match. - A random key is given every 10 days of the game. If a random key is to be issued in this match, but a random case is issued, then the random key will be issued in the next match.
Or you can purchase cases and keys in the game store “Shop - Cases and Keys”.
In honor of leaving early access, we decided to unban all banned players. But more of this is not planned, so play fair ;)
Everyone enjoy the game!
AIM maps. Servers comments.
AIM maps are placed in a separate groups.
You can also see comments to the some servers in the upper left corner.
Protect-time changes
Protect-time has gained some positive changes.
The invulnerability time is still 5 seconds. Invulnerability is canceled earlier than this time if: - run away from the spawn point by one meter.
This is more true in relation to other players, and allowed to add dynamics to the gameplay.
We added a visual protection indicator in the form of a shield in the lower left corner of the screen. Also, the indicator is displayed above other players on the map.
Global Update [30.05.2019]
We are pleased to announce that a global update has been released. Successfully made the transition to the version of Unity3D 2019. Made significant improvements and corrections. Also taken into account many wishes of the players. Improved server side. Changed the visual part, redesigned menu and game interface. A completely new look has gained the server selection menu, character customization, the item shop.
Have a nice game!
Game update [26.12.2016]. New game-mode and more!
Added new gamemode ZOMBIEMATCH
Zombies need to infect all players. Players need to survive. Roundtime - 3 minutes.
Warmup 90 seconds. Infection begins after 20 seconds of each round with randomly 1-2 players infected(alpha-zombies). Zombies need to hit players to infect them. The last player stays to death.
Alpha-zombie has 9000 hp, regular zombie 5000 hp.
Zombies have hp regeneration +10HP per second.
Zombies have 10% speed advantage.
All players have 15000$ from the start.
All players have infinite ammo.
There is a fog on the zombie maps. Zombies has better vision.
There is no players collision in this gamemode.
Shots are pushing back zombies.
Fixes:
- Players can no longer move while planting the bomb.
- Fixed wrong appearance of the knife.
- Fixed bug when player could interrupt planting the bomb with a shot.
Game update 08.10.2016
- Kill-list is automatically cleared.
- Kills is now written to the console [~].
- Bug: Bomb disappears from the map when a new player joined - Fixed.
Game update 19.09.2016
- Added 1:30 sec warmup at start in CONFRONTATION and DETONATION gamemodes.
- New weapons skins in the shop.
- Anticheat updated.
- Fixed weapon muzzleflash
- Fixed game crash if Steam is not launched.
Game update. New game-mode and more!
Warmode has subjected significant changes.
GAME SETTINGS
> Text buy menu - Allows you to switch the equipment purchase menu in text mode
> Dynamic scope - You can turn off the visual extension of sight
CONTROL SETTINGS
The keys can be changed in game settings
> Sneak [C] - slow silent walk mode
> Throw Weapon [V] - Throw away gun (bomb) on the map
> Purchase of ammunition [B ] - Menu Quick purchase ammunition
Besides the fact that weapons can be disposed of, it also falls on the card when the player's death. Weapons thrown only store content without ammunition. When a player dies weapons falls along with the entire contents of the store and ammunition.
Change the name of the game modes:
> DEATHMATCH - instead of SKIRMISH
> CONFRONTATION - instead of ELIMINATION
A new game mode is a DETONATION. In fact, it is a classic mode with bomb in Counter-Strike. Playing against a team as a team in the confrontation mode.
The bomb in the early rounds randomly given one of the Merc team players. The player, who issued a bomb, see in the lower right corner of the C4 icon screen. Also, the icon is marked on the radar bomb - Merc see who carries the bomb, or where it is on the map, Warcorp only see a bomb on the map and only a short distance. The installation of the bomb this team has 3 minutes. After a bomb laid in WARCORP team has 40 seconds to its clearance.
In this mode, enter a new item DefuseKit inventory. Without him on the clearance of the bomb takes 10 seconds with him 2 times less. Its cost is - $ 200. The presence DefuseKit inventory indicates an icon in the form of wire cutters in the bottom right corner of the screen. If a player is killed, the DefuseKit falls on a map, and it can pick up an ally.
Also, new maps have been created for this mode.
Introduced Freezetime (time for procurement in the early rounds) and Friendlyfire (shooting on their own, 50% less damage).
Armor is now divided into two types:
> Body armor - the cost of $ 650.
> Body armor with helmet - costs $ 1,000.
Simple body armor protects the stomach and chest, and a vest with a helmet and head, respectively, more. Protection from damage will be the same at 1% or 100% of the vest, and is completely absent at 0%.
Introduced two more types of grenades - stun and smoke.
Their cost is set as follows:
Fragmentation grenade (FG) - $ 300
Stun grenades (FB) - $ 300
Smoke Grenade (SG) - $ 200
Power reduced fragmentation grenades to strike the right balance in the game.
In the lower right corner of the screen icons to inform and grenades available in inventory. If you bought a pomegranate, it is highlighted in orange. Selected pomegranate is indicated in white, it will inform the player on what is a grenade thrown at the "fast throw grenades" (key [G] by default).
Added grenade slot, selected with the number key [4]. Pressing it again switches between the type of grenades.
Holding the grenade in his hand, you can hold down the left mouse button. This will break the check, and the pomegranate will not be thrown as long as the left mouse button is pressed.
Fixed squat. Now the player normally quick squats. Another innovation - can be, crouching, to plant another player, so that he could jump onto the highest object.
The speed of movement of the player depends on the type of weapon - a knife / grenade / gun faster with a sniper rifle / machine gun slower.
Revised system of economy.
For the murder weapon with different given different reward.
The money in the first round - $ 800
The maximum possible amount - $ 15,000
Money for MERC win the round
Installing the bomb (set) - $ 300
Win a round without inserting bombs - 3,250 $
Bomb attack - $ 3500
Losers round, but the bomb was placed - $ 800
WARCORP money for the win a round
Out of the round or win in the round without inserting bombs - 3,250 $
Demining bombs - $ 3500 + $ 300 (Defuse).
Defeat in several rounds in a row (plus $ 500 for each additional)
1st round of a lost = $ 1400
2nd round of a lost = $ 1900
3rd round of a lost = $ 2,400
4th round of a lost = $ 2900
5th and subsequent rounds losing = $ 3400
Introduced system administration ban players for cheating and other unfair methods of obtaining advantage over other players, including a possible lifetime ban and account. Cheater can be banned without warning, immediately or some time after the meet specific list of players.
WARMODE Update 24 Oct 2015
Hello everybody! Today we've released a patch with a few updates:
- Fixed bug with floating players in the center of the map.
- Added voting system in ESC menu. Voting allow players to kick hackers from the match(70% of yes is needed to successful kick). Kicked player can't join to the same server for a few hours.
- Returned 2 maps: Hangars and Catacombs.
Всем привет! Сегодня мы выпустили небольшой патч с парочкой нововведений:
- Исправлен баг с висящими игроками в центре карты.
- Добавлена голосовалка в ESC меню. Голосовалка позволяет временно исключить читера из матча(чтобы исключить читера требуется как минимум 70% голосов ЗА). Исключенный игрок не сможет вернуться на сервер в течение нескольких последующих часов.
- 2 карты были возвращены в ротацию: Ангары и Катакомбы.