Premade generals There is a new option for the number of premade generals allowed in the custom game lobby. This number can range between 0 to 3. Premade generals are generals that you can set up ahead of battle and bring into the game.
The developer recommends the default value of 1.
Visible spawn point While the deploy option are set to fixed, which is now default. Every player in the lobby will se their assigned spawn point when inspecting the map. This information can be used to better set up your premade generals.
Generals cost The cost for hiring generals in game has ben adjusted from 750, 1000, 1250 per slot to 0, 250, 500 per slot + 500 per general the player already have.
General cycling The time for generals to be cycled out from the general roster have been changed from 256 to 512 seconds.
Win condition The domination bar will no longer reset when victory location domination is interrupted. The score board will now track every players domination progress.
Passive income Players will no longer get 2$ per second without having any victory locations. There is a new option for passive income added to the custom game lobby. Passive income will be drained equally from all remaining victory location on the map, and be evenly distributed between all remaining teams.
For example if passive income is set to 0% in a game with 2 teams and 3 victory locations Your income will be somewhere between 0 – 6 $ per second if passive income is set to 50% in a game with 2 teams and 3 victory locations Your income will be somewhere between 1.5 – 4.5 $ per second if passive income is set to 100% in a game with 2 teams and 3 victory locations Your income will be somewhere between 3 – 3$ per second
The elite unit Hacker will still drain 2$ for its targeted victory location regardless of the passive income setting.
The developer recommends 20% to 30% for a nice balance between light and heavy unit types.
Unit strength bars An option to display bars under every units icon of the units subordinate count curr / unit subordinate count max can now be toggled via the settings menu.
Thank you kev4ev
Strikes reworks Fire strike have been reworked from a 2% damage over time, to all units within the are of effect will take 8 times damage from other damage sourced. Strike remain time has been reduced from 64 to 32 seconds.
Smoke strike has been change to surveillance. Surveillance reveals an area of the map for 128 seconds.
Map editor mirror tools There are 2 new tools for creating mirrored maps within the map editor. Mirror 2 time and mirror 3 times in a triangle.
The load texture panel within the map editor, can now be minimized.
Manual The manual has been updated to reflect all gameplay changes.
Waronoi update
Lobby Maps will now automatically download when entering a multiplayer lobby.
Multiplayer lobby is now divided into 2 steps, locking in all map settings before opening the room up to public.
Terrain editor Holding shift now speeds up paning and rotation of the reference image.
An option to scale the reference image uniformly has been added.
Reference image is no longer getting distorted when rotated.
Waronoi update
Terrain editor The terrain editor is a simple tool that allows players to create new and edit existing maps.
The terrain editor has the ability to import .png images to use as overlay when editing your maps.
Lobby The option to save procedural generated maps for editing with the terrain editor, has been added.
Additional spawn options Random: will assign each player to a random spawn point. Fixed: will assign each player to the spawn point corresponding to their lobby slot. Free: will allow players to spawn anywhere.
Waronoi update
Visual improvements to the main menu background.
Waronoi major update
Hi. Markus Frykberg the developer of Waronoi here. I'm very proud to announce I'm partnering up with MicroProse as a publisher for Waronoi. With their long time experience and love for wargames in particular, I think we have a very exciting future to look forward to.
Patch notes
Features Replays of games can be saved to file. Favourite maps can be saved to file. Restarting the exact same battle is now possible in single player from within the game. A score graph of army values can be viewed at the end of a battle.
New strikes Fire strike: Damage over time. Fuel air bomb: Strong area of effect strike with long deploy time. Smoke strikes: Units in the area of effect are harder to hit. Medevac: 100% Refund your units in the area of effect.
Bug fixes Menu UI now rescales for aspect ratios wider then 16/9. The Waronoi manual now rescales for aspect ratios wider then 16/9. Music no longer resets when going to main menu from settings Map code tooltip does now disappear on mouse pointer exit The chat window no longer blocks inputs on the replay panel. The "Your Hq was destroyed screen" GUI animation no longer comes back if you hide and unhide the GUI after you Hq was destroyed.
Improvements Hotkey reference make easier to find: Hotkeys reference tab on the side of the in game Gui with the text hotkeys on it. Hotkeys reference tab also start open if advisor is on, which is default for the first time you start the game. Player colors / Team colors unclear: Unique player colors is now default the first time you start the. Game. The option can be more easily found with the new hotkey panel. A severe warning now plays when your Hq is under attack.
Lobby improvements ”Click to add a bot” Text is now visible on empty slot as the master client. The ready box now has a '√' instead of an 'X', to make it less confusing. Inspect map button placed next to the "generate new map" button, to make it easier to find.
Steam achievements Challenge novice: Complete the first challenge act I. Challenge expert: Complete the first challenge act II. Challenge master: Complete the first challenge act III. Singleplayer novice: Complete 1 custom game. Singleplayer expert: Complete 10 custom games. Singleplayer master: Complete 100 custom games. Multiplayer novice: Complete 1 multiplayer game. Multiplayer expert: Complete 10 multiplayer games. Multiplayer master: Complete 100 multiplayer games. It's personal: Kill 1 enemy Hq with your Hq. Leading from the frontline: Kill 25 units with your Hq. Head hunter: Kill 2 Hqs with a Hunter killer. Clean sweep: Kill 7 enemy Hqs. From the shadows: Kill 2 Hqs with a Stealth squad. It's a damn minigun: Kill 25 units with a Terminator tank. Blue on blue: Kill 1 enemy Hq with friendly splash damage from their own rocket artillery. Scammed: Steal 1800$ from an enemy victory location with a hacker. One shot, 100+ kills: Kill an enemy Hq with 100+ subordinates. Save our veterans: Save units with a total of 25+ kills with a single medevac. Smells like victory: Deal 450% damage with a single fire strike.
Patch notes 20211217
The default name for hosting a game will now be the "players name"s room.
Various minor bug fixes for the in game chat module.
The chat box will now display the player name in that player's color.
Observing players, spectating from a players perspective, will not chat as that player.
You can become an observer from the lobby by cycling through teams until it says "obs" instead of pressing 'O'.
Various minor changes for tooltips and the game Manual.
Patch notes
Major changes - Complete rework of challenges 15- 21. These challenges know have briefings and elite units.
- Added an hefty documentation of all the rules of the game. It can be accessed from in game.
Minor changes - The deploy feedback message now tells you how many units were deployed.